Discussion: The Origins Pack is now on sale!


2short2care

 

Posted

Quote:
Originally Posted by Missy_Angel_EU View Post
Me too. =/
Missy, for EU players at least, use the link posted above by Avatea. I bounced off the first time just using the store to find it, but using Avatea's link, it worked fine for me.

For US players, I hope a working link is found and posted by someone.


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Regardless of how the auras look, I absolutely *love* how many options they have. I thank you for adding separate left and right arm auras (as well as making combat activated auras standard). If we could get more asymmetrical options... that would just be wonderful. ^_^


 

Posted

Quote:
Originally Posted by NobleFox View Post
Normally I'll buy just about anything y'all put out but... ten bucks for origin restricted auras and a few capes?

I'll pass.
I think you may have misunderstood the announcement. I am pretty sure they are Origin "Themed" costume items, not restricted. Still, I am not so sure I am willing to pay $10.00 for 15 costume items either.


 

Posted

Quote:
Originally Posted by NobleFox View Post
Normally I'll buy just about anything y'all put out but... ten bucks for origin restricted auras and a few capes?

I'll pass.
Check your facts, they have already stated in the discussion thread that the capes and auras are not Origin restricted, just Origin themed.


 

Posted

Quote:
Originally Posted by Fluorescent View Post
Can't you just give it to us for free? These packs are getting uber ridiculous.
If it keeps the game running in the face of increasing competition and a dated engine, it's a small price to pay.


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Posted

Quote:
Originally Posted by Phewmite View Post
Check your facts, they have already stated in the discussion thread that the capes and auras are not Origin restricted, just Origin themed.
Odd. This seems to be the discussion thread, and I don't see anyone saying that. What "facts" am I checking? *reads the thread again* Where does it say that?


 

Posted

Quote:
Originally Posted by NobleFox View Post
Odd. This seems to be the discussion thread, and I don't see anyone saying that. What "facts" am I checking? *reads the thread again* Where does it say that?
"* Please note Origin Auras and Capes are not locked to your origin and can be freely accessed by any of your characters from level 1."

Copied from the announcement page which was linked to from the very beginning by Avatea.


 

Posted

Tried Avatea's link like 5 times now. Seems to dislike Paypal for some reason. =/

Tried a Card and that worked like a charm =)


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Posted

Are the Auras selectable straight away or after level 30 ?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Are the Auras selectable straight away or after level 30 ?
Look at the announcement page and you'll see OR just look up two posts and you'll see I just posted the relevant quote.


 

Posted

Crazy quality on this pack.

Went on a rampage of costume editing. Finding a character one or more of these pieces *won't* improve is gonna be a challenge.

I doubt I'll ever run the aura mish again, and that alone justifies the price tag.


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Posted

I can see myself using this.

I have spare income.

PURCHASE'D!


 

Posted

My primary focus ain't capes and auras - but meh... must have, now.
Done


 

Posted

Three or so tries and it's still not working for me. :/


 

Posted

Yay birthday gift!

...BOO to being broke ATM =( Gonna hafta wait till after payday. I think only a few of my characters are gonna have any use for any of these, but more options always = bettar!

...Though i will reiterate that i'm a touch displeased with how skimpy these last two packs have been. Hopefully the next booster is a super-type =)


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Posted

To those complaining about there being "only" 15 costume parts with this pack, take a look at these numbers.

Mutant pack: 15 parts (6 bioluminescent, 9 organic armor)
Magic: 21+ (21 female witch counting multiple versions of bolero and witch tobottom/gloves, couldn't check male/huge at the moment)
Mac (Valkyrie): 18 (male/female/huge are all the same I believe)
Tech: 15
Natural: 18 (mostly Warrior parts and variants of)
Don't have any of the other packs to check those. Also didn't count the GR sets.

15 isn't abnormal, on the low end but not like it hasn't been done before. Also many of these parts can be tough to mix and match with other sets, but with the Origins pack we're getting 15 pieces that can go with nearly anything. The only thing this pack is missing is a temp power but I for one will forgive that because of the sheer number of combinations that these parts will be useful on, unlike a temp power that seems virtually useless...Shadowy Presence.


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Posted

Happy Fashion day!


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Posted

Want!

(I can't get it at the moment because we're poor, but I will get it when I can)


 

Posted

Finally got through to it, via the expediency of unchecking the "on file" box where the store checkout required me to enter my card info. For those of you who are having problems and have recently switched cards, this may be useful advice. I will, however, maintain until they shovel the last lump of dirt onto my casket that it's a hosed-up way to run a railroad.


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Posted

I said that this was a pack that I'd buy.

And so I did.

GJ on this one. Maybe next time we can get some temp powers?


Hello, my name is @Caligdoiel and I'm an altoholic.

 

Posted

I rushed off to try that in such giddy haste that had it actually worked for me, I would have sang your praises in the halls of my ancestors. I did not, however.


 

Posted

Quote:
Originally Posted by Caligdoiel View Post
Maybe next time we can get some temp powers?
Not that I'd mind new temp powers, I can't for the life of me think of any that could be reasonably done that wouldn't also imbalance the game.


 

Posted

Bought it early this afternoon. Well done...now I can finally use some of the hundreds of free tailor sessions I have over most of my toons.


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Posted

Quote:
Originally Posted by SuperFerret View Post
Not that I'd mind new temp powers, I can't for the life of me think of any that could be reasonably done that wouldn't also imbalance the game.
What about a hover-board travel power?


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