2 billion per enhancer
O.K. Blue......here are the ways to make inf fast at the moment since I now know you have an expensive farming build:
1) Farm for Purples on +1 x8 -- you'll pop a purple recipe roughly every 2250 - 3500 kills (we haven't perfected the reverse engineering yet here but those are the ranges I've seen). With a good farming build you should be able to pop a purple every 90 mins of solo play time. I set to +1 because its not much slower and the pool A and C recipes which drop will sell much nicer at level 50. You've said you find this boring....I do to most of the time...soooooooo on to 2. At current purple prices I would guess you'd make about 150M an hour doing this....including all drops.
2) Run level 50 TF with 8 people as kill mosts (ITF, LGTF, 3rd Respecs, BSF, whatever) -- you'll pop a purple at the same rate but divided by 8 people though you'll kill faster too. I estimate the group gets a purple drop every 60 mins doing something like this and thus every 480 mins you'll get a purple drop. Additionally you'll rack up merits to spend on normal high-end stuff like LotG +7.5% and so on which can be converted to 100M each. If you do this with a plan you can probably make something along the lines of 75M an hour doing this.
3) Marketeering. You'll stink at first....in fact its best to train up on something like Crushing Impacts and stuff so you can get your butt kicked by the low A-ball marketeers first. But if you figure it out its about 10M per min committed daily with low risk......50M per min committed daily with high risk. You seem opposed to doing this....fine...less competition.
4) Working A-Merits for rolls or to convert to PvP IOs. We haven't figured out whats fastest here but I'll tell you I have a toon blueside which can do all 11 hero missions in about 45 mins (including travel time) over 2 days. 2 merits can be converted to a LotG +7.5% so if you have some merits from doing #2 and 20M you can turn 45 mins and 20M into 100M on a consistent basis over 2 days of course...but still.
The point here is there are tons of ways to make inf within the system. Find one or more you like and do them. The game isn't what's broken, your expectations are. The game exists to make money for the SHAREHOLDERS of NC Soft. Whatever keeps people playing here in the largest number the longest is what they want. Having high-end loot to shoot for keeps more people playing than it pisses off into quitting. Examine other games and see which work like what you're suggesting. The closest the game ever has come to your dream world was whenever AE rears a huge bug and everyone exploits it. Honestly too many more of those and I might consider quitting cause it makes the game too easy. When they're happening market prices spike....why? Cause everyone has enough inf and little supply is made of the "good stuff". So get out and pop some good stuff to sell or slot and help combat the problem.
What i hear you saying is, to make money in this game, stop playing the game, and go to the market.
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So, what I'm really saying is: To make money, do stuff that is built around money.
Yeah.
it is my belief that running a toon in the game should earn you better stuff than someone standing around the market. |
Now, that said... I honestly don't think this is an unreasonable thing for you to prefer, or want. I just don't think it's a thing that would be very easy for them to implement.
I am saying I cannot believe game designers made it so that the market is better than the game. |
Now, if you want to say "better than running missions", well... yeah, it is sort of odd that the market is more rewarding than running missions. However, it's only true right now because very few people want to do it.
Here's the thing. It's an economy. Some people don't want to play the market, because they don't think it's fun. What happens, then, is what happens in the real world: Jobs that no one wants to do, but which lots of people want someone else to do, tend to end up paying much better proportionately than you'd otherwise expect.
So, what's really happening is: All the people who just want to buy enhancements and slot 'em are paying marketeers to Make This Happen. They don't care how it works, they just want to put enhancements in and go back to paying. They're the ones setting those prices.
In short: If you want to get paid more, find work no one wants to do but lots of people want someone else to do for them, and do it.
This is how economies work. And if you have an economy, it's going to work that way. The developers cannot reasonably change human nature; as long as there are people who prefer adventuring to messing with auctions and crafting, there will be money to be made crafting for them. The more people do crafting, the less profitable it will be for them individually, and the fewer that do it, the more profitable it will be.
