Eldorado

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  1. Quote:
    Originally Posted by Sukothai View Post
    Do you have a link for this?
    Link to the Titan Network announcement about the 31 page "pitch package" -- http://www.cohtitan.com/forum/index....ic,6354.0.html

    Link to the Titan Network FAQ about the announcement, including "Why Disney?" and "Why would Disney want it if they've got the Marvel MMO coming out?" and so on -- http://www.cohtitan.com/forum/index....ic,6367.0.html
  2. Who's moderating? Probably one of these rednames:



    I guess one of THEM thought it offensive, or something. <shrugs> And apparently this forum isn't quite the unmoderated wasteland that some threads would lead us to believe that it is -- or at least not quite YET.
  3. Eldorado

    The preference.

    Quote:
    Originally Posted by Evil_Legacy View Post
    Going to post the actual post count to my threads in a second and it will be apparent that my average post length isnt much more than many posts and threads that are commonly posted here.
    It's not about the post LENGTH, it's about the presentation and readability.

    James Joyce's Ulysses"...ends with two sentences in its final chapter. The first one is 11,281 words long and the second is 12,931 words long." http://tvtropes.org/pmwiki/pmwiki.ph...in.WallsOfText

    Each of those "sentences" goes on for 20 or 30 PAGES with no paragraph breaks to disturb the gray Wall of Text! However, just because an early 20th century, "avante garde" writer (and a raging alcoholic) did things that way, that doesn't make it RIGHT.

    More recently, there's Cormac McCarthy, who wrote The Road and No Country For Old Men, which were both turned into recent movies. He's highly regarded in some literary circles, has won a Pulitzer Prize and a US National Book award for his work, but after wading through one of his books, I'll be damned if I'll ever touch another one because:

    McCarthy "does not use quotation marks for dialogue and believes there is no reason to 'blot the page up with weird little marks,'") which makes him a tradition-breaking trend-setter but also (IMHO) negatively impacts the readability of his books.

    Oh, right -- obligatory Wall o' Text picture:

  4. Eldorado

    please read.

    Quote:
    Originally Posted by Ironblade View Post
    Um, yes.
    At the risk of going in circles here, a lot of us here have seen charts showing REVENUE coming in from CoH -- VIP subscriptions, money spent on Paragon Points, timecards and whatever else.

    Has anybody seen/CAN anybody link anything concrete showing CoH's expenses such as salaries, rent for office space and equipment, insurance and everything else, OR anything else showing "net" income after expenses instead of the "gross" revenue numbers we've seen so far?
  5. Eldorado

    Other MMOs?

    Quote:
    Originally Posted by Roderick View Post
    There are very few games, MMO or otherwise, that allow for CoH's level of character customization. Champions Online is the only MMO I can think of that is close. APB may have had even better customization, but I'm pretty sure they shut down ages ago.
    APB got shut down in 2010, got bought by a new publisher and RELAUNCHED as APB Reloaded in 2011.

    http://en.wikipedia.org/wiki/APB:_Al...n_and_relaunch

    Haven't played it, know little about it, but I had more or less the same reaction as Roderick when I was MMO shopping last week and the salesguy brought it up. "I heard it shut down."

    "No, it got bought and re-released. It's on 'Steam.'"

    "Huh. How 'bout that?"

    When I Googled it just now, the game came up as advertisements on both Newegg and Amazon -- looks like you have to buy the game itself to start playing.

    [Side note: a game that got bought and relaunched successfully?!? *crosses fingers and hopes* Does this remind you of anything? ]
  6. Eldorado

    Where to now?

    Quote:
    Originally Posted by Redlynne View Post
    Honestly, this should come a no surprise. Even here in CoH, the community cultures on Freedumb and Virtue were remarkably different and diverse, not to mention Pinacle and Justice and all the others. Maybe not VASTLY different ... but I can tell you right now that the Roleplay PvE server, Celestial Hills, has a lower population than the not-RP PvE server. And at the time I was looking this weekend, the PvP server seemed to have a pretty healthy population too. So yeah, I'd expect the communities on the different servers to "behave" differently.

