Re: Sister Psyche and Manticore
Longbow are fairly dumb actually.
In the 45+ levels I've beaten down every squad they sent at me, blew up a couple of their bases, went into several other bases to grab macguffins and they can't stop me. I've brought down Aurora, Numina, Infernal, Mynx, Synapse and plenty of others. What possible chance do they think they have? And that's aside from just wailing on them for their pushiness. so to all of Longbow I say find a new line of work because you are ineffective, inefficient and insignificant. If you can't even stop me from blowing up a fully staffed base on full security alert why the hell do you think you can capture me when i go buy milk and there's only the 5 of you. Also the Citizens of Nerva don't like you either, so get lost your not gaining any ground and the only reason you still have bases is because I actually don't want to blow up all of Nerva. My favorite hot dog vendor is there and it has some of the best views. But if I actually wanted to blow the place up we both know you can't stop me. So go away and let me enjoy my hot dog and view in peace. |
When you first meet them on Mercy Island, they're a relief organization, they're offering food to the homeless of the Isles, rebuilding buildings for people to live and work in, and even offering people a chance to leave the Isles as refugees.
Using present game technology, they'd all have yellow reticules and be armed with light weaponry (more tools than actual weapons), and probably, in the zone, all spawn as underlings.
This would make for your first real test as a villain. On mercy Island, everything but your contacts and people in the Arachnos fort have tried to kill you just for walking by. And here's this group that are supposed to be 'meddlesome' heroes who are letting you go and even begging you to just let them help the poor and broken...
And then you kill them for easy EXP and loot, as well as crush the hopes of the people they were helping. (So you basically are given the choice to be as nasty as Westin Phipps from level 1 in a way that abuses player psychology of seeking maximum rewards with the least effort!)
As levels progress, Longbow would become more and more militant. They go from guys in red and white shirts, to looking like SWAT officers and national guard militia, missions with them change in tone, gradually, they become more and more interested in taking you down as you kill more and more of their ranks.
Finally, by the time you're in your level 40s, Longbow has a base off the cost of Granville (serving as sort of a hazard zone), there's a lot of desperate people they could be helping, but because of your actions driving them to extremes, they now only want you and all villains dead or in jail, and are even using the battered bodies of their fallen to operate their own versions of Malta Titans. (who may greet you with such cheery dialogue like: "HELLO [CHARACTER], REMEMBER ME?")
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That....
is well thought out.
Much better than what Longbow is now.
And while this should apply to about all enemy groups with humans in them, to really drive the nail into the heart, at least once in every fifth to seventh longbow mission or so, you'd find a random clue from a longbow agent you defeat or something like that that would run along the lines of a family photo in their wallet, a computer with an instant message chat going between an agent and their spouse (or lover) with several message popping up asking if the agent YOU JUST KILLED was 'okay' or still there, or a cellphone where you can hear a child on the other end asking mommy or dad what happened, or even just dialogue between agents that are meant to remind you: "behind the guns and so forth are people."
Like I said, I think this actually should apply with about all enemy groups that use humans though. Longbow, Wyvern, Legacy Chain, Vanguard Sword, Malta, PPD, etc. etc. So yes, even heroes will get to feel punched in the gut too when they realize that they're going to have to explain to operative Blackhawk 747's daughter why daddy is not going to be around for the rest of her birthdays...
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Thinking about it, do you EVER encounter a named Malta agent twice outside of tips and radios/newspapers? (At least blueside)
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@Golden Girl
City of Heroes comics and artwork
I don't think so - which means that they must be locked up safely in the Zig.
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And Longbow flamethrowers are actually spraying cotton candy.
Dr. Todt's theme.
i make stuff...
Now you see, this is why I wish I could be allowed to rewrite longbow, I'd have Ms. Liberty booted as the (official) leader, and give longbow a real story that progresses with your villain.
When you first meet them on Mercy Island, they're a relief organization, they're offering food to the homeless of the Isles, rebuilding buildings for people to live and work in, and even offering people a chance to leave the Isles as refugees. Using present game technology, they'd all have yellow reticules and be armed with light weaponry (more tools than actual weapons), and probably, in the zone, all spawn as underlings. This would make for your first real test as a villain. On mercy Island, everything but your contacts and people in the Arachnos fort have tried to kill you just for walking by. And here's this group that are supposed to be 'meddlesome' heroes who are letting you go and even begging you to just let them help the poor and broken... And then you kill them for easy EXP and loot, as well as crush the hopes of the people they were helping. (So you basically are given the choice to be as nasty as Westin Phipps from level 1 in a way that abuses player psychology of seeking maximum rewards with the least effort!) As levels progress, Longbow would become more and more militant. They go from guys in red and white shirts, to looking like SWAT officers and national guard militia, missions with them change in tone, gradually, they become more and more interested in taking you down as you kill more and more of their ranks. Finally, by the time you're in your level 40s, Longbow has a base off the cost of Granville (serving as sort of a hazard zone), there's a lot of desperate people they could be helping, but because of your actions driving them to extremes, they now only want you and all villains dead or in jail, and are even using the battered bodies of their fallen to operate their own versions of Malta Titans. (who may greet you with such cheery dialogue like: "HELLO [CHARACTER], REMEMBER ME?") |
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
That....
is well thought out. Much better than what Longbow is now. |
But one of the amusing things is that I had imagined one these "revamped longbow minions" who wouldn't really be much of a fighter would attack you with a flare gun, the flare gun would deal minor fire damage, but put a taunt aura on you that would draw the attention of the whole damn room.
