2 billion per enhancer


AcceleratorRay

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I'd ask for your stuff but you've made it apparent that you don't have anything good. Edit: Oops, late to the punch.
Stop that. Apparently I made a toon last night that someone said, "You look like BillZ". :P


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
There is no underlying logic in the world that justifies 2 billion per enhancer in this game economy.
Sure there is. It's called supply & demand.

Quote:
Originally Posted by Blue_Centurion View Post
they should be available to a regular gamer.
What is it about the concept of ULTRA-RARE that is so hard to grasp?

Quote:
Originally Posted by Blue_Centurion View Post
Yeah. I do not think the vast majority of the posters are feeling me.
You're right about that. Probably because we know better.

Quote:
i am a 42 month Vet. I did not arrive in the cities yesterday.
Yet you seem to have a poor understanding of how the market functions, and the design purpose behind having a loot system of varying rarity, which is in no way exclusive to City of Heroes.

Quote:
I am saying, there is no feasible way for anyone to get one toon fully tricked out with purples and PvP enhancers unless they 1) farm all day every day for a year. (farm, not play) 2) buy in game cash from china illegally.
'No feasible way'? I must be imagining the Glad Armor +def IO, 2 Panacea procs, and 4 Shield Wall +res IO's I have stored away then.

Quote:
Originally Posted by Blue_Centurion View Post
couple of easy peasy fixes to the market.

A)Cap all market prices at 250 million. the only people who will cry about this are 1) Farmers 2) China Farmers 3) Farming China Farmers
*snicker*

Didn't take long for this tired old suggestion to show itself...

Quote:
Originally Posted by Blue_Centurion View Post
Let me clue you in to a little fact. Most people who get this game want to create and run characters. Most of the people who play this game want to earn rewards with their characters.

Think about it. Think about marketing a game. It is a game, remember. Stay with me now. A game is supposed to be fun. You remember fun, right?
Fun means different things to different people. You don't get to tell others what they are supposed to find fun. But, I will address your statement anyway.

Quote:
Most people who get this game want to create and run characters.
I do that all the time. I think I'm up to 50+ alts after 30 months of playing.

Quote:
Most of the people who play this game want to earn rewards with their characters.
I don't seem to have any issue earning rewards with any of my characters. Perhaps your version of City of Heroes is bugged. Or perhaps, you have unrealistic expectations about the amount of effort required to gain those rewards, and lack the skill to maximize your ability to do so...

Quote:
A game is supposed to be fun. You remember fun, right?
Yep. I remember what fun is. It's something I have pretty much every time I log in.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Stop that. Apparently I made a toon last night that someone said, "You look like BillZ". :P
Isn't that a compliment?


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I did not realize this game was called "City of Marketeers'. My bad, gonna need to find a heroes game somewhere.
nor is it called teh city of I hafta have the very best for a medium amount of effort.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I disagree slightly with this. While the devs do not set prices directly they do set the supply of IOs which is a major factor in price. If they had (for example) set the A-Merit price of PvPIOs at 2-5 merits instead of 30 the price would have dropped like a rock.
Then everyone would have PvP IOs slotted in every power, including brawl.


 

Posted

I do realize i am in the Lion's den as far as marketeering goes. As far as not being willing to work for what I get, that is very easy for people like Bill Z to post. I can be very dedicated to a task/goal. Bil Z Bubba does not know me, and I promise you, would never say anything like that to my face. The joys of on-line flaming are many. Enjoy.

But let's leave behind whether I am a fat lazy ignoramus. Let's leave behind whether marketeering is truly the only way to get ahead fairly in the currently written game.

My point is simple. This is a on-line super powered game. Most people who partake in it want to, mostly, run super-powered characters through super-powered content.

Notice I have never said make it so one person can fully I/O a toon with purps and PvP I/o in 3 months. Not even close. My most extreme statement along these lines were that in a reasonable amount of gaming over 3 months any person, running non farming 50s, could get the equivalent of 6 high end recipes. To put it plainly, one Purp or PvP recipe every 40 hours of standard high end gaming. To those who cry this is lazy, I hear you. To those who say "But my marketeering empire will crumble', trust me, I hear you.

My reason for saying this is a good idea for the game, is that I honestly believe it would make it more fun, for the average player. While you insult me, or my ideas, I simply ask you. Why do you think the way it is currently running makes the game attractive to new and casual players?


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Stop that. Apparently I made a toon last night that someone said, "You look like BillZ". :P
Quote:
Originally Posted by Chaos Creator View Post
Isn't that a compliment?
HIGHLY debatable.


Be well, people of CoH.

 

Posted

Quote:
would never say anything like that to my face.
You would be very wrong.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Isn't that a compliment?
Maybe when people go up to BillZ and say, "You sir, are a Bumbler."


