Discussion: Issue 19 Launch Update
I think the general thought here from every one is thank you for keeping us up to date. Even if it isn't keeping us exactly what is wrong it's nice to get some news on what's happening. Understandable that there are some things that just can't be said or talked about but just giving us a tid bit of information to keep our whistles wet is great. I would gladly wait for a polished version of something in a couple of weeks then a broken version now. You guys are doing a great job, keep it up.
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I18 just came out like yesterday, relax. As long as I19 comes out during the calendar year 2010, they are on schedule as far as I'm concerned. That would be three issues this year. One less than the promised 4 updates or quarterly updates originally promised, but considering there were some years we only got two updates, it's all good.
Just get it right instead of giving it to us right now...
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Too bad they didn't hold up Issue 17 when they broke the mastermind pet ai.
The Case Against Hardcase- arc id: 438272
Clowning Around- arc id: 408447
Down the Rabbit Hole- arc id: 193055
I18 just came out like yesterday, relax. As long as I19 comes out during the calendar year 2010, they are on schedule as far as I'm concerned. That would be three issues this year. One less than the promised 4 updates or quarterly updates originally promised, but considering there were some years we only got two updates, it's all good.
Just get it right instead of giving it to us right now... |
Besides its more time to plan out the builds that many will respec into.
That'd be spiffy... wish there was a way we could reprogram the Arena for PvP Football for a Thanksgiving day game...
Tankers/Brutes/Lobster form khelds = pass blocking Scrappers/SoAs = receivers Widows/Stalkers = blitzers Dominators/Defenders = defense Controllers = coaches Blasters/Corruptors = QB/kickers/punters Masterminds = special teams And catgurls as cheerleaders. Michelle aka Samuraiko/Dark_Respite |
WANT
Unfortunately, without some sort of passable ball mechanic, that won't work. So someone needs to figure out a team game that WOULD work in the current Arena that isn't a variant on "beat the other team in the face until they die". Well, no more than you get in normal football/rugby/Calvinball...
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My City Was Gone
You have my thanks for having the wisdom to delay the release of I19. We'd all much rather you spend the time and energy to get it right rather than release a product that will only frustrate us to no end.
Where to find me after the end:
The Secret World - Arcadia - Shinzo
Rift - Faeblight - Bloodspeaker
LotRO - Gladden - Aranelion
STO - Holodeck - @Captain_Thiraas
Obviously, I don't care about NCSoft's forum rules, now.
I'd even go as far to say that they could have released the issue as is just so long as tanks, broots, scrappers and fire/kins weren't affected by any bugs. Most people would have found a way to play it and the delay to playing their main would have been just as long anyways for when the fix came as it would be by postponing the whole thing.
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The next update to Issue 19 Beta will change the way Inherent Fitness is applied to your character. This transition may cause some problems to characters who have already received the previous version of Inherent Fitness.
The Beta server will be taken down at 4 PM Central, 2 PM Pacific. After this change is published, you will need to submit a new character copy for any character that you wish to use on Beta. Thanks for your patience, |
I don't know about you, but while myself and others might be a little disappointed (but understanding) that I19 didn't launch on the 16th; the entire player base would be screaming bloody murder if we were forced to loose several days worth of game play
I applaud the Dev's decision to wait until everything is fixed and their dedication to making sure that we have the best uninterrupted playtime possible.
That was not my assertion. Try reading what I typed again. Preferably the entire post, rather than just part of it.
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The original poster you replied to was saying there are less people "playing" now than a year ago but using sales figures as reference.
(Maybe Championess meant less people subscribed?)
Then you were pointing out that sales from the latest quarter is about the same as the same time last year.
(Maybe implying that 3Q10 has about the same subscribers as 3Q09? If not, please clarify)
And that led to my response you quoted from me.
Now if you were focusing more on the other part of Championess post that was trying for a direct cause/effect relationship with server load, that's a different matter i didn't go into because it needs other information that was not referenced.
/edit: Oh, you were wondering what the y-axis represents in FatherXmas' graph was....that looks like south korean won (millions).
/edit: Oh, you were wondering what the y-axis represents in FatherXmas' graph was....that looks like south korean won (millions).
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If, in 2006, there were about 100K active subscribers in the US, much of that same base could still be playing today and paying the exact same amount in US dollars, but would be contributing much less to NCSoft's Korean profit listing.
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Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Which, again, people need to keep in mind, as the US dollar--the currency by which the vast majority of CoH players use to pay for their accounts--has become severely devalued in the last few years.
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Ofcourse. You get a relatively similar graph if you convert to USD.
