pvp for the future of the product


Agonus

 

Posted

positron said "PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13." but then castle said they won't be looking at pvp again until after GR.

my guess is issue 20 after incarnates.

when do you think the devs will work on pvp again for all of us and the entire future of the product?


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Agreed. The devs have known for years that only a small percentage of the playerbase was ever interested in PvP. If they do something with it I'm sure it will make 10 or 20 people happy but it won't affect the game for the majority of players.


 

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And for those 10 or 20 people haqppy with the changes, there will be several who will be unhappy with the changes. We will get to read thier complaints here.

Seemed liked a "Damned if you do, Damned if you don't" situation for the Devs, and it's easier/cheaper to Don't.


 

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Careful GG. That could get a reprimand from a mod about breaking the forum rules. I can't say how I know cuz that's also against the rules.


 

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tunnel rat has NEVER been that concise. that said, its funny, yeah pvpers are a smaller group, and i doubt any change will grow them to a significant number, but ya know, if they have the resources, I think it would be a good faith thing to do. at least revert to issue 12 pvp if nothing else.


 

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What strikes me is the title, as if the Devs don't work on PvP RIGHT NOW the game will explode in a hellish firestorm of lava and brimstone...

I've only PvP'ed once, and that was an organized thing. It was fun. But such a thing doesn't need the Devs absolute undivided attention. I'm sure there's tweaks needed, but a lot more people play PvE, as far as i'm aware.


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Unfortunately, despite the fact that PvP sucks pretty badly in its current state, I'm terrified of what the devs will do to it when they end up "looking at it" again. I'd suggest a few really stupid changes (ironically of course) but then they'd probably actually implement them because they like to do that sort of thing.


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I don't like PvP, I've never really liked PvP in any game I've played, but I do kinda think the devs should put a bit of effort into tweaking it and making it fun.

I know there are a lot of people who like PvP out there, and maybe if the devs do something people will shut up with the "one thing that sucks about CoH is the PvP!"


 

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Quote:
Originally Posted by Evilanna View Post
I don't like PvP, I've never really liked PvP in any game I've played, but I do kinda think the devs should put a bit of effort into tweaking it and making it fun.

I know there are a lot of people who like PvP out there, and maybe if the devs do something people will shut up with the "one thing that sucks about CoH is the PvP!"
lets be reasonable, across multiple mmo's, no pvp community is ever happy, ever. but rolling back to i12 seems to be the least that could be done.


 

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Originally Posted by rian_frostdrake View Post
lets be reasonable, across multiple mmo's, no pvp community is ever happy, ever.
Agreed. I haven't found an MMO where the PvP community was satisfied with the PvP mechanics. In general, the PvP community tends to fall into two camps- those complaining about the PvP mechanics and those that have already quit over them. (Edit: that's a bit too broadly-stated... there are one or two PvP systems out there where the participant population averages to a lukewarm "meh" too...)


 

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Quote:
Originally Posted by rian_frostdrake View Post
lets be reasonable, across multiple mmo's, no pvp community is ever happy, ever. but rolling back to i12 seems to be the least that could be done.
Yeah, rolling back to I12 seems to be the first step in the right direction.


 

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You can do a binary split along any number of axes - it's not like you can't continue to separate PvPers into a variety of the "two camps" that they're in, and all of them would be right.

Personally, the biggest problem I have with the i13 PvP changes is how they were handled: many of the things implemented were, in some manner or another, requested. But rather than making a change here, a change there, and pausing between them to listen to feedback and see how they worked out, everything was thrown in all at once - changing the entire way the system worked - and feedback was ignored unless the person saying it was cheering on the changes, and often in the feedback thread the people posting their approval also explicitly stated that they never PvP'd before, had no interest in it, still have no interest in it, and liked the changes solely because it angered the people who did PvP. And those were the people listened to.

Right now, there's a mixed bag of organized PvP: the test ladder is in the process of dying because the copy tool isn't working, so any teams that didn't already have their characters on test are unable to move anyone; at the same time there are smaller ladders that are popping up on a couple of different servers, so there's at least some interest out there. I don't think any of them would be greatly upset with a rollback to i12 rules - but as said earlier in the thread, that would only be a first step.


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Originally Posted by OPTICAL_ILLUSION View Post
when do you think the devs will work on pvp again for all of us and the entire future of the product?
0.o

Who is this "all of us" you refer to in that sentence? The majority of players don't pvp, so you're obviously not talking about the playerbase as a whole. Not convinced that working on a feature that a rather small percentage of players use will be significant to the future of the product.

That said, i would like to see some changes made to pvp mechanics. Making pvp closer to pve again would be a nice change in my opinion. While i've never been a regular pvper i did like it more prior to the i13 mechanics.


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I still think many here aren't opposed to PvP, they're, like me, apposed to OUR pvp.


