Re: Sister Psyche and Manticore


Amerikatt

 

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Originally Posted by flashrains View Post
I wasn't talking about Vigilante tips anyway.
All of those are ROGUE tips


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
Off the top of my head, there's one mission that has you save Scrapyarder leaders from Arachnos, one mission that has you find a cure for a mobster and one mission which has you save a wealthy man from the Family. I don't recall seeing a single mission to save anything in any of the vigilante tips I've seen.
That makes sense though.
Rogues are either on their way to Hero, thinking "Hey...saving people is kinda...it makes me feel good, y'know? Maybe all this seediness ain't worth it?"
Whereas Vigilantes are more on the path to "Y'know what? T'hell with the law...they all suck anyway. But this? Breaking peoples faces in, because I can? This is much more fun..."

So, it kinda does work. At least, it's always worked out ok for me =]


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Samuel_Tow View Post
All of those are ROGUE tips
Um... yeah. They are. Because I wasn't trying to talk about Vigilantes in the first place, just Rogues and whether or not a "great scheme" would always be the thing a Rogue would do.

EDIT: To clarify, this was the part of your post I was responding to:

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Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble


 

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The problem I have with that outlook (which does ring true, by the way) is that if I want a hero to still be a good guy, but not be necessarily a nice guy, I have to go rogue, which takes me through villain. The next step down from hero is already far too far down the rabbit hole.

My problem with vigilantes isn't really with how people interpret them, but rather with what they represent, as determined from the kinds of missions vigilantes need to take on to become a vigilante in the first place.

My interpretation of "vigilante" is a person who follows the spirit of the law, but not the letter of the law. For instance: "Screw warrants! I just saw the bad guy run into that club, so I'm going in there to pull him out by the neck and sit him in that squad car right over there. Then let 'em chew me out afterwards." or "I don't care if I'm off the case. I can't let them bring that weapon shipment in the country and sink that container of illegal immigrants along the way." In essence, I see a vigilante as a marked GOOD guy who's still trying to do good, just not always in legal way.

The game's interpretation of "vigilante" seems to be "jerkass." Far from following the spirit of the law, your typical vigilante tip has you completely ignore and oftentimes intentionally break the law. More than that, it has you abandon all pretence of good taste, higher ideals or even heroism in pursuit for what can often be described as outright villainy. I've gone on the record as supporting heroes who kill in combat, but even I don't condone intentional assassination as a heroic act.

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I like Praetoria's grey and grey morality where there aren't any real good guys and any real bad guys, and everyone's dirty in some way. It's appropriate for that setting and that atmosphere. This has no place in the rest of the game's black and white morality, and I honestly wish the writers wouldn't apply the latest development toy to EVERYTHING in the game, new or old. Sometimes it fits, sometimes it doesn't.

Why couldn't we have had a single third alignment: Rogue and just had that play the role of both rogue hero AND rogue villain? That way we don't have to argue which shade of grey is brighter than which other.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by flashrains View Post
Um... yeah. They are. Because I wasn't trying to talk about Vigilantes in the first place, just Rogues and whether or not a "great scheme" would always be the thing a Rogue would do.
And what I was saying that while this is perfectly acceptable for Rogues, it's really the sort of thing vigilantes should be doing, as I'd like to see vigilantes show greater moral fibre than rogues, being that vigilantes are still tagged as heroes and rogues as villains.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Yeah, I do think the Vigilante missions are probably the least well written/balanced of the lot. Rogues, Heroes and Villains missions all sit fine with me, but I would agree with the Vigilantes coming off more as 'Jerks' than actually, y'know...Punisher/Batman type characters. It's pretty much like you're already decided to run, skip and jump into villainy, which doesnt really work for me either.
That said, I'm not actually keeping any of my characters at Vigilante, because none of them really are True cut Heroes, Villains or Rogues, no vig's though. *shrug*


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
That said, I'm not actually keeping any of my characters at Vigilante, because none of them really are True cut Heroes, Villains or Rogues, no vig's though. *shrug*
I'm pretty much in the same boat as you, though "compulsive duality" keeps me from having rogues, as well. Villains and heroes are just so well defined and at the same time so loose for interpretation that I like the prospects, but rogues and ESPECIALLY vigilantes are... Eclectic.

I'll keep my heroes as heroes and my villains as villains. It's what they do best.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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I considered the vigilantes bad people from the start, and rogues relatively good, so I rather like how these are set up. After encountering some of the deranged vigilante fantasies some people have posted, advertising obviously the vig implications in giant neon letters is kind of refreshing and is somewhat like Watchmen, but with lesser writing. Those who want to be a vigilante in the sense you said can easily do so as heroes.

I complain that they are considered heroes for base and oro while rogues are not, however.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Originally Posted by Samuel_Tow View Post
My interpretation of "vigilante" is a person who follows the spirit of the law, but not the letter of the law. For instance: "Screw warrants! I just saw the bad guy run into that club, so I'm going in there to pull him out by the neck and sit him in that squad car right over there. Then let 'em chew me out afterwards." or "I don't care if I'm off the case. I can't let them bring that weapon shipment in the country and sink that container of illegal immigrants along the way." In essence, I see a vigilante as a marked GOOD guy who's still trying to do good, just not always in legal way.
But neither of those would be considered extreme for any superhero, a character who follows the letter of the law and respects police procedure would never become a masked superhero, let alone a superhero in the CoH universe, where vigilantism is perfectly legal. Within the basic missions, our characters are allowed to break in and beat a suspect unconscious on nothing more than the word of our contacts, so yeah, anything that can place our characters outside the bounds of what they can, lore wise, legally do is going to make them look like jerks.


 

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Originally Posted by Samuel_Tow View Post
The problem I have with that outlook (which does ring true, by the way) is that if I want a hero to still be a good guy, but not be necessarily a nice guy, I have to go rogue, which takes me through villain. The next step down from hero is already far too far down the rabbit hole.

My problem with vigilantes isn't really with how people interpret them, but rather with what they represent, as determined from the kinds of missions vigilantes need to take on to become a vigilante in the first place.

My interpretation of "vigilante" is a person who follows the spirit of the law, but not the letter of the law. For instance: "Screw warrants! I just saw the bad guy run into that club, so I'm going in there to pull him out by the neck and sit him in that squad car right over there. Then let 'em chew me out afterwards." or "I don't care if I'm off the case. I can't let them bring that weapon shipment in the country and sink that container of illegal immigrants along the way." In essence, I see a vigilante as a marked GOOD guy who's still trying to do good, just not always in legal way.

The game's interpretation of "vigilante" seems to be "jerkass." Far from following the spirit of the law, your typical vigilante tip has you completely ignore and oftentimes intentionally break the law. More than that, it has you abandon all pretence of good taste, higher ideals or even heroism in pursuit for what can often be described as outright villainy. I've gone on the record as supporting heroes who kill in combat, but even I don't condone intentional assassination as a heroic act.
You see jerkass, I see zealous soldier. The vigilante alignment in this game has pretty much taken it up on itself to wage total war on villainy. And in war, there's casualties.... But how far do they go before they cross the Moral Event Horizon and become the very thing that they were warring against?

CoH's vigilante is a Knight Templar.


 

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Originally Posted by Scythus View Post
You see jerkass, I see zealous soldier. The vigilante alignment in this game has pretty much taken it up on itself to wage total war on villainy. And in war, there's casualties.... But how far do they go before they cross the Moral Event Horizon and become the very thing that they were warring against?

CoH's vigilante is a Knight Templar.
That basically just ensures I'll never make a single vigilante, however, nor ever see the need for one. I'm perfectly capable of making what you described as legitimate villains, and have in the past. When we got another heroic alignment, I was under the impression that it would be... Well, a heroic alignment. As a point of fact, it is not.

So I ask again - why do we need two "grey" alignments?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Two gray alignments is probably the only way they could get the alignment system to work.


 

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This is going to sound weird, but...

I consider all Resistance members villainous. They are nothing but deranged terrorists (even Devore admits that Calvin Scott has utterly and completely fallen off the deep end), seeking to destroy a relative utopia. That is why I never play Resistance; I simply feel too evil, too destructive.

All of my toons are either true-blue heroes or psychopathic and homicidal maniacs.


 

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Originally Posted by RadDidIt View Post
This is going to sound weird, but...

I consider all Resistance members villainous. They are nothing but deranged terrorists (even Devore admits that Calvin Scott has utterly and completely fallen off the deep end), seeking to destroy a relative utopia. That is why I never play Resistance; I simply feel too evil, too destructive.

All of my toons are either true-blue heroes or psychopathic and homicidal maniacs.
Okay, you want psychopathic and homicidal maniacs, and you haven't played the Resistance Crusdaer arc? o.O

Admittedly they can all be seen as heroes from certain perspectives, but I saw nothing really unheroic about the Warden Resistance Arc myself.

Maybe you need to read the arcs to realize this.

Haven't completed the Loyalist Power arc yet (slow going on this character of mine), but it didn't seem to be heroic either


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The BrandX Collection

 

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Loyalist Power is of a similar vein to the Rogue missions.


 

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Originally Posted by RadDidIt View Post
I consider all Resistance members villainous. They are nothing but deranged terrorists (even Devore admits that Calvin Scott has utterly and completely fallen off the deep end), seeking to destroy a relative utopia. That is why I never play Resistance; I simply feel too evil, too destructive.
That's if you buy into the idea that Praetoria is a utopia, which it isn't. What Praetoria has more akin with the city in Logan's Run. What Praetoria is is a cross between utopia justifies the means and a world half empty. It's a horrible, violent, hostile world where humans have found some small haven run on happy thoughts and methodical violence, where people are oppressed and controlled for their own good.

That's not to say that the regime is strictly EVIL, as Cole and his dictatorship are, after all, solely responsible for saving the world from complete depopulation, so they did at least a few things right. However, that's not to say that the regime is strictly GOOD, as Cole has seen fit to rob people of their rights, their free will and, in fact, their very world, breeding them like pets. So on the one hand, he is the saviour of the world, but on the other hand, he IS the slave driver and slave owner of the world.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
That's if you buy into the idea that Praetoria is a utopia, which it isn't. What Praetoria has more akin with the city in Logan's Run. What Praetoria is is a cross between utopia justifies the means and a world half empty. It's a horrible, violent, hostile world where humans have found some small haven run on happy thoughts and methodical violence, where people are oppressed and controlled for their own good.

That's not to say that the regime is strictly EVIL, as Cole and his dictatorship are, after all, solely responsible for saving the world from complete depopulation, so they did at least a few things right. However, that's not to say that the regime is strictly GOOD, as Cole has seen fit to rob people of their rights, their free will and, in fact, their very world, breeding them like pets. So on the one hand, he is the saviour of the world, but on the other hand, he IS the slave driver and slave owner of the world.

Yes, but Calvin Scott is a terrorist villain. He is insane and seeks to topple the government, less for upright reasons and more because he is, as stated, a vengeful psychopath. He incites terror even amongst people who don't deserve it, therefore, he is a terrorist.

Yes, Cole does horrible things. But, Scott does... utterly insane things that won't help anyone.


 

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Originally Posted by RadDidIt View Post
Yes, but Calvin Scott is a terrorist villain. He is insane and seeks to topple the government, less for upright reasons and more because he is, as stated, a vengeful psychopath. He incites terror even amongst people who don't deserve it, therefore, he is a terrorist.
I'm sorry, did I miss somewhere where it said we have to play AS Calvin Scott? All the man does is manage the Resistance. You never work directly FOR him until the very end, and you can choose to stiff him at that point. And for good reason.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I'm sorry, did I miss somewhere where it said we have to play AS Calvin Scott? All the man does is manage the Resistance. You never work directly FOR him until the very end, and you can choose to stiff him at that point. And for good reason.
To be honest, I was only talking about the actual NPC's. :3


 

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Originally Posted by RadDidIt View Post
To be honest, I was only talking about the actual NPC's. :3
The actual uniformed Resistance members, yes. I hate them like you wouldn't believe. Good job on that horrible linguo, developers. Thank you for making me kill people I would have otherwise seen as good guys. I guess making the good guys insufferable is as good a way to introduce moral ambiguity as any.

Yes, the uniformed Resistance are usually crazy and mostly dickish. However, these are the Crusaders and constitute only one part of the Resistance. The other part is the clandestine operatives and honest-to-god ordinary people who are unhappy with the regime. Regular people like that reporter girl or Dr. Steffard or the Seer who woke up. They aren't insane, they aren't bloodthirsty, they're just trying to make a difference and help people. Make their life mean something.

Praetoria's moral ambiguity is actually very expertly crafted, never painting any one faction, ideology or path as completely morally superior to another. They all have good points and bad points. That's one reason why Golden Girl does such a disservice to the game by trying to handwave that away.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Golden Girl View Post
That's probably because it is
Only for those with fixed and unrealistic world views


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Golden Girl View Post
Like the devs?
No, because they have to factor in things like game mechanics.
Normal people are supposed to factor in common sense


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.