Tweets of the PAX Panel


abnormal_joe

 

Posted

Quote:
Originally Posted by MunkiLord View Post
Again, I think this comes down to the term "tighter build". I touched on it briefly once and Uber expanded on that a bit. Really what I think we're all saying is the slots to power ratio is going down. But since its going down because we are getting more powers, that is a good thing.

Also, the term has been used very generally so far, which in hindsight I think was a mistake. Whether or not a build gets "tighter" or not is really gonna depend on what somebody's build goals for that specific character are.

Now there were some people crying about this earlier in the thread, no doubt. Perhaps we are all getting lumped together which might be another cause of confusion among us all.
On this we agree... it seems you and one other person were eloquent and intelligent in your explanations. Others were not so much... and outright said that the change wasn't worthwhile because they didn't get any new slots with the extra powers.

I agree that the slot to power ratio has diminished slightly.

I agree with you that this is not a bad thing.


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by Psyte View Post
When the devs think its ready, not the players

"Its fine! Let it go already!"

"Gah! You're nowhere near being done!"

We're unpossible to please
I20 in 2011? So odd considering closed beta for it begins next week (?).

Is i20 supposed to be massive? We've had a lot of light issues lately so that would be a welcome change!

I still can't see how it's not out this year


 

Posted

I've not been involved in this particular little topic, but it definitely has been based on semantics.
As has been said... some people, earlier on (mostly), made some rather negative comments about it, but the people who have been going back and forth really were not.

It is just certain wording that is causing some hangups...

Quote:
Originally Posted by Kheldarn
My builds take Swift, Health, and Stamina. I use 4 slots on Health and Stamina. With them as Slottable Inherants, I will still be using those 4 slots. That means I'll have 4 less slots to use on Primary, Secondary, Pool, and Ancillary Powers
For the record, I do not believe Kheldarn was one of the people trying to make a big negative point nor doomcrying.
However, that quote has started a bunch of the back and forth (By different people coming upon it).

And I think it is because of the precise wording of "That means I'll have 4 less slots to use on Primary, Secondary, Pool, and Ancillary Powers".

While that is somewhat ignoring the previous sentences...
It still speaks to a twisted view of getting 4 free powers. And I think that is pushing people's buttons enough to make them want to correct such a misconception.

I could say...
"I SIX SLOT Brawl and that means I have 6 less slots to use on Primary, Secondary, Pool and Ancillary Powers".

So, Kheldarn's comment is true. What he chooses to do with his slots means that he'll have 4 fewer slots for all those other chosen powers.

It's not really a grand decloration though... because yeah... Any slot you spend, you don't have to spend again

We all understand the less slots per slottable powers that this change will bring, but no one who has stuck around debating this topic has said it is a bad thing that should be altered.

So... Let's party!!


MunkiLord, I sacrificed those bits of I.Q. to hopefully help out!


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by Golden Girl View Post
Apex isn't that huge
Hah. You only say that because he never quite dropped the towel.


The Way of the Corruptor (Arc ID 49834): Hey villains! Do something for yourself for a change--like twisting the elements to your will. All that's standing in your way are a few secret societies...and Champions of the four elements.

 

Posted

Quote:
Originally Posted by Balanced View Post
Hah. You only say that because he never quite dropped the towel.
I was always hoping he would... *wistful sigh*


Jem - Ill/Rad Controller Lv 50+3 Nic - Mind/Psi Dominator Lv 50+3 Lady Liberation - Invuln/SS Tanker Lv 50+1 Invicitx - Demon/Pain Mastermind Lv 50+1 Celeste - Emp/Arch Defender Lv 50+1 Nightsilver - DB/WP Scrapper Lv 34 Dusk Howl - StJ/Regen Brute Lv 32 Kyriani - Time/Energy Defender Lv 41Psifire - FF/Psi Defender Lv 50
Star Lighter - LB/LA Peacebringer Lv 30

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
I honestly think the Merit Vendors are this way on purpose. That's why they're funny. The Syndicate looks awesome IMO (I love the "Bruce Lee/Kill Bill" track suit some of them wear). The Ghouls are creepy and neat looking. The Destroyers, while the most "plain" are still on par with Scrapyarders and Freaks (and just about as nasty as both of them put together). I think you underestimate how much they care.

For example, did you even notice that almost all of the new foes use existing "player available" costume pieces? Did you realize the NPC contacts actually have appropriate heights now, as opposed to it seeming like the average height in CoH is 6'5" if judged by the contacts Hero/Villain side, even the supposedly normal humans?

