2 billion per enhancer
The sad thing is that a few of the enhancers are actually selling off-market for more than 2B each. The incarnate system in i19 is intended to be a way for people who don't want to make the push for PvP and Purple IOs to power up their normal IO enhanced toons above what is currently possible.
I expect we'll see the price on some of these things come down once incarnate system is live cause people will have an alternative empowerment route. Alternately you could do hero/villian tips missions (hardly farming) to get the required alignment merits to buy these things w/o inf. You really don't NEED these things though. Despite the fact that I have 100's of billions of inf worth of value in my bases, I don't have more than 1 toon fully spec'ed out. Honestly I don't need the one too I do have like that. None of this stuff is needed its intended to give people something to strive for once they're 50th....and thus not shockingly are designed to be a grind to complete. |
Twipper
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
There's a reason I was against the Crazy 88s starting up on Freedom. She is that reason.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
That guy there? Look at Pandaemonium (sp?!?) You'll find it somewhere in the top 100.
THAT is what she's doing on Freedom.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
About a month ago I decided to finaly get into IO's. Never really did much PvP, so didn't think too much about getting them. Of course I looked at the purples, saw the price and thought forget it. I got the next best thing, and I was pretty happy. Now with the Incarnate system, I'm kinda hoping the prices will drop. I understand free market and all that, but when someone buys inf to get their IO's, it drives up the price. Kinda annoying, but whatever. As much as I'd like to have at least one toon decked out with a bunch of purple IO's, I don't see it happening any time soon. I'll be happy to get the IO's that may not be purple, but still gimmie an edge. As for the purples, ehh one day. Till then, I'll keep selling the purp rec. I get and spend the inf buffing out my toons with the not so bad IO's.
What's that Puddin Pop?
...Ahhh that's the good stuff.
Sarcasm and goofy jokes do not translate well on msg boards or text msgs.
I understand free market and all that, but when someone buys inf to get their IO's, it drives up the price.
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After you've made your first billion, you'll quickly realize that the only people who are buying INF from "gold farmers" are basically idiots who DESERVE to get caught and banned.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Now that you're getting into IO's, spend some time here on this forum, and read the multiple threads and guides about how non-farmers can go from zero INF to over a billion in a WEEK, crafting and selling for 15 or 20 minutes a day.
After you've made your first billion, you'll quickly realize that the only people who are buying INF from "gold farmers" are basically idiots who DESERVE to get caught and banned. |
For every million inf someone beats out of critters, "the market" (all of us) buys ten million inf worth of stuff. You spend 1 million, lose 10% in fees, 90% goes to the next person. Next person spends 900K, loses 10% in fees, the next next person spends 810K and so on.
So when someone says "Oh, I just need to go out there and farm 50 million to get my shiny" what they're really doing is adding 500 million inf to the economy.
This is one of the reasons the Crazy 88s are marketing our faces off and burning the influence by turning it into prestige. We're fighting inflation. (Other reasons include the expression on people's faces when they understand that we have destroyed over 100 billion inf for nearly no reason. )
There's almost nothing to remove inf from the economy. Prestige (and who needs more than a couple million prestige), costume changes (and who pays for costume changes?), crafting costs (500K on something that cost you 100 million inf), and Mr. Wentworth's cut.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
This is one of the reasons the Crazy 88s are marketing our faces off and burning the influence by turning it into prestige. We're fighting inflation. (Other reasons include the expression on people's faces when they understand that we have destroyed over 100 billion inf for nearly no reason.)
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Paragon City Search And Rescue
The Mentor Project
I was going to try and say something slightly more graceful, but this just about covers the "Why to market" lesson.
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And we DO need more influence sinks in this game to fight inflation. I'm still not sure why they took out the nominal charge to speak to a Hero Corps rep and change mission difficulties, but that was one change they probably never should have implemented. While I can't prove it, I really don't think any of the designers/developers have a very firm grasp of how things work in the closed ecosystem of the CoX economy, and wish a couple of them would read this forum regularly and perhaps learn from the knowledge here. (I mean, we all KNOW how the poor villains have suffered now that the markets are merged, right? )
...and I pay for costume changes! I'm consistently amused when I log on some of my older characters and see where they're approaching 100 free costume changes, and paying for them takes a little influence out of the closed system.
