2 billion per enhancer


AcceleratorRay

 

Posted

I set up a Hamidon Raid this weekend while away from the game. I logged in this morning to solo the Hamidon. Many of the Mitos I were looking at were 2x as many as STARTING OUT. Do the developers really think that people want to play a game that only grouped raiders get stuff in? I have 42 months in this game, most of my toons are SO'd, and one, ONE, has a participated in Hami. These Mitos are splitting for 2 each, so, let me think, I would need to game about 20 years at my current rate to get one toon to solo Hamidon.

Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and solo Hamidon for 3 months to accomplish like 3 of the things that I figure i'll need 18 of.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Actually, I am not trolling. And seriously, i set out to rebuild my main this weekend, a purp'd out Dark/Invul Brute. I was gonna replace the heal sets I have in two powers (55 rech each bonus0, with PvP heal sets (7.5% bonus) Many of the enhancers 9like half) are going for 2 bill each.
That kinda illustrates our point, the really high end stuff is subject to diminishing returns. Yes Panacea sets are expensive but the actual increase in effectiveness over Doctored Wounds sets is minimal. In other words it provides a long term goal for those who enjoy spending time and effort wringing every last bit of performance out of a character and is completely ignorable for everyone else.


 

Posted

Holy cow, it's one of those immortal, self-repeating frankenhorses!

/horsebeat


I've skipped much of this, but drawing from the OP:

Good play beats a fancy build every time. I've played with plenty of purped-out players who lacked fundamental understanding of game mechanics/strategy and therefore contributed far less than, say, an intelligent player running SOs. If you had actually put in the time and effort to make a fancy build, you would understand when people say that it really doesn't make that big of difference in 95% of situations (as opposed to sound tactics and good inspiration management).


Read the market guides, learn how to make money without even playing the game. A few posts ahead of me, Fulmens was nice enough to direct you to some profitable niches--but they are seriously EVERYWHERE. Learn how to find them and exploit them


Farming is completely unnecessary, if you don't find it fun, don't do it.

Also, as MANY have pointed out, a solid, fun build can be made cheaply and easily via the frankenslotting technique. Consider running one of these builds while you accumulate "the good stuff". That's what I do.


If you want a fancy build, you earn it. It is not a reward for subscribing to the game for a prolonged period (those are under "Badges---->Veteran Rewards"). The bottom line is, no matter which method you choose (or ignore), some expenditure of effort is required. Best of luck.


Open the pod bay doors, Hal.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I frankly do not care if they are specifically PvGod enhancers. There is no underlying logic in the world that justifies 2 billion per enhancer in this game economy. They can fix it or shove it as far as I am concerned.
Disagree with the OP, but I don't care who you are, that's funny.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Actually, I am not trolling. And seriously, i set out to rebuild my main this weekend, a purp'd out Dark/Invul Brute. I was gonna replace the heal sets I have in two powers (55 rech each bonus0, with PvP heal sets (7.5% bonus) Many of the enhancers 9like half) are going for 2 bill each.
One: You're wrong. Absolutely, undeniably wrong. There are only three IO's in the entire game that go for 2 billion. Two of those three do not consistently sell for 2 billion influence. One of those two is the Panacea proc.

Two: You've got a "purp'd out" Brute, yet you're taking up the cause of the so-called 'casual' & 'average' player and ranting about prices of high-end loot? Wow. If that's not worth a *facepalm*, I don't know what is.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming.
Ah, good, you've used logic to deduce that my friend was playing with level 50 friends, and lucked upon a Purple. You also deduce that, since you started playing long before IOs, you never picked one up while in your first 15 hours of play. Your excellent logic also allowed you to pick up on the fact that there are plenty of coveted IO recipes that drop before level 30, allowing many casual players to be set for SOs when they come across one.

Quote:
also, yes, I did run a 50 for about a year. Casually. And even at a million per hour that would take 2,000 hours for one of these enhancers.
Man, even my SO toons at level 50 can gain more than a million per hour. You're doing something wrong. Even then, why not sell your drops, flip some items, craft&sell and play the market to make the money? Did I mention there are guides for that? Well, only twice so far.

Quote:
Maybe we have a different idea about what is casual. I am not sure the new gamers "City of" is trying to reach are gonna 50 in 15 hours, or get 2 bill in riches every couple weeks.
Maybe we do have different ideas. I have this idea that self-entitlement is a bad thing. "Mebbe" you don't. Maybe I never said my friend's toon was 50. Oh look, I didn't. Maybe I have this idea that I'm a casual player. I averaged about 10 hours a week on the game for the past 6 months (casual enough?), and I think I've made more inf in that time than I did when I played 30 hours a week. You know, because I followed those guides I keep mentioning. All you need is one good drop. Any casual player can get that, level 50 or not.