 

Posted

Quote:
Originally Posted by PumBumbler View Post
I really think that your build is half of your problem. The rest is actually your attitude, to be honest.
Well said.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Why do you think the way it is currently running makes the game attractive to new and casual players?
We here at The Market & Inventions feel that no casual player has a right to a purpled warshade . In fact we set our single minded task to prevent it.


 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
You would be very wrong.
Agreed.

OP, unless that is a legitimate internet threat of violence (and LOL if it is), I don't think any of us have a problem telling you that you're wrong.

Because you are. But we can help. And you can get the build you want. Or you can keep doing what you're doing.


There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.

 

Posted

Because its actually possible to get more then 6 high end recipes in less then 40 hours of actual game play. Heck, i could get more then 6 high end recipes in less then 5 hours of offline game play.


 

Posted

Ah, another typical thread started by Blue Centurion

Quote:
Originally Posted by Blue_Centurion View Post
Yeah. I do not think the vast majority of the posters are feeling me.
So, what your saying is that if a vast group of people tell you your reasoning is flawed, then it's obvious the vast majority is wrong, because that many people couldn't possibly be on to something. Is that it? It's funny that you should know better than us, but seem to have been unable to learn to play the market as well as most of the people responding to your post. It's paradoxical, don't you think. (I'll wait for you to look up paradoxical before you respond – this is, if you don't find this argument below your intellect)

Quote:
Originally Posted by Blue_Centurion View Post
Do the developers really believe this is what makes for a happy gaming community? I think I am gonna log for a month or two. I can workout, play music, do art, but I'll be damned if I sit and farm for 3 months to afford like 3 of the things that I figure i'll need 18 of.
I don't say this to a lot of people who play the game, because I want subscriptions to be high for the game, but... I hope you do log for a while. In fact, I hope you log off permanently. The game doesn't need your "Give me what I don't want to work for" attitude. It runs perfectly fine the way it is, and frankly, your business isn't worth the trouble of what you want.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

It IS true that you don't need the ultra high end enhancements to have fun.
You don't even neeed them to have a great toon.

Matter of fact, iirc, before IO even existed, people did some pretty amazing things with their toons.

If pursuing ultra high end items is a drag for you, there's a whole hella lot more to the game than pursuing them.


 

Posted

Quote:
Originally Posted by PumBumbler View Post
Then everyone would have PvP IOs slotted in every power, including brawl.
Sure, and I wasn't intending to imply that the devs SHOULD do that I was just pointing out that if the devs truly wanted to bring down the prices on high end IOs they could easily increase the supply. They haven't so presumably they are fine with the current prices.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Notice I have never said make it so one person can fully I/O a toon with purps and PvP I/o in 3 months. Not even close. My most extreme statement along these lines were that in a reasonable amount of gaming over 3 months any person, running non farming 50s, could get the equivalent of 6 high end recipes. To put it plainly, one Purp or PvP recipe every 40 hours of standard high end gaming. To those who cry this is lazy, I hear you. To those who say "But my marketeering empire will crumble', trust me, I hear you.
I don't have a marketeering empire. But I have lots of stuffs. The only time I market stuff is when my base is full. I'm a hoarder by nature, yet I've managed to keep up with the marketeers just fine.

What's a non-farming 50? One that's not def capped? One using SOs? Most of my toons are not uber slotted, in fact most are junk slotted. None of them are def-capped to any position. What you have to realize is that what you put forth is an easy challenge for someone who knows the mechanics of the game.

If you aren't going to play to the optimal settings for getting purps/pvp recipes, guess what, you're not going to get them. Personally, I don't care, I like playing with my friends and doing stuff, and in that time I've gotten enough good loot to buy that stuff if I wanted to. Some of my drops have been purples, although I have the sleep and confuse purple curse.

I don't know if you're lazy, but I think you are intellectually lazy for not wanting to know the rules of the game and then complaining when you lose. I wouldn't advise that strategy for Baccarat.

Quote:
Originally Posted by Blue_Centurion View Post
My reason for saying this is a good idea for the game, is that I honestly believe it would make it more fun, for the average player. While you insult me, or my ideas, I simply ask you. Why do you think the way it is currently running makes the game attractive to new and casual players?
The new and casual player doesn't have a fearless clue what PvP IOs are anyhow, so what is the big deal? Your argument is going the way of the casually purpled warshade.

Edit: Beat to the purple punch by Chaos Creator.