    As a side note, when Tabula Rasa launched, they had only 3 servers ... with Cassiopeia designated as the unoffical RP server. Being a longtime Virtue player, I of course gravitated to Cassiopeia in TR ... and if I do commit to playing Tera, will almost certainly play on the Celestial Hills server over there.
    At a guess, I think I'd expect the RP server to be somewhat like Virtue, the PvE server to be more like Freedom, and the PvP server to be more like...well, the same mindset and chatter as I saw in PvP zones in CoH. In my somewhat limited MMORPG experience, RP servers seem to tend towards a slightly older and mature crowd while the "lol rp" crowd goes elsewhere. Hopefully there aren't too many "lol rp griefers."
  7. Eldorado

    Where to now?

    Thanks, Redlynne -- those explanations all make sense, and helped to temper my initial "OMG dooooooom!" reaction to the somewhat scary points I brought up, but your comments do put things in a better (and more positive) perspective!

    Quote:
    Originally Posted by Redlynne View Post
    Incidentally, what's the server population and community like when you're playing Tera, after the mergers? For a lot of people, the "feel" of a CoH server is rooted in its community, so would you say any of the Tera servers come close to the Redside/Blueside casual camraderie we have in CoH?
    I'm kind of curious about the "feel" of the community myself -- but from the one article I found, I'm betting that the feel of each server will be vastly different:

    "When the dust settles on September 18, only 1 PvE, 1 PvP, and 1 roleplaying server will remain." http://www.shacknews.com/article/755...ervers-into-3#

    I may have to check out TERA after all!
  8. First off, I'm new at this whole "video making" thing, too -- I'm NOT one of the experts on the subject.

    I downloaded FRAPS first, since from what I've read, FRAPS is still the "industry leader" in video game recording and I've seen where several forum regulars swear by it. Unfortunately, the officially licensed "free trial version" only lets us make 30 second videos -- which might be enough for some people to decide if they want to buy the "full version" but so far, I don't want to. The videos FRAPS makes also takes up A LOT of hard drive space, IMHO -- anywhere from 1.1 to 1.4 GB for a 30 second clip.

    Someone I play with regularly told me about a similar program called Bandicam -- the trial version makes ten MINUTE videos, with a slightly larger "watermark" in the top center of the screen. I had to putter with Bandicam a little longer than I did with FRAPS to get it to record the in-game sound, but it's doing a fine job for what I want it to do, which is making souvenir movies of my characters, costumes, and battle sequences. The files are a little bit bigger -- 1.3 to 1.9 GB -- but that's for TEN MINUTES of video!

    Camera position: I'm told by friends that I have a sort of unique playstyle, especially among scrappers. I like to see as much of the battlefield as I can, and use my scroll wheel to zoom out, the right button for "camera up and down" (both are the normal "stock settings") and I use one of the "side buttons" on my mouse for "camera rotate." I've been doing it it that way for years, and it's sort of as if my characters have a camera-bot floating over their heads. I don't even think about automatically "rotating away" if and when I get trapped against a wall or corner and the camera starts to automatically zoom back in to "first person view."

    I'm not sure how much help that part will be -- I guess I'm lucky that I've been doing it that way for so long -- but it's making my videos fairly watchable.

    Hope that helps!
  9. Eldorado

    Where to now?

    Quote:
    Originally Posted by Redlynne View Post
    I basically spent this past weekend researching Tera. It's a Korean sourced game (NOT by NCSoft!) of a hack 'n' slash variety. You don't get the degree of customization options CoH can give you ... but then again, after 8 years, nothing else really even comes CLOSE to CoH's customization options, so this is no real surprise. The gamePLAY however looks to be very ACTIVE and player engaging, meaning that you're rewarded for controlling your character in both a tactical and strategic sense, and that attack avoidance is a Player Skill rather than an Equipment Stat. I haven't played any of the demo options yet, but so far everything I've seen about this game is reminding me a lot about the "better" parts of Tabula Rasa's gameplay and UI, which required Player Attention to execute properly such that you're not just simply doing the Tab+Button Mash routine. In that respect, Tera looks to be very Scrapperlock prone, for pretty much any and every character class you play (although more than others for some classes).
    A couple of weeks ago, when I (grumpily) started looking for another MMO to call "home" I was looking at TERA and was somewhat pleasantly surprised at the idea of the active combat playstyle and lack of a "targeting reticle" -- apparently your attacks are all pointed at the center of your screen and whatever beastie you're facing.