Months later, we get GR and the ghouls, and lo and behold, look at what Painted Ones can do.
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Not really.
Alien invasion or super villain running amuck, Superman and Batman don't kill. "Conventional" super heroes wouldn't be shown killing. And it's not like Statesman is an active member of the US Government. Now Emperor Cole on the other hand... |
The X-Men, in general, have a no-kill policy, though Wolverine is allowed to kill (mostly in solo adventures) and the policy is being bent beyond recognition in the current X-Force series. However, that no-kill policy seems to extend only to those of human origin and aliens who are very humanlike in appearance. The X-Men, not just Wolverine, have killed a great number of Brood and Sidrians, very non-human alien types, and a fair number of N'Garai demons over the years, all of whom have demonstrated the ability of rational thought. Batman, who has probably the oldest specifically stated no-kill policy, has also been shown to destroy non-human aliens and supernatural creatures like vampires and demons, at least during the Silver Age.
MILD SPOILERS BELOW:
The Rikti, while human in origin, certainly fit the non-human alien horde exception to most comic no-kill policies in appearance.
"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
Arc #40529 : The Furies of the Earth
glad you both like it. The idea occurred to me when people were complaining about how a lot of longbow feels like the Canadian Council. (which I think is inaccurate. They're Canadian Council AND CREY)
But one of the amusing things is that I had imagined one these "revamped longbow minions" who wouldn't really be much of a fighter would attack you with a flare gun, the flare gun would deal minor fire damage, but put a taunt aura on you that would draw the attention of the whole damn room. Months later, we get GR and the ghouls, and lo and behold, look at what Painted Ones can do. |
Longbow use flamethrowers. It's pretty hard to get any more lethal. Do they still use 'em? You bet!
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Batman stands for justice, not just vengeance, and taking the law into his own hands is vengeance, even if justice is served by doing so.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
I've always found this argument between killing and not killing amusing, specifically because it's always one-sided. Why can't my killing hero coexist with your non-killing one?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Exactly.
I mean, hello? Longbow use flamethrowers. It's pretty hard to get any more lethal. Do they still use 'em? You bet! |
Fact is...those flamethrowers ARE NOT LETHAL as the ones they're using them on, can take it.
And nothing in this game has shown the ones they use it on, can't take it.
Or go that route...then every Fire using hero is a killer as well. You can't have it both ways. One fire user doesnt kill, while the other does. They both burn, they both have the same effect.
CoH lore...is just...truthfully...terrible. It really can't be helped though, seeing as how it's an MMO. No offense to the writers who write some excellent arcs, but you really can't do full lore in this type of situation and have it all work and cover the masses.
As for Manticore. The Wyvern aren't operating in the US. What exactly is she going to do?
Also, those who keep complaining about Longbow. Enough. People moan about Longbow going into the Isles, but seem to easily forget, Arachnos going into the US.
If you were to complain about anything about the Longbow, it should be the story arcs, where they make the Longbow (just another registered SG basically) have any sort of authority over the heroes of the city.
BrandX Future Staff Fighter
The BrandX Collection
I've always found this argument between killing and not killing amusing, specifically because it's always one-sided. Why can't my killing hero coexist with your non-killing one?
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And killing someone with a battleaxe, because they shot a gun at you, when you're invulnerable and can just stand there and take it, means really, you were in no danger, they posed no threat.
Basically it's a logic arguement that can't win on either side, because the devs will never implement open world PvP, and also not likely to put in a "kill them all" button "kill them when they start to beable to kill me" button, or a "never kill" button, to effect your morality.
BrandX Future Staff Fighter
The BrandX Collection
Because those who say to use logic, that a Flame thrower has to kill, don't want to use logic, that the psychopathic killing hero, wouldn't be stopped by the non killing heroes, as a badge doesnt give one the right to outright kill people.
And killing someone with a battleaxe, because they shot a gun at you, when you're invulnerable and can just stand there and take it, means really, you were in no danger, they posed no threat. Basically it's a logic arguement that can't win on either side, because the devs will never implement open world PvP, and also not likely to put in a "kill them all" button "kill them when they start to beable to kill me" button, or a "never kill" button, to effect your morality. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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They way I see it, Manticore isn't a hero despite killing villains, nor is he a hero because he kills villains. He's a hero in my eyes because he killed that sanctimonious twerp Statesman. (Unfortunately he got better.)
As for whether heroes in Paragon sometimes kill or not, well ... It's called "the Rikti war zone" and not "the Rikti petting zoo" for a reason.
No, no! It's fire, all right, but it's Friendly Fire! It has a special component that detects evil and only harms those with actual evil intent, and even then it only amounts to a mild slap on the wrist. If it hits someone who is good it turns into Healing Flames.
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My COX Fanfiction:
Blue's Assembled Story Links
It's explained in a flashback with Gambit narrating--he and some other X-Men had been in a tussle with the Brotherhood, and for some reason, the Blob wasn't wearing his usual costume. Pyro's aim was a little wild, and...well, the Blob is fireproof, but his clothes weren't. Now, Gambit has a permanent anti-telepath image seared into his memory.
The youngster was still concerned--"What if they read my mind?" he asked.
[Gambit, paraphrased]: "You're a teenage boy in a room full of beautiful women in spandex. The last mind they want to read is yours."