Re: Sister Psyche and Manticore


Amerikatt

 

Posted

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Originally Posted by M_I_Abrahms View Post
Either of these are good. Anything as long as it's not avoiding the overpowered space weapon and letting it hit the Earth.

Nanoha IS the overpowered weapon in most scenarios.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

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Originally Posted by AzureSkyCiel View Post
Not exactly, GG.
See, this is what happens when you don't pay attention in Super Criminal Psychology 101.

As heroes, we are faced with countless threats of many different worlds. The common human villain is most likely prone to wanting to take over the world in some form or another, as the world is usually their native home.
But consider that Techbot Alpha is a robot, and breaking it down further, a highly advanced and sophisticated artificial intelligence, and is likely programmed only with 'logic' processors, meaning Techbot's outlook on both life and the world he was built on is viewed with a cold, clinical view.
Added to this is the fact that, if he has an orbital weapons platform, it's likely he possesses a possible backup system, allowing him to exist in other dimensions or in more distant space locations, there may even be a 'mother' copy that continually is producing Techbot Alpha A.I.s for backup.
This is where my insight to you, as a vigilante, helps set your 'curing the symptoms' hero mindset, helps.
To properly destroy Techbot Alpha, you'd need to find the master control programs which would allow all Techbot Alpha A.I.s to communicate and maintain their digital hivemind, then you must locate the 'queen' that would be producing the A.I.s and destroy that. We may need to completely reformat the Internet itself as well to ensure he cannot have sleep programs within the global communications network.
He's a robot Heroes can easily destroy those without feeling bad


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

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Originally Posted by BrandX View Post
He's a robot Heroes can easily destroy those without feeling bad
I wasn't say that she should feel bad about killing him.
I was saying he probably wouldn't feel bad about destroying the earth, and that killing him would be a lot more complicated than just destroying his robotic shell.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

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Originally Posted by BrandX View Post
I think (and I fully admit I can be wrong here), is you're mistaking the common usage/definition of vigilante and the CoH Alignment of Vigilante.
This is gonna' make me sound like a complete dick, but: You are wrong. What I'm going off of is the definition of "vigilante" I get from running Vigilante tip missions. Some Vigilante tips are perfectly understandable - you chase after the bad guys and hope someone else will save civilians from danger, as one might in a City of Heroes. Other tips are... Not as pleasant, like that one tip which has you assassinate a bad guy because he'll just get out of jail otherwise. And then there's that one tip where you let a hostage get killed on national television, possibly sparking A WAR, just because you're a jerk and want to punish the bad guys.

A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!"

And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was.

The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is gonna' make me sound like a complete dick, but: You are wrong. What I'm going off of is the definition of "vigilante" I get from running Vigilante tip missions. Some Vigilante tips are perfectly understandable - you chase after the bad guys and hope someone else will save civilians from danger, as one might in a City of Heroes. Other tips are... Not as pleasant, like that one tip which has you assassinate a bad guy because he'll just get out of jail otherwise. And then there's that one tip where you let a hostage get killed on national television, possibly sparking A WAR, just because you're a jerk and want to punish the bad guys.

A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!"

And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was.

The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be.
Except that the only reason to think that a Vigilante is meant to be willing to do all of the tasks is your desire to get to the rewards as fast as possible. There's nothing stopping your Vigilantes from taking the Hero's choice when it fits their mentality better, all that happens is you wont progress as fast. All that the current set up shows is that the bigger of a jerk your willing to be the faster you will fall, which makes sense. However, since those extremely jerky missions aren't actually needed to achieve Vigilante alignment, the game doesn't actually define all Vigilantes as "Jerks."


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Not exactly, GG.
See, this is what happens when you don't pay attention in Super Criminal Psychology 101.

As heroes, we are faced with countless threats of many different worlds. The common human villain is most likely prone to wanting to take over the world in some form or another, as the world is usually their native home.
But consider that Techbot Alpha is a robot, and breaking it down further, a highly advanced and sophisticated artificial intelligence, and is likely programmed only with 'logic' processors, meaning Techbot's outlook on both life and the world he was built on is viewed with a cold, clinical view.
Added to this is the fact that, if he has an orbital weapons platform, it's likely he possesses a possible backup system, allowing him to exist in other dimensions or in more distant space locations, there may even be a 'mother' copy that continually is producing Techbot Alpha A.I.s for backup.
This is where my insight to you, as a vigilante, helps set your 'curing the symptoms' hero mindset, helps.
To properly destroy Techbot Alpha, you'd need to find the master control programs which would allow all Techbot Alpha A.I.s to communicate and maintain their digital hivemind, then you must locate the 'queen' that would be producing the A.I.s and destroy that. We may need to completely reformat the Internet itself as well to ensure he cannot have sleep programs within the global communications network.

