Praetoria - A hard fight.


Ashen_EU

 

Posted

Quote:
Originally Posted by Peacemoon View Post
I've played a Grav/Rad Controller and a SS/WP Brute and not had any problems solo. Been fun actually. Will admit that it is a bit more challenging than Paragon City, but that makes it more exciting for me; admittedly though I'm very good at games, especially this one. I know how to make the most of what I've got and also use the environment to my advantage. (Quick Tip: If you get ambushes, use LoS to draw them near you so you can ambush them.)

Also I haven't used any Vet powers, before anyone throws that at me ;-)

On the topic of endurance I once again have no problems. Nothing that a 'catch a breathe' couldn't fix anyway. Somehow I have this vision of people fighting with sprint on, and using their powers inefficiently, like using Knockout Blow on a minion with 20% health instead of waiting 1s for Jab.

All I would suggest is that everyone looks at their own playstyle and see how they can improve. Players have a habbit of blaming the game sometimes a bit of reflection and improvement would suffice better.
As a note to this, since playing from Issue 3 I've never entered a fight with Sprint on. I'd use Catch a Breath's if I had them or had enough of the same inspirations to combine one. Since very early on in my five years of CoH playing I've made sure not to blow big, end heavy attacks on small amounts of Health.

Any other suggestions you could care to offer? I'd be interested to know if there was some great secret I was missing out on.


 

Posted

The new difficulty is great but at level 6 a fight with an orange LT can be death if he doesn't miss you at least once. I had the same LT drop me twice in a row last night. Considering the setup of the mission he may have been a scaled down boss.

I feel sorry for the new kids who don't realize they have a rest power they get at level 2.


 

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Originally Posted by Fanservice View Post
I've had great fun on my Brute. The Dominator on the other hand, is not so rosy.
Huh. Other than having to hunt down some Destroyers (and not finding any in zone less than +2 to me, which at level 8 is a bit *rough,*) my Elec/Elec Dom has been doing pretty well. Barring END issues, of course (which, well... level 8/9. But I have Domination.)


 

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Originally Posted by Golden Girl View Post
Just wait until you people meet Noble Savage - he'll teach you the ture meaning of "difficult enemies"
If he's too stupidly difficult I'll do what I always do with such obnoxious game design: auto complete the mission and move on. No fuss, no muss.


 

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Originally Posted by Zortel View Post
4: Enemies do more varied, and harder to deal with effects.
-Regen, -Recharge, -Def, are some of the main pains I've noticed. -Regen means it takes even longer to recover, and that mid combat natural regen is even slower. -Recharge increases the time it takes to defeat enemies, meaning you take more damage. -Def means you take more hits, leading to more damage.
I find Paragon City to be significantly more difficult at lower levels than Praetoria (and the Rogue Isles for that matter). Hello end-draining Clockwork in the pre-stamina levels? chain-mezzing CoT mages before *anyone* has any mez protection? Spectral Daemon Lords that floor your tohit with one power (as if there weren't enough accuracy issues at those levels)? Vahzilok, who do a lot more -rech and hit harder than any Praetorian mob?. Yeah, Praetorian mobs are wimps compared to these guys.


 

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Originally Posted by Steel_Shaman View Post
If he's too stupidly difficult I'll do what I always do with such obnoxious game design: auto complete the mission and move on. No fuss, no muss.
You meet him a few times on one of the paths - but the devs in their special sneaky way have inlcuded an option in one of the encounters where your text responses can avoid a fight


@Golden Girl

City of Heroes comics and artwork

 

Posted

I'm finding it challenging, but not excessively so. As noted above, Primal Earth has its share of nasty low level enemies - CoT, Vahz, Clocks - the main difference being that there are also squishy soft Skulls and Hellions to fight at the low levels, and we already know to pick on the wimps. Praetoria is more consistent in its difficulty across factions - I've been pressed to some degree by everything I've taken on so far.

It may also be that Praetorian content is designed around the fact that inspiration vendors are a lot more accessible - your contacts sell the full gamut immediately, and there's a nurse in the hospital who will sell them too.


@SPTrashcan
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Posted

Quote:
Originally Posted by Golden Girl View Post
Just wait until you people meet Noble Savage - he'll teach you the ture meaning of "difficult enemies"
I found him quite easy. but by then I had Power Boost and sapped him within seconds.

I've bumped into some destroyer liutenants that were able to resist my hold through domination and powerboost, they were annoying, especailly, as OP mentioned at +1 in a group of 4 in a solo only mission....

Electric controls sleep's awesomeness is vastly increased by Praetoria. Once i got that I was able to solo at an effective pace because my damage mitigation went up. Seers however I put off constantly. 100% exotic damage with -rech and they hit HARD.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Quote:
Originally Posted by Golden Girl View Post
You meet him a few times on one of the paths - but the devs in their special sneaky way have inlcuded an option in one of the encounters where your text responses can avoid a fight
Thanks for the info.


 

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Hey, Going Rogue is about change, right? (Sarah Palin joke here) I guess this is just one of them.


 

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I originally made a Dark/Dark corruptor to start the show. But I immediately fell victim to the harsher difficulty setting.

Ghouls are my biggest concern. With their ability to heal Ghouls around them, it really hurts my AoE attacks on my new character: Rad/Nrg Blaster. So I get an Irradiate in.. I defeat one of the ghouls, then he heals the other 2-3 around him, negating my AoE attack.

The -regen on the ?Clockwork? and ?Police? powers are making me RAEG. It doesn't hurt too bad but why would you ever make another Vahzilok for early game? I thought the first thing the devs would have said when making new powers is: "Ok, the Vahzilok are brutal in the early game, lets stay away from that". I was wrong.

Other than that, the game seems to run smooth. I will agree that the difficulty is a notch higher than in Paragon or on the Isles.


Whining about everything since 2006.

Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484

 

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So basically all the same points we made in beta? I agree now as I did then. The difficulty for me is not insurmountable by any means, it's just *slightly* higher than it needs to be. And it mostly equates to more standing around. Praetoria feels like a 20-40 zone that just had its range changed and nothing else.

In truth I wouldn't have any problem at all with it if there was just a difficulty adjuster available. Personally I much prefer dialing things down a level and then increasing their numbers, -1/x3 is ideal for most of my characters until 22.


 

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Each enemy group isn't too difficult on their own.

But against certain powersets, they can be brutal.
Clockwork kill regen. Destroyers can shrug off mez. Seers are all psychic...

Teaming helps you cover all your bases though. ...Though Ghouls are tough on teams.


 

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Quote:
Originally Posted by Forbin_Project View Post
Looks like I'm going to be in the minority on this but I enjoy soloing in Praetoria. To me the content was challenging but not insurmountable. I have felt this was a nice change from the rest of the game where the devs made everything far too easy and as a result boring.

I do however respect the opinions of those who aren't pleased, and I hope you don't give up on this.
I haven't experienced anything overly difficult yet on my lvl 11 elec/elec dom and 13 elec/kin tanker. Heck I haven't even died or come close to dying yet, which is surprising for a dom.


 

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I find that /Regen helps a lot. I had read somewhere a persons opinion that Willpower was a lot better than Regen because Regen is a lot of clicks rather than the toggle-and-forget wonder that is Willpower. But I think that Willpower's benefits kick in later levels than Regen.

Regen's endurance mitigation with Quick Recovery at level 4 makes up for a lot. And with just Fast Healing as my main defense I felt more confident taking on the harder content of GR with my KM/Regen scrapper than I ever did with my KM/Willpower scrapper.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
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Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

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Regarding regen/endurance problems early on, I'll just restate the suggestion I've made over and over again.

Remove the recharge on rest. There. Problem solved. Move along, citizen.