    THEN I started researching into the game a little more, and was disheartened to see that only four months after the North American launch, their publishing company just recently merged their 11 North American servers down to THREE (1), tried to do a positive spin article about it (2), and laid off part of their staff back in August (3). Oh, and if you had more than eight characters before the servers merged, you had to delete some of them. Sorry about all your hard work, but hey, they extended the deadline to decide which of your characters you had to axe (2). That's not much of a consolation, is it?

    "Merges are an opportunity to realign player populations and address the quality of life for our players. If that means we merge to provide more rich, full player environments, easier-to-find groups, and a thriving economy, then that's what we'll do." (2)

    They claim that the game is still strong enough that they have no plans to go to a "free to play" model yet -- which says to me that they want to milk the subscriptions as long as they can.

    I WAS sort of excited at the prospects of this game, but now I'm leery, to say the least, about subscribing to a game that looks like it could be in trouble already.

    (1) http://www.shacknews.com/article/755...ervers-into-3#
    (2) http://massively.joystiq.com/2012/09...d-game-health/
    (3) http://massively.joystiq.com/2012/08...-with-layoffs/
  10. Quote:
    Originally Posted by Forbin_Project View Post
    Uhm you dop realize that NCSoft/PS didn't get to decide what to advertise. The companies with products they want to push are the ones that decide where and when they want to advertise their products.
    Yes, I DO realize that NCSoft/PS didn't get to decide what to advertise! It's up to the advertisers to know their market -- how many Covergirl and Maybelline cosmetic ads do you see on the track or on the TV at a NASCAR race? How many Ford truck ads and Pennzoil commercials did they run during "Sex and the City"? (I never watched that show, but I'm betting "not many.")

    There's a reason there's a phrase: "selling ad space." It's a two way street between the advertisers and the newspaper/magazine/TV/billboard people, and while I'm not aware of the inner workings of NCSoft/PS's ad department, there are some companies that would have benefited more from finding out about the COH billboard project. AARP and "health insurance for seniors" would have been a bad fit. Burgers and pizza and Mountain Dew? Better fit.

    Quote:
    Originally Posted by Forbin_Project View Post
    And we just don't have a big enough target audience to make advertising here worth while.

    Right, and you just happen to know what NCSoft/PS was charging companies to advertise on the ingame billboards.
    No argument about the size of the target audience -- it was/is small, but how do YOU know how much they were charging, either? It was a relatively new idea to reach a small audience -- hopefully they weren't charging an exorbitant amount of money for the billboard space, but they only managed to get TWO advertisers, which suggests that they wanted too much or else pitched the idea badly. Maybe they could have given the space away for free to gauge how much interest advertisers had and THEN started charging for the space.

    Quote:
    Originally Posted by JKCarrier View Post
    On a highway, your movement is restricted, and the billboards are placed so that they will be in your field of vision for quite a while as you approach them. That's hard to do in a game where you have complete freedom of movement in 3 dimensions (not to mention teleporters!). As someone said upthread, they might have been able to force more views by putting them in areas like Wentworth's or Pocket D, where people tend to stand around longer (a billboard in the reactor room of the Terra Volta trial would be the most valuable ad space of all! ). But even then, there's no guarantee that it would generate a ton of money, so I can see why they decided that the hassle and potential loss of player goodwill wasn't worth it.
    While we have freedom of movement and get to move in three dimensions here, there are just some places where billboards in the game were destined to get more "views" than others based on traffic flow, just like in real life. Unfortunately, I don't think the developers who planted billboards in the game at the beginning were thinking about potential revenue -- they were putting them in for decoration.