I just hope they implement some sort of change before rare salvage hits the 2 billion inf ceiling and everything else gets traded off-market -- which is still a LONG way off, obviously, but it looks like a possible outcome with the current "INF gets generated, INF never disappears" model.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
...and I pay for costume changes! I'm consistently amused when I log on some of my older characters and see where they're approaching 100 free costume changes
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I'm still not sure why they took out the nominal charge to speak to a Hero Corps rep and change mission difficulties, but that was one change they probably never should have implemented.
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I believe in Social Security and Welfare for the less wealthy but more deserving heroes like myself. Social justice for all! (starting with me) is my new motto.
And we DO need more influence sinks in this game to fight inflation. I'm still not sure why they took out the nominal charge to speak to a Hero Corps rep and change mission difficulties, but that was one change they probably never should have implemented. While I can't prove it, I really don't think any of the designers/developers have a very firm grasp of how things work in the closed ecosystem of the CoX economy, and wish a couple of them would read this forum regularly and perhaps learn from the knowledge here. (I mean, we all KNOW how the poor villains have suffered now that the markets are merged, right? ) I just hope they implement some sort of change before rare salvage hits the 2 billion inf ceiling and everything else gets traded off-market -- which is still a LONG way off, obviously, but it looks like a possible outcome with the current "INF gets generated, INF never disappears" model. |
Anyway lets take the basic premise that inflation needs to be fought. What makes anyone think that ? Are your heroes saving up for retirement ? Looking to put your kids through college ? Does it discourage your investment in capital intensive enterprises ?
Inflation in this game means, that people sitting on inf have to get more of it to maintain their purchasing power. Big deal. It also means that its very much easier for new players to make money and afford their starter and mid range builds. The top end stuff becomes more expensive in inf but is still just as obtainable through effort. Looking at things from the point of the developers that's a win/win.
Second the game has an ever increasing inf removal tool. Wentworths takes 10% off the top of every transaction. Prices double twice as much inf is removed from the system. They triple three times as much. At some point there will be an equilibrium between the rate of inf creation and the rate of inf destruction. At a guess the devs weren't worried about it when they decided to double the rate that 50s generate inf.
Now that you're getting into IO's, spend some time here on this forum, and read the multiple threads and guides about how non-farmers can go from zero INF to over a billion in a WEEK, crafting and selling for 15 or 20 minutes a day.
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Capped the map in 10 minutes, rolled 'em all bronze 34-39, got 4 Reactive Armors that insta-sold for 100m, didn't even have to craft them. And that left 10 or so recipes that I could sell for 1-5m as is or craft and sell for 2-30m each.
Not to mention the bids I threw out on a couple of particularly lucrative recipes revealed during my researching, of the 'craft for 2m sell for 20' variety.
the inf is out there, just lying around on the ground. Anyone who cares to can fill up their bucket in no time.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I had 3 billion-ish inf go missing after the last patch. On the off chance they can't/won't fix it, I hit my favorite MA farm this morning.
Capped the map in 10 minutes, rolled 'em all bronze 34-39, got 4 Reactive Armors that insta-sold for 100m, didn't even have to craft them. And that left 10 or so recipes that I could sell for 1-5m as is or craft and sell for 2-30m each. Not to mention the bids I threw out on a couple of particularly lucrative recipes revealed during my researching, of the 'craft for 2m sell for 20' variety. the inf is out there, just lying around on the ground. Anyone who cares to can fill up their bucket in no time. |
Happy Marketeering
I am sure they read this forum regularly, if for nothing else than the laughs. That's why I read it.
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Anyway lets take the basic premise that inflation needs to be fought. What makes anyone think that ?
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While you were busy with that, though, here's the part you must not quite have comprehended or you wouldn't be asking about: "I just hope they implement some sort of change before rare salvage hits the 2 billion inf ceiling and everything else gets traded off-market" -- which may be an extreme example, of course, but I'm NOT the only person thinking it around here. Or did you miss the "Influence Destruction Project" and the Crazy 88's project to destroy influence while buying their way to the top of the SG list? The #1 SG seems to be a pleasant side effect, while the PURPOSE started with Fulmen's destruction of influence via charitable donations to other SG's.
It also means that its very much easier for new players to make money and afford their starter and mid range builds. The top end stuff becomes more expensive in inf but is still just as obtainable through effort.
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As I said, I'm just concerned that with the economy left unchecked, some of the more desirable rare recipes will be trading up around 2 billion mark as well down the road. Want to buy a Numina's proc or a LotG 7.5? Oops -- time to hit the forums and put a bid up there, since they're all at the market cap.
Second the game has an ever increasing inf removal tool. Wentworths takes 10% off the top of every transaction.