 

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Quote:
Originally Posted by Vel_Overload View Post
I originally made a Dark/Dark corruptor to start the show. But I immediately fell victim to the harsher difficulty setting.

Ghouls are my biggest concern. With their ability to heal Ghouls around them, it really hurts my AoE attacks on my new character: Rad/Nrg Blaster. So I get an Irradiate in.. I defeat one of the ghouls, then he heals the other 2-3 around him, negating my AoE attack.
Have you considered a slightly riskier playstyle? let them live until they are all near death and hope your AoE hits them all.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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I'll admit, the difficulty in praetoria is definately what I'm not used to in the lower lvls. My only concern is, if this is supposed to attract new players, why on earth would they make so many tough enemies. I wouldn't be surprised if they manage to scare away any new people with these mobs.

I know for me, life has been TOUGH for my Kin/SR scrapper. Absolutely ROUGH! What I've come to notice is that solo or smaller teams seems to be the way to go here in Praetoria. After tonight, no more 8 man teams for me, mobs are just way too nasty.


- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own

 

Posted

1. Remove rest recharge.

2. Add way for teams to read dialogue and what the leader clicked.

That resolves most of it right there.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

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Actually, if this hasn't been changed from the beta, then all team members can click on NPCs when you have the option to talk to them - for example, anyone on the team can talk to Noble Savage in the misisons he apepars in, not just the team leader - and the wackiest part is that anyone on the team can then select the text responses.


@Golden Girl

City of Heroes comics and artwork

 

Posted

I was actually discussing this topic last week on the Beta server after it opened up to Pre-Purchase customers. It almost seems that that the content was originally designed for high level characters and then they used scaling to scale the levels down. As you may know, this often results in a harder fight, even if damage and defense/resistances are scaled down. The simple fact of not having as many powers available to use to attack/defend/resist/heal/whatever is a hindrance.

On the other hand, the content could have been designed with us long-time players in mind. We've been through the low level content and learned our way around the ATs and powersets (except the new ones of course). Maybe they just thought we might like a bit more of a challenge, especially given the fact that many of us run around with our settings on +2/x2 or higher at low levels in the older content.

Finally, consider that their objective was to get players from 1 to 20 within the Praetorian content. They needed to be sure that the content was difficult enough that it would yield the XP needed to reach level 20 without risking people running out of content. This is particularly true since some of the missions allow you to skip most or all of the combat.


- Garielle
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Originally Posted by Frosty_Femme View Post
I said "ur" which is not a word. It's a sound dumb people make when you ask them to spell out "you are".

 

Posted

This post was anticipated and we made many suggestions in beta to alleviate this. If this is what existing players are experiencing, I think newer players must have it that much harder.

I'm hoping the devs will consider making some changes.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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I find the enemy groups in normal circumstances to be of pretty good difficulty, though there are some cases where they could be toned down.

The only parts I definitely feel should be toned down are the occasional extreme ambushes, like the Ghouls in Dr. Steffard's arc. I don't know how those got through beta untouched, because they're literally insane. I can't imagine more than 50% of players live through those types of missions, that one in particular. But then, I'm not the one with the data.

So I'd say, tone down the ambushes ASAP, but the general difficulty of Praetorian mobs, though more difficult than the vanilla game, I find well done for the most part.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
1. Remove rest recharge.

2. Add way for teams to read dialogue and what the leader clicked.

That resolves most of it right there.
I strongly agree with this - any difficult group of mobs would be made far less frustrating if it didn't mean we had to sit around for 5 minutes waiting for our health to regen. There was a post about eliminating the recharge on Rest in beta, and as far as I can tell it would be impossible to abuse.

#2 also goes without saying, though I think that would require significantly more work, both design and code. I can't think off the top of my head a good way to do that, even conceptually, without significant rework of how missions are presented.


bababadalgharaghtakamminarronnkonnbronntonner-
ronntuonnthunntrovarrhounawnskawntoohoohoordenenth ur-
nuk!