 

Posted

I have about 15 level 50 characters and dozens of other characters. Nearly every one has a set IO build; I consider that standard (and I'm not talking economical builds here). I have as much money as I want or need to do whatever I want. I've never slotted an IO that cost me even 1 billion, let alone 2 billion. I think I've only ever slotted two PvP IOs, and I picked ones I could easily afford (less than 100 million each) for the +recovery set bonus they granted.

I don't think there are more than 2-3 IOs that are worth 2 billion or more in the game, period. I could be wrong; I haven't checked in a while. I don't buy that your build calls for 18 or 20 IOs that cost 2 billion each. I do get that you came up with a build that's incredibly expensive, but it's not necessarily a required build or even the best build for your character. In fact, I'd go so far as to say if you can't figure out a way to get these IOs, you're probably not playing the game in a way that would make good use of them (or require them) to start with.

I especially don't buy the argument that you need PvP IOs in order to feel "super". My IO'd characters are near godlike without PvP IOs, thanks.



my lil RWZ Challenge vid

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
To those who say "But my marketeering empire will crumble', trust me, I hear you.
I can't speak for other marketeers but personally it wouldn't impact me one iota. I've never been a serious marketeer, I do a bit of casual marketeering which is enough to keep me well supplied with shiny things. Now if the devs decided they wanted to decrease the price of high end items by increasing the supply (which is the only effective way for them to do it) it wouldn't bother me on a personal level at all. I'd still be able to use the market to make inf to spend on shiny things and the increase in supply of high end stuff would mean I could afford to use it on more characters.

However, that doesn't mean it would be a good thing for the game as a whole. There are plenty of players who enjoy working towards a goal, for them high prices on high end gear mean that it takes them longer to achieve the goal which helps them remain interested for longer. An increase in supply would make them lose interest faster. MMOs tend to have a loot grind of some sort for the simple reason that dangling a carrot in front of a players is the easiest way to keep them playing. CoX is unusual in that the diminishing returns form higher end gear drop off very fast.

If you consider four levels of slotting:
SOs
Fankenslotting (maybe a few cheap sets)
IO Build
High End (Purple/PvPIO build)

The benefit of going from SOs to Frankenslotting is HUGE. Using just dual aspect IOs you get about 50% more enhancement in your powers than a pure SO build. And the best part? A Frankenslotted is about the same price as a SO build (maybe even cheaper if you shop around a bit).

The increase from Frankenslotting to a moderate IO build is smaller but still very nice. Your individual power enhancements don't change much (or even go down a little) but you can add about ~60% global recharge or a decent chunk of defense (there are other options but those are the most popular) without needing to touch Purples of PvPIOs. It's a significant increase in cost over Frankenslotting but well within the capabilities of even a very casual player (especially if they do it over a few months).

The really high end builds are of course the crown jewels of builds. But really what do they add that you can't get with a moderate IO build? Mostly just a bit more recharge and a little more defense. It makes it easier to do crazy things (like soloing AV/GMs or the RWZ challenge) but for general gameplay that level of capability is not required. Most people who pursue this sort of build do it specifically because they WANT to do extreme challenges and for most of them part of the fun is getting the stuff required to do it.


 

Posted

I think everything in the game should be free.

All my stats should max, including level to 50, upon character creation.

Otherwise the game just isn't fair.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Having stuff unavailable to average gamers does not improve the game quality. I have never said make stuff extremely available. I have simply calculated out how long it would take to get good high end stuff and identified a problem. I believe it needs to be addressed. I believe the game would be more attractive to more players if it was addressed. I have yet to hear a single cogent argument that postulates why the current system is attractive to new gamers. Probably a reason, or it could just be the quality of the respondents.
Thing is, your still wrong and YOUR just not getting it.

The reason the current system is attractive to new gamers is because ITS NOT REQUIRED!.

i mean really, you can completely ignore the market, inventions PvP and purple IOs COMPLETELY and still have a blast doing whatever you want. There are still plenty of builds out there that can solo AVs with SOs.

This entire game is balanced around ignoring the market/inventions/PvP and purple IOs, so why do you need them? Oh wait.. you DONT.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
Post Deleted
No one here is missing the point except you.

If you have actually been playing 42 months as you claimed you would know purchasing with merits was added by the devs so I am confident they would tell you to lrn2play.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

I heard you Chaos. thank you for your honesty. I think the Devs should hear you too. And the marketing people. I think your post should be e-mailed to them.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
couple of easy peasy fixes to the market.

A)Cap all market prices at 250 million. the only people who will cry about this are 1) Farmers 2) China Farmers 3) Farming China Farmers
I take back all my posts opposing the OP. I support his suggestion 1000000%.

Although I know he is dead wrong about who will be crying about it.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Still waiting for that thoughtful, or even off the cuff, reason why the current system is attractive to the casual gamer and therefore the City of franchise.