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Prices double twice as much inf is removed from the system. They triple three times as much.
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At some point there will be an equilibrium between the rate of inf creation and the rate of inf destruction. At a guess the devs weren't worried about it when they decided to double the rate that 50s generate inf.
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However, the very LACK OF an equilibrium point between INF creation and INF destruction is exactly my point. If you can PROVE where that lays I'm sure many of us will be glad to see it, though.
In the meantime, enjoy your highlighter!
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
And YOU provide many of the lulz here, too -- but I'm not entirely sure you do it on purpose. But regardless of the intent, thanks for the result! And you've obviously been around the forums long enough to have been here for Positron's excuse why they couldn't merge the markets. Do you remember it? Did you recognize my remark as a not-so-thinly-veiled stab at it? Apparently not.
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Here lets look at what happened.
While (devs think dialogue is possible) Do
begin
1. Market forum to developers => merge the markets
2. Devs => to market forum its not a problem and not on the calendar
end
3. Make excuse so you don't have to listen to the idiots anymore
Condensed Eldorado needs to take a course covering at least O.D.Es |
Prices are proportional to the ratio of the amount of inf in the game to the amount of available items in the game. The more available inf/available goods the higher prices can go.
The higher prices go, the more inf is removed from the system
At some overall price point the rate of inf generation is equaled or exceeded by the rate of inf removal
At that point prices stabilize or start to decline.
And here is the kicker
It really doesn't matter how high market prices go because you can always buy it with tickets or merits. The only people ever put out by inflation are those sitting on large piles of inf that want to quickly IO their toons using the market.
As I said, I'm just concerned that with the economy left unchecked, some of the more desirable rare recipes will be trading up around 2 billion mark as well down the road. Want to buy a Numina's proc or a LotG 7.5? Oops -- time to hit the forums and put a bid up there, since they're all at the market cap. |
Or do you mean you should be entitled to buy the good gear in the game just because you play the market game well ?
It seems the devs were listening to people about changes that needed to be made about how the game works. They just rejected the viewpoint you are pushing.
Edit:Red removal was generation
As I said, I'm just concerned that with the economy left unchecked, some of the more desirable rare recipes will be trading up around 2 billion mark as well down the road. Want to buy a Numina's proc or a LotG 7.5? Oops -- time to hit the forums and put a bid up there, since they're all at the market cap.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
It really doesn't matter how high market prices go because you can always buy it with tickets or merits. The only people ever put out by inflation are those sitting on large piles of inf that want to quickly IO their toons using the market.
Or earn two of the new merits ? It seems the devs were listening to people about changes that needed to be made about how the game works. They just rejected the viewpoint you are pushing. |
However:
Prices are proportional to the ratio of the amount of inf in the game to the amount of available items in the game. The more available inf/available goods the higher prices can go.
The higher prices go, the more inf is removed from the system At some overall price point the rate of inf generation is equaled or exceeded by the rate of inf generation. At that point prices stabilize or start to decline. |
If so, I DO indeed get it now. If it's correct as it stands, and thus circular, then I'll admit to still being a bit fuzzy.
"But it wasn't anything some purples and oranges and lots of screaming in fear couldn't handle." -- Werner
30 level 50's: 12 scrappers, 7 other random melee types, 11 blaster/blapper/support squishies, two accounts, and a TON of altitis since 4/28/04
Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit
I really miss your 4chan remix of Perfect Pain's avatar avatar, Slax.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Prices are proportional to the ratio of the amount of inf in the game to the amount of available items in the game. The more available inf/available goods the higher prices can go.
The higher prices go, the more inf is removed from the system At some overall price point the rate of inf generation is equaled or exceeded by the rate of inf generation. At that point prices stabilize or start to decline. And here is the kicker |
3rd trade 1.62billion
4th trade 1.458billion
5th trade 1.3122billion
6th trade 1.18098billion
7th trade 1.062882billion
8th trade .9565938billion
So, in order to turn 2 billion into 1 billion from just market fees itself, it'll take you 8 trades. which is a VERY long time, and all that money is just flowing around in the market in the mean time, trading hands all that time.
Market fees is a very slow way to burn off inf, and its being produced A LOT faster then the markets burn it. Heck, I'm willing to bet inf is being produced faster then even the Crazy 88s are burning it, and that's without a massive AE exploit going on to fuel the fire.
Some people have LOTs of INF, and they think that what ever item is for sale, is worth that amount. If you DONT think it's worth that amount, find a different item to buy.
It's very logical.