There's a lot of little things there most people don't even notice...
Syndicate are cool, but I still think maybe the game needs more care in this matter.
I was also hoping Praetoria was free of the old NPC citizen models, but I was wrong.
Just a few examples, Cleopatra in GR or Apex new vanguard makeover...
Ugly designs for my tastes.
Sure they can do it better.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Syndicate are cool, but I still think maybe the game needs more care in this matter.
I was also hoping Praetoria was free of the old NPC citizen models, but I was wrong.
Just a few examples, Cleopatra in GR or Apex new vanguard makeover...
Ugly designs for my tastes.
Sure they can do it better.
Citizen models? Seriously?


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
...Thats false on so many levels. Thats assuming that no one else took Stamina on their Brutes/Stalkers... Heck, people still take fitness atm with Willpower and Regen, and I bet a few take it with EA anyway.
The changes just means that EA is doubly good at keeping end. Stamina doesn't magically make all your endurance problems go away. It just means your not absolutely smegging useless past level 20.
First, I will note, this is actually for the third time, I'm not suggesting that this is a bad change. I am arguing something else.


Secondly, with regards to the comment that stamina doesn't make endurance problems go away... And? this doesn't actually support your argument here, in fact it weakens it.

EA DOES make your endurance problems go away. That's WHAT it does. It does it sooner than Ele.

I've leveled a few EA brutes to 50, I'm not sure if you have or not, but I'm just going to say that now, as it stands, even without IOs, an EA brute does NOT require fitness. Never has, even with fighting leaping leadership builds which had 38% + def before there were IOs. Been there. Got the weird looks.

You could take it, and I often did, lets face it, swift and hurdle are pretty good for a brute too... I often took them least for some level ranges or between some respecs. it was a choice, but... You didn't have to. The same will now be true.

Whatever choices EA has without 3 slots spent in fitness, it already had. The same is NOT true of most other secondarys.

I am not claiming that EA is impoverished in an absolute sense. I am claiming it is impoverished in a relative sense. Given that, as far as I know, grav is still the way it was (haven't played it in a year) EA is not the very first set in need of attention, but... EA is hardly the strongest brute set out there, and it just lost a little something that made it special: If you wanted to, you got to pick more powers than everyone else.


The cake is a lie! The cake is a lie!

 

Posted

Quote:
Originally Posted by TheJazMan View Post
I20 in 2011? So odd considering closed beta for it begins next week (?).

Is i20 supposed to be massive? We've had a lot of light issues lately so that would be a welcome change!

I still can't see how it's not out this year
Considering I19 closed beta hasn't been release, its safe to assume that I20 is something big.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

As a change of pace for my posts in the thread, I too think the pic of Ajax looked fugly. I like just about all the player composed screenshots posted here quite a lot more.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
More trivial than taking the same three powers on every character?
NONE of my characters use Fitness.


 

Posted

Quote:
Originally Posted by Castle View Post
Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.


YAY!


"I never said thank you." - Lt. Gordon

"And you'll never have to." - the Dark Knight

 

Posted

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Originally Posted by The_Coming_Storm View Post
NONE of my characters use Fitness.
You are the exception, not the rule.


Types of Swords
My Portfolio

 

Posted

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Originally Posted by EvilRyu View Post
Actually it is the games fault. I have an up to date system as well. And my card is a gtx 260, so I failed to see your point. I specifically built this system to compensate for the graphical lag that they refused to fix. Thats why I say moving to another API might have better performance than open gl.

I too am running a 260, and have most graphics turned up from very high to max with no problems whatsoever (other than an odd flickering in Nova Praetoria). How much memory are you running?


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
NONE of my characters use Fitness.
This is obviously a Nemesis plot to make us all take Fitness.


Let's Dance!

 

Posted

i20 Beta will more than likely be on the seperate Beta server that was used for Going Rogue.

i19 will be on the normal beta server.

just my guess.


And to put my 2 cents in.

My MA/SR has two builds, exactly the same. Except for the lack of Fitness on the 2nd build. And can attest that there is a significate difference in how much Stamina is used up just by using SR toggles.


 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
You guys don't suspect that we will soon be fighting some really tough enemies soon, do you?
I hope so. I have a few toons that are already powerful enough that the only real challenge is fighting in missions set to spawn for 8 people. My fire/shield scrapper who solos AVs would love to be forced to team to take down something other than a Giant Monster.

Quote:
Originally Posted by BrandX View Post
I was messing with builds,
If you (or anyone) would be so kind as to explain how to set Fitness up as Inherent in Mid's, I'd appreciate it. I tried, but failed and would like to mess around with a few builds myself.

Quote:
Originally Posted by UberGuy View Post
... we consider saying that something gets "tighter" has an inherently negative connotation.
One particular thing springs to mind that I think is always better tighter...

