Tweets of the PAX Panel


abnormal_joe

 

Posted

Re official source - Look at the Castle posts in this thread - Dev Digest will take you to them quickly.


 

Posted

Quote:
Originally Posted by TheJazMan View Post
Do you have a source for this? It makes sense and I thought this is how it'd go but I was wondering if there was official word.
castle said it somewhere in this very thread.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Hrmm Praetorian Epics? Resistance? Loyalist?



 

Posted

Nice!

So, i19 sounds like it will go live SOON(tm) and i20 hits closed beta next week for maybe a December release? Is that what we're looking at? I am guess i19 will be October; sounds like most of this was stuff not quite complete for GR and might just need some finishing touches.

I also wonder what i20 is since it is going into closed already.

I also really hope i19 hits soon so I can work on my toons and get the powers adjusted.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
I20 isn't coming out this year - I19 is the last Issue of 2010, and I20 will come out "when it's ready".
When the devs think its ready, not the players

"Its fine! Let it go already!"

"Gah! You're nowhere near being done!"

We're unpossible to please


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No, he's actaully right on this one.
Think about it, at current, say my DP/Psi blaster has all her powers and the fitness trio. That works just fine.

Now Fitness is made Inherent powers. So I have the exact same powers, and as you said the three new ones. Say I take boxing, tough and weave.

I now need to find the slots to put in tough and weave (boxing I'll leave at one) to make them actually worth having. And thats if I dont want to keep Health and Stamina 3 slotted.

So, there will indeed be a slot 'shortage' as it were. It won't affect every AT or every set the same way, but some may find it trickier to balance than others.

Still in full support of it, but it may lead to some radical build re-shufflings across the board.


Also, come on guys. No feeding the troll
I'm sorry no. You do not have any less slots. You do not HAVE to take three new powers that require slots. You are being given 3 freebies to use as "powers good out of the box" as "mules for global IOs" or in some cases "3 powers you might actually adjust your build to slot"

You are not REQUIRED to do anything. You DO NOT HAVE to change the slotting of your build AT ALL. You may WANT to but you do not HAVE to.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
I'm sorry no. You do not have any less slots. You do not HAVE to take three new powers that require slots. You are being given 3 freebies to use as "powers good out of the box" as "mules for global IOs" or in some cases "3 powers you might actually adjust your build to slot"

You are not REQUIRED to do anything. You DO NOT HAVE to change the slotting of your build AT ALL. You may WANT to but you do not HAVE to.
Woh, woh, easy on the caps and high horse please. I never said you had less slots, anywhere. And, actaully, it's kinda hard to take powers that don't require slots. I like to at least get some use out of powers I take without them sucking.

Again, I'm not saying this is a bad thing. Christ, I was the one with size 5 HELL YEAH in the very start of the thread. Why would I chang opinion on something I've been raging..*ahem* suggesting on and off for a year or so now?

I'm saying these changes will require some build tweaks. And I've still never been sure why the last two powers have always been slot starved in comparison to others at the high end. Still, I didn't design it *shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by TrueMetal View Post
No. More slots would make people actually more powerfull. That is not the intention of this change. As it is done now nobody gets more powerfull (much) It just makes the -20 game faster and less boring.
As I stated, I think this is generally a very good change.

Quote:
How does this change in any way affect /EA different or more than other brute secondareis? It's not as if Brutes went without stamina before ...
It changes the relative position of /EA because it devalues one of the few things it provides.

Consider: /EA does not provide a lot of survival. It doesn't provide more offence, it doesn't even provide solid aggro management tools that are beneficial to a team.

What /EA can do is provide an end hungry AT with enough endurance even without the fitness pool. That's a lot of powers you don't need to take on an EA brute (I still do, but at least players had a solid option).

There were a very few sets that didn't need fitness before. In the case of /EA, that was almost (not quite totally) all it provided by way of unique advantages.

