Discussion: Issue 19 Launch Update


Airhammer

 

Posted

Quote:
Originally Posted by Championess View Post
You're right they haven't said much of anything lately. The last M&G they were all about promoting the game and that they were shooting for the 16th and if not it would be the week after thanksgiving. Made sense to me, get the game out there for everyone to play during their extra time off from work, but I guess that almost makes toooo much sense.

I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. So when I saw i19 enter into open beta testing last week I had a false sense of "hey they might actually get it out there" so I resubbed to see a glimpse of the incarnate stuff on beta before it hit live. Since they are so good at announcing things in advance the fact that we finally get some kind of word on the 17th about them not releasing on the 16th or during the next two weeks is kind of.....irksome?
So ... it made sense that they said they would aim for the 16th or the first week after thanksgiving if the 16th wasn't possible.

Now they're doing exactly that but suddenly they're 'stringing people along with less and less'.

You make less and less sense with every post.

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My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it.
No, it's not. It's plain rediculous. The devs are still working within the time frame they have given. No promises were broken, if there were made any at all. You made a purchase based on an assumption and now are pissed because reality doesn't hold to your assumptions.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

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Originally Posted by Championess View Post
I...they can only look at themselves for such low sales figures compared to the previous "expansion" that came with far more new stuff.
CoV was a game, not an expansion.

If you're going to complain at least get your facts straight.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

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Originally Posted by Nethergoat View Post
You're awesome at making up numbers, I think you have a future on Wall Street.
Maybe she can co-star in Wall Street 3 alongside Shia LaBeouf?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

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Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful.
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Originally Posted by Championess View Post
I agree with all of this statement and the bolded part conveys my feelings completely.
Except for your initial posts in the thread, where you said that Kheldians could deal with it and play other characters until the fix came through in a couple weeks, right?


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

I, for one, am outraged

You guys only get the 25th through the 28th off? I would really think you guys would get the whole week off given how hard you work.

I may need to write NCSoft Corporate an angry letter about their business practices...


On the other hand, since it seems you all may be in the office from the 22nd-24th, Any chance we can see i19 on the 23rd, since it's on your way to work and all? Pretty please...?





(Just so everyone knows, I am kidding here, they won't release the week of Thanksgiving and I know why, it's a joke. )


"Where does he get those wonderful toys?" - The Joker

 

Posted

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Originally Posted by Chad Gulzow-Man View Post
Except for your initial posts in the thread, where you said that Kheldians could deal with it and play other characters until the fix came through in a couple weeks, right?
Yes I said that many bugs are prevelant in this game already and that they should just tough it out for a few weeks. BUT if the doomsday bug will in effect delete their Kheldian with no way of retrieval then yes they should delay the issue for that reason alone. I don't mind if a small amount of people (I play doms so myself included) miss out on the first batch of chocolate chip cookies and have to eat oatmeal raisin cookies instead but if they have to kill people off to get the number of people equal to the amount of chocolate chip cookies then that's no good.

We do not know why they're delaying other than what is assumed about the dom/kheldian bugs. I still think they should push it through unless they came out with the specific case that the above COULD happen.

I'd much rather be playing with the new stuff I thought I was buying a long time ago right now rather than forum PvPing with a bunch of people who see the leaders of this game as doing no wrong.


 

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Originally Posted by Nethergoat View Post
CoV was a game, not an expansion.

If you're going to complain at least get your facts straight.
Because games eventually become free to those who have the similar version and did not want to purchase the "bad" version all the time.....

CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?

Definition of EXPAND

transitive verb
: to increase the extent, number, volume, or scope of : enlarge

Seems like CoV did just that


 

Posted

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Originally Posted by Golden Girl View Post
Are you a Mender?

Fixed my typo.


 

Posted

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Originally Posted by Championess View Post
Because games eventually become free to those who have the similar version and did not want to purchase the "bad" version all the time.....

CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?

Definition of EXPAND

transitive verb
: to increase the extent, number, volume, or scope of : enlarge

Seems like CoV did just that
Yet, as you *didn't* need City of Heroes it was also stand alone, and therefore a game in its own right.

Expansions (well at least in terms of computer games) generally means that you need the core game before you can even think about adding to it... in this case City of Villians blows that idea out of the water, as you didnt need City of Heroes to play City of Villians...