Quote:
Originally Posted by Nicetry View Post
They'd need to drastically increase the polygons used on characters. I have no idea, but that might up the min requirements of the game.
Raising the polygon count doesn't increase the system requirements nearly as much as increasing texture size. There was an article about this recently; not sure on a link or anything, one of my friends was talking about it in class the other day. But yeah, this is why on certain machines (mine included >.<), even though the labs and offices in Praetoria use mostly the same modular pieces to make the walls/floors/etc, they decrease the frame-rate. The textures used in Praetoria are better resolution than those used previously. I'm not sure of the size used previously, but they sometimes got a bit muddy when stretched over the walls and didn't tend to have too much detail on them. The ones in Praetoria appear to be about twice as large (in each direction, which means 4 times as large in file size). Since I'm not sure on the size or resolution of CoH's textures, I'll use some generic numbers that I've found in my own work. A 1024x1024 TGA file is around 3 MB, while a 2048x2048 TGA is around 12 MB. This means that using the same geometry, a map will take almost 4 times longer to fully load (and also require the temporary storage of nearly 4 times the data) using the 2048s compared to one using the 1024s. Unfortunately, the larger textures do look so much better since they prevent the pixels from getting all stretched out and muddying up the texture.

Quote:
Originally Posted by Robo_Knight View Post
I'd like Custom Emotes and Animations!
I hope they never implement this. I've seen plenty of amateur animations with 3d models; they're almost never pretty. Manipulating a bone rig and getting an animation to look right is a time-consuming and arduous task that takes training to master. Also, I'd rather not see a real /e teabag.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

Posted

Okay, I'm braving the screech-filled video on Youtube and my ears want to kill me, but apparently they ARE going to be advancing the 'Coming Storm' arc with i19, because Positron did SPECIFICALLY mention that the incarnate intro arc would explain how becoming an iincarnate ties into The Coming Storm.

That is one 'dangling thread' that can be officially considered addressed and is actively being worked on, straight from Posi's mouth.

Also: Absolutely positively confirmed as part of i19 is the Fitnes->Inherent switch. Confirmed for i19 and not later, was originally intended as part of GR LATE in development but squeezing it in in time was deemed impossible so it was shoved back to avoid Feature Creep Delay, AKA: What made Duke Nukem Forever take over 13 years to produce.


Edit: I couldn't finish! That screeching...the horrible nailsonachalkboard screeching! I couldn't listen to it anymore after the official planned discussion ended, so I can't bring anything out of parts 4 and 5 of that video series...


 

Posted

Well, before it was removed from the GR closed beta, the alpha slot was tied to the Menders lore - the contact at Ouroboros who told you about the slot was claled Mender Ramiel, and part of his text hinted at the Coming Storm.

I hope Ramiel shows up again in I19 - he had some rather cool sci-fi shades


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I'm not sure why running slightly faster is a problem for you, but assuming it is
This has probably been commented on in the ten pages I haven't read, but on certain maps there have been times when I've wanted to go slower (but then most times I will run with sprint on). Cave maps (Cimeroran where I can't see up/down well or purple where I can't see much of anything well), any maps with doors. Can't count how many times I've misjudged doors in the sewers and slammed into the wall (including trying to chase Crimson, which might as well have been an auto-fail on the mish). And of course you have to back all the way up and try again, as the doors are lipped and don't let you strafe.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by PeerlessGirl View Post
I know. I'm playing my character's glaring at the Fitness Pool like: "Yooooou.....I haaaate yooooou." Especially on my new Ninjutsu Stalker, I've already started swift, and will have to take Health here shortly. I was like "I am NOT rolling any new characters until this goes live".
It will def. be kind to ninjitsu users and to SOA's!



 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
No, he's actaully right on this one.
Think about it, at current, say my DP/Psi blaster has all her powers and the fitness trio. That works just fine.

Now Fitness is made Inherent powers. So I have the exact same powers, and as you said the three new ones. Say I take boxing, tough and weave.

I now need to find the slots to put in tough and weave (boxing I'll leave at one) to make them actually worth having. And thats if I dont want to keep Health and Stamina 3 slotted.

So, there will indeed be a slot 'shortage' as it were. It won't affect every AT or every set the same way, but some may find it trickier to balance than others.

Still in full support of it, but it may lead to some radical build re-shufflings across the board.


Also, come on guys. No feeding the troll
Flawed argument. If I counter with choosing Stealth, Grant Invis and Phase Shift, you now (arguably) have no reason to add more slots.

The argument/statement is that he will have less slots to spend, not a harder time making his decisions. Of course being able to add 3 more powers has the potential to make slotting decisions more difficult.