    There are two billboards I can think of offhand in Peregrine Island: the one that is planted perpendicular to the main "north south" route that a lot of players travel repeatedly. That's a major route, kind of like a freeway. Zone in by Ghost Falcon, need to run to Portal Corp or the trainer or the Hero Corps rep? Pass a billboard. Get a mission down south? Pass it again. Was that one used for advertising? I can't remember, but I don't think so. Then there's the one over by the parking garage near the Arena and hospital -- my scrappers never faceplanted that much, I never used the Arena for PvP and only seldom used those "stores" so I didn't pass that billboard much, but that one WAS used for advertising.

    "Hassle and potential loss of player goodwill?" I don't know how difficult it was to "re-skin" a billboard, but I know that there was a program out there that the players could use to re-skin whiteboards in supergroup bases, so I'm guessing that reskinning billboards wasn't exactly rocket science. There WERE a lot of people who DID quit (or at least VERY vocally threaten to) on the forums when the advertising was announced, because of "the principle of the thing," who weren't mollified by the "well, you can turn it OFF" feature, so the goodwill was already damaged.

    It's all water under the bridge now -- I think we can all agree that while a little extra money from advertising couldn't have hurt, it wasn't going to be enough to save the game on its own.
  11. Quote:
    Originally Posted by EepEep View Post
    Ultimately, in-game advertising via billboards just didn't prove very successful. In a game where players can super speed, super jump, fly and teleport, players did not stay in front of an advertisement long enough to count as an advertisement "impression". (Note: "Impression" is defined as a player's character standing within a predefined area (and facing the ad) for a specified amount of time.)
    You know, I never really did buy this part of the reason why the experiment failed.

    Right now Flight is capped at 58.63 mph. I just logged on a character with Super Jump who leaps at 78 mph, and it look like Super Speed caps at 92.5 mph. A well designed billboard shouldn't take more than a second or two to read, in either the virtual or real world. If we're flying and leaping past billboards too fast to read them, does that mean that the billboards that line the US freeways are a waste of time, too? Most cars in my state are moving along at close to the Super Jump speed, even though it's over the speed limit here.

    According to the Outdoor Advertising Association of America, advertisers spent 6.38 BILLION DOLLARS on outdoor advertising in 2011! ( http://www.oaaa.org/marketingresourc...ndfigures.aspx ) It's hard to believe that they'd spend THAT kind of money if they thought that the cars on the freeway were going by too fast.

    Quote:
    Originally Posted by PsychicKitty View Post
    The problem was the actualy advertised items...

    They offered shoes most people wouldnt get...and pushed Tony Hawk....two things that a player of city of heroes isnt going top be interested in....becasue its simply not going to help them play or be relevant to game play.

    Now if they had done energy drinks...maybe gaming gear..a new mouse or key board for example....that would reel in most players....but as it was....it just failed becasue no one was interested in that stuff being advertised.

    The best sellers would have been for Food Places and food and drink items and possibly ways to get free stuff or free coupons....

    I still recall in an other game...how they had a way to hit a control key and a specific other key and the take out web site for pizza hut would come up.

    See that gets people.....they dont have to leave the game and can get sometihng to eat while they play....

    Sorry but the shoes required too much effort and required non-game play..thus two strikes against it right off...

    oh well....not my fault the marketing group failed to realize all this.
    Now THIS I completely believe -- trying to sell athletic shoes to MMO gamers makes about as much sense as a food stand trying to sell venison burgers at a PETA rally! (Okay, maybe some of us SHOULD get off the couch and get a little more exercise, but an in-game billboard for shoes isn't going to make us race out and buy their product.)

    Energy drinks, fast food, gaming mice and keyboards, bigger and better video cards, other computer gear -- THOSE would have been the types of things to try and sell to us, the target audience.

    IMHO, they could have tried to sell twice as many ads for half as much and run them for half as long, because after a while the shoe ads DID start to blur into the scenery, but I recognized the second billboard the day it came out and stopped to read it. "Hey, cool! Uh -- what IS it?" And then before long, they became part of the scenery as well.
  12. While you're in the game, you can also go to Menu ==> Settings ==> Keymapping, scroll most of the way down to "Other" and "Toggle Screenshot UI" and select a button to use to toggle the UI on and off in screenshots. (I like the Pause button since it's up there by the PrtScn button.)

    So, normally I've got it turned off, when I want to include the UI I hit "Pause," then "Printscreen" all the pictures I want with the UI added, and then hit "Pause" again to turn it off when I'm done.