Anyone have the Zero to a Billion in a Week thread link handy? I can't search foo it, evidently. All he had was a level 50 and an hour or two a day, tops. Started with nothing. Will that be a good enough argument?

This game is incredibly friendly to the casual player. They just need to be willing to use what's available with just a healthy dose of patience.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

The reality it that this game is a long-term business. If players could get what they wanted NOW, the devs would lose their clientele in a matter of months. MMO's live off of the carrot on the stick, giving a good time now, but something more that will take some more time/effort to get.

A good friend in-game is a badge fiend, he'd play all the time. Then he got down to one badge missing, and lost interest. The chase had ended, the content had been done.

But not everybody wants all the badges.

Some want the best possible builds. Just as with the badges, you can get a lot easily, but sooner or later you will find some that take dedication to gain. These can be obtained several ways:
1. Play PvP a loooong time (or a bit, if you're crazy luck) until you are lucky enough to gain the items in question
2. Play Morality arcs a long time to get the purple merits for one of those recipes (Provided they have GR)
3. Play PvE a while to get the merits/money to buy Purple merits for one of those recipes. (Provided they have GR)
4. Play the game a loooooong time to get enough to pay the price other players offer it for
5. Get acquainted with the market system to buy/sell stuff and get enough to buy the recipes from other players. (This will also take time, both in game and perhaps out to learn markets workings)

The commonality? Time. The OP has encountered the rarest items, the carrots that take the longest to get, and would like them. They are so expensive simply because of that fact. The time to get them is enough that many would rather pay than go through the process to get them, sacrificing literally the maximum a character can carry (sometimes more) for them.

The devs want these carrots to take a grand chase to obtain. Shortcuts to them would be faced as exploits. Why? To get the best, to reach the pinnacle, you need to play for awhile. And y'know why? Because once you've reached the pinnacle, and did all that you could, what's left to do? Not a whole lot.

That's why you must go on their merry chase.

If the chase isn't worth it, there are still other means of reaching similar goals. Say the OP wants to be 'softcapped.' Other sets/powers can help get there, it'll just take a bit more work. The rare sets are, of course, the 'optimal' ones. If the bonuses they offered were trivial or inferior, nobody would work for months to get them.


 

Posted

Quote:
Originally Posted by Gehnen View Post
I set up a Hamidon Raid this weekend while away from the game. I logged in this morning to solo the Hamidon. Many of the Mitos I were looking at were 2x as many as STARTING OUT. Do the developers really think that people want to play a game that only grouped raiders get stuff in? I have 42 months in this game, most of my toons are SO'd, and one, ONE, has a participated in Hami. These Mitos are splitting for 2 each, so, let me think, I would need to game about 20 years at my current rate to get one toon to solo Hamidon.

Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and solo Hamidon for 3 months to accomplish like 3 of the things that I figure i'll need 18 of.

er, I've participated in maybe a dozen Hami raids. We are talking dozens of 50s taking 1/2 hour to an hour to take this beast down. Solo it? is this even for real? Do i play a diff game than everyone else, with much lower drop rates/less treasure/tougher monsters?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming. If i remember right I was street hunting Port oakes with a brute. No purps there.

also, yes, I did run a 50 for about a year. Casually. And even at a million per hour that would take 2,000 hours for one of these enhancers. Maybe we have a different idea about what is casual. I am not sure the new gamers "City of" is trying to reach are gonna 50 in 15 hours, or get 2 bill in riches every couple weeks. Mebbe I'm wrong.
First off, the character was probably sidekicked. I know that I did a level 50 mission within 4 hours of logging into my first character. Didn't score a purple drop, but I did get three common IO recipes that sold for over 100k each and I was plenty happy with that. No one said the character powerleveled, they just said the character got a purple drop.

On the farming rates, 1 million per hour is the estimated minimum that any level 50 will earn only counting defeat influence and vendor rates, not counting selling on the market. I actually have a defender who does worse than that because of trips to the hospital, but that's a weird case. Farmers can pull in over 30 million per hour not counting market value of the drops, just influence from kills and selling the salvage and recipes to the vendor.

Fury Flechette posted a journal of going from 0 to over 1 billion inf in 1 week, representing a total of about 10 hours logged into the game. That was all marketing using advice people have already given you, and running some AE and making bronze ticket rolls. Fury deliberately used a non-farming character, only Single-target attacks.