But if he spends 4 out of his 67 earned slots on powers from the stamina pool now, he has 63 slots to use amongst his Primary, Secondary, Pools and Ancillary/PPPs. And when the Fitness pool becomes an inherent, and he decides to add 4 slots to the same Fitness powers, he still has 63 spots to spend, exactly like before.



P.S. Munki, "tight build" has always had a negative connotation on these boards (e.g. "My build is so tight I have to skip this power"). Thus the change making builds "tighter" will be interpreted as a negative statement. Now, you have been very specific in clarifying that you were talking about the slots to powers ratio, but that's not the argument that was presented by others. Of course, effectively adding 3 (or 4, depending on how you look at it) more powers to every build will naturally lower that ratio, so I'm not really sure what point you are trying to make with that clarification.


 

Posted

Quote:
Originally Posted by Judas_Ace View Post
90% of the non-dark defenders/corruptors/MMs/Controllers I've played with in the last 6 years have skipped their rez.

And 90% of the time I've died with a Dark on the team? "Sorry just used it on the mobs."
60% of the time it works every time.

Quote:
Originally Posted by Rubberlad View Post
After 41+ pages of discussion, the fact that most of you are obsessing about the Fitness pool becoming inherent more than any other feature announced for I19 at PAX really says something.

I'm not sure what - but it really says something nonetheless...
Well there was almost nothing actually announced for i19 to discuss. What it says is that with a powerful enough topic you can mask just about anything including an issue with almost nothing in it. This isn't a new revelation, but rather an entire industry.
Quote:
Originally Posted by UberGuy View Post
You might notice I didn't make any claim about its frequency. I stated what it would do to my play experience.
I gathered. When I talk about a change occurring in the city I'm generally not too worried about the hermit that lives 30km outside of the limits...
Quote:
PuGs are PuGs are PuGs. The powers and builds that allow people to softcap their teams are common and readily accessible, but people still run around looking for "healers".
Well you either haven't played any other MMO's and/or you haven't actually examined this game very closely. Both of which are fine, but not a great position to be in if you want to counter my statements.

Most MMO's indoctrinate players with the holy trinity. People bring that preconceived notion into every new game they play whether they mean to or not. Additionally healing IS the most effective method of damage mitigation in the early game in CoX. So by the time that buff/debuff becomes so powerful that it greatly overshadows 'heals' you are facing two strong forces that contine to cause people to "look for healers".
Quote:
I think the notion that some vast greater percentage of teams will be running around like demi-gods because of it is silly, because if it were going to happen, it already would happen a lot more today at later levels.
It actually already does happen quite often at higher levels (especially on late game TF's) as a direct result of those uber buffs/debuffs that you were just ragging on people looking for healers about. Veng is just another uber buff and it just happens to be one that eclipses most others (actually all other group buffs). It also happens to be one that you don't need to role the die for and get a cold or FF toon on your team. It is available to everyone and it is with a single power essentially as good as the entire FF set.
Quote:
"Typical" players tend to shun most conditional powers, even ones as good as Vengeance.
You were doing better when you were just speaking for yourself. Every power in the game is conditional. It so happens that meeting the conditions of Veng just got a lot easier, which was namely - not having room for an additional power pool, especially going 3 deep into it. Actually employing the power is trivial even in terms of this game.
Quote:
Will more people pick up Vengeance? Yes, almost certainly. Might that have a network effect and raise the percentage of users even higher? Probably.
And that for the record is all I've said.
Quote:
Is it going to be a game-balance changing transition? I seriously doubt it.
Again claiming something that I certainly never stated. The only claim with any assertion that I've made is that it will probably make the game a lot more fun for anyone that uses the knowledge to their advantage.

I'm not going to counter the rest because it is mostly just you looking at things in a very limited scope, which is fine because IMO and IYO don't need to match.

Quote:
Originally Posted by Nethergoat View Post
I've read it and understood it, which is one more hashmark on the achievement board than you've managed.

I eagerly await the inevitable nerf to Vengeance that your tidal wave of new adopters will bring.

=)
There you go again proclaiming victory over something that was never said. You are awesome NG. Please directly quote where I said anything remotely like what you are claiming. Please demonstrate your infallible degree of understanding. I won't hold my breath in the hopes you manage to pull the hoof out of your mouth before the end of this year.

You should probably just stick to your market domain. I mean you believe using the market is as easy as clicking a single power while playing and if you believe it enough others might too! I believe in you.

Quote:
Originally Posted by stellar View Post
Yannow...its amazing to me that everything we've gotten in the last few issues Jack Emmert said couldnt be or wouldnt be done - must be a stick in his eye that we're still here... :P
I think you care more about Jack than Jack cares about this game. I just have a hard time imagining Jack breaking down and weeping about CoX like some people wish he would. Do you give a rat's *** about the job you were at several years ago?