Re: Sister Psyche and Manticore


Amerikatt

 

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It's because my Dark Gods tell me to.


 

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But I must do what they tell me. They're the Dark Gods.


 

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Originally Posted by Golden Girl View Post
If defeated enemies are teleported to the Zig, wouldn't we have to tag them in some way first, as we're the only ones who can use the mediporter system?
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Originally Posted by Golden Girl View Post
Actually, I was sure I'd read about something like that once - but I've never been able to find it - so I think that I must have just imagined it when I first started playing, and was trying to work out how the people we defeated got to the Zig
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Originally Posted by Golden Girl View Post
That's why I thought a little tag that could be clipped onto their clothing would work better - we could have loads of those without having to carry backpacks

EDIT: Maybe this a question for Manticore to answer?
To get back to this point, I remember the Zigtags mentioned specifically only when the mission tells you that you are bringing a specific criminal in for interrogation. Otherwise, it's pretty much left to the player to decide if they apply them as they attack, or just leave the criminals to die where they fall. I do remember them being described as very small, roughly the size of a flash drive chip.

However, I also know of more than a couple Assault Rifle Blasters over the years who 'wrote in' that they had the tags built into their rifle rounds.


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Originally Posted by M_I_Abrahms View Post
However, I also know of more than a couple Assault Rifle Blasters over the years who 'wrote in' that they had the tags built into their rifle rounds.
I wonder if they can also have their boolets update their blog on their 'arrest count'?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Samuel_Tow View Post
That's more or less what I was going to say.

On the one hand, yeah, it's sad and all that hardened criminals and ruthless killers have to die sometimes. It's just as sad every time they kill innocent people, so it's not as clear-cut as people present it.

On the other hand, tip missions SOMEWHAT deal with this, but the problem with those is they try to be too specific in what defines heroes and what defines vigilantes. Sometimes vigilantes come off like no-nonsense heroes who just want to get the job done, sometimes they come off as stone cold killers, and sometimes they come off as complete ********.

That's actually why I have a problem with having this many moral positions - it starts to become specific and defining in a way that, in turn, becomes limiting. Right now, a vigilante is defined not just as a person who's prepared to kill, but also a person who's prepared to sacrifice the lives of innocents and doesn't care, a person who's willing to take on good guys for disagreeing with him, and a person who's willing to commit out-and-out crimes.

I, personally, was much happier when there were just good guys and bad guys without specifically defining what made which kind of good guy and what make which kind of bad guy. I don't see why faction swaps couldn't happen directly between hero and villain. If we needed a middle ground to accommodate Praetorians, then we should have had ONE middle ground that was right in the middle, not two middle grounds that were on either side of the line divide. Right now, we have these people who aren't really heroes, but they aren't really villains, only they're not rogues, who aren't really villains, but then they aren't really heroes, but they're still distinct from each other. And they're not Praetorians, either, who are themselves not like each other and it just makes a mess of factions and moralities and specifics that, to me, does more to harm than to help.
I think (and I fully admit I can be wrong here), is you're mistaking the common usage/definition of vigilante and the CoH Alignment of Vigilante.

Vigilante doesn't mean one has to kill. Batman's a vigilante by and doesn't kill, and easily falls into the heroic alignment.

The Vigilante alignment however, is the hero who's falling towards becoming a villain (thusly they go over to RI to start commiting crimes more freely).

Rogue isn't really out to hurt lots of people, and possibly even help, but in the long run, their looking out for #1. Catwoman is a perfect example of a Rogue alignment.


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Originally Posted by Golden Girl View Post
If a whole battery of trench--protecting turbo lasers can fail to hit something the size of an X-Wing at pretty close range, then a single orbital laser will have even less chance of hititng a human-sized object
That's just an application of the Inverse Law of Sharpness and Accuracy. The X-wings are dodging hundreds of turrets, and thus they will successfully evade as per dramatic requirement by this inverse law. You can't evade a single laser. It doesn't happen.


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Originally Posted by Fleeting Whisper View Post
That's just an application of the Inverse Law of Sharpness and Accuracy. The X-wings are dodging hundreds of turrets, and thus they will successfully evade as per dramatic requirement by this inverse law. You can't evade a single laser. It doesn't happen.
But I'm a hero - I always survive villainous schemes - it's the main dramatic requirement of being a hero


@Golden Girl

City of Heroes comics and artwork

 

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The same law applies to ninja.


 

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Originally Posted by Fleeting Whisper View Post
That's just an application of the Inverse Law of Sharpness and Accuracy. The X-wings are dodging hundreds of turrets, and thus they will successfully evade as per dramatic requirement by this inverse law. You can't evade a single laser. It doesn't happen.
I'm just disappointed that she even considered dodging the laser in the first place. Real Heroes would fly INTO the laser beam, to prevent it from striking the Earth. Not only that, but they would fly up the beam, smash though the weapon itself and straight through the guy operating it. ESPECIALLY in this case, where it's a robot running the orbital base, so she wouldn't even have to worry about explosive decompression.


