Originally Posted by Nethergoat
Heck, I've set 2,000,000,000 inf on fire just for laffs since he started this thread.
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2 billion per enhancer
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Give it to me next time. My bases need more prestige.
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I think there are two steps in which there is a noticeable improvement in performance. The first one, as you indicate, is going from generics (or SO's) to frankenslotting.
I've got a wide range of build styles in my stable, from pure generic IOs through Frankenslotting up to 'the good stuff' and then on to purely ostentatious purpled out 'bling' builds.
To me, the only really noticable performance jump is between generics and Frankenslotting. 'The good stuff' is measurably better when you look at the numbers, but in game? It doesn't feel that much different. |
However, I think you can get a second step of dramatic improvement after that as long as you are aiming for something that is common/cheap. By that, I mean a set bonus that occurs in a lot of sets and is the first bonus - either regeneration or recovery. By slotting pairs from various sets, you can easily exceed 30% recovery bonus or 200% regen. 30% recovery should be noticeable on any AT and 200% regen is certainly noticeable on a tank (the only place I do slot that way).
This certainly costs more than frankenslotting, but it's only tens of millions (and the low tens, at that), rather than hundreds of millions or billions.
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I didn't check last night, but at last count I think we were #7 with a bullet.
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Nethergoat, this is not about expression or accuracy. Apparently, something I said among the threads was clear because you responded with a statement, not a question for clarification. Furthermore, accuracy is based upon a concept that has been accepted as standard, and opinions are not standards, norms, or even facts. So for you or anyone else to
Happily, that isn't necessary.
You're on a forum, so people are going to respond to what you post. Going from what you've posted in this thread there are obvious conclusions to draw, and people have drawn them. If you don't like those conclusions, you should express yourself more clearly and accurately. |
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Not necessarily. Maybe what you said was composed in a way that it implied something you didn't mean. I do stuff like that all the time, I say something and people interpret it differently from what I had meant. It might even seem I clearly meant that, so there was no "need" to ask for clarification.
Nethergoat, this is not about expression or accuracy. Apparently, something I said was clear because you responded with a statement, not a question for clarification.
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ETA: If you really wanted to get into the "accuracy of an expression" territory, you'd need to ask for clarification every time someone posted something to be absolutely sure.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
sure it is.
people responded to what you wrote, you didn't like it and busted out the hackneyed YOU DON'T KNOW ME!!111 card, I pointed out they don't need to know you, they only need to know your writing.
If you think your writing is being misinterpreted, improve it or clarify it.
people responded to what you wrote, you didn't like it and busted out the hackneyed YOU DON'T KNOW ME!!111 card, I pointed out they don't need to know you, they only need to know your writing.
If you think your writing is being misinterpreted, improve it or clarify it.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I bought 2 of the IOs BC is whining about in off-market transactions and slotted them in a concept toon. Even with unlimited inf, unless you pay the max buy-it-nao prices it takes a bit to get these things......btw anyone have a reasonably priced shield wall proc? I was willing to pay 2.5B but not more than 3.0B when I knew all the proceeds were going into the fire pit in the '88s so take that as a point of reference of what I consider reasonable -- with full consideration that I gain some value from seeing the '88s get to #1 as well.