    ...I think I do it this way because I learned it long before I learned about all the "slash commands" in the game -- I use slash commands for a LOT of other things now but never seemed to break the habit of using Keymapping for a UI toggle. Go figure. *shrug*
  13. Quote:
    Originally Posted by HI IM A UNICORN View Post
    I will end this game with 897 level 50's... of those:
    897 have all acco's
    897 are fully IO'ed
    897 are fully tier 4 Incarnated thru Hybrid
    897 are fully PvP IO spec'ed
    My main Toon has 77338822 hours patrol time.

    Yes....Im addicted. Always have been, always will be.
    I have been mocked for this, I have been trolled for this, I no longer give a ****. I play out of pure love for this game.
    You're allowed to love the game, but the math simply doesn't add up:

    8.5 years x 365 days in a year = 3102.5 days [and that's rounding UP -- I'm not going to sit here and count the individual days from April 27 until Sept 6, and there's a couple of leap years in there too]

    3102.5 days x 24 hours a day = 1,132,412.5 hours of patrol time.

    Yet you claim to have played your main for 77,338,822 hours?

    Were you somehow playing your main on 60 computers AT THE SAME TIME???
  14. Quote:
    Originally Posted by Talos_Maltalomar View Post
    yes not a problem already was paying for 5 Accounts with an extra $100 per month at the paragon market for each account. those enhancements were nice to get on every alt and all the costumes , storage , etc. loved it all.
    You were paying $575 a MONTH for this game?!?

    Wow -- I feel positively destitute just now.

    (And to the OP, yes, I could still swing an extra $10 a month for my two accounts.)
  15. First I was reminded of the scene in the laboratory, while I was in the game store talking to a saleskid who'd played COH "for the first couple of months."

    I felt like saying "The first couple of MONTHS? Oh, if only you could see what I've seen with your eyes...er, game."

    Driving home empty-handed I was reminded of the rooftop scene.

    "I've seen things those corporate beancounters at NCSoft wouldn't believe. Coordinated attacks to defeat Rikti drop ships over Talos Island! The five-year anniversary battle royale with archvillains in front of Atlas' City Hall! I soloed my favorite scrapper through a 0/x8 ITF, I was one half of a duo to take down all 18 pylons, plant bombs on the Rikti mothership, and defeat U'kon Grai...."

    "And now all those moments will be lost in time, like...like...."

    Yeah.

    "The light that burns twice as bright burns for half as long - and you have burned so very, very brightly, Roy."

    At least we've got that?
  16. I was late coming to the forums and even later to start posting here -- based on previous games (and some of the other sub-forums) I was pretty well convinced that most internet forums were festering pools of stupidity and petty backstabbing (and I'm still not convinced that most aren't! )

    Somehow I found myself looking for information for one of my many, many scrappers and landed here in Scrapperland and was just stunned. Lucid, literate, intelligent debate, for the most part. Advanced math, for cryin' out loud! Most of all, there was (and is) a sense of camaraderie and teamwork to figure things out, tempered with the sort of humility that Arcanaville mentioned.

    Sure, there was "My scrapper just did <insert Crazy Scrapper TrickĀ™ here>!!" but then, instead of "ain't I great? You may now grovel" it was "So NOW let's all figure out how YOU can do it, too!"

    Thanks for all the ideas and wisdom and encouragement -- I'm going to miss my favorite subforum.
  17. I've been trying to log onto Virtue for about five minutes and have been getting "unable to connect to login server" errors.

    Saw this thread.

    Said some (more) bad words about NCSoft, tried another server, and logged in with no problem.

    Yay?
  18. Eldorado

    Ultrabook?