That's a lost relative advantage.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by Kyriani View Post
I'm sorry no. You do not have any less slots. You do not HAVE to take three new powers that require slots. You are being given 3 freebies to use as "powers good out of the box" as "mules for global IOs" or in some cases "3 powers you might actually adjust your build to slot"

You are not REQUIRED to do anything. You DO NOT HAVE to change the slotting of your build AT ALL. You may WANT to but you do not HAVE to.
I'm not getting back into the whole debate over this. It's actually quite stupid, and that is partly my fault.

But I will say you(and a few others) sure do have problem understanding basic statements. Yall are arguing points other aren't trying to make.

The post you just quoted qualified their statements several times, yet you chose to intentionally ignore that part. I realize it makes it much easier to make your case when you use selective reading, but it is dishonest and reflects poorly on you.


 

Posted

Quote:
Originally Posted by Spiritchaser View Post
It changes the relative position of /EA because it devalues one of the few things it provides.

Consider: /EA does not provide a lot of survival. It doesn't provide more offence, it doesn't even provide solid aggro management tools that are beneficial to a team.

What /EA can do is provide an end hungry AT with enough endurance even without the fitness pool. That's a lot of powers you don't need to take on an EA brute (I still do, but at least players had a solid option).

There were a very few sets that didn't need fitness before. In the case of /EA, that was almost (not quite totally) all it provided by way of unique advantages.

That's a lost relative advantage.
...Thats false on so many levels. Thats assuming that no one else took Stamina on their Brutes/Stalkers... Heck, people still take fitness atm with Willpower and Regen, and I bet a few take it with EA anyway.
The changes just means that EA is doubly good at keeping end. Stamina doesn't magically make all your endurance problems go away. It just means your not absolutely smegging useless past level 20.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm genuinely not fond of Apex's costume. So I took a stab at it myself.



I wanted to keep it as close to his original look as possible but made some adjustments. Obviously theres the Vanguard thing, but obviously with the pattern he has in the comic on it.

I also have a 3 colour rule when it comes to certain costumes, I find it hard to pull of good looking costumes that use only 2 colours and thus I threw Grey and Black in the mix, the bandolier as red is somewhat unsightly to me.

Of course if I could as well I'd throw in his sword on his back but alas, I cannot.

I may have another go at this, you could argue that it isn't obvious he's a member of Vanguard from that costume, so may try it out with the boots and gloves later.

Just my 2 cents.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
The changes just means that EA is doubly good at keeping end. Stamina doesn't magically make all your endurance problems go away. It just means your not absolutely smegging useless past level 20.
My Willpower Scrapper that also has Fitness would agree. Also, EA plus fitness means any set IO bonuses going into Recovery and Regeneration are even sweeter, or you can decide not to bother trying to get those and go for other things or do slotting that's slanted towards set bonuses. Arguably, EA has a lot more options opened up to it as a result.


 

Posted

Quote:
Originally Posted by Golden Girl View Post
Apex isn't that huge
Yea....I was just playin' about on one of my huge characters, forgot to edit the scales a bit....


 

Posted

way cool on the inherent fitness pool devs! meow


A very sad story about War Witch and the neglected kitty. http://boards.cityofheroes.com/showthread.php?t=219670

Quote:
Originally Posted by Black_Barrier
Guess it's hard to click while actively trying to keep the drool away from the keyboard...

 

Posted

Quote:
Originally Posted by MunkiLord View Post
I'm not getting back into the whole debate over this. It's actually quite stupid, and that is partly my fault.

But I will say you(and a few others) sure do have problem understanding basic statements. Yall are arguing points other aren't trying to make.

The post you just quoted qualified their statements several times, yet you chose to intentionally ignore that part. I realize it makes it much easier to make your case when you use selective reading, but it is dishonest and reflects poorly on you.
I'm not really arguing anything... I just cant get my head wrapped around this whole "monkey with his hand in a cookie jar crying that his hands are trapped by a handful of cookies" thing...

People are trying to say their builds will somehow be more difficult to build because of having 3 new power choices with no more slots. I say those people's builds don't have to change at all and that there are plenty of power picks out there which are good out of the box or can server as mules for global IOs

I am completely aware of all of those folk saying they LIKE the change.

