Discussion: Issue 19 Launch Update
I...they can only look at themselves for such low sales figures compared to the previous "expansion" that came with far more new stuff.
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If you're going to complain at least get your facts straight.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful. |
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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I, for one, am outraged
You guys only get the 25th through the 28th off? I would really think you guys would get the whole week off given how hard you work.
I may need to write NCSoft Corporate an angry letter about their business practices...
On the other hand, since it seems you all may be in the office from the 22nd-24th, Any chance we can see i19 on the 23rd, since it's on your way to work and all? Pretty please...?
(Just so everyone knows, I am kidding here, they won't release the week of Thanksgiving and I know why, it's a joke. )
"Where does he get those wonderful toys?" - The Joker
Except for your initial posts in the thread, where you said that Kheldians could deal with it and play other characters until the fix came through in a couple weeks, right?
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We do not know why they're delaying other than what is assumed about the dom/kheldian bugs. I still think they should push it through unless they came out with the specific case that the above COULD happen.
I'd much rather be playing with the new stuff I thought I was buying a long time ago right now rather than forum PvPing with a bunch of people who see the leaders of this game as doing no wrong.
CoV was a game, not an expansion.
If you're going to complain at least get your facts straight. |
CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?
Definition of EXPAND
transitive verb
: to increase the extent, number, volume, or scope of : enlarge
Seems like CoV did just that
Because games eventually become free to those who have the similar version and did not want to purchase the "bad" version all the time.....
CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded? Definition of EXPAND transitive verb : to increase the extent, number, volume, or scope of : enlarge Seems like CoV did just that |
Expansions (well at least in terms of computer games) generally means that you need the core game before you can even think about adding to it... in this case City of Villians blows that idea out of the water, as you didnt need City of Heroes to play City of Villians...
(Although owning BOTH games, meant that you could indeed create characters of BOTH sides under the same account.... and now you have the side switching etc etc etc that GR bought in.)
Infact, I know some people who bought City of Villains at launch, and never bought City of Heroes (so for them, City of Heroes was the "bad" release).
Granted, when NCsoft bought the rights to the City of Heroes franchise, it *did* make sense for them to merge the 2 games together, and give EVERYONE who owned either one of the games the other "bad game"
I think the 800lb gorillia game exemplify the definition of "expansions" quite nicely... in that you *NEED* the core game to use any of the expansions... whereas at least with CoX you can at least buy GR complete et voila, you have access to *EVERYTHING*.
The 800lb gorillia requires you to buy the original and 2 expansions to at least get up to date....
We do not know why they're delaying other than what is assumed about the dom/kheldian bugs. I still think they should push it through unless they came out with the specific case that the above COULD happen.
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1) Missed my post on the previous page.
2) Have not read any other posts in the forums
or...
3) Arguing for the sake of arguing.
In the latest patch to the Beta server they have apparently (note the use of the word "apparently") fixed the Kheldian and Dom bugs. And guess what; it wasn't a bug with either Kheldian's or Dom's; it was an interface problem that was occurring due to how Inherent Fitness was interacting with those two arch types.
How they apparently fixed this was to rewrite the entire code of how Inherent Fitness was granted to us, remove the old Inherent Fitness then plug the new Inherent Fitness in.
The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.
Now imagine how the player base would react to that.
Why did it take so long for them to change how Inherent Fitness worked? We don't know. Perhaps the way it was coded before actually worked better for what they have planned for future content, but were unable to pin down a fix for what was happening to Kheldian's and Dom's. Again, we don't know.
As to why they don't take what was just changed and publish to live right now? They just made a major change to how the characters work, so they need to test it to make sure this change doesn't effect something else. So the earliest they could even think about publishing it would be next Tuesday (Friday, Saturday, and Sunday to let people test the changes and see if any problems pops up because of said change and Monday to address/fix said problems); however nobody with the slightest bit of business sense would launch any new products or changes to something just before a time when there will be no one to support it or take care of any problems when there would be no one around to address it if something major happened...like just before a major holiday.
So again, I'm glad that the Dev's decided to wait and make sure that everything is working properly to the best of their ability and thank them for all the effort they've put into this.
The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost.
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Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
CoV is not a game unto itself or else how is side-switching possible with CoH and why have the games shared the same server space, wouldn't a stand alone game merit a completely seperate space so things dont get too crowded?
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I and many other players did exactly that.
GR is an expansion. It is not installable and playable as a stand alone game.
Your mental gymnastics do not change reality.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
On test yes... On live no. Because they DIDN'T release on the 16th.
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I've tested this myself both previously with the old Inherent Fitness and the new change. There is a code that checks if you have what is being referred to as Legacy Fitness (the power pool choices that everyone can select right now on Live) and if you do, noting is affected. If you don't have it (either a new character or one that is respecing) it will remove the ability to select Legacy Fitness and grant you Inherent Fitness at the correct level (as you are in the middle of a respec, all slots have already been removed and all enhancements moved into the enhancement pool so this will have no effect on anything).
The problem comes from those who had been on Beta or Test previously. If they either either respeced their toon from live or leveled up a new toon (Beta was giving a level bump) they would have had the old Inherent Fitness. The change done completely removed how Inherent Fitness was granted to toons and inserted a new Inherent Fitness; so toons with the old Inherent Fitness would have lost everything in it. Had I19 gone live with the old Inherent Fitness and their only solution was to use the new Inherent Fitness, then there would have been major problems.
This problem shouldn't happen when the issue is published, as there is still the existing code to check if you have the Legacy Fitness which will protect the slots and enhancements in it and, since the old Inherent Fitness never went Live, after respecing your toon everything will be fine.
Now, hopefully, there is no new problems that come up because of what was done. But hey, we have plenty of time to test for any new bugs.
General message to my cohorts,
When you find that I was right, try not to over react.
All of what is being done is a very necessary evil.
I don't agree with it, I don't like it, but there is nothing we can do about it.
Embrace the change.
Ignoring anyone is a mistake. You might miss something viral to your cause.
Sorry if i missed something, but trying to understand this branch of the discussion is a bit tricky.
The original poster you replied to was saying there are less people "playing" now than a year ago but using sales figures as reference. (Maybe Championess meant less people subscribed?) Then you were pointing out that sales from the latest quarter is about the same as the same time last year. (Maybe implying that 3Q10 has about the same subscribers as 3Q09? If not, please clarify) And that led to my response you quoted from me. Now if you were focusing more on the other part of Championess post that was trying for a direct cause/effect relationship with server load, that's a different matter i didn't go into because it needs other information that was not referenced. /edit: Oh, you were wondering what the y-axis represents in FatherXmas' graph was....that looks like south korean won (millions). |
I'm not going to except JUST new sales numbers, or new subscription numbers, or numbers of microtransactions, or any OTHER numbers BY THEMSELVES, as evidence that any MMO is doing well OR badly. By themselves, they can only represent one facet of a game's success.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
I'm not going to except JUST new sales numbers, or new subscription numbers, or numbers of microtransactions, or any OTHER numbers BY THEMSELVES, as evidence that any MMO is doing well OR badly. By themselves, they can only represent one facet of a game's success.
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Made sense to me, get the game out there for everyone to play during their extra time off from work, but I guess that almost makes toooo much sense.
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I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. |
Normally I'd agree with the stringing them along but this time there IS communication a definite "This issue will be released after Thanksgiving". NCSoft didn't give a release date. That was from players at the meet and greet.
My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it. |
Then you don't know what dom's do. A dom without dom is not the AT as planned by the Devs. Those of us who spent a lot of effort getting perma-dom would basically have wasted our time, our character would be nowhere near as effective and in some cases utterly useless.
I can understand you being grumpy because you spent a whole $7.50 (presuming i19 is released in two weeks) for (what you consider) no reason. However, that doesn't mean NC should screw over every Kheld/Dom player. To do so would be an incredibly dumb business move because it would aggravate almost every player of those ATs.
Players don't know the full story but even a brief and uneducated read of the beta bugs section should make it clear to everyone that releasing i19 this week would have been a dumb plan. To hold the release was a good decisions, to communicate the hold was a good decision. The only criticism I have is that it wasn't caught earlier and that there seem to be a lot more crashes since the pre-download. Quality control is slipping and that does need to be addressed. But that's a separate thread not this one.
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As you are still going on about this I must assume that you either...