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Originally Posted by Chase_Arcanum View Post
Agreed. I haven't found an MMO where the PvP community was satisfied with the PvP mechanics.
I think that's because MMOs are simply too complex to get every class, power, spell and skill balanced.


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You know I am getting really tired of this community constantly bad mouthing PvP and PvPers. There is OBVIOUSLY a market for PvP despite all of your outcries that it is a nominal part of any game. Off the top of my head I can not name a single MMO that has not had PvP in some form released in the past year but I can name a few that had a focus on it and guess what? They are doing better than this game.

No one is asking for PvP to become the new focus of the dev team but it is not unreasonable to ask that the devs at least acknowledge it has problems many of which are THEIR faults.

Not everyone wants to see PvP removed. Not everyone hates competition. Just like not everyone likes PvP. So where is this awsome community I always hear about in this game? I have yet to see it.Anti-PvPers who shoot down any idea they feel would change the game in anyway that might affect them with some sort of diservice. You get the same attitude in topics about peoples disatisfaction with Going Rogue. Why does it matter so much to you all that some people feel differently?

NO portion of a game should just be "cut" because it doesn't have that many participants. The goal SHOULD be to build up the smaller communties and overall build the entire community. Not to focus time and resources on keeping those happy with the game...even happier. Happy people will stay longer than those who are unhappy.


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Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

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Quote:
Originally Posted by Schismatrix View Post
0.o

Who is this "all of us" you refer to in that sentence? The majority of players don't pvp, so you're obviously not talking about the playerbase as a whole. Not convinced that working on a feature that a rather small percentage of players use will be significant to the future of the product.
there was a discussion about this in the GR section were evidence was shown that on average somewhere between 10-20% of the population pvp'd and that number slowly dived downward after i13 hit. its not hard to say that a pvp reversion/rebalance (assuming the devs use logic/reason/math this time) would do 3 things. 1) bring in new players that are intersted in pvp 2) make your current pvp community that hasn't left yet much happier 3) bring back old players that left due to i13. either way I find it completely stupid to say that pvp fixes aren't worth it because the population is so low because they changed it. a relatively low percent(atleast the same amount as before i13) of the population RPs/hardcore badges but there are still new things implemented and fixes with every patch and issue.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

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Yes but you'll know those games you mentioned were built with PvP in mind from the outset

City of Heroes had it randomly stuffed in and much like a lot of the early work of Cryptic on CoH not a lot of thought went into it, it was an "Oh god we've got to have PvP!" kind of thang. That legacy continues and because of that PvP was NEVER popular, the community isn't just small..it's damn near microscopic.

PvP in MMOs CAN be fun, but PvP in CoH...SUCKS!

Sorry but they killed a very, VERY large chunk of the PvP community with the Issue 13 changes in an attempt (probably from orders on high from NCsoft) to try to draw new people into PvP, which was just as stupid as the original implementation of PvP.

It failed because, despite what you think, in City of Heroes...an amazingly small percentage actually likes to PvP, especially compared to other MMOs.

Also you failed to mention the PvP focused MMOs that failed miserably, they focused on PvP at the cost of PvE, the opposite of what CoH did and they suffered because, well if you want PvP in a fantasy MMO, other MMOs can do that for you already AND you can go do raids as well if you get bored of the PvP. Most people don't like PvP...the dedicated PvPers are always a vastly smaller number than the 'off again, on again' casual PvP players (like I use to be prior to Issue 13) or the 'why bother?' purely PvE crowd.

City of Heroes just wasn't built for PvP, the community just isn't there for PvP (anymore at least) and being brutally honest you could strip it out and probably only 1%-2% of the CoH community would complain (prior to the gutting that was the Issue 13 exodus only about 5% of people did PvP with any kind of regularity if I remember what a dev said at the time correctly).


 

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Also, do you know what ELSE those three games have in common? PVP designed integrally to the game *from the outset.* COH did not. PVP here is just sort of bolted on. And the ATs here are MUCH harder to balance than - a game with set classes with set skill sets and talent trees. COH? Tell me what skills a Defender has. If you say "Healing," you're already wrong. (See also Sonic, Force field, Trick Arrow.)

No, PVP shouldn't be cut. Yes, PVP has serious problems that need addressing. But labeling it as "For the future of the product" as the OP did is, frankly, laughable. I don't think the general playerbase is all that concerned with it, I don't think most of those that ARE would see it, if everything was tackled at once, as a good investment of time, and I think most of the remaining PVP community, if told "We're going to focus on PVP in issue 21" would have a reaction similar to mac and siolfur and probably start looking around for a new game.

I just can't see there being a PVP resurgence of any significance, no matter what they do, and that's a shame.