    Quote:
    Originally Posted by Billy Mailman View Post
    The game did launch eight years ago, so the lower end of the settings are designed for cheaper machines from that area.
    They've changed the "minimum system requirements" over the years, though. From another old thread on the topic:

    Quote:
    Originally Posted by Eldorado View Post
    This game's computer requirements have changed quite a bit over the years, as the devs continue to make the game keep up with the graphics of newer games. A while back I dug out my vintage 2004 CoH box and posted the "old" and "new" requirements here: http://boards.cityofheroes.com/showp...6&postcount=13 To quote someone else in that thread, "You can't think of this as a seven year old game. It is indeed seven years, but the game has gone through significant changes, and that apparently includes what minimum hardware you can get away with using."
    [Can't seem to "quote" the link above: http://boards.cityofheroes.com/showp...6&postcount=13 ]

    The computer I had when COH came out died long ago, but was having trouble running the game by 2006; the rather crappy computer I bought in 2005 and upgraded along the way could barely run COH a couple of years ago.

    Your mileage may vary.
  19. Short answer: enhancement converters.

    Slightly longer answer: what to convert WITH those converters is covered in more detail in this thread -- just a little further down the Market forum: http://boards.cityofheroes.com/showthread.php?t=288310
  20. Quote:
    Originally Posted by Coyote_Seven View Post
    "A thing is going to happen! Let us join together to stop it!"
    "A thing? What's happening and who's respon..."
    "No time! We have the coordinates to their secret base. Let's go!"
    "Uhm... OK..."
    "Quick! Dispatch those enemies. Make haste!"
    "Who are all these guys and why are we..."
    "No time! We've defeated the base leader and thanks to that clue I got from him, we know where to ambush them. To the other base!"
    "Other base? What clue? What are you..."
    "No time! Dispatch those enemies. Make haste!"
    "Uhm, yeah... OK? So now wh..."
    "We've been tricked! Our princess is in another castle. We must hurry if we are to save her!"
    "Wait, princess? You didn't say anything about a princess!"
    "Keep up, my loyal minions. We have no time to lose!"
    <applauds>

    Well done, and bravo! And yeah, I've BEEN on that task force -- a few times now!

    (And a big "thumbs up" to konshu's "read the wiki" as well -- I've been known to do that A LOT myself after the dust clears.)
  21. Eldorado

    Questions

    Quote:
    Originally Posted by The Grim Heaper View Post
    Am I the only one that enjoys the forest maze?
    It depends on my mood and what I'm doing there. If I'm just soloing and wandering around, even half-lost, it's still fun for me, up to a point.

    If I'm on a team and everybody else is on the map while I'm still running in circles looking for the door? That's not so much fun.
  22. Eldorado

    Wait, what?

    Quote:
    Originally Posted by The Icon View Post
    I dunno, just does. Personally I figured it would be better to be in one of those "I'll level you, then you level me then we're even" arrangements.
    Even better still was having a bunch of friends with level 50's who enjoyed running missions on "Unyielding" or "Invincible" back in the day and bringing my lowbie and leveling rapidly, then becoming one of those 50's and returning the favor. (And now we can just do the same thing on +something/x8 even if we don't have a full team!)

    Having fun with friends and leveling quickly as a side effect seems more enjoyable to me than doorsitting or running the same old farm over and over, but there's a lot of different ways to have fun here, which explains why the game's still going strong after eight years.
  23. Quote:
    Originally Posted by Organica View Post
    What I've noticed, and I don't know if this is related to what Eldorado is talking about, is that if I shoot at a target and hit him, he reacts after my attack hits him. If I shoot at a target and miss, then the enemy reacts the split second I activate my power. This is weird and annoying to me -- First, why would they know they're under attack sooner if I miss them vs. hit them? Second, it's just bizaare that enemies will return fire on me while my opening attack is still animating, and before I've actually shot anything at them.
    Quote:
    Originally Posted by EmperorSteele View Post
    I've noticed that with AoEs like Judgement and such. I'm at max range, click the power... then the dudes all start attacking before the animation goes off! Then they all die, of course, but still. Disconcerting!
    Yes, those are exactly what I'm talking about! Enemy aggro or reaction time or something has been changed, tweaked, buffed, nerfed, or pick your own verb! It doesn't seem to be a problem most of the time, though, because....

