Re: Sister Psyche and Manticore


Amerikatt

 

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I believe that may have been deliberate.


 

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Originally Posted by Golden Girl View Post
If defeated enemies are teleported to the Zig, wouldn't we have to tag them in some way first, as we're the only ones who can use the mediporter system?
I've always assumed that such a tagger comes with the hero regesteration.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

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Originally Posted by Olantern View Post
Sam is correct here, in my opinion. The "Longbow is the most evil of factions" is a player perception first and foremost. The player base has a number of odd perceptions like this, e.g., "Nemesis is a joke"; "Freaks are unrelievedly hilarious," etc., that have gradually filtered back into the game.
Agreed. I wasn't trying to say Longbow is evil. Just saying how they don't like to use flamethrowers with cameras rolling, when why would people care if you have fire/fire heroes going around doing the exact same thing and everyone is all "Yay! Fireman has saved me!"

To my knowlegde, Longbow are just another NPC SG, that's well funded.


BrandX Future Staff Fighter
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Originally Posted by BrandX View Post
Agreed. I wasn't trying to say Longbow is evil. Just saying how they don't like to use flamethrowers with cameras rolling, when why would people care if you have fire/fire heroes going around doing the exact same thing and everyone is all "Yay! Fireman has saved me!"

To my knowlegde, Longbow are just another NPC SG, that's well funded.
Not only that, they are there to combat super-villain level threats not your basic Skull or Hellion. That's why they have flamethrowers - because bean bags really won't do it.


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Originally Posted by Rabid_Metroid View Post
I've always assumed that such a tagger comes with the hero regesteration.
Actually, I was sure I'd read about something like that once - but I've never been able to find it - so I think that I must have just imagined it when I first started playing, and was trying to work out how the people we defeated got to the Zig


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Actually, I was sure I'd read about something like that once - but I've never been able to find it - so I think that I must have just imagined it when I first started playing, and was trying to work out how the people we defeated got to the Zig
I recall reading in a bit of a fic piece (so technically not canon) that we used teleporter handcuffs.
Though it's always made me wonder about what happens when you run out of those cuffs, or are we supplied with them through hammerspace?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by AzureSkyCiel View Post
I recall reading in a bit of a fic piece (so technically not canon) that we used teleporter handcuffs.
Though it's always made me wonder about what happens when you run out of those cuffs, or are we supplied with them through hammerspace?
That's why I thought a little tag that could be clipped onto their clothing would work better - we could have loads of those without having to carry backpacks

EDIT: Maybe this a question for Manticore to answer?


@Golden Girl

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I always kind of figured that we beat everyone up and the cops show up afterward to arrest everyone.


 

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That's possible too - but it might be a bit risky and irresponsible to leave dangerous enemies for the police to take care of in case they woke up in between us leaving the the cops showing up


@Golden Girl

City of Heroes comics and artwork

 

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I don't think anybody'll be walking after the sort of things we do to them.


 

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Originally Posted by Scythus View Post
I don't think anybody'll be walking after the sort of things we do to them.
or, you know, after a mind troller or dom use power boost and use the ST sleep on them. (seriously, I think in mids you can leave a target asleep for two minutes)


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by AzureSkyCiel View Post
"behind the guns and so forth are people."

So yes, even heroes will get to feel punched in the gut too when they realize that they're going to have to explain to operative Blackhawk 747's daughter why daddy is not going to be around for the rest of her birthdays...
Yeah, behind the guns and so forth are people who chose to pick up guns, fire them at heroes and do villainous deeds.

And yeah, it sucks that Blackhawk 747's daughter may wonder why daddy won't be around anymore, but maybe Blackhawk 747 should have thought of that before he joined Malta and started working as an international terrorist.

Also, what about the Daughter's of innocents, scientists, or other civilians, who don't get to see their daddy's anymore because Blackhawk 747 came into a lab, killed the filing clerks and accountants to steal some piece of tech?

Sorry, but if bad guys don't want to be shot at and potentially killed by heroes, they shouldn't be badguys.

Now some heroes might still feel bad about it, but honestly Heroes are reacting to the choices that Villains made, they aren't responsible for the fact that bad guys do bad things and need to be stopped. . If Blackhawk 747 wanted to be a good daddy he'd get a job at an office Far away from Paragon city.


"Where does he get those wonderful toys?" - The Joker

 

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Originally Posted by Scythus View Post
I don't think anybody'll be walking after the sort of things we do to them.
MA isn't very deadly

EDIT: Something else relating to tp-ing criminals to the Zig - on the Safeguard missions, the villains being broken out of the precinct in the jailbreak side mission are not just street level thugs - they're actual superpowered villains - so it seems like they've either been sent there from the Zig for some reason, or some villains go to the precincts first before they get sent to the Zig - which is partly why I assumed that the people we defeated were tp-ed to the nearest precinct as a sort of holding area where they could be properly interviewed and processed before going to the Zig to await trial.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
That's possible too - but it might be a bit risky and irresponsible to leave dangerous enemies for the police to take care of in case they woke up in between us leaving the the cops showing up
So don't leave before the cops show up?