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A: You crash into another one.

 

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Originally Posted by Golden Girl View Post
But I'm a hero - I always survive villainous schemes - it's the main dramatic requirement of being a hero
And a Regen Scrapper at that. What ever they don't survive, they Revive from.


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Originally Posted by M_I_Abrahms View Post
I'm just disappointed that she even considered dodging the laser in the first place. Real Heroes would fly INTO the laser beam, to prevent it from striking the Earth. Not only that, but they would fly up the beam, smash though the weapon itself and straight through the guy operating it. ESPECIALLY in this case, where it's a robot running the orbital base, so she wouldn't even have to worry about explosive decompression.
Maybe once I've got the first 10 Incarnate slots


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Scene_EU View Post
how many are you expecting?
Lasers, battledroids, supervillains or Incarnate slots?

If you mean Incarnate sltos, then the devs have said there will be at least 10 - and they could add more if they need to.

If you mean any of the other three, then I really have no idea


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Actually, I was sure I'd read about something like that once - but I've never been able to find it - so I think that I must have just imagined it when I first started playing, and was trying to work out how the people we defeated got to the Zig
I don't know about other superheroines and superheroes, but *I* have several tags in my utility cape.

After I've defeated a Naughty Spawn, I put the tag on them and activate it. The baddies are teleported to a special cell at the Zig which dampens their powers until they can be properly processed.

Of course, I understand that not everyone has access to Kytonian technologies, so the general principles may vary for you Furless Ones!



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Originally Posted by M_I_Abrahms View Post
I'm just disappointed that she even considered dodging the laser in the first place. Real Heroes would fly INTO the laser beam, to prevent it from striking the Earth. Not only that, but they would fly up the beam, smash though the weapon itself and straight through the guy operating it. ESPECIALLY in this case, where it's a robot running the orbital base, so she wouldn't even have to worry about explosive decompression.
Well what about getting into a DBZ style beam-o-war with said killsat?



Or maybe just blowing it up from the ground with enough dakka?


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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I just hit bad guys until they pass out. If they haven't learned their lesson, I do it again.

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Originally Posted by AzureSkyCiel View Post
Well what about getting into a DBZ style beam-o-war with said killsat?

Or maybe just blowing it up from the ground with enough dakka?
Either of these are good. Anything as long as it's not avoiding the overpowered space weapon and letting it hit the Earth.


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Q: How do you wreck an Abrams?

A: You crash into another one.

 

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Originally Posted by Amerikatt View Post
I don't know about other superheroines and superheroes, but *I* have several tags in my utility cape.
For the amount of temp powers we get, we'd all need lots of pockets inside our capes
I also think secret pockets inside my boots, gloves and the waistband and hem of my skirt would also be useful.


@Golden Girl

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With the abundance of Liefeld-designed or inspired characters in comics, I'm surprised there isn't a pouch power set in this game.


 

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Originally Posted by Techbot Alpha View Post
Damn you! i had to wipe my monitor off after seeing this just as i was taking a drink! Luckily it was seltzer.


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Originally Posted by Techbot Alpha View Post
Hmm...

Calculate for flight trajectory, compensate for evasive maneuvers, vacuum drift and graviational variable flux...most likely variables of standard zig-zag evasion combined with optimal direct route planning...factoring in variables, adding directed support fire from station guns to channel movement...

Yeah. That ups your chances to about 95%. 95% chance of getting shot, that is.
Not sure you'd want to know your previous estimates
*meh* i prefer the Wave Motion Gun approach. Fire a beam nearly as wide as a moon that can detonate said moon. Your target only has to move several hundred miles in a couple seconds to dodge it, but as long as they're limited to speeds under 60 miles an hour that's not a major concern.


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Originally Posted by Golden Girl View Post
Wouldn't an intelligent supervillain try and take over the world rather than destroy it?
Not exactly, GG.
See, this is what happens when you don't pay attention in Super Criminal Psychology 101.

As heroes, we are faced with countless threats of many different worlds. The common human villain is most likely prone to wanting to take over the world in some form or another, as the world is usually their native home.
But consider that Techbot Alpha is a robot, and breaking it down further, a highly advanced and sophisticated artificial intelligence, and is likely programmed only with 'logic' processors, meaning Techbot's outlook on both life and the world he was built on is viewed with a cold, clinical view.
Added to this is the fact that, if he has an orbital weapons platform, it's likely he possesses a possible backup system, allowing him to exist in other dimensions or in more distant space locations, there may even be a 'mother' copy that continually is producing Techbot Alpha A.I.s for backup.
This is where my insight to you, as a vigilante, helps set your 'curing the symptoms' hero mindset, helps.
To properly destroy Techbot Alpha, you'd need to find the master control programs which would allow all Techbot Alpha A.I.s to communicate and maintain their digital hivemind, then you must locate the 'queen' that would be producing the A.I.s and destroy that. We may need to completely reformat the Internet itself as well to ensure he cannot have sleep programs within the global communications network.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.