The intent of the game is that you can complete and enjoy end-level content with SOs, meaning you never need anything that doesn't drop while playing. You can be tougher with IOs, but they are more work, and you will have to either hire other people to make them for you or spend a fair bit of time and effort on them. Since you may not get the drops you want, you'll be trading with other players to get the drops you want. If you enjoy that trading process, you'll do a fair bit of it and do well at it. If you dislike it and would rather fight stuff, you'll not do as well as the players who are focused on it, and they'll get more in-game-money-value, but you'll spend more time doing the things you enjoy.
Here's the thing. Say they increase the amount of money you get fighting. All that happens is the prices of all these things increase proportionately. They could probably increase the drop rates of purples, and this would indeed reduce the prices of purples, but it'd take away from the goal of making purples rare/special/hard to get.
I've got way global rech on persistence. seriously. neat post with all the powers layed out though. But seriously, I made no lies, tried not to troll, and tried not to make straw man arguments. I take real pride in my debates. Okay, thanks to everyone for the input. I'm letting it die. (which means it will prob still be around in January) again, thanks for the input, including the insults (but seriously, step those up, it felt like the mickey mouse club was trying to put me down, embarassing), the market tips (vague but tantalizing) and the real comments about the Devs possible motives and how it all evolved.
Since this thread started, I've made 260 million inf, by playing the game and selling the drops that I didn't want to keep. No farming, no marketeering.
How much money have you made while posting here, Blue?
P.S. Thanks for the thread. I haven't laughed so hard or so often for ages.
@Roderick
I made and spent a billion.
I need some tips, apparently you guys are making much more per day than me (granted I don't farm much these days). What are you guys flipping to make billions regularly ?
I'd guess I make 400m - 1.2b a week at best.
I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.
Well, like I said, I wasn't playing the market at all. I was just running my brute at +0x8, and selling any valuable drops (usually crafting them first). You'd be amazed how much you can earn, once you learn to separate the wheat from the chaff.
@Roderick
By Made I mean I collected two sales.
I don't make anywhere near that much, but I don't have any 50s, so I'm not getting the Super Awesome recipes to begin with. I have to actually buy recipes and craft, and I don't tend to have enough lying around on any given toon to go after the really profitable stuff.
... Although honestly, I could probably make a ton if I stopped worrying about profit margins and started just looking for largest net profit on sales. Making a factor of 10 profit on ten sales by buying things for 1.5 million and selling them for 15 is not as good as making a factor of 2 profit on a single sale by buying for 300 and selling for 600.
I don't make anywhere near that much, but I don't have any 50s, so I'm not getting the Super Awesome recipes to begin with. I have to actually buy recipes and craft, and I don't tend to have enough lying around on any given toon to go after the really profitable stuff.
... Although honestly, I could probably make a ton if I stopped worrying about profit margins and started just looking for largest net profit on sales. Making a factor of 10 profit on ten sales by buying things for 1.5 million and selling them for 15 is not as good as making a factor of 2 profit on a single sale by buying for 300 and selling for 600. |
Don't they want the average player to be able to get the most powerful, expensive, and rare items in the game?
No. No they do not.
Nor should they. It's not just time, but lots of work to get the most ultra-uber stuff.
But here's the thing: it doesn't really matter. Because none of that is needed. It does not harm the average player to have something out of their reach without a ton of work. I submit that it helps! Because unless you've invested a lot of time and effort, there's always something better to aspire to.
But you don't need PvP sets. Ultra-rares are almost as good. But you don't need ultra-rares. Rares are almost as good. But you don't need rares. Uncommons are almost as good. But you don't need uncommons. Commons are almost as good. But you don't need common IOs. Single origins are almost as good.
And just to note: I'm a 69 month veteran. I have over 100 characters. Thirteen level 50s. And only about half of my 50s have even common IOs, maybe three have any rare sets, and none have ultra-rares or PvP sets. I do not feel robbed. I didn't put my time or effort into min-maxing or marketeering, instead I put it into getting a very good grasp of all the different powersets and the setting of the game. And I got what I worked for.
Time isn't all that you need to put in. The very highest end stuff takes a lot of effort. People are trying to tell you that they've figured out the most efficient way to go about doing this, and you're ignoring them. Don't know what else to tell you...