Yearly Sales KRW USD Year 31,475 27,607,023 2004 *Not full year (3 quarters) 34,265 33,199,783 2005 25,016 25,770,998 2006 23,446 25,059,657 2007 24,217 22,335,820 2008 22,909 17,760,819 2009 12,548 10,711,107 2010 *Not full year (3 quarters) Quarter Sales (mn KRW) Exchange Rate Sales (USD) KRW (Avg Ask price) Jun-2004 11,135 1166.46923 9,545,901 Sep-2004 9,403 1155.43587 8,138,054 Dec-2004 10,937 1102.17935 9,923,067 Mar-2005 6,341 1027.27389 6,172,648 Jun-2005 5,806 1009.23659 5,752,863 Sep-2005 6,412 1030.00163 6,225,233 Dec-2005 15,706 1043.65467 15,049,039 Mar-2006 6,523 992.63858 6,571,375 Jun-2006 5,532 964.91358 5,733,156 Sep-2006 7,429 970.11465 7,657,858 Dec-2006 5,532 952.37930 5,808,610 Mar-2007 5,954 953.81251 6,242,317 Jun-2007 6,370 935.85595 6,806,603 Sep-2007 5,721 929.76053 6,153,197 Dec-2007 5,401 922.05946 5,857,540 Mar-2008 5,416 957.24200 5,657,921 Jun-2008 5,743 1020.13255 5,629,661 Sep-2008 6,193 1066.12848 5,808,868 Dec-2008 6,865 1365.35609 5,027,992 Mar-2009 6,837 1415.61656 4,829,698 Jun-2009 6,673 1288.31418 5,179,637 Sep-2009 5,471 1243.32370 4,400,302 Dec-2009 3,928 1172.12370 3,351,182 Mar-2010 3,348 1149.27733 2,913,135 Jun-2010 3,491 1167.69275 2,989,656 Sep-2010 5,709 1187.31793 4,808,316
I18 just came out like yesterday, relax. As long as I19 comes out during the calendar year 2010, they are on schedule as far as I'm concerned. That would be three issues this year. One less than the promised 4 updates or quarterly updates originally promised, but considering there were some years we only got two updates, it's all good.
Just get it right instead of giving it to us right now... |
If you're fine with missed release dates or waiting longer for i19, thats fine, but c'mon, lol.
I18 was released 3 months ago, not 'like yesterday'.
The main point of issue 18/GR, the alpha slot, was supposed to be in going rogue to begin with, and even when it releases, we won't be getting the full alpha slot, so claiming they are 'on schedule' is ridiculous. As far as I'm concerned, the second half of going rogue (and the better half imo), is LONG overdue.
And finally, 3 updates (2 of which were supposed to be in one update, and we're assuming i19 will be launched before 2011...) out of a, as you yourself stated, 'promised' 4, is not 'all good', it's another failure to deliver what they 'promised' us. Outside of the ridiculously devoted, that results in disappointed customers and loss of business, which hurts the devs, the game and everyone still playing it.
Don't get me wrong, I don't blame the 'little guys' working on the game (the work they do overall is outstanding, which is why I love this game), this is most likey the fault of those at the top, looking to maximize profits using methods that actually will end up killing them, like swapping out experienced workers for newbs and/or cutting employees all together, while pushing unrealistic work goals, and more damaging, making promises they continually miss on, which is only going to result in more and more disappointed customers.
Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful.
If you're fine with missed release dates or waiting longer for i19, thats fine, but c'mon, lol.
I19 was released 3 months ago, not 'like yesterday'. The main point of issue 19, the alpha slot, was supposed to be in going rogue to begin with, and even when it releases, we won't be getting the full alpha slot, so claiming they are 'on schedule' is ridiculous. As far as I'm concerned, the second half of going rogue (and the better half imo), is LONG overdue. And finally, 3 updates (2 of which were supposed to be in one update, and we're assuming i19 will be launched before 2011...) out of a, as you yourself stated, 'promised' 4, is not 'all good', it's another failure to deliver what they 'promised' us. Outside of the ridiculously devoted, that results in disappointed customers and loss of business, which hurts the devs, the game and everyone still playing it. Don't get me wrong, I don't blame the 'little guys' working on the game (the work they do overall is outstanding, which is why I love this game), this is most likey the fault of those at the top, looking to maximize profits using methods that actually will end up killing them, like swapping out experienced workers for newbs and/or cutting employees all together, while pushing unrealistic work goals, and more damaging, making promises they continually miss on, which is only going to result in more and more disappointed customers. Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful. |
If players are upset about the delay, that's their prerogative; they have every right, but I have to wonder if it were to be released buggy would they complain about that?
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
Thank you CoX team for taking the time to address the show stopper bugs which would make many Dominators, and Kheldians player that have them as their mains distraught if they hit the live serves this week.
When an issue is released, sure you have a series of alts, but you usually gravitate to a few that you have a soft spot for. Imagine not being able to enjoy the issue like everyone else?
I like to be considerate of others, and I want them to enjoy the game as much like I do.
Why resub just for Alpha strike when you havent even been told that it would be ready? Can't blame NCsoft for what they havent said....
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I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. So when I saw i19 enter into open beta testing last week I had a false sense of "hey they might actually get it out there" so I resubbed to see a glimpse of the incarnate stuff on beta before it hit live. Since they are so good at announcing things in advance the fact that we finally get some kind of word on the 17th about them not releasing on the 16th or during the next two weeks is kind of.....irksome?
My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it.