"Who are you trying to play shrink to, you overbering meatsack?! Cold and clinical? We'll see about that when we have your charred remains on a slab for autopsy, to see what just makes a human go down the road of 'Stupid'! Queens? Hivemind? Alpha to brain, fleshling; you need to stop watching trashy sci-fi movies, 'cos they ain't got a patch on me!

I don't want to watch the world burn. It's got too much cool stuff in it. Besides, humans are amusing. And cats. Don't forget cats. Cats are awesome.
But hey, exception's to every rule, eh? And you just proved it."



Quote:
Originally Posted by BrandX View Post
He's a robot Heroes can easily destroy those without feeling bad
"Oh, someone wants to be added to The List. Easily? Lets see you rethink that statement after a 9 tonne rail-propelled Reason round to the face, huh?"





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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

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Originally Posted by Schismatrix View Post
Damn you! i had to wipe my monitor off after seeing this just as i was taking a drink! Luckily it was seltzer.
I aim to...uhm...terrorise?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Mmmm...

I do believe there are too few actual Heroes in the game, by proper standards, most of those iconic figures are actually Vigilantes.

I believe GR and the new alignment system, is going to do much to help flush out the icon chracters and our own as well.

For example, take my alt "Lady Reaver" whose stories can be found under stories in this forum. She is a fire/axe Tanker, who received her powers from the Norse God of Justice Forsetti. She strictly follows Forsetti's laws first, which often do not line-up with Paragon's laws. Forsetti has given her the ability or curse to be able to hear the voices of the dead, who then leads her to their murderer and compels her to avenge them and will continue to do so until she does. In actuallity she does go after the murderer, punishes them in a mortal way and sends them body and soul to Forsetti for final judgment (they don't go to the hospital)...mmm let see who wins teleporter or God...mmm:<)

If you look at the axe power set, and read the power names: Behead, Enviscerate, etc. It would seem those using axe as an attack, could hardly be considered heroes. Same could be said for other power sets.

I can see her doing a Citadel, and goes to "question" 20 Council, I would think they much rather go thru waterboarding than evisceration!

In the case of Manticore, he is a clear Vigilante example.

Hugs

Stormy


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
This is gonna' make me sound like a complete dick, but: You are wrong. What I'm going off of is the definition of "vigilante" I get from running Vigilante tip missions. Some Vigilante tips are perfectly understandable - you chase after the bad guys and hope someone else will save civilians from danger, as one might in a City of Heroes. Other tips are... Not as pleasant, like that one tip which has you assassinate a bad guy because he'll just get out of jail otherwise. And then there's that one tip where you let a hostage get killed on national television, possibly sparking A WAR, just because you're a jerk and want to punish the bad guys.

A lot of Vigilante tips are worse than some of the VILLAIN missions I've done, let alone the Rogue ones. Plenty of Rogue missions have me abandon the chance for a great scheme in favour of saving some guy's *** from his own trouble, with the narrative almost apologising for this by telling me "But... But... You'll get paid!"

And you know what the real kicker is? I can't "just dismiss tips I don't like," for one because I keep getting the same ones over and over again, and for another because there are something like ten per level range. Not a whole lot of choice there, when I need ten for an alignment switch to begin with. I've tried dismissing distasteful Vigilante tips. After dismissing all three tips I had twice in a row, I gave up and decided that my characters weren't going to be vigilantes if that's what a vigilante was.

The game defines what each alignment IS by virtue of defining the tasks and mentality needed to achieve said alignment. And the tasks and mentality needed to be a vigilante in this game equates to the jerkass, which I simply don't design any of my characters to be.
Like I said, that's the game's version of Vigilante. An alignment.

One can be a vigilante and not kill at all. There's concept vigilante, and there's alignment vigilante. To completely different things.

Spider-Man would be following the Hero tip missions for the most of it, but in the eyes of the law, he's a vigilante.

That's what I'm saying the difference is.