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Actually, with dark melee you have an attack, that, even slotted like an attack, will heal more over time then dull pain will. Dark consumption, while nice, shouldn't be the end all fix for your build. Enhancing up stamina, or just putting in the performance shifter +end proc will help ALOT in management of your endurance. You only need Dark consumption up as often as your blue bar starts to waver, which with invuln, shouldn't be all to often, as you have 3 toggles, (five if you include the fighting power pool)
While gloom is very nice, and slotting the purple in that is probably your best use of the gain, Midnight Grasp is one of your hardest hitting attacks, and is included in the highest damaging attack chain Dark melee can dish out (which actually also include siphon life, so as your rocking that massive damage, your also healing yourself) Invuln Craves defense. Once you get to the point where you can softcap at lest lethal/smash defense with 1 or even 2 guys in range of invincibility, your tohit debuffs from Dark Melee will do the rest, and you'll never have to rely on healing again. If you slot in a +end proc into siphon life, then you'll also be gaining endurance while you beat the snot out of everything in range. Also, the only problem i have had with defense is against the squid Paragon police. And they debuff defense into way negative numbers that no bonuses will help. Dark obliteration is again, probably your best bet for AOE damage as well, so i can see wanting that up as often as possible, but with Soul drain feeding your high recharge single target attack chain, and doing some pretty nice AOE damage on itself due to fury feeding its damage, you may not need dark obliteration up as much as possible, because you'll just eat everything in your wake. I know you want to aim for high recharge, but on a dark Melee/invuln its just not worth it. To perma Soul Drain, you would need to get its recharge to 25.644secs, to make up for the cast time. Which would mean you need to have about 368% recharge, which I'm not sure is possible, with all the +rech you can possibly slot. You'll get close, but I don't think you'll hit perma. |
You have posted some informed opinions. I could refute them with my actual play experience point by point but let me just say a few things. The combat heal from DM is rarely used. When I do start to lean on it, times is getting ugly (read team wipe). So when i come off my main attacks and start hitting Siphon life i generally need Dull pain, contnue using Siphon life, and want Dull Pain up again ASAP. But generally, I hit siphon Life once every 30 seconds or so to top off. It is not part of my attack chain. This is one of the major play differences between what you wrote and the reality of my play experience. There are more. when solo hunting multiple Paragon Protectors in the Fav with their groups of Crey, I will stand on Siphon life a little more, thats about it. In large teams running heavy content, i will lean on it. But in large teams if the design is right, i am buffed, and again, do not use Siphon life. If i need Siphon life a lot you can almost guarantee a team wipe is happening. There are similar flaws with the rest of your assumptions about my play experience on this brute.
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Thanks, DSorrow. However, my initial post for this thread was in regards to how players may accrue influence and what challenges may contribute to a lack thereof in which I stated may be a result of teaming. In agreement with several other posts, there are differences in the rate of influence accrual based upon whether you solo or team up.
Not necessarily. Maybe what you said was composed in a way that it implied something you didn't mean. I do stuff like that all the time, I say something and people interpret it differently from what I had meant. It might even seem I clearly meant that, so there was no "need" to ask for clarification.
ETA: If you really wanted to get into the "accuracy of an expression" territory, you'd need to ask for clarification every time someone posted something to be absolutely sure. |
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Nethergoat, you can read what you want to read. But I would suggest that you read the response prior to mine, which generated the "YOU DON'T KNOW ME" card as you put it. When I came into this thread, I presented a theory that was not directed at anyone in particular, more so in relation to the thread's title. So yes, if that's how you interpreted it, then that's indicative of your level of cognitive processing.
sure it is.
people responded to what you wrote, you didn't like it and busted out the hackneyed YOU DON'T KNOW ME!!111 card, I pointed out they don't need to know you, they only need to know your writing. If you think your writing is being misinterpreted, improve it or clarify it. |
I believe it's actually "qué" Que in French, however, is the relative pronoun "that".
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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I wasn't presenting assumptions about your play experience, nor style. I was merely pointing out what a top tier dark melee/invuln would do.
You have posted some informed opinions. I could refute them with my actual play experience point by point but let me just say a few things. The combat heal from DM is rarely used. When I do start to lean on it, times is getting ugly (read team wipe). So when i come off my main attacks and start hitting Siphon life i generally need Dull pain, contnue using Siphon life, and want Dull Pain up again ASAP. But generally, I hit siphon Life once every 30 seconds or so to top off. It is not part of my attack chain. This is one of the major play differences between what you wrote and the reality of my play experience. There are more. when solo hunting multiple Paragon Protectors in the Fav with their groups of Crey, I will stand on Siphon life a little more, thats about it. In large teams running heavy content, i will lean on it. But in large teams if the design is right, i am buffed, and again, do not use Siphon life. If i need Siphon life a lot you can almost guarantee a team wipe is happening. There are similar flaws with the rest of your assumptions about my play experience on this brute.