(Although owning BOTH games, meant that you could indeed create characters of BOTH sides under the same account.... and now you have the side switching etc etc etc that GR bought in.)

Infact, I know some people who bought City of Villains at launch, and never bought City of Heroes (so for them, City of Heroes was the "bad" release).

Granted, when NCsoft bought the rights to the City of Heroes franchise, it *did* make sense for them to merge the 2 games together, and give EVERYONE who owned either one of the games the other "bad game"

I think the 800lb gorillia game exemplify the definition of "expansions" quite nicely... in that you *NEED* the core game to use any of the expansions... whereas at least with CoX you can at least buy GR complete et voila, you have access to *EVERYTHING*.

The 800lb gorillia requires you to buy the original and 2 expansions to at least get up to date....


 

Posted

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Originally Posted by Championess View Post
We do not know why they're delaying other than what is assumed about the dom/kheldian bugs. I still think they should push it through unless they came out with the specific case that the above COULD happen.
As you are still going on about this I must assume that you either...

1) Missed my post on the previous page.

2) Have not read any other posts in the forums

or...

3) Arguing for the sake of arguing.

In the latest patch to the Beta server they have apparently (note the use of the word "apparently") fixed the Kheldian and Dom bugs. And guess what; it wasn't a bug with either Kheldian's or Dom's; it was an interface problem that was occurring due to how Inherent Fitness was interacting with those two arch types.

How they apparently fixed this was to rewrite the entire code of how Inherent Fitness was granted to us, remove the old Inherent Fitness then plug the new Inherent Fitness in.

The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.

Now imagine how the player base would react to that.

Why did it take so long for them to change how Inherent Fitness worked? We don't know. Perhaps the way it was coded before actually worked better for what they have planned for future content, but were unable to pin down a fix for what was happening to Kheldian's and Dom's. Again, we don't know.

As to why they don't take what was just changed and publish to live right now? They just made a major change to how the characters work, so they need to test it to make sure this change doesn't effect something else. So the earliest they could even think about publishing it would be next Tuesday (Friday, Saturday, and Sunday to let people test the changes and see if any problems pops up because of said change and Monday to address/fix said problems); however nobody with the slightest bit of business sense would launch any new products or changes to something just before a time when there will be no one to support it or take care of any problems when there would be no one around to address it if something major happened...like just before a major holiday.

So again, I'm glad that the Dev's decided to wait and make sure that everything is working properly to the best of their ability and thank them for all the effort they've put into this.


 

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Originally Posted by SoftRogue View Post
The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.
Thank you for pointing this out! Although I'm sure there are some that will still not get the point.


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

Posted

Quote:
Originally Posted by Championess View Post
CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?
CoV was installable and playable as a stand-alone game.
I and many other players did exactly that.


GR is an expansion. It is not installable and playable as a stand alone game.

Your mental gymnastics do not change reality.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by SoftRogue View Post
like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.
Wait... I sort of follow this, but is there any risk to the ones I have being slotted now getting lost? I only ask because you said "lost" and now I worry that I might have missed something.


 

Posted

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Originally Posted by Jordan_Yen View Post
Wait... I sort of follow this, but is there any risk to the ones I have being slotted now getting lost? I only ask because you said "lost" and now I worry that I might have missed something.
On test yes... On live no. Because they DIDN'T release on the 16th.


 

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Originally Posted by Diggis View Post
On test yes... On live no. Because they DIDN'T release on the 16th.
Exactly. Apparently the entire problem was something with how Inherent Fitness was coded. In order to fix the problem what they essentially did was completely remove Inherent Fitness then put a new version of it back in. Had there been any character on Test or Beta that never respected into Inherent Fitness before the changes were made they would have been fine. However, this also meant that anyone with Inherent Fitness lost everything that was in it (slots and enhancements).

I've tested this myself both previously with the old Inherent Fitness and the new change. There is a code that checks if you have what is being referred to as Legacy Fitness (the power pool choices that everyone can select right now on Live) and if you do, noting is affected. If you don't have it (either a new character or one that is respecing) it will remove the ability to select Legacy Fitness and grant you Inherent Fitness at the correct level (as you are in the middle of a respec, all slots have already been removed and all enhancements moved into the enhancement pool so this will have no effect on anything).