They should of called the alignment Anti-hero. But it probably doesn't have the ring to it, that Vigilante does.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
"Oh, someone wants to be added to The List. Easily? Lets see you rethink that statement after a 9 tonne rail-propelled Reason round to the face, huh?

*checks stupidity stat...it's high...RNG roles...dodges easily \o/*


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

Reason is the name of the railcannon, foolish fleshling.
*Remote detonates it behind Brand*
Now, kindly burn.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Reason is the name of the railcannon, foolish fleshling.
*Remote detonates it behind Brand*
Now, kindly burn.
*survives and hits Reconstruction*

Silly. Willpower is the best.

\o/


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

But why would a robot want to take over the world anyway? Like it's not human, so it can't really relate to humans - it's a very illogical thing for a machine to do


@Golden Girl

City of Heroes comics and artwork

 

Posted

That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.


 

Posted

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Originally Posted by AzureSkyCiel View Post
Or maybe just blowing it up from the ground with enough dakka?
Needs more dakka.

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Originally Posted by Scythus View Post
That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.
WAFFLES FOR THE BLOOD GOD!


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Scythus View Post
That's why the robot should simply kill everyone to appease the Dark Gods. The more death, the more their power grows.
But then it's left with a world with no life


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Needs more dakka.
I'm losing my nerd-cred... I have no idea what these "dakka" and "nanoha" things are that you guys keep talking about.

*goes back to watching One Piece, where things make sense* ... >_>


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Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I'm losing my nerd-cred... I have no idea what these "dakka" and "nanoha" things are that you guys keep talking about.

*goes back to watching One Piece, where things make sense* ... >_>
I can't help with the anime reference, but here's More Dakka. (warning, link leads to tvtropes)


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A: You crash into another one.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But why would a robot want to take over the world anyway? Like it's not human, so it can't really relate to humans - it's a very illogical thing for a machine to do
Resources. The Earth has lots of resources that can be useful to almost anything made of matter. Sure, it's at the bottom of a somewhat deep gravity well, especially compared to the Asteroid Belt, various gas giant rings and stony moons, or Oort bodies, but if you're already down there in the gravity well with the resources you're pretty much set. That and mechanical technology of terrestrial origin is designed to operate in environment of corrosive gases and liquids to the point that it frequently doesn't work well without them.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by BrandX View Post
*survives and hits Reconstruction*

Silly. Willpower is the best.

\o/
Sure.
Only your obviously not using it.
Because Willpower doenst HAVE Reconstruction, which is a Regeneration power.
So, your dead either way


Oh, and for everyone getting rather stupid about the whole robot earth thing, heres Alphas Union Handbook page. Knock yerselves Out.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by M_I_Abrahms View Post
I can't help with the anime reference, but here's More Dakka. (warning, link leads to tvtropes)
Gotcha, "dakka" appears to be a Warhammer reference, if I'm placing the drawing on that page correctly. And "Nanoha" appears to be the Magical Girl flavor-of-the-month.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Because Willpower doenst HAVE Reconstruction, which is a Regeneration power.
Stalker Willpower get reconstruction instead of RTTC.


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#46. If you can't remember, the Claymore is pointed towards you.

#54. Killing for peace is like screwing for virginity.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
But why would a robot want to take over the world anyway? Like it's not human, so it can't really relate to humans - it's a very illogical thing for a machine to do
Much like humans aren't cats or dogs, and thus can't relate to them. Got it.

Quote:
Let's be honest here- we've all met some Americans who were NOT mentally handicapped, and perfectly nice, yet were completely unable to hold a coherent conversation with someone else on a detailed, multiple talking point topic. Ie: <removed> is brought up, you try to make arguments for either side- the other person, when asked how they feel about it sums up everything with a simple dogmatic statement in a blank stare- "<removed> is wrong!" without explaination as to why. They can't form a coherent argument for or against things. At best, they follow up with "because X (insert God, my momma, pundit name) said so!", or even better "It's just wrong!". They can't discuss an idea at a level beyond actual good/bad words, or discuss whys.
I'm not making a caricature of my citizens. There are people THAT DIM. That hold normal lives, no mental handicaps. They just can't think critically, either because they don't know why they have to, or because they were raised not to.
Quoted from a different site discussing a different topic, but it seemed germane somehow.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Oh, and for everyone getting rather stupid about the whole robot earth thing, heres Alphas Union Handbook page. Knock yerselves Out.
So a superpowerd kick to the circuits will put you out of action?


@Golden Girl

City of Heroes comics and artwork