How many people believe this?
I disagree on one point, Many people who do understand how the market works still have complaints about it.
I have a mediocre understanding, and I for one would like unlimited vendor slots or at least a huge number more than we currently have. |
People who understand the Market can still see flaws in it, but from what I've seen of these forums, they do so in a more civil and logical way than the "burn the markets! RRarrrrr!! Purple my casual warshade!! I should have a full set of PvP IOs 20 minutes after getting PL'ed to L50!!" folks.
(Just to be clear, I have no intention of insulting you or your idea. As you are a reasonable and decent poster and your idea would not, in my mind bring upon total economic ruin.)
My theory that : "Ignorance of the Market= {Bad Ideas + Angry Rant + Lack of good explanation}" still stands.
So I was wondering, how many people do you think actually believe that this is a viable method for the market to work?
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To add to the thread: don't you just love reading about those people who win a few hundred million dollars in the lottery and then are suddenly destitute within months?
It's because they can't comprehend and don't understand economics.
Most intelligent people don't liquidate their income on lottery tickets--they're smarter than that. And those that do enjoy playing it and win don't spectacularly fail with it and end up on television.
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I disagree on one point, Many people who do understand how the market works still have complaints about it.
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There is also a general recognition amongst such people that you can't effectively adjust market prices by changing the market mechanics (or at least you can't adjust them in a way that would favor the majority of the player base). If the devs wanted to decrease prices they would need to either reduce the rate of inf generation for level 50s relative to everyone else, increase the rate at which inf is removed from the game or increase the supply of items (by increasing drop rates). Playing tricks with the market mechanics won't impact any of these, increasing the listing fee would but that has it's own set of issues.
Playing tricks with the market mechanics won't impact any of these, increasing the listing fee would but that has it's own set of issues. |
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If it is to "make an outrageous buy bid and wait" strategy more viable, then like most things on the market this works both ways... It would be also more viable to make higher sell bids.
The overall effect would probably be that bids would fill slower, so more temptation to "just buyitNAO!" making those outrageous sell bids not so outrageