2 billion per enhancer


AcceleratorRay

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Still waiting for that thoughtful, or even off the cuff, reason why the current system is attractive to the casual gamer and therefore the City of franchise.
The casual gamer can SELL all of these things and then kit out the rest of their entire build for the price of one IO. Great deal.


 

Posted

This just occurred to me...

What is better?

1) A moderately priced -but efficiently built- toon with IO sets, some frankenslotting, all the power-yielding accolades, some vet rewards, played by a savvy, intelligent player.

2) A toon completely slotted with the most expensive purples and PvPIOs.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by PuceNonagon View Post
This just occurred to me...

What is better?

1) A moderately priced -but efficiently built- toon with IO sets, some frankenslotting, all the power-yielding accolades, some vet rewards, played by a savvy, intelligent player.

2) A toon completely slotted with the most expensive purples and PvPIOs.
That would be
#3)PumBumbler


 

Posted

Quote:
Originally Posted by Chaos Creator View Post
The casual gamer can SELL all of these things and then kit out the rest of their entire build for the price of one IO. Great deal.
My buddy just picking up the game, was stalling around level 40, and then got a Respec Recipe to drop. He sold it and was SO excited to be able to slot his own build. There are many drops that are VERY attractive to new players.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
The casual gamer can SELL all of these things and then kit out the rest of their entire build for the price of one IO. Great deal.
Your logic is flawed CC- to do that they'd have to get off their duffs and play the game.

Any reward system that doesn't involve nubile servants hand-feeding the OP the most delectable of peeled, chilled IOs as he reclines on a velvet sofa is clearly biased and unfair.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by PuceNonagon View Post
This just occurred to me...

What is better?

1) A moderately priced -but efficiently built- toon with IO sets, some frankenslotting, all the power-yielding accolades, some vet rewards, played by a savvy, intelligent player.

2) A toon completely slotted with the most expensive purples and PvPIOs.
Can I have #3? A character min/maxed as much as possible, using purples and PvP IOs where useful with standard sets in the rest of the build, designed specifically around the guidelines created for that character and played by an intelligent and skilled player?


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by PuceNonagon View Post
My buddy just picking up the game, was stalling around level 40, and then got a Respec Recipe to drop. He sold it and was SO excited to be able to slot his own build. There are many drops that are VERY attractive to new players.
Very true. That one recipe probably netted him around 200 mill.


[CENTER][U][COLOR=#22229c][URL="http://cit.cohtitan.com/character/53024"][IMG]http://avatars.cohtitan.com/signatures/cit/u53024.png[/IMG][/URL][/COLOR][/U][/CENTER]
[CENTER][SIZE=1][COLOR=white]The #1 True Villain badge collector on Infinity.[/COLOR][/SIZE][/CENTER]

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
That would be
#3)PumBumbler
That's an easy one. If you watch Pum play, you would be sure that he must have the most tricked-out purply toons ever, but then you look at his list of bonuses and sometimes there is nothing there and you wonder how he does it.

The better the player, the less of the high-end stuff do you need.

That said, I need purples, PvPIOs and all the help I can get.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Can I have #3? A character min/maxed as much as possible, using purples and PvP IOs where useful with standard sets in the rest of the build, designed specifically around the guidelines created for that character and played by an intelligent and skilled player?
So.. Smurphy?


 

Posted

i do like how the OP doesnt really accept that the system isn't required as a reason why its attractive to new players.

Theres no 'you got a golden hood, it'll last your 2 months, until the platinum hood is made, then you have to grind out the gear for it'

You get IOs, you slot IOs and then your done, and the game isn't even balanced around IOs, you basically you get inf, you buy SOs (from a vendor, at decent prices, or from the market at dirt cheap prices) and your good to go. no grinding, no farming, nothing, just slot SOs and go have fun.


 

Posted

I see that this guy has already been answered sufficiently. However, I will pick this low-hanging fruit:

Quote:
Originally Posted by Blue_Centurion View Post
I set up a build this weekend while away from the game. I logged in this morning to price the build. Many of the enhancers I were looking at were 2 billion PER ENHANCER.
If that's true, you were looking at the best possible items in the game. So your question isn't about casual players or even serious players, it's really "what is the extreme high end game supposed to be like? how hard should it be to get the hardest to get things? will this game be easily 'finished' or are there long-term things to work toward?"

I guess the answer to that depends on individual taste. But bear in mind that you're looking at the tip-top-extreme case...once someone has done that, they've really wrung a lot out of the game system.

Let's reverse your logic for a moment. Let's say I want the best house money can buy, and I make a post demanding that YOU (yes, you, Blue_Centurion) sell it to me for whatever I feel I can afford...or work as a laborer building it for me. How do you feel about that? Are you ready to let ME set the price for YOUR efforts?


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Quote:
You miss the point. Most of you are missing it on purpose, so, at least there is a reason. Most of you are heavily invested in the market game. So, no wonder you love the abuse. like talking to AE farmers about spiders. They just snicker at you.
You're not seriously suggesting that we purposely want something broken to intentionally ruin the game for everyone else, are you?

Quote:
Having stuff unavailable to average gamers does not improve the game quality. I have never said make stuff extremely available. I have simply calculated out how long it would take to get good high end stuff and identified a problem. I believe it needs to be addressed. I believe the game would be more attractive to more players if it was addressed. I have yet to hear a single cogent argument that postulates why the current system is attractive to new gamers. Probably a reason, or it could just be the quality of the respondents.
Why is the system attractive to new players? Because it's super easy to get anything but the rarest 1% of loot in the game, and only moderately difficult to attain even that?

Some weeks I'm not even able to play, yet I still manage to have multiple purpled builds, and several quality budgeted-frankenbuilds. Again, the bigger problem isn't even your build, it's your frame of reference.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Why do you think the way it is currently running makes the game attractive to new and casual players?
The game is extremely attractive to new and casual players who understand that gaining high-end rewards requires putting in high-end effort. I like to think that that is most people who play games.

Play at all levels is fun, especially with SSKing now in place, so there is no pressure for new players to sprint to the level cap and work on raid gear. 95% of the IO system is already within the reach of even the most casual gaming. DO/SOs, common IOs, most uncommon and even rare IOs are perfectly affordable. Any rare recipe can now be picked up with 4 days of solo tip missions from level 20 onwards.

What I see when I look at CoH is a game that goes out of its way to make MMO gaming accessible to casual players. In my opinion, using a small section of the IO system to provide a challenge for those players who like high-ends to work towards does not ruin the 95% of the system which is there for the new and casual players. Those people deserve to have something in the game for them, too.


Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Still waiting for that thoughtful, or even off the cuff, reason why the current system is attractive to the casual gamer and therefore the City of franchise.
Because the current system appeals to a very wide variety of players.

It appeals to the roleplayers with the social areas, emotes and costume generator.

It appeals to the comic lover that wants nothing more than to see his creation running around and doesn't care at all for min-maxing.

It appeals to the market freaks that make more inf offline than that do during play sessions.

It even appeals to freaks like me that do NO marketing but has ONE character that I care about tweaking where all the others are lucky if they get a steadfast +def unique slotted with lvl 40 basic IOs in the rest of the build.

The system works. You think I enjoyed dumping 2 billion inf for that +damres pvp IO? I didn't. I was ambivalent toward it. I wanted it for my build, I did what was necessary to get it, and now that I have it, I don't have to do any of the things I did to get it ever again. Why did I do such a thing? Because I agree that I should have to earn the things I want.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
That would be
#3)PumBumbler
I go and have lunch and I get dropped to #3 already. Go figger.


 

Posted

Devs need to fix that, or "...and there we not be a COH IT WELL BE GONE TO THE AMERICANS!!!!!!! "


 

Posted

Quote:
Originally Posted by PuceNonagon View Post
If you watch Pum sometimes there is nothing there and you wonder...
Fixed that for you.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Fixed that for you.
That's what SHE said


 

Posted

Quote:
Originally Posted by Fulmens View Post
As the joke goes, "You don't really come here for the hunting, do you? "

People have actually tried to help you. They've asked questions that you've ignored. They've made suggestions that you've ignored.

I can personally spend 50 million on a character and get a 25-50% improvement in performance. If you can't do that, maybe you should start reading for content instead of trying to score points.
i keep asking one question. People insult. people ask me questions. No one even attempts to answer it.

I ask again. How does this reward system benefit the "city of" franchise? What makes it fun to the casual gamer plunking down a monthly fee for this?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Post Deleted
I see you disagree with my assessment of how easy it is to get loot in this game. That's fair, and to boot you've presented evidence of how much the RNG must hate you. Ouch. I mean, I only play a few hours a week/month and I've scored waaay more drops than that. Also, I didn't farm for any of them, I only just played the game.

Since you're not only receiving the drops, but actively farming, I'd recommend grabbing something cold to drink and getting back into it. At some point in time the RNG (random is random) will realize it hasn't beaten you into submission yet and it might reward you better.

Plus, hey, Incarnates are coming. You can outfit your characters with stuff that is pretty much separate and unique from enhancements, and doesn't exist on the market.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Treadmill of Loot
Where can I pre-order that one?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
i keep asking one question. People insult. people ask me questions. No one even attempts to answer it.

I ask again. How does this reward system benefit the "city of" franchise? What makes it fun to the casual gamer plunking down a monthly fee for this?
I answered your question. You obviously chose to ignore the entire post. That's no one's fault but your own.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Post Deleted
Sorry, Blue, you are the one who is wrong.

Look, I am not a marketeer or in their fanclub. Nor am I even the hired help who passes out canapes in the Marketeering Club Room, and I've never been invited to the 88's Base.

Yet, playing a few hours a week, when I feel I need cash I know how to get it quickly. Without trying hard at all: I've hit 1 Billion inf on one character (which used to be the ebil marketeer target. no idea if that's chump change now or not), I have the purple and pvp recipes that I've wanted/tried to get, and without using any build plan or mids I can slot up above average characters that I am pleased to play without worrying if they are the most leet or top end or not.

You are right: it is a game. And it is fun.

And it does not take hard core farming and it does not require 2 billion costs because it does not require the top loot you seem focused upon. There is plenty (PLENTY) of really good rewards for any player (casual, occasional, every day, whatever) that wants it.

Your premise is flawed. Sorry.


City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Post Deleted
You want the really good stuff, you gotta work harder or smarter. You're unwilling to do either. You don't deserve the really good stuff.
Quote:
Post Still Deleted
It benefits the franchise by creating different tiers of loot for people willing or able to put different amounts of effort in. Casual players (whatever the hell that means) can get SOs, non-set IOs, or cheap set IOs. More dedicated players can kit out with the good sets, and the truly dedicated can get purples/PVP IOs where they want them. This means that every tier of player dedication has rewards tailored to them. The casual player has fun building out their character as they can, and enjoys the monetary reward of selling the odd rare drop that s/he gets.

It's only when we get someone like yourself who thinks that reward and effort shouldn't be related that complaints arise.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Post Deleted
Since you don't bother reading anyone's response here but keep claiming that your question is unanswered, you should probably just read some responses here and make your own answer up.

http://boards.cityofheroes.com/showthread.php?t=243656