1) Missed my post on the previous page. 2) Have not read any other posts in the forums or... 3) Arguing for the sake of arguing. In the latest patch to the Beta server they have apparently (note the use of the word "apparently") fixed the Kheldian and Dom bugs. And guess what; it wasn't a bug with either Kheldian's or Dom's; it was an interface problem that was occurring due to how Inherent Fitness was interacting with those two arch types. How they apparently fixed this was to rewrite the entire code of how Inherent Fitness was granted to us, remove the old Inherent Fitness then plug the new Inherent Fitness in. The result? Had they published I19 on the 16th (like they were trying, but never guaranteed, to do) and applied the fix to the problem then every single character that respeced between the launch and the fix would have lost all enhancements and slots in the old Inherent Fitness and would have to have respeced again to regain their lost slots. However, all the enhancements (like those expensive Numina's and Performance Shifters) that were in the old Inherent Fitness would still be lost. Now imagine how the player base would react to that. Why did it take so long for them to change how Inherent Fitness worked? We don't know. Perhaps the way it was coded before actually worked better for what they have planned for future content, but were unable to pin down a fix for what was happening to Kheldian's and Dom's. Again, we don't know. As to why they don't take what was just changed and publish to live right now? They just made a major change to how the characters work, so they need to test it to make sure this change doesn't effect something else. So the earliest they could even think about publishing it would be next Tuesday (Friday, Saturday, and Sunday to let people test the changes and see if any problems pops up because of said change and Monday to address/fix said problems); however nobody with the slightest bit of business sense would launch any new products or changes to something just before a time when there will be no one to support it or take care of any problems when there would be no one around to address it if something major happened...like just before a major holiday. So again, I'm glad that the Dev's decided to wait and make sure that everything is working properly to the best of their ability and thank them for all the effort they've put into this. |
Maybe you should do the same for me.
This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..).....
They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it.
I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
Hey All,
I find it rather amusing that folks feel the need to "Thank" the Dev's for telling us what's going on..... It's a reflection of how bad things have gotten in the MMO industry as a whole (not Cox) that we find it unusual to be given info for a service we PAY for, hence this should be the norm and expected and really not a big deal.
I'm happy with CoX and the Dev's in general don't get me wrong, but really folks, they are providing a service that we all pay for and information should be flowing easily, epically when you consider that we travel to their website to find out whats going on, rather then they pushing it to our in boxes or (gasp) using snail-mail as companies had to use in the past or town criers in the distant past.
Our expectations have gotten lower and lower...sad...
This does not change the fact that this game has been dissappointing one after the next. Changing one of the "main" features that was to be included when you purchased GR to the next issue so it became just one big new tutorial, then 3 months later it's only HALF of what the "first level with Going Rogue" meant, at this pace we should have the 10 levels by i40. Not to mention all of the other bugs and broken stuff that has been allowed to persist (Bases, PvP, etc..)..... They can't keep postponing stuff and reducing it, somewhere they have to say something, do it and get it out when there's an expectation for it. I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players. |
GR and how it's been split into different parts, some of which had to be paid separately is very bush league.
I am more or less upset about the fact that this bug has been prevelant since the beginning of their closed beta testing and they have JUST now gotten around to acknowledging and listening to all of their beta players.
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They haven't been able to figure it out/fix it.
Working and reworking and debugging code is not quite as simple as flipping hamburgers.
Sometimes problems arise.
If you want to be an all-assuming, rude, negative voice, you can sit here and criticize, make fun of and blame sloppy or inefficient work for there being problems... But it doesn't really say much about yourself.
and round up everyone that knows more than they do"-Dylan
This...
GR and how it's been split into different parts, some of which had to be paid separately is very bush league. |
And it was just that, the Alpha slot itself. No unlocking arc, no TF's to use them on.
It was all rather underwhelming. I'm very glad they decided to postpone it.
The other part that got 'removed' was Ultra Mode. It came sooner and was free.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. So when I saw i19 enter into open beta testing last week I had a false sense of "hey they might actually get it out there" so I resubbed to see a glimpse of the incarnate stuff on beta before it hit live. Since they are so good at announcing things in advance the fact that we finally get some kind of word on the 17th about them not releasing on the 16th or during the next two weeks is kind of.....irksome?
Now they're doing exactly that but suddenly they're 'stringing people along with less and less'.
You make less and less sense with every post.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.