You're right they haven't said much of anything lately. The last M&G they were all about promoting the game and that they were shooting for the 16th and if not it would be the week after thanksgiving. Made sense to me, get the game out there for everyone to play during their extra time off from work, but I guess that almost makes toooo much sense.
I guess it was my fault for thinking that they would actually "try" to keep their paying customers happy and not continue the trend of stringing them along with less and less. So when I saw i19 enter into open beta testing last week I had a false sense of "hey they might actually get it out there" so I resubbed to see a glimpse of the incarnate stuff on beta before it hit live. Since they are so good at announcing things in advance the fact that we finally get some kind of word on the 17th about them not releasing on the 16th or during the next two weeks is kind of.....irksome? My request is just as legitimate as their excuse, sure go ahead and postpone the release, postpone my resub bill by 14 days while they are at it. |
Numbers may not lie, but they can obviously be misinterpreted. I look at the graph you tout as evidence, specifically at Q309 (3rd quarter of 2009) and Q310 (3rd quarter 2010), and see virtually identical numbers, with Q310 being slightly HIGHER.
Now granted, without something to say specifically what the y-axis of the graph means, the entire graph is meaningless. Number of paying subscriptions? Then you're wrong. Number of active players? Means nothing in a financial context. Number of new subscriptions? Means nothing without attendant data regarding retention. |
Point of reference, the sales figure for that large mountain in 2Q2005 is JUST subscription numbers + expansion, boosters were not yet in use here.
I think the person in question is on a stronger drug than alcohol if they thought the pvp audience in this game was EVER 40%.
Talk about ridiculous ideas. |
Grab a piece of paper and a pencil with a large eraser. In fact you may just want to tell your computer to make sense of it for you.
At it's height of popularity when this game had a thriving population the active population that PvP'd somehow, i.e. ladder leagues, base raids or zone play, was never higher than 15%. BUT at that time 15% meant near 20-24k players to which that would NOW be 40% of the player base.
Yes I never said PvP was as high as 40%, but that the long lost PvP population they alienated would now be around or equal to 40% of the currently active population.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
If you're fine with missed release dates or waiting longer for i19, thats fine, but c'mon, lol.
I19 was released 3 months ago, not 'like yesterday'. The main point of issue 19, the alpha slot, was supposed to be in going rogue to begin with, and even when it releases, we won't be getting the full alpha slot, so claiming they are 'on schedule' is ridiculous. As far as I'm concerned, the second half of going rogue (and the better half imo), is LONG overdue. And finally, 3 updates (2 of which were supposed to be in one update, and we're assuming i19 will be launched before 2011...) out of a, as you yourself stated, 'promised' 4, is not 'all good', it's another failure to deliver what they 'promised' us. Outside of the ridiculously devoted, that results in disappointed customers and loss of business, which hurts the devs, the game and everyone still playing it. Don't get me wrong, I don't blame the 'little guys' working on the game (the work they do overall is outstanding, which is why I love this game), this is most likey the fault of those at the top, looking to maximize profits using methods that actually will end up killing them, like swapping out experienced workers for newbs and/or cutting employees all together, while pushing unrealistic work goals, and more damaging, making promises they continually miss on, which is only going to result in more and more disappointed customers. Having said that, you absolutey cannot release an update if it cripples an entire AT. However that doesn't change the fact that a company needs to deliver on its promises and/or stated goals consistently to continue to be successful. |
I have seen them push bugs through with no fix in sight. If the bug going live would in essence delete a toon and the later fix could not happen to restore it then yes the delay is warranted, but there is no way of knowing since they don't say. The dom bug can be worked around.
That being said, these kinds of things should have been worked out by now. Constant delays, pushing back of main features and wholely reducing what most would infer to be included (half alpha slot in "alpha strike") is bad business, they can only look at themselves for such low sales figures compared to the previous "expansion" that came with far more new stuff.
PvP is something which was, at its height, utilized by 15% of the playerbase; it never achieved better penetration because, frankly, it was (and still is) terrible, just like PvP in any game that isn't expressly designed for it from the outset - if PvP isn't considered in the core class design from the outset of development, you're never going to balance it.
While I sympathize that perhaps the devs should have more receptive of feedback regarding PvP, and I cannot claim to be an expert in the nuances of PvP bugs as I hate PvP in any game and avoid it like the plague (no offense to those who do enjoy it intended), I find it extremely dubious to argue that 3 out of 14 archetypes not functioning properly to the point where serious and possibly permanent character data corruption could occur (in the case of the Kheldian respec bug) and where those three archetypes' core features (Kheldian forms, Domination) do not function properly for a significant subset of people playing them (like, say, all Praetorian dominators, all dominators of any sort under level 20, and all dominators who haven't done 10 villain tip missions and a villain morality mission) is anything BUT showstopping.
(Frankly, I suspect it's the Kheldian bug that's holding it up - I think the devs would push with broken Domination simply because it doesn't bear the possibility of actually damaging character data possibly beyond repair)
I doubt they have the numbers to support such a thing but it might work.
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