Also, I'd like to point out that this week I bought 5 out of 6 of the PvP hold Recipes for a total of less than 100 million. The last is probably going to cost me 50million. So if you want them, as stated again and again, most of them are really affordable. Hell, one of them (I think PBAoE) I bought the recipe for only 2 million.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Incidentally: The WORST PERFORMING BUILDS made a million an hour. Cash and equivalents. That doesn't count lucky recipe drops, that doesn't count rare salvage. There was someone in there with a lemon as bad as mine [I tried it with a FF/Elec defender, soloing] and they made a million an hour too.

I can make 100-200 million an hour in Wentworths, on stuff that's too low end for the serious players, and I told you what recipes I was using to do it. You don't need a level 50. You can make money on a level 17- I accidentally played my main marketeer and he's level 26 or 30 now, but my first few billion was at level 17.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
er, I've participated in maybe a dozen Hami raids. We are talking dozens of 50s taking 1/2 hour to an hour to take this beast down. Solo it? is this even for real? Do i play a diff game than everyone else, with much lower drop rates/less treasure/tougher monsters?
*whoosh* goes the sound of a targeted sarcasm snipe missing


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

I just barely have a billion total, and I haven't got a single character over 35. I'd guess half my characters are under 20, maybe more. (Okay, let's see... Yes, just under half have made level 20.) But that's a billion after spending, I forget, maybe 112M for a miracle +recovery proc, which was Buy It Nao.

Actually, something just clicked for me:

Is the OP talking about prices for enhancements, or about prices for recipes? Because I'm pretty sure that, for most of the desireable stuff, the enhancements cost substantially more than the recipes. So that could explain why the OP is seeing a ton of stuff at "2b" that other people are saying goes for less.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Still no logical reason why the current system works for the average gamer. The fact that you do not need anything but SOs is not really a logical answer. If the toys are in the game, the Devs should make the toys available to average gamers, at least over the period of years. seriously, I am not asking (Though a few people have stated that I have asked) for a 50 automatically, with all the PvP and Purp that are available, immediately. I am simply saying that after a few years it should be reasonable to expect to have at least one toon (with all wealth except SOs concentrated to one build) reasonably pimped out with the best stuff. Seriously, I would be amazed I have to make this point. of course I am in a room of farmers and marketeers. But seriously, no one can even admit that this is reasonable from a game design standpoint? Nice.
The system doesn't work to cause enjoyment for the average gamer. It works to maximize width and longevity of subscriptions while also allowing a maximum of new entrants as well. This isn't done to help the players......its done to maximize the profits of the shareholders of NC Soft.

Since your arguement seems to be that running the game with some loot out of reach of avg/casual players even ones who have played for an extended duration, I would like you to give an example of a highly successful MMO which has existed as long as CoX with similar or better retention numbers among its playerbase. I will provide WoW as a counter example of a game even more highly driven by elite loot where much game content is effectively gated if you don't have the good loot....and thus the "fun" is gated as well.

On another note....thanks for showing me how many people read the marketeering forums. I had no idea we could get to 9 pages in a few hours.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Still no logical reason why the current system works for the average gamer.
Fun isn't usually about "logical".

The current system works for the average gamer because they can play the game and have characters who are wicked cool. They can destroy swarms of enemies. They can go on adventures.

Quote:
If the toys are in the game, the Devs should make the toys available to average gamers, at least over the period of years.
I am not sure this works. I played another MMO for I think five years. I never actually, at any point in playing it, had "the best" gear. And I was ludicrously wealthy in-game because I spent a ton of my time playing the market.

But even without "the best" gear, I had characters who could go on endgame raids and be welcome there, both for gear and for skill.

Quote:
I am simply saying that after a few years it should be reasonable to expect to have at least one toon (with all wealth except SOs concentrated to one build) reasonably pimped out with the best stuff.
If that is the primary thing you want to accomplish, I'm sure it's possible. But you'd have to really want to do it, and be willing to put in the time and focused effort -- that largely means marketing, though you can get a fair bit now from A-merits and the like.

Quote:
Seriously, I would be amazed I have to make this point. of course I am in a room of farmers and marketeers. But seriously, no one can even admit that this is reasonable from a game design standpoint?
I don't know about "the best" stuff. I would say that I would expect that anyone who wants to could, after a year of play, have at least one 50 who has all good IOs -- selected for set bonuses or procs. Maybe not all purples, but all stuff that's at least competitive in slots. If you picked a suitable build, you'd probably be able to solo at +4/x8 with it.