I just dont understand why they seem to denote some sort of negative connotation to the fact they are getting 3 more power choices but no new slots. It's like the OCD in their brain is demanding that they pick these powers that need slots and "woe is me! not enough slots to sate the OCD demon demanding I squeeze every last ounce of enhancement out of these 3 new powers!"


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Kyriani View Post
I just dont understand why they seem to denote some sort of negative connotation
We're not. You are. Saying a build might be tighter by itself is not a bad thing. It's like a football coach saying he has four good running backs, but there is only enough time in the game for three of them to carry the ball. That is a nice "problem" to have.

You and others are just jumping on something you perceive as a tiny criticism, probably because of the term used. So really this whole thing is primarily about semantics, which means every one of us loses I.Q. points for this.


 

Posted

Quote:
Originally Posted by MunkiLord View Post
But I will say you(and a few others) sure do have problem understanding basic statements. Yall are arguing points other aren't trying to make.

The post you just quoted qualified their statements several times, yet you chose to intentionally ignore that part. I realize it makes it much easier to make your case when you use selective reading, but it is dishonest and reflects poorly on you.
HEY! My mother was a SAINT, you son of a...!


 

Posted

Quote:
Originally Posted by MunkiLord View Post
We're not. You are. Saying a build might be tighter by itself is not a bad thing. It's like a football coach saying he has four good running backs, but there is only enough time in the game for three of them to carry the ball. That is a nice "problem" to have.

You and others are just jumping on something you perceive as a tiny criticism, probably because of the term used. So really this whole thing is primarily about semantics, which means every one of us loses I.Q. points for this.
You may not be but it sure sounds like QQ to me. Perhaps I am mistaken. But it sure sounds like these people are complaining about getting 3 free power choices... they may not be but from their posts it certainly seems that way to me.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Sorry Munkilord but you don't speak for everyone. I've read all 44 pages of this thread so far and I see a lot of displeasure for no apparent reason. I'm willing to take your word that you are not anti-inherent fitness, but that doesn't mean that everyone else shares your precise view.


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Sorry but Trina's new look is awful in my opinion.
Going rogue got awesome design for Nightstar, Neuron, Mother Mayhem, Marauder, Desdemona, Tyrant, Maelstrom...
Also the seers, resistance and ppd.
But most of the contacts, others NPC, syndicate, ghouls and destroyers look outdated.
They should care more about it. Like merit vendors, I bet their costumes were designed by clicking random.
I honestly think the Merit Vendors are this way on purpose. That's why they're funny. The Syndicate looks awesome IMO (I love the "Bruce Lee/Kill Bill" track suit some of them wear). The Ghouls are creepy and neat looking. The Destroyers, while the most "plain" are still on par with Scrapyarders and Freaks (and just about as nasty as both of them put together). I think you underestimate how much they care.

For example, did you even notice that almost all of the new foes use existing "player available" costume pieces? Did you realize the NPC contacts actually have appropriate heights now, as opposed to it seeming like the average height in CoH is 6'5" if judged by the contacts Hero/Villain side, even the supposedly normal humans?

There's a lot of little things there most people don't even notice...


"Superman died fighting Doomsday because he allowed his toggles to drop, and didn't beat Doomsday before Unstoppable wore off, sad really..."

 

Posted

Quote:
Originally Posted by Kyriani View Post
You may not be but it sure sounds like QQ to me. Perhaps I am mistaken. But it sure sounds like these people are complaining about getting 3 free power choices... they may not be but from their posts it certainly seems that way to me.

Again, I think this comes down to the term "tighter build". I touched on it briefly once and Uber expanded on that a bit. Really what I think we're all saying is the slots to power ratio is going down. But since its going down because we are getting more powers, that is a good thing.

Also, the term has been used very generally so far, which in hindsight I think was a mistake. Whether or not a build gets "tighter" or not is really gonna depend on what somebody's build goals for that specific character are.

Now there were some people crying about this earlier in the thread, no doubt. Perhaps we are all getting lumped together which might be another cause of confusion among us all.