The problem comes from those who had been on Beta or Test previously. If they either either respeced their toon from live or leveled up a new toon (Beta was giving a level bump) they would have had the old Inherent Fitness. The change done completely removed how Inherent Fitness was granted to toons and inserted a new Inherent Fitness; so toons with the old Inherent Fitness would have lost everything in it. Had I19 gone live with the old Inherent Fitness and their only solution was to use the new Inherent Fitness, then there would have been major problems.

This problem shouldn't happen when the issue is published, as there is still the existing code to check if you have the Legacy Fitness which will protect the slots and enhancements in it and, since the old Inherent Fitness never went Live, after respecing your toon everything will be fine.

Now, hopefully, there is no new problems that come up because of what was done. But hey, we have plenty of time to test for any new bugs.


 

Posted

General message to my cohorts,

When you find that I was right, try not to over react.

All of what is being done is a very necessary evil.

I don't agree with it, I don't like it, but there is nothing we can do about it.

Embrace the change.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

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Originally Posted by Pebblebrook View Post
Sorry if i missed something, but trying to understand this branch of the discussion is a bit tricky.

The original poster you replied to was saying there are less people "playing" now than a year ago but using sales figures as reference.

(Maybe Championess meant less people subscribed?)

Then you were pointing out that sales from the latest quarter is about the same as the same time last year.

(Maybe implying that 3Q10 has about the same subscribers as 3Q09? If not, please clarify)

And that led to my response you quoted from me.

Now if you were focusing more on the other part of Championess post that was trying for a direct cause/effect relationship with server load, that's a different matter i didn't go into because it needs other information that was not referenced.

/edit: Oh, you were wondering what the y-axis represents in FatherXmas' graph was....that looks like south korean won (millions).
Well, to get down to the brass tacks of the matter, I'm saying (not just to you, or Championess, or anyone specific, but to EVERYone) "Quit showing me just one vague graph as proof of your position. It's not."

I'm not going to except JUST new sales numbers, or new subscription numbers, or numbers of microtransactions, or any OTHER numbers BY THEMSELVES, as evidence that any MMO is doing well OR badly. By themselves, they can only represent one facet of a game's success.


Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas

Obviously, I don't care about NCSoft's forum rules, now.

 

Posted

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Originally Posted by Bloodspeaker View Post
I'm not going to except JUST new sales numbers, or new subscription numbers, or numbers of microtransactions, or any OTHER numbers BY THEMSELVES, as evidence that any MMO is doing well OR badly. By themselves, they can only represent one facet of a game's success.
I don't know about others but i didn't mention anything about success in this instance...just saying what is. If you prefer not seeing it, the option of not looking is always available.


 

Posted

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Originally Posted by Jordan_Yen View Post
Wait... I sort of follow this, but is there any risk to the ones I have being slotted now getting lost? I only ask because you said "lost" and now I worry that I might have missed something.
For Live characters, no. That's the entire point behind not adding Inherent Fitness to any character that currently has the pool version - the game will not automatically remove the pool version until you deliberately respec. The slots getting deleted on Test happened because they basically deleted the original Inherent Fitness powers, and added a new set that is coded in a different way.


 

Posted

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Originally Posted by Championess View Post
Made sense to me, get the game out there for everyone to play during their extra time off from work, but I guess that almost makes toooo much sense.
Releasing something which is utterly broken does NOT make sense. It knowingly creates a rubbish storm which NC would have to dig itself out from under. Can you imagine the howls from people who have their characters stuffed if this went live? You know ... the PAYING customers?

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I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less.
You don't make customers happy by messing up their products. If I buy something and it's broken I return it, if I buy something and find out the seller KNEW it was broken when they sold it to me they get a very very angry customer that will tear strips off them.

Normally I'd agree with the stringing them along but this time there IS communication a definite "This issue will be released after Thanksgiving". NCSoft didn't give a release date. That was from players at the meet and greet.

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My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it.
If you take rumours as fact, that's not their fault, it's your naivete.

Quote:
Originally Posted by Championess View Post
The dom bug can be worked around.
Then you don't know what dom's do. A dom without dom is not the AT as planned by the Devs. Those of us who spent a lot of effort getting perma-dom would basically have wasted our time, our character would be nowhere near as effective and in some cases utterly useless.