Heck, I haven't gotten anyone past 35, and if I wanted a purple, I could have one; there are probably only a dozen items in the game I can't afford yet, although many of the others, if I afforded that item I'd be broke. And I've been playing three months and a couple of days. And I've never done farming, because I think it's boring[*].
[*] Full disclosure: I had one character on a spiderbot farm, levelled from 5 to 25, got about 900k inf. Have since deleted the character.


 

Posted

Quote:
Originally Posted by AcceleratorRay View Post
The invention system allows progress for
  • Non-interested - vendor recipes and salvage or dump on market for single-digit inf
  • Casual - craft/use applicable items that drop, sell the rest for minimal inf on market
  • Interested - buy, sell, flip "casually" - frankenslotting characters or building with mid-range sets
  • Power - marketeer for fun (and profit)
  • Elite - deals regularly in ultra-rare loot, burns inf for fun
Hey....someone effectively said the '88s were Elite......I like this guy.

Of course from what I've seen dealing regularly in ultra-rares and burning inf for fun are almost mutually exclusive. I make over 600M every single day and I can assure you when I "spec out" a toon even I can't burn inf for fun at the same time.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Your casual friend player got a purp within 15 hours of playing. Okay. You guys win. I am horrible at this stuff. Cause I was no where near 47th level by the end of my first 15 hours of casual gaming.
I once got a purple at level ten while doorsitting for a friend.
You don't need to be level 50 to GET a purple, only to slot them.

Quote:
also, yes, I did run a 50 for about a year.
Then you're lying about your earnings.

Quote:
And even at a million per hour that would take 2,000 hours for one of these enhancers.
Only if you vendored all the valuable drops you got while running missions or doing whatever.

1m is the absolute rock bottom amount earned by the least able solo ATs in the game. You said you had a brute? People with 'good' solo ATs were making 10+ million an hour on defeats alone. Not even farming, just running missions. The FARMERS were *really* raking it in.

Quote:
Maybe we have a different idea about what is casual.
Or maybe you're not telling the truth about some stuff.

One of those things is a lot more likely than the other...


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
er, I've participated in maybe a dozen Hami raids. We are talking dozens of 50s taking 1/2 hour to an hour to take this beast down. Solo it? is this even for real? Do i play a diff game than everyone else, with much lower drop rates/less treasure/tougher monsters?
whooosh


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
er, I've participated in maybe a dozen Hami raids.
and we're supposed to believe you're some kind of "casual" player?

Like I said, you have a problem with the truth.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Okay, you guys have stopped swearing and are now tempting me into going off topic asking about things like 600 mil a day marketing. Not gonna do it. ask that is, I believe you make that much, and i'm curious, but lets stay true to the post)


there have been some interesting posts made about long term rewards, rarity, etc. Now we are getting to it. I feel, that after nearly 42 months in city, if I brought all my cash to one toon (which I did) I should be able to get just about anything the game has crammed onto it. I definitely understand that feeling is not echoed by this crowd.

But seriously, from a marketing perspective I am wondering how the Devs can justify this to themselves. Come play this game, and after 42 months, you still cannot even completely pimp out one character. Even if you strip everything else in the game. That is what they are offering. It does not make sense to me. I have yet to hear one solid line of reasoning, taken from point A to point Z, that justifies this as a development strategy.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
and we're supposed to believe you're some kind of "casual" player?

Like I said, you have a problem with the truth.
I never said I led them. I know a group of players on Freedom that stage one just about weekly, and I participate once in a while.


 

Posted

CoH is rather unique in that having the best loot possible isn't a requirement for doing high-end content. You can do just fine with SOs. How do you think the first teams completed the STF? Likely as not they weren't IO'd to the gills, as IOs were introduced the same issue and we were only scratching the surface of their potential.

There's not a single piece of PvE content that, at base difficulty settings, requires high-end loot. Their mere presence in the game does not entitle you to them. The length of time you have been subscribed does not entitle you to them either if you haven't put forth the effort to acquire them. You can hike the foothills of a mountain all you want, but you can't reach the summit unless you actually do some climbing.


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by seebs View Post
Actually, something just clicked for me:

Is the OP talking about prices for enhancements, or about prices for
recipes? Because I'm pretty sure that, for most of the desireable stuff,
the enhancements cost substantially more than the recipes. So that could
explain why the OP is seeing a ton of stuff at "2b" that other people are
saying goes for less.
It simply doesn't matter - for the 5 or 6 items in-game that actually run
over 1B, the recipes and crafted IO's are very probably near or at the
same price.