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MG->Smite->Siphon life->Smite is the highest DPS chain a dark melee can put together, based on damage per activation. It would actually be very possible to hit with the recharge numbers your looking at.
I'm sorry for assuming you were going to use your top end (as in top 1%) build to actually follow what top end (again, top 1%) players have stated to be factual evidence on how it should run. That's all I was using to state.
Arbegela, quoting Blue Centurion, said
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That's, umm... that's ... Invulnerabilty: Dull pain. The best heal for brutes. |
that's wrong enough to make me dig up a quote.
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You couldn't be more wrong if you were upended in a vat full of toxic wrong by Captain Wrong and his Wrongbots. |
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Yeah, I mean, doesn't everyone know that Aid Self is the best heal for a brute? I mean really?
Arbegela, quoting Blue Centurion, said
That's, umm... that's ... that's wrong enough to make me dig up a quote. (Lady Sadako, originally.) |
^/sarcasm
Siphon life will do more to keep him alive then perma Dull Pain would.. getting him to realize that is that hard part.
What about the increased hit points part of Dull Pain?
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Once its perma, the increased hit points of dull pain don't mean anything, especially if you keep it perma. Using it like a heal, if your point is to perma it, means you need another heal to keep you at your increased hit points, thus siphon life does the trick nicely. Even when slotting Siphon life for pure damage, it still heals 10% of your base hitpoints, which for a brute is about 150 hit points.
Considering the higher DPS chain for dark melee used siphon life every 3rd attack, you can get some pretty high heal numbers off of just beating the snot outta things.
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Yep. Perma-DP is not a bad thing to have but when you look at it from a Healing over Time perspective Siphon Life blows it completely out of the water. And of course that doesn't even consider what adding extra Defenses (especially S/L Defense) would do for his survivability.
Siphon life will do more to keep him alive then perma Dull Pain would.. getting him to realize that is that hard part.
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Recharge is a lovely thing for any build, but my experience is that support characters get a lot more usage out of it than damage characters.
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B_C, you need to recognize that how you, personally play is not what people are going to use as a metric when they talk about optimal build and optimal power use. They're going to talk about how to play that approaches mathematically calculable benefits.
You have posted some informed opinions. I could refute them with my actual play experience point by point but let me just say a few things. The combat heal from DM is rarely used. When I do start to lean on it, times is getting ugly (read team wipe). So when i come off my main attacks and start hitting Siphon life i generally need Dull pain, contnue using Siphon life, and want Dull Pain up again ASAP. But generally, I hit siphon Life once every 30 seconds or so to top off. It is not part of my attack chain.
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If that is how you are using Siphon Life, then you are not using it in a mathematically optimal way. It is an excellent attack and a far, far higher HP/sec heal than Dull Pain. At absolutely maximum levels of recharge - +400% (which you could never attain on your own) - well-slotted SL fired as often as possible would average out to healing 0.2% of your base HP every second. Well-slotted Dull Pain would average out to healing 0.04% of your HP every second.
In other words, maxing out both, SL is 5x as strong as DP in terms of maximum healing rate.
Don't treat Dull Pain like a heal. Yes, it applies a heal, and that is nice. It's biggest benefit is the +HP buff it applies. You get the biggest bang out of that once it's "perma". You get it to that level at 200% total recharge, including slotting, so need around +100% global recharge.
On a Brute you could go for more overlap, so that you could stack the +HP buff. (On a Scrapper, running DP with the +HP accolades will cap you, but one application won't cap a Brute or Tanker.) But even at around +200% global recharge you're going to get 30s of that out of every 120s, or have double stacked +HP 25% of the time. That doesn't suck, but getting to 200% recharge on that build is almost certainly going to cost you in other areas. Germane to this thread, it's at least going to cost you hardcore in the wallet.