    Quote:
    Originally Posted by Organica View Post
    On the other hand, one of the things I love about this game is that I don't have to worry about pulling one mob at a time. That's not a playstyle that particularly appeals to me.
    ...it's not a playstyle that particularly appeals to MOST of the playerbase these days! This game has evolved (or devolved, depending on your point of view) from a game where we sometimes DID have to think strategically to a game where the only strategy is "zerg" and "zerg faster," and from one with five difficulty levels and one-on-one sidekicks to one with four difficulty SLIDERS, super sidekicking and reduced xp penalties for dying.

    Back then, there WERE times you wanted to pull groups in twos and threes (and ones if you wanted to show off) but now the strategy is "kill moar faster" and "pop a bunch of inspies if you gotta."


    Quote:
    Originally Posted by Zombie Man View Post
    TP Foe has an effect called Residual Ether....

    TP Foe can have its range extended so far, that you're out of most foe's perception range, which is also the point at which they'll stop pursuing if you didn't do damage to them. Thus you can be so far away that you can TP a foe and even if the others are alerted, they won't come running. This is especially true if you're on another level (up a ramp, e.g.) where pathing makes you seem farther away according to their AI, or, if you're around a corner and out of the line of sight.
    I'd mentioned that when I said "I surely wasn't the first person to learn about "tele-pulling" through walls with Teleport Foe and creative camera angles, but I was the first one in my first supergroup to know about it!" above -- the problem (again) seems to be that the aggro mechanism has changed. I used to be able to pull minions from the fringe of a group "through" walls all day long without aggroing the main group, but that's changed -- I'm not sure if Residual Ether is a new addition since the "old days" or not. Using camera angles to teleport villiains "through" walls could be (could have been?) seen by the devs as an "exploit."

    Quote:
    Originally Posted by Nihilii View Post
    I'm not disputing your experience - just offering a solution I've found to be working in the current game.

    What you call jumping through hoops is, and has always been, my baseline playstyle. :shrug:
    Thanks for an alternative that works! And while I'm glad jumping to avoid animation times and "rooting" has always been YOUR baseline playstyle, I think a few of us would prefer a power that works as advertised and as it used to -- but as I said above, with the changes to the game over the years I suspect we're in the vast minority. *shrugs as well*
  24. Quote:
    Originally Posted by Nihilii View Post
    Eldorado- I don't seem to have too many problems pulling stuff. No more than two weeks ago, I pulled no less than 40 rogue PPDs (two different groups stacked, I suppose), without more than 3 coming from each pull - most often, either 1 or 2.
    It CAN still be done, but it's a) not anywhere near as easy as it used to be (and yes, "easy" assumes one knows the "rules of engagement" for pulling as I listed above) and b) it's a LOT harder to pull "singles" than it was a long time ago.

    Quote:
    Originally Posted by Nihilii View Post
    My own tactic is to pick a long range attack, queue it, target the closest mob, get to the edge of the attack range quick and immediately jump back as it goes off (so the animation plays during the jump and I end up about 100, 120 feet away from the mob). Ideally, I break line of sight and make sure none of my teammates are around as well.
    In the past, nobody had to jump through hoops like "queue it...and immediately jump back as it goes off (so the animation plays during the jump)."

    I'd target something, I'd hit "Taunt" while standing still, and then hit "s" to backpedal AFTER the animation finished and before the target could return fire. I KNOW players in the past have commented on the mob's AI "improvement" on returning fire so much more quickly, but since it impacts the usefulness of Taunt/Confront/etc. I'd like to see it fixed or at least some sort of official "we're working on it" rather than have the issue vanish into the Black Hole of Quality Control -- I don't think we should HAVE to jump through hoops.

    And on a related note, I wonder if this might have ANYTHING to do with the improvements to Snipe powers? "Well, we can't fix the aggro issue, so how about we eliminate the animation time? If they're hitting Aim and/or Build Up anyhow...yeah, that's a cheap workaround!"
  25. Veering wildly out of "pulling" and into Taunt mechanics, but I thought that a Taunt IO would be more useful for taunting a villain off a fellow player.

    But that gets into the whole "Threat" mechanic, and the entire "Attacks made after the Taunt is applied have their Threat multiplied by 1,000 * Duration (where Duration is the duration of the Taunt effect)" formula. http://boards.cityofheroes.com/showthread.php?t=293421

    But for all of that to work out, you gotta hit 'em with the Taunt first.