I can't check as I'm at work atm, but at that pricing, the actual costs for
crafting are loose pocket change - consider... you pay 1B for the recipe,
and it needs two rares (say, 2M each), and a couple other common pieces
of salvage, say another million there, and there's a 600K crafting cost (if
you don't use a discount ticket).

So, creating the shiny from recipe runs what 5-6 Million? ... as a percentage,
that's 0.5% of total cost - or, 1/2 of a penny (relatively speaking)

The OP's problems are far simpler than grade school math.

1> He refuses to read

2> He refuses to think

3> He is far too busy being beligerent to even recognize that points 1 & 2
are occurring.

In short, until those points get corrected - he's in KHANNN!!! mode

To use the proverbial car analogy - there's no point in filling the gas tank
if the transmission is broken and the tires are flat...

Of course, it's great entertainment, but hardly useful for getting from A to B.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Okay, you guys have stopped swearing and are now tempting me into going off topic asking about things like 600 mil a day marketing. Not gonna do it. ask that is, I believe you make that much, and i'm curious, but lets stay true to the post)


there have been some interesting posts made about long term rewards, rarity, etc. Now we are getting to it. I feel, that after nearly 42 months in city, if I brought all my cash to one toon (which I did) I should be able to get just about anything the game has crammed onto it. I definitely understand that feeling is not echoed by this crowd.

But seriously, from a marketing perspective I am wondering how the Devs can justify this to themselves. Come play this game, and after 42 months, you still cannot even completely pimp out one character. Even if you strip everything else in the game. That is what they are offering. It does not make sense to me. I have yet to hear one solid line of reasoning, taken from point A to point Z, that justifies this as a development strategy.
Part of it is that some of the rewards are relatively new. (Purples being relatively new, as are PvP Io's, and reward merits) Long-term characters couldn't get these earning portions before they existed, so they are without them now.

Part of it is that the devs have focused rewards in areas they wanted to guide users toward: PvP. Level 50 play. so on.

Yes, the price to pay in time investment is steep at times. I love playing lowbies, so I know that playing them reduces earning power at times. But if my lowbies could earn as much as the 50's, the reward for progression is reduced. The devs put in a process to further reward me for playing in a way that they wish to reward. Getting a character higher and higher by playing them longer and longer will get me more stuff.

The devs have put in shortcuts: AE tickets for easy salvage during market price spikes, Reward merit rolls for fast rare recipes, purple merits for ultra-rares. But to use the shortcuts, you have to use their shortcut process. (Playing AE arcs, doing SF's/arcs, doing tips)


 

Posted

Quote:
Originally Posted by Demobot View Post
CoH is rather unique in that having the best loot possible isn't a requirement for doing high-end content. You can do just fine with SOs. How do you think the first teams completed the STF? Likely as not they weren't IO'd to the gills, as IOs were introduced the same issue and we were only scratching the surface of their potential.

There's not a single piece of PvE content that, at base difficulty settings, requires high-end loot. Their mere presence in the game does not entitle you to them. The length of time you have been subscribed does not entitle you to them either if you haven't put forth the effort to acquire them. You can hike the foothills of a mountain all you want, but you can't reach the summit unless you actually do some climbing.

Again, I have run level 50 content. quite a bit. Probably 1/4 to 1/3 of my 42 months. That is prob pretty average. I alt a lot, maybe some people 50 more. I stay with one 50 when running SGs, farming, badging, etc. You are right in stating that my opinion comes across as a sense of entitlement. But read closely. What I keep asking about is why the Devs think that the drop rates/pricing structure is acceptable when the average player cannot afford the good stuff even for one toon after years of play. To me, from a business standpoint, it does not make sense. I understand they cater to the exclusive. Mazzerati, and lear jets have been thrown around. But seriously, to get this stuff the Devs want me to play 30 years? to pimp one toon? Hmmm, that math just seems wrong.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I never said I led them. I know a group of players on Freedom that stage one just about weekly, and I participate once in a while.
I've been here almost seven years and I've never done a single hamidon raid.

A hamidon raid isn't content aimed at your imaginary friends the 'new player' or 'casual gamer'. It's about as close as this game comes to a 'hardcore' raid.

Yet you've done it a "dozen" or so times, you've played a level 50 for a year straight, you have a purpled out brute who wants to upgrade to some PvP IOs, and yet underneath it all you're just a real, salt of the earth, honest to goodness 'casual gamer'.


Yeah, RIGHT.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone