How many people believe this?


3dent

 

Posted

I just read this, kind of makes the "we need an alternative to buying purples on the market" argument obsolete:

Positron:

"That’s a new form of currency with which you can buy the very rare drops, the purple drops, in a place that only heroes and only villains can go to, called the Loyalty Lounges.”

http://www.tentonhammer.com/node/87358/page/2


 

Posted

Quote:
Originally Posted by Young_Tutor View Post
Fair enough. That's hilarious about <Undergeared>. And sure, you can get some great stuff on the AH in WOW. But much of the "best" stuff you can't. I *was* thinking about the random dungeon finder . . . but I overstated the case, that's only true for the so-called "casual player". Someone with access to a savvy and dedicated guild can accomplish a lot more.
Even just a few friends is plenty. Right before the Real ID thing, I was hitting ICC25 and the like, just because I was friendly to hang out with.

I guess the thing is, though... There's a lot of high-end stuff that really does REQUIRE that you group. There's virtually nothing in CoH I can think of that you can't get, eventually, by soloing or shopping.

I also get the impression that CoH's baseline difficulty is intentionally fairly easy -- you can pretty much get any group together and do whatever you want, and it'll go fine.


 

Posted

Quote:
Originally Posted by seebs View Post
And finally, while I'm correcting things, I'd point out that some of the very best gear in WoW can be purchased. For oodles of money. Which a lot of people have a very hard time coming up with. There are similar complaints about the "broken" market, even. :P

Highest purchaseable are ilvl 264 gear, Heroic ICC drops ilvl 277 gear, normal lich king/the new twilight dragon boss drop ilvl 271, both on heroic drop ilvl 284

That might not sound like a huge difference, but an ilvl 264 caster weapon has 741 spellpower, and an ilvl 277 has 836 spellpower. So a 13 ilvl jump is almost a 13% increase in stats.


Culex's resistance guide

 

Posted

Quote:
Originally Posted by seebs View Post
I also get the impression that CoH's baseline difficulty is intentionally fairly easy -- you can pretty much get any group together and do whatever you want, and it'll go fine.
Exactly this. With the exception of a couple of encounters, everything on COX can be done with pretty much any variety of characters. You don't need specific powersets or ATs or fancy IOs. And *with* fancy IOs, you can do crazy silly things. But there is a lot of flexibility even with SOs. For example, as long as you have 2-3 controllers/defenders with different powersets, you should be okay. Do you need a tank? No, a scrapper can do the job if you have decent support. Heck, a well-played blaster could do the job in a pinch. Roles are very, very fluid.

For me, what COX's "endgame" is about . . . is tweaking your hero to where its awesome at every level. Comic books don't really have an endgame.

The strongest thing about purples IMO is that they keep their set bonuses even when you are exemplared, no matter what level. The extra +acc and + rech goes a long way to making you feel more heroic (or villainous) when fighting at lower levels. You essentially have an extra ACC and RECH DO in every power, which is big (especially when stacked). The procs are pretty sweet too, especially in "weaker" powers.

But in general, purples aren't the be-all, end-all of IOs. They aren't "I win" buttons and many high-end builds won't make extensive use of them. And, in issue 18 people will be able to directly purchase them with special rewards.


 

Posted

Quote:
Originally Posted by Young_Tutor View Post
I just read this, kind of makes the "we need an alternative to buying purples on the market" argument obsolete:

Positron:

"That’s a new form of currency with which you can buy the very rare drops, the purple drops, in a place that only heroes and only villains can go to, called the Loyalty Lounges.”

http://www.tentonhammer.com/node/87358/page/2

Posi continues to show the sort of insight and market understanding that fueled the quote in my sig.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Young_Tutor View Post
. And, in issue 18 people will be able to directly purchase them with special rewards.


Cant wait for i18 and GR to see what happens. This might be the answer, fix, somethng anything that I might been waiting for.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Yes, by all means, lets introduce yet another currency to solve all our problems.

Prestige so Heroes wouldn't have an advantage in building bases over Villains with their 18 month head start.

Merits to balance the TF/Trial special rewards. Recipe and Salvage proxy.

Vanguard Merits to reward those who fight the alien menace. Actually don't mind this one since it's mainly just costume pieces.

AE Tickets for MA content. Recipe and Salvage Proxy.

And now Loyalty Merits for players who are hard aligned to Heroes or Villains. Surprise, another Recipe Proxy.


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Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Evil_Legacy View Post
so because I think the market should be fixed it's automatic I dont know how to use it?
No, not automatic. Because you clearly do not understand how it functions.

Why? Because you consistently continue to make statements on your own, that demonstrate that. Such as:

Quote:
no the seller with the lowest selling price dont always get the sale
"If multiple players are selling an item for different amounts, the person with the lowest list price will sell first as long as a bid is higher than their list price."

http://wiki.cohtitan.com/wiki/Consignment_House

Quote:
there should be a store for IOs
Hey, you're in luck! There is a store for IO's. Two actually. The crafting tables all sell common IO recipes for a fixed price. The merit vendors all sell uncommon and rare IO recipes for a fixed price too.


 

Posted

Quote:
Originally Posted by Evil_Legacy View Post
Cant wait for i18 and GR to see what happens. This might be the answer, fix, somethng anything that I might been waiting for.
Don't worry. I'm sure you will get exactly what you've been waiting for. A vendor that sells purples and PvP IO's for a fixed price. And I'm sure that price will be set so that all players can have easy access to all the best gear with minimal effort or investment of time on their part.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Posi continues to show the sort of insight and market understanding that fueled the quote in my sig.
Indeed. Let's focus on this bit.

Quote:
Originally Posted by TenTonHammer
“The time / reward ratio is consistent,” Matt explained. “But the merit system is more in the player’s favor because now you can choose exactly what you want to buy, rather than relying on random drops.”
That statement seems potentially self-contradictory. I wonder if what he meant to say is that the average time per purple recipe obtained is consistent. Leaving aside whether or not that's reasonable (since it would seem to depend on what playstyle you're pursuing), lets look the consequences of my assumption of what he meant. If you want a specific purple, there are N different purples you can get, and you're getting purples as mob drops, you have a 1/N chance of any given drop being one you want. So really, your average time to get any specific purple as a drop is N times whatever the average time between purple drops is. (I am of the belief that purples are not drop weighted, as I do not believe any pool A drops were made to be that way. If anyone has data to the contrary, that would be cool to know about.)

So if the new system delivers the same rate of purple recipes per unit time played, but every one of them is exactly the one you want, that's actually a lot faster convergence on your target build.

Of course that may still not make it faster than the market, but it seems likely to have an impact on the market, since it would bleed off some demand. How much is unclear, because it's not clear how many people will grind out this new currency, or how it really compares to current production rates by, say, drop farmers.

Now maybe the devs included all that in the calculation of the time/reward Posi mentions, but if so, I think he said that rather strangely.


Blue
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Red
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Posted

Quote:
Originally Posted by Panzerwaffen View Post
Don't worry. I'm sure you will get exactly what you've been waiting for. A vendor that sells purples and PvP IO's for a fixed price. And I'm sure that price will be set so that all players can have easy access to all the best gear with minimal effort or investment of time on their part.
good. better than the way it is now.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

[QUOTE=Panzerwaffen;3077267]No, not automatic. Because you clearly do not understand how it functions.

Why? Because you consistently continue to make statements on your own, that demonstrate that. Such as: [QUOTE]

In your opinion. well maybe wrong on that point maybe not but still I hava general understanding how it works and imo, it's wacked.


Nothing is perfect and no matter what they do even if it's the most perfect thing on the planet such as perfection itself someone aint going to like it. Like I might there are soem aspects of the game that is totally awesome while you say is broke. Sure I could just say you lack understanding since you disagree and my point is supurior and thus have more supurior understanding. Yet, sadly, that may not be true. Maybe it is maybe not but its all in perception of the beholder. As an old man told me once. "To people, everyone else stuff stinks except theres." "People view everyone elses flaws as unforgivable as viewing their own flaws as forgettable and or normal." You clearly demostrated what that old man said. Of course imo.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Evil_Legacy View Post
good. better than the way it is now.
You don't get sarcasm, do you?


 

Posted

Quote:
Originally Posted by Brillig View Post
You don't get sarcasm, do you?
hard to get the emotion, inflection of the voice, body language, facial expression and other ques of sarcasm through typing without hinting at it.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
Originally Posted by Evil_Legacy View Post

In your opinion. well maybe wrong on that point maybe not but still I hava general understanding how it works and imo, it's wacked.


Nothing is perfect and no matter what they do even if it's the most perfect thing on the planet such as perfection itself someone aint going to like it. Like I might there are soem aspects of the game that is totally awesome while you say is broke. Sure I could just say you lack understanding since you disagree and my point is supurior and thus have more supurior understanding. Yet, sadly, that may not be true. Maybe it is maybe not but its all in perception of the beholder. As an old man told me once. "To people, everyone else stuff stinks except theres." "People view everyone elses flaws as unforgivable as viewing their own flaws as forgettable and or normal." You clearly demostrated what that old man said. Of course imo.

Im not going to argue with you or complain about anything youve said....

Please explain what exactly is wrong with the market?

Prices of the ultra rare IOs are high...prices of rare highly desirables IOs are high....prices are set by the level 50s of the world who make inf in large bushels. There is no drain on the inf anyone generates, so all income is disposable income

How would arbitrarily low inf caps help any of this? If I have 2 billion inf and I want something, its not going to be sold to me on the market. Im going to buy it off market.

I dont think you've thought your position through


 

Posted

I already explained which what I thought was wrong in the earlier post of this topic. But my cap suggested was around 100million or 200 million. Someone else suggested 100k, which I hope was a typo maybe so maybe not.

I thought my position clearly through long time. Been observing the market closely, learned how to use it, see what really shakes and moves it, see what happens if one player decides to use his/her infamy to buy out a particular item and low price and artifically control demand by releasing one or two at time during high bid times set at double price or triple price. Then I made my suggestion and my idea.


It seems, on paper, some sort of fix might be in works in i18 or GR. gotta just wait and see. Maybe a NPC for purps will arrive then maybe not. Even a NPC that sales everything that is avail on market will fix some of the problem i see with the market.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Quote:
I thought my position clearly through long time. Been observing the market closely, learned how to use it, see what really shakes and moves it, see what happens if one player decides to use his/her infamy to buy out a particular item and low price and artifically control demand by releasing one or two at time during high bid times set at double price or triple price. Then I made my suggestion and my idea.
You can always buy it at the "low price" that the ebil player sets, plus one inf. If you can't do that in a reasonably short time [I suggest leaving bids overnight], the item is in fact in somewhat low supply.

If the ebil player is still selling items comfortably fast, then there are plenty of people who don't find the price intolerable.

INTOLERABLE is not ANNOYING. INTOLERABLE means they won't or can't pay it.

It is possible to create short-term demand spikes and make considerable money- every time I've tried it I've lost money, but someone put out a guide on the topic- but the cure, if you're an angry consumer, is to buy at one inf above the other player. If you're really angry, you sell at one inf above the other player, PLUS NINE PERCENT OR LESS. If you do this over time, you buy everything and sell everything, and they cannot in theory compete and make a living.

I have also done this, and it was lot of work. But if you really take offense at their machinations, the power to stop it is in the palm of your armored hand.


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Posted

As I've posted before in other topics randomly, I'd like to see/have an NPC that sells everything (from salvage to recipes (even purples but not PvP recipes since that was the "carrot" for getting people to come to PvP)).

It'll be interesting to see how this whole new purple-selling NPC works out in i18/GR.


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Posted

Common sense dictates that the devs are not going to suddenly make acquiring purples trivial, and yes, "unlimited supply at around 100M - 200M inf each" is trivial. They are rare drops and so if they become available from NPCs, they will likely be limited not by price but availability.

I think it's important to realize that if the devs did add a "purple store," it only means that they are adding a different way to get purples. It doesn't mean that the devs agree that there is a problem with the supply or the price of purples. Presumably any store is going to have mechanics attached to ensure that these rare items stay rare.


 

Posted

Quote:
Originally Posted by Emberly View Post
Common sense dictates that the devs are not going to suddenly make acquiring purples trivial, and yes, "unlimited supply at around 100M - 200M inf each" is trivial. They are rare drops and so if they become available from NPCs, they will likely be limited not by price but availability.

I think it's important to realize that if the devs did add a "purple store," it only means that they are adding a different way to get purples. It doesn't mean that the devs agree that there is a problem with the supply or the price of purples. Presumably any store is going to have mechanics attached to ensure that these rare items stay rare.
Nah, never crossed my minds as the devs agreeing there is a problem with the price of purps. But this may be a step big step little step half step but step none the less by giving players another opportunity outside the market. Might help with prices, hell it might now. But if they dont like the price they see, the market aitn the only source for certain items.


as I mentioned earlier, it's just a wait and see now just as there are people waiting and seeing if GR bring PvP back with it and etc.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

I'll admit right off the bat that I've only skimmed this thread, so my apologies if this has been mentioned before:

Be glad that stuff in this game doesn't hit the same stupidly high prices as certain items in Eve (Estamel's Modified Invulnerability Field for 20 billion anyone?). That's a game with outrageous prices and shows the folly of having no transaction cap at all and allow the playerbase to dictate every aspect of market pricing and availability. I love the game, but paying 20 billion or more for something is just silly.


 

Posted

I disagree. If that's really what it's selling for, then it's worth that much.

Right now, whatever that thing is, it's worth that much money to some players, and there are enough such players that they can buy all of the things available at those prices. It'd be cheaper if there were more things, or less money. That's how economies work.

Caps don't actually do anything but create unavailability. If something is worth more than the market thinks it's worth, most of the time you can't get it. That's all; it doesn't suddenly become widely available for cheaper, it just stops being possible to get it at all except through luck or formalized rationing.


 

Posted

Its not worth that much, not in terms of how useful it is, nor how hard it is to get (aside from the fact that you basically have to do the WoW thing and queue to kill Estamel). He spawns in the same area on a relatively set schedule and has for years. Its only worth that because the couple of groups that basically own the market on Estamel mods get to set whatever price they want. To put it in perspective, the largest and arguably most powerful vessels in the game are Titans. These ships are capable of defeating most anything in the game with a single attack (hooray for doomsday, hehe) and take large fleets to defeat for the most part (unless of course you bring a Titan or two of your own). A fully equipped Titan won't even cost as much as that Estamel mod, with the ship itself topping out at around 5-7.5 billion. But the Titan market isn't held by a select few of the hundreds of thousands of registered accounts like Estamel mods are.

I guess I should have been a little more specific in how I laid it out in my previous post. Eve has an entirely player-driven economy. Nothing (with the current exception of the new Planetary Interaction CC's until the seeded ones have been sold) in the game comes from the devs, including ships, fittings, ammo and station parts. It all comes from loot drops (such as the Estamel mods I've been talking about) and from the manufacturing portion of the playerbase. Now, I'm not saying that such a player-driven economy is bad. The game is one big sandbox after all, and as such, the market should be as well. But with the dominance of certain veteran players in the areas of space where you can find Estamel and other elite NPC commanders to kill gives them the ability to demand whatever price for the loot from those elite commanders. Those same mods, before those veteran players had effectively cornered the market on them, used to be a billion tops. What kind of inflation in price is that?

As a side note, the reason that they don't sell much on the open market is because most people tend to keep them for bragging rights, no more. They're hardly more effective than other officer mods that can be had for a a couple hundred million. I could understand them demanding such a high price if they actually were exponentially better than those far cheaper ones, but the differences between Estamel's and other officer fittings are so tiny that there's absolutely no point in having them.


Either way, this isn't the Eve board, so I'll just shut up before my post turns into the Great Wall of Pyber. Just be glad that no set of anything in this game costs as much as a set of Estamel mods, heh.


 

Posted

It sounds like you mean "player-controlled monopoly", not "player-controlled market". I take a player-controlled market to be one in which the players are the suppliers and sellers. What you're describing with that particular item is that, thanks to its drop mechanics (or perhaps more specifically, thanks to its drop geography), the corps in question can actually control its supply.

That's a very different situation than we have in CoH. There are no unique mob drops, so everyone can be a producer of everything, no matter how rare. (The closest we get are PvPOs.) No matter how hard you throw money at the effort to "corner the market" on some good, other people will always still be selling it, competing with you for the sales and creating downward price pressure that you have to fight with your own funds.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Emberly View Post
I think it's important to realize that if the devs did add a "purple store," it only means that they are adding a different way to get purples. It doesn't mean that the devs agree that there is a problem with the supply or the price of purples. Presumably any store is going to have mechanics attached to ensure that these rare items stay rare.
I've got a feeling it will play out the same way merits themselves have- a massive supply nerf in the guise of a way to 'buy' rewards.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone