Re: Sister Psyche and Manticore
Not exactly, GG.
See, this is what happens when you don't pay attention in Super Criminal Psychology 101. As heroes, we are faced with countless threats of many different worlds. The common human villain is most likely prone to wanting to take over the world in some form or another, as the world is usually their native home. But consider that Techbot Alpha is a robot, and breaking it down further, a highly advanced and sophisticated artificial intelligence, and is likely programmed only with 'logic' processors, meaning Techbot's outlook on both life and the world he was built on is viewed with a cold, clinical view. Added to this is the fact that, if he has an orbital weapons platform, it's likely he possesses a possible backup system, allowing him to exist in other dimensions or in more distant space locations, there may even be a 'mother' copy that continually is producing Techbot Alpha A.I.s for backup. This is where my insight to you, as a vigilante, helps set your 'curing the symptoms' hero mindset, helps. To properly destroy Techbot Alpha, you'd need to find the master control programs which would allow all Techbot Alpha A.I.s to communicate and maintain their digital hivemind, then you must locate the 'queen' that would be producing the A.I.s and destroy that. We may need to completely reformat the Internet itself as well to ensure he cannot have sleep programs within the global communications network. |
BrandX Future Staff Fighter
The BrandX Collection
I was saying he probably wouldn't feel bad about destroying the earth, and that killing him would be a lot more complicated than just destroying his robotic shell.
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I think (and I fully admit I can be wrong here), is you're mistaking the common usage/definition of vigilante and the CoH Alignment of Vigilante.
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A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!"
And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was.
The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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This is gonna' make me sound like a complete dick, but: You are wrong. What I'm going off of is the definition of "vigilante" I get from running Vigilante tip missions. Some Vigilante tips are perfectly understandable - you chase after the bad guys and hope someone else will save civilians from danger, as one might in a City of Heroes. Other tips are... Not as pleasant, like that one tip which has you assassinate a bad guy because he'll just get out of jail otherwise. And then there's that one tip where you let a hostage get killed on national television, possibly sparking A WAR, just because you're a jerk and want to punish the bad guys.
A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!" And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was. The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be. |
Not exactly, GG.
See, this is what happens when you don't pay attention in Super Criminal Psychology 101. As heroes, we are faced with countless threats of many different worlds. The common human villain is most likely prone to wanting to take over the world in some form or another, as the world is usually their native home. But consider that Techbot Alpha is a robot, and breaking it down further, a highly advanced and sophisticated artificial intelligence, and is likely programmed only with 'logic' processors, meaning Techbot's outlook on both life and the world he was built on is viewed with a cold, clinical view. Added to this is the fact that, if he has an orbital weapons platform, it's likely he possesses a possible backup system, allowing him to exist in other dimensions or in more distant space locations, there may even be a 'mother' copy that continually is producing Techbot Alpha A.I.s for backup. This is where my insight to you, as a vigilante, helps set your 'curing the symptoms' hero mindset, helps. To properly destroy Techbot Alpha, you'd need to find the master control programs which would allow all Techbot Alpha A.I.s to communicate and maintain their digital hivemind, then you must locate the 'queen' that would be producing the A.I.s and destroy that. We may need to completely reformat the Internet itself as well to ensure he cannot have sleep programs within the global communications network. |
"Who are you trying to play shrink to, you overbering meatsack?! Cold and clinical? We'll see about that when we have your charred remains on a slab for autopsy, to see what just makes a human go down the road of 'Stupid'! Queens? Hivemind? Alpha to brain, fleshling; you need to stop watching trashy sci-fi movies, 'cos they ain't got a patch on me!
I don't want to watch the world burn. It's got too much cool stuff in it. Besides, humans are amusing. And cats. Don't forget cats. Cats are awesome.
But hey, exception's to every rule, eh? And you just proved it."
"Oh, someone wants to be added to The List. Easily? Lets see you rethink that statement after a 9 tonne rail-propelled Reason round to the face, huh?"
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Mmmm...
I do believe there are too few actual Heroes in the game, by proper standards, most of those iconic figures are actually Vigilantes.
I believe GR and the new alignment system, is going to do much to help flush out the icon chracters and our own as well.
For example, take my alt "Lady Reaver" whose stories can be found under stories in this forum. She is a fire/axe Tanker, who received her powers from the Norse God of Justice Forsetti. She strictly follows Forsetti's laws first, which often do not line-up with Paragon's laws. Forsetti has given her the ability or curse to be able to hear the voices of the dead, who then leads her to their murderer and compels her to avenge them and will continue to do so until she does. In actuallity she does go after the murderer, punishes them in a mortal way and sends them body and soul to Forsetti for final judgment (they don't go to the hospital)...mmm let see who wins teleporter or God...mmm:<)
If you look at the axe power set, and read the power names: Behead, Enviscerate, etc. It would seem those using axe as an attack, could hardly be considered heroes. Same could be said for other power sets.
I can see her doing a Citadel, and goes to "question" 20 Council, I would think they much rather go thru waterboarding than evisceration!
In the case of Manticore, he is a clear Vigilante example.
Hugs
Stormy
This is gonna' make me sound like a complete dick, but: You are wrong. What I'm going off of is the definition of "vigilante" I get from running Vigilante tip missions. Some Vigilante tips are perfectly understandable - you chase after the bad guys and hope someone else will save civilians from danger, as one might in a City of Heroes. Other tips are... Not as pleasant, like that one tip which has you assassinate a bad guy because he'll just get out of jail otherwise. And then there's that one tip where you let a hostage get killed on national television, possibly sparking A WAR, just because you're a jerk and want to punish the bad guys.
A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!" And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was. The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be. |
One can be a vigilante and not kill at all. There's concept vigilante, and there's alignment vigilante. To completely different things.
Spider-Man would be following the Hero tip missions for the most of it, but in the eyes of the law, he's a vigilante.
That's what I'm saying the difference is.
They should of called the alignment Anti-hero. But it probably doesn't have the ring to it, that Vigilante does.
BrandX Future Staff Fighter
The BrandX Collection
"Oh, someone wants to be added to The List. Easily? Lets see you rethink that statement after a 9 tonne rail-propelled Reason round to the face, huh?
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BrandX Future Staff Fighter
The BrandX Collection
Reason is the name of the railcannon, foolish fleshling.
*Remote detonates it behind Brand*
Now, kindly burn.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Reason is the name of the railcannon, foolish fleshling.
*Remote detonates it behind Brand* Now, kindly burn. |
Silly. Willpower is the best.
\o/
BrandX Future Staff Fighter
The BrandX Collection
But why would a robot want to take over the world anyway? Like it's not human, so it can't really relate to humans - it's a very illogical thing for a machine to do
@Golden Girl
City of Heroes comics and artwork
That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.
Or maybe just blowing it up from the ground with enough dakka?
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WAFFLES FOR THE BLOOD GOD!
http://www.fimfiction.net/story/36641/My-Little-Exalt
*goes back to watching One Piece, where things make sense* ... >_>
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I'm losing my nerd-cred... I have no idea what these "dakka" and "nanoha" things are that you guys keep talking about.
*goes back to watching One Piece, where things make sense* ... >_> |
The Abrams is one of the most effective war machines on the planet. - R. Lee Ermy.
Q: How do you wreck an Abrams?
A: You crash into another one.
Dr. Todt's theme.
i make stuff...
*survives and hits Reconstruction*
Silly. Willpower is the best. \o/ |
Only your obviously not using it.
Because Willpower doenst HAVE Reconstruction, which is a Regeneration power.
So, your dead either way
Oh, and for everyone getting rather stupid about the whole robot earth thing, heres Alphas Union Handbook page. Knock yerselves Out.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I can't help with the anime reference, but here's More Dakka. (warning, link leads to tvtropes)
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Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I'm losing my nerd-cred... I have no idea what these "dakka" and "nanoha" things are that you guys keep talking about.
*goes back to watching One Piece, where things make sense* ... >_> |
Dr. Todt's theme.
i make stuff...
Murphys Military Law
#23. Teamwork is essential; it gives the enemy other people to shoot at.
#46. If you can't remember, the Claymore is pointed towards you.
#54. Killing for peace is like screwing for virginity.
But why would a robot want to take over the world anyway? Like it's not human, so it can't really relate to humans - it's a very illogical thing for a machine to do
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Let's be honest here- we've all met some Americans who were NOT mentally handicapped, and perfectly nice, yet were completely unable to hold a coherent conversation with someone else on a detailed, multiple talking point topic. Ie: <removed> is brought up, you try to make arguments for either side- the other person, when asked how they feel about it sums up everything with a simple dogmatic statement in a blank stare- "<removed> is wrong!" without explaination as to why. They can't form a coherent argument for or against things. At best, they follow up with "because X (insert God, my momma, pundit name) said so!", or even better "It's just wrong!". They can't discuss an idea at a level beyond actual good/bad words, or discuss whys. I'm not making a caricature of my citizens. There are people THAT DIM. That hold normal lives, no mental handicaps. They just can't think critically, either because they don't know why they have to, or because they were raised not to. |
Dr. Todt's theme.
i make stuff...
Oh, and for everyone getting rather stupid about the whole robot earth thing, heres Alphas Union Handbook page. Knock yerselves Out.
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@Golden Girl
City of Heroes comics and artwork
Nanoha IS the overpowered weapon in most scenarios.
However, it turned out that Smith was not a time-travelling Terminator