 

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I agree with most of what you are saying but because it is bad as it is now is not a good reason to let it die. I would argue that because it is so bad they should work on making it better and TRY to get people into it. If they feel that they can draw new customers in with GR then why couldn't they change PvP to try and draw new customers?

I am not saying PvP is crucial for success and I never will say that, but I do think that it is something that would a wise invesment for Paragon Studios if not for this game but for future games. Use this game a spring board for future games in what you want to set up. Obviously they have learned what NOT to do with PvP but there is still plenty of time to learn the right things to do.

CoX wasn't built with PvP in mind is no reason to forget PvP exist.

EDIT: Memphis you are correct but I just don't want to give up on something I used to enjoy so much. My globals friends list quit the day i13 went through and I still have yet to find a place I can really feel welcome in this game. Aion may not be doing as great as it could be but it still goes to show the INTEREST is there for a good PvP game. The problem is finding a good PvP game.


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Part Pack: Now the majority of players know how we, PvPers, have felt for years now. Don't want to be so "civil" now that you have been completly ignored, do you?

 

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Quote:
Originally Posted by Dr_Mechano View Post
City of Heroes just wasn't built for PvP, the community just isn't there for PvP (anymore at least) and being brutally honest you could strip it out and probably only 1%-2% of the CoH community would complain (prior to the gutting that was the Issue 13 exodus only about 5% of people did PvP with any kind of regularity if I remember what a dev said at the time correctly).
having been one of those vanishingly small numbers of people who pvp'd a great many hours between i6 and i13 a large part of my enjoyment in the game went out the window and led to some very long breaks.

i would have loved to have been a fly on the wall during the discussions that led to pve vs pvp effects and damage. i get having some different rules, but changing powersets effects/damage values when in pvp enough to require a second build defeats the goal of being inviting for the newbie.

travel suppression and heal decay have been done to death already ;p


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Quote:
Originally Posted by Arbiter_Shade View Post
I agree with most of what you are saying but because it is bad as it is now is not a good reason to let it die. I would argue that because it is so bad they should work on making it better and TRY to get people into it. If they feel that they can draw new customers in with GR then why couldn't they change PvP to try and draw new customers?

I am not saying PvP is crucial for success and I never will say that, but I do think that it is something that would a wise invesment for Paragon Studios if not for this game but for future games. Use this game a spring board for future games in what you want to set up. Obviously they have learned what NOT to do with PvP but there is still plenty of time to learn the right things to do.

CoX wasn't built with PvP in mind is no reason to forget PvP exist.

EDIT: Memphis you are correct but I just don't want to give up on something I used to enjoy so much. My globals friends list quit the day i13 went through and I still have yet to find a place I can really feel welcome in this game. Aion may not be doing as great as it could be but it still goes to show the INTEREST is there for a good PvP game. The problem is finding a good PvP game.
To be fair the lesson for future MMOs was learned while Cryptic were still in charge.

Old Jack even said, "if you don't plan for and include PvP from the start, then you should not add it at a later date."

This game is a PvP designers nightmare, as mentioned by Memphis, there are a massive number of builds available for just one AT, let alone all the ATs and NOW all the ATs being used together thanks to side switching. I honestly can't see CoH PvP ever being any good because of such diversity.

Heck they can barely get the villain APPs and hero PPPs right (Mastermind APPs are a freaking mess at the moment which they were told about all the way through beta and the people were told "tough luck, they will be launching like that").


 

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Quote:
Originally Posted by Memphis_Bill View Post
I just can't see there being a PVP resurgence of any significance, no matter what they do, and that's a shame.
Pretty much agree with this. I used to love PvP in this game. I thought it had amazing potential since it was the only fast moving PvP on the market that allowed you to fight effectively in three dimensions. Sure, it wasn't balanced, but it was still fun.

I think the time for PvP has sunsetted in this game. The dev team's emphasis is definitely the PvE side of the game, and the focus on the end game content will eat up pretty much most of the resources from here on out. That will probably stir more interest to the majority of the player base than any bone that is thrown to the PvP side of the house.

Truly a shame.


 

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Having only joined the game at Issue 13, I never got the experience the 'old' kind of PvP that everybody seems to be used to. But many, many months later when I got a chance to play I realised that there were a lot of restriction-debuffs placed on characters.

I'm one of those on-again, off-again casual PvPers who isn't even phased by multiple losses so long as my opponent doesn't do the equivalent of a teabag on me. But if it were possible to tweak PvP to ease some of the core complaints about PvP I wouldn't object in the least

An improved PvP might bring back some of the i13 quitters, it might make non-PvPers interested in trying it out even only a casual basis, and it might even draw new players who only disallow themselves to play this game because PvP isn't up to standards.



Just because I don't PvP or even think about PvP that often doesn't mean I don't think development on the subject is a huge waste of time.



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