I can understand you being grumpy because you spent a whole $7.50 (presuming i19 is released in two weeks) for (what you consider) no reason. However, that doesn't mean NC should screw over every Kheld/Dom player. To do so would be an incredibly dumb business move because it would aggravate almost every player of those ATs.

Players don't know the full story but even a brief and uneducated read of the beta bugs section should make it clear to everyone that releasing i19 this week would have been a dumb plan. To hold the release was a good decisions, to communicate the hold was a good decision. The only criticism I have is that it wasn't caught earlier and that there seem to be a lot more crashes since the pre-download. Quality control is slipping and that does need to be addressed. But that's a separate thread not this one.





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Posted

Quote:
Originally Posted by SoftRogue View Post
As you are still going on about this I must assume that you either...

1) Missed my post on the previous page.

2) Have not read any other posts in the forums

or...

3) Arguing for the sake of arguing.

In the latest patch to the Beta server they have apparently (note the use of the word "apparently") fixed the Kheldian and Dom bugs. And guess what; it wasn't a bug with either Kheldian's or Dom's; it was an interface problem that was occurring due to how Inherent Fitness was interacting with those two arch types.

How they apparently fixed this was to rewrite the entire code of how Inherent Fitness was granted to us, remove the old Inherent Fitness then plug the new Inherent Fitness in.

The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.

Now imagine how the player base would react to that.

Why did it take so long for them to change how Inherent Fitness worked? We don't know. Perhaps the way it was coded before actually worked better for what they have planned for future content, but were unable to pin down a fix for what was happening to Kheldian's and Dom's. Again, we don't know.

As to why they don't take what was just changed and publish to live right now? They just made a major change to how the characters work, so they need to test it to make sure this change doesn't effect something else. So the earliest they could even think about publishing it would be next Tuesday (Friday, Saturday, and Sunday to let people test the changes and see if any problems pops up because of said change and Monday to address/fix said problems); however nobody with the slightest bit of business sense would launch any new products or changes to something just before a time when there will be no one to support it or take care of any problems when there would be no one around to address it if something major happened...like just before a major holiday.

So again, I'm glad that the Dev's decided to wait and make sure that everything is working properly to the best of their ability and thank them for all the effort they've put into this.
Yes yes, I saw your post and it made sense. That is why I said, if it was that "doomsday" scenario of a bug that they would have to rollabck the game to unbreak it then yes the delay is warranted. I have read and comprehended what you said thanks.

Maybe you should do the same for me.

This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..).....

They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it.

I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.


 

Posted

Hey All,

I find it rather amusing that folks feel the need to "Thank" the Dev's for telling us what's going on..... It's a reflection of how bad things have gotten in the MMO industry as a whole (not Cox) that we find it unusual to be given info for a service we PAY for, hence this should be the norm and expected and really not a big deal.

I'm happy with CoX and the Dev's in general don't get me wrong, but really folks, they are providing a service that we all pay for and information should be flowing easily, epically when you consider that we travel to their website to find out whats going on, rather then they pushing it to our in boxes or (gasp) using snail-mail as companies had to use in the past or town criers in the distant past.

Our expectations have gotten lower and lower...sad...


 

Posted

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Originally Posted by Championess View Post

This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..).....

They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it.

I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
This...

GR and how it's been split into different parts, some of which had to be paid separately is very bush league.


 

Posted

Quote:
Originally Posted by Championess View Post
I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
They weren't ignoring it.
They haven't been able to figure it out/fix it.
Working and reworking and debugging code is not quite as simple as flipping hamburgers.
Sometimes problems arise.
If you want to be an all-assuming, rude, negative voice, you can sit here and criticize, make fun of and blame sloppy or inefficient work for there being problems... But it doesn't really say much about yourself.


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

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Originally Posted by Robert_B View Post
This...

GR and how it's been split into different parts, some of which had to be paid separately is very bush league.
The only thing that was removed from GR were the two first ranks of the Alpha slot that we are getting now ...
And it was just that, the Alpha slot itself. No unlocking arc, no TF's to use them on.
It was all rather underwhelming. I'm very glad they decided to postpone it.

The other part that got 'removed' was Ultra Mode. It came sooner and was free.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.