"Where does he get those wonderful toys?" - The Joker

 

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Originally Posted by Ice_Wall View Post
So don't leave before the cops show up?
But sometimes we don't have time to wait if the story requires us to hurry to some other place


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
That's possible too - but it might be a bit risky and irresponsible to leave dangerous enemies for the police to take care of in case they woke up in between us leaving the the cops showing up
The PPD are suppossed to be equipped to hand those dangerous enemies now


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Originally Posted by Scythus View Post
I don't think anybody'll be walking after the sort of things we do to them.
Why? They do the same thing in return


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Ice_Wall View Post
Yeah, behind the guns and so forth are people who chose to pick up guns, fire them at heroes and do villainous deeds.

And yeah, it sucks that Blackhawk 747's daughter may wonder why daddy won't be around anymore, but maybe Blackhawk 747 should have thought of that before he joined Malta and started working as an international terrorist.

Also, what about the Daughter's of innocents, scientists, or other civilians, who don't get to see their daddy's anymore because Blackhawk 747 came into a lab, killed the filing clerks and accountants to steal some piece of tech?

Sorry, but if bad guys don't want to be shot at and potentially killed by heroes, they shouldn't be badguys.

Now some heroes might still feel bad about it, but honestly Heroes are reacting to the choices that Villains made, they aren't responsible for the fact that bad guys do bad things and need to be stopped. . If Blackhawk 747 wanted to be a good daddy he'd get a job at an office Far away from Paragon city.
Point, to some extent.
Issue 19's arc delves a bit into this, though I won't spoil it any further for folks.
Also, I feel the kick to the gut for villain players remains valid.
I mean, YOU'RE the one going all the way to Paragon city and killing cops.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by BrandX View Post
Why? They do the same thing in return
They don't go to a nice hospital chamber. But seriously, how is a Hellion or Council soldier going to get away if he has two broken legs?


 

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Originally Posted by Scythus View Post
They don't go to a nice hospital chamber. But seriously, how is a Hellion or Council soldier going to get away if he has two broken legs?
And 3 degree burns all over.


 

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Originally Posted by Diggis View Post
And 3 degree burns all over.
I'm fairly sure a Hellion would bounce back decently from the burns, given their fire resistance and such.
Though if they had frostbite, they might doomed with necrotic flesh, which, probably is worse than burn scars.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Ironblade View Post
hmm..... the 90s "dork age" of comic books?
Wow, that's a serious Freudian Slip there, eh?
More of a misappropriated trope, actually, mostly because I didn't remember my TVtropes well enough. A dork age appears to be when a comic book company or franchise enters a new "age" that simply and utterly flops. It's not quite what I had in mind to say, however, so I should have probably gone with the more appropriate "dark age" of comic books, since that's what I was talking about.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by AzureSkyCiel View Post
Point, to some extent.
Issue 19's arc delves a bit into this, though I won't spoil it any further for folks.
That's more or less what I was going to say.

On the one hand, yeah, it's sad and all that hardened criminals and ruthless killers have to die sometimes. It's just as sad every time they kill innocent people, so it's not as clear-cut as people present it.

On the other hand, tip missions SOMEWHAT deal with this, but the problem with those is they try to be too specific in what defines heroes and what defines vigilantes. Sometimes vigilantes come off like no-nonsense heroes who just want to get the job done, sometimes they come off as stone cold killers, and sometimes they come off as complete ********.

That's actually why I have a problem with having this many moral positions - it starts to become specific and defining in a way that, in turn, becomes limiting. Right now, a vigilante is defined not just as a person who's prepared to kill, but also a person who's prepared to sacrifice the lives of innocents and doesn't care, a person who's willing to take on good guys for disagreeing with him, and a person who's willing to commit out-and-out crimes.

I, personally, was much happier when there were just good guys and bad guys without specifically defining what made which kind of good guy and what make which kind of bad guy. I don't see why faction swaps couldn't happen directly between hero and villain. If we needed a middle ground to accommodate Praetorians, then we should have had ONE middle ground that was right in the middle, not two middle grounds that were on either side of the line divide. Right now, we have these people who aren't really heroes, but they aren't really villains, only they're not rogues, who aren't really villains, but then they aren't really heroes, but they're still distinct from each other. And they're not Praetorians, either, who are themselves not like each other and it just makes a mess of factions and moralities and specifics that, to me, does more to harm than to help.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Well, as Vigilantes and Rogues are the same kind of immoral trash as Villains, that still just leaves 2 sides - Heroes vs non-Heroes


@Golden Girl

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Originally Posted by Golden Girl View Post
Well, as Vigilantes and Rogues are the same kind of immoral trash as Villains, that still just leaves 2 sides - Heroes vs non-Heroes
You versus the world, GG.
Hope you don't run outta kicking power anytime soon


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.