Proud member of Everyday Heroes (Infinity Heroes), Dream Stalkers (Infinity Villains), Devil Never Cry (Freedom Heroes), Enclave of EVIL (Pinnacle Villains), Phobia (Infinity Villains), Les Enfant Terribles (Freedom Villains), Gravy Train (Virtue Heroes), and more!
Full, detailed character list
Incidentally: The WORST PERFORMING BUILDS made a million an hour. Cash and equivalents. That doesn't count lucky recipe drops, that doesn't count rare salvage. There was someone in there with a lemon as bad as mine [I tried it with a FF/Elec defender, soloing] and they made a million an hour too.
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@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
I know you've dropped it. But I have to respond to this.
the market tips (vague but tantalizing) |
How much less vague can I be? You've got like six things to try. I don't "own" any of those niches- I probably move 1/4 or less of the IO's in anything I mentioned.
I'm sure this is one of those things where I'm so far from being a new marketeer that I can't see it from here, but what else did I need to mention?
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Heh, sure, I'll join in. Define MMO. What is it meant to be? What's the point of it? Even more than the FPS's I think the point of it is to team up with other players and run around our little simulated world together (probably because our real lives just ain't cuttin it). It's fun to get a toon or two that can fight mobs set to x8+4, or solo a GM, but if every casual player/toon can do it, what's the point of teaming any more? If all ten(ish) of my 50s could do that, I'd probably leave and go play Devil May Cry, or Prototype. Cuz let's face it, the graphics are better, there's a story, the characters look cooler than the idiotic toons most of us make (yes, including mine), and..... well, if CoH was single player, it would just overall suck. Oh wait, I forgot about badges!!! Never mind, I could always spend endless hours getting explore badges on all my toons, single player games don't have.... umm..... badges..... oh wait, they're called achievements, I guess they do.......
Man, you're making me look forward to the time 5 years from now where I've finished my toons so I can quit and play better games.
P.S. Xyce wants me to remind you guys that Triumph is dead. (And Tam says get over it)
I know you've dropped it. But I have to respond to this.
... I told you what I was crafting. I told you what level. I told you what I was buying and selling for. Buy for "me plus a couple inf" [it's easy to spot, my bids end in 908] and sell for just above an even million somewhere in the range I mentioned. How much less vague can I be? You've got like six things to try. I don't "own" any of those niches- I probably move 1/4 or less of the IO's in anything I mentioned. I'm sure this is one of those things where I'm so far from being a new marketeer that I can't see it from here, but what else did I need to mention? |
I think he was suggesting I'm vague. Of course unlike Crazy Kramer screaming about stocks on TV, I'm not going to tell you what I'm making money on exactly. If people knew what I was working exactly they could damage my profits quite alot.
I'll give you a niche I worked for a long time which is currently collapsing though...with exacts as of 12 hrs ago (last time I logged Aeval Morrigan the toon who crafts and most of the sales in it). I may have to go alter some of this now that I've posted it too.......*sigh*
Niche:
Oblit chance for damage proc
Recipe bids x10 @ 5,000,038
Recipe bids x20 @ 7,500,039
Recipe bids x20 @ 10,000,039
IO bids x10 @ 5,555,538
IO bids x20 @ 7,555,539
Outstanding bids x50 on each salvage to make the Oblits
Recipes for sale x13 @ 11,500,101
IOs for sale x22 @ 15,000,101
IOs for sale x3 @ 25,000,101
IO for sale x1 @ 40,000,101
Recently these have been selling for 20M for the most part. The ones listed over that are left-overs on off servers which I use for higher price points at lower margins. When it was selling normally these were costing 7.5M per enhancer to make and selling for 25M on average. I was averaging volume of 20 per day. So even after market fee I was netting 22.5M -7.5M = 15M per....or 300M per day roughly for one niche. About 1 in 100 sales was a typo in my favor as well usually on a scale of x10 (added digits suck but are most common error) so I would have the occasional sale for 175M where someone meant to do 17.5M. This added on average about 1.7M per sale or a little over 10% of total profits.
To make it even more clear to you:
Note that I put multiple tiers of support on the recipe price. Even if someone dumps their share of the niche on me.....I'll probably buy up all their stock and some at bargain prices.
Note that I also support the IO price to prevent people who craft and auto-list for 1 from screwing up my niche.
Note that I tend to list a few enhancers at higher than reasonable going rate on off-servers in my niche for those times when someone decides to corner my market and take the niche from me. I usually make excess profits from their original move (the abnormally high listed ones). Then when they get sick of fighting with me I get extra cheap stuff on the way down from my recipe/IO price supports.
Do you have the inf to do multiple niches like this like I do? Probably not at the moment. But you could run a set like Crushing Impact or Red Fortune or whatever like this to get your feet wet.
Just so you know, this is the most I've revealed of my system so take it for what its worth.
This niche collapsed on me recently but lucky me I'd been expanding anyhows to a new niche and in that one I've been getting IOs crafted for 22M each and selling them for 55M with daily volume of about 15 enhancers.
It really isn't much work once you have the hang of it. This isn't real-life hedge fund management or something.
E.E.
Your average player, even after years, will never get these rewards for even one of their toons. That is not attractive to your average gamer. That is my postulate. If it is not attractive to your average consumer, it will fail. That is my conclusion.
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He is NOT an average player. In fact, if any player were below average, this fellow would be it. He has generated over 5,000 reward merits since the system was implemented, leveled 20+ characters to 50 over the last 3 years, and is sitting on over 1 billion inf after donating most of it to SG memebers.
I listen to players like you complain and just shake my head. This fellow SG member spent 2 years trying to figure out how to use Single Origins, and despite that he has generated enough wealth to fully Purple out several toons.
Note that I also support the IO price to prevent people who craft and auto-list for 1 from screwing up my niche.
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Not only does it keep folk from undermining your niche, when you do get a hit you can flip it for a profit.
=D
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Okay, you guys have stopped swearing and are now tempting me into going off topic asking about things like 600 mil a day marketing. Not gonna do it. ask that is, I believe you make that much, and i'm curious, but lets stay true to the post)
there have been some interesting posts made about long term rewards, rarity, etc. Now we are getting to it. I feel, that after nearly 42 months in city, if I brought all my cash to one toon (which I did) I should be able to get just about anything the game has crammed onto it. I definitely understand that feeling is not echoed by this crowd. But seriously, from a marketing perspective I am wondering how the Devs can justify this to themselves. Come play this game, and after 42 months, you still cannot even completely pimp out one character. Even if you strip everything else in the game. That is what they are offering. It does not make sense to me. I have yet to hear one solid line of reasoning, taken from point A to point Z, that justifies this as a development strategy. |
Maybe you need to learn how to do it instead of demanding they dumb the game down more for you.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I play with a family friend, a fellow who is in his 70s and requires my help in levelling his characters and selecting powers. He loves playing the game, but even the power-selection and character design process can be daunting for him, and Single Origins with their varied names and types can be completely confounding at times.
He is NOT an average player. In fact, if any player were below average, this fellow would be it. He has generated over 5,000 reward merits since the system was implemented, leveled 20+ characters to 50 over the last 3 years, and is sitting on over 1 billion inf after donating most of it to SG memebers. I listen to players like you complain and just shake my head. This fellow SG member spent 2 years trying to figure out how to use Single Origins, and despite that he has generated enough wealth to fully Purple out several toons. |
Hi. As someone around the 54 month mark (had some breaks in there since my original join date), please stop presuming to speak for when others are having "fun" or what we need to have "fun".
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See what I mean? It always ends up with what's "good for the game", because the person posting naturally knows more about what's good for the game than the people whose salaries depend on the game.
Paragon City Search And Rescue
The Mentor Project
If you think you can fully purple several toons on 1 billion, please sell me all your purps, I will pay top dollar.
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Who says you should get to fully purple several toons for 1 billion? Oh that's right. You.
Good luck with that.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
But you have to understand something: saying "I want, I want, I want." just doesn't seem as persuasive as "Most people feel..." or "It's better for the game if...."
See what I mean? It always ends up with what's "good for the game", because the person posting naturally knows more about what's good for the game than the people whose salaries depend on the game. |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
We have an awesome money pit. With fire!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.