Circling back to Siphon Life, if you're only using SL once every 30s or so, I have to wonder how hard you're fighting, and if you aren't fighting that hard, why do you need such an expensive build? When I do builds like this, I then play them hard. My characters who have Siphon Life live off of its benefits.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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Blue doesn't understand the concept of factual inaccuracy -- at least not where it applies to him. I post a breakdown of why his build is sub-optimal, and he says I'm insulting him. The truth is that I like concept builds. I usually, to some extent, play concept builds (picking a concept and min/maxing it as much as I can without compromising the concept too much).
I wasn't presenting assumptions about your play experience, nor style. I was merely pointing out what a top tier dark melee/invuln would do.
MG->Smite->Siphon life->Smite is the highest DPS chain a dark melee can put together, based on damage per activation. It would actually be very possible to hit with the recharge numbers your looking at. I'm sorry for assuming you were going to use your top end (as in top 1%) build to actually follow what top end (again, top 1%) players have stated to be factual evidence on how it should run. That's all I was using to state. |
But B_C's isn't a concept build. Fit-every-most-expensive-thing-into-your-build-for-no-good-reason isn't a character concept. It's willful inefficiency, which is fine if that's what you want, but let's not pretend that he's theme-bound, here. A DM/INV without Hasten is a fine character without a single purple.
No one would be criticizing B_C's build if he weren't whining that his inefficient build is too expensive. We've offered to help him make his build better for a fraction of the cost, but noooo. We're evil, profiteering ad-hominem machines.
Nevermind that the only person who's accused anyone of criminal behavior in this thread is B_C. Nevermind that the only person who's used politically-charged rhetoric to label opponents as greedy bastiches is B_C.
As for build concerns? B_C's experiences trump any mathematical evidence you can throw at him. Shaving an extra 3 seconds of downtime off of Soul Drain's cooldown is clearly better than having soft-capped DEF. Shaving a few extra seconds off of Dark Consumption is clearly better than slotting Miracle, Numina, and Performance Shifter so that you rarely have endurance concerns at all. (If my INV/SS Tanker has no endurance problems with double-stacked Rage, then you can bet your bootie that a DM/INV will have no problems even with no recharge enhancement in Dark Consumption.)
B_C is a self-proclaimed expert on the market and on build strategy, even though he's provably and fundamentally ignorant of both.
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Quoted For Truth.
B_C, you need to recognize that how you, personally play is not what people are going to use as a metric when they talk about optimal build and optimal power use. They're going to talk about how to play that approaches mathematically calculable benefits.
If that is how you are using Siphon Life, then you are not using it in a mathematically optimal way. It is an excellent attack and a far, far higher HP/sec heal than Dull Pain. At absolutely maximum levels of recharge - +400% (which you could never attain on your own) - well-slotted SL fired as often as possible would average out to healing 0.2% of your base HP every second. Well-slotted Dull Pain would average out to healing 0.04% of your HP every second. In other words, maxing out both, SL is 5x as strong as DP in terms of maximum healing rate. Don't treat Dull Pain like a heal. Yes, it applies a heal, and that is nice. It's biggest benefit is the +HP buff it applies. You get the biggest bang out of that once it's "perma". You get it to that level at 200% total recharge, including slotting, so need around +100% global recharge. On a Brute you could go for more overlap, so that you could stack the +HP buff. (On a Scrapper, running DP with the +HP accolades will cap you, but one application won't cap a Brute or Tanker.) But even at around +200% global recharge you're going to get 30s of that out of every 120s, or have double stacked +HP 25% of the time. That doesn't suck, but getting to 200% recharge on that build is almost certainly going to cost you in other areas. Germane to this thread, it's at least going to cost you hardcore in the wallet. Circling back to Siphon Life, if you're only using SL once every 30s or so, I have to wonder how hard you're fighting, and if you aren't fighting that hard, why do you need such an expensive build? When I do builds like this, I then play them hard. My characters who have Siphon Life live off of its benefits. |
If your going to get a optimal build, people then expect you to use it Optimally. If you don't, then there is 0(zero) reason to have such an optimal build. Mathematically speaking, the things you want to do, in the way you want to do them, just don't work. And that's just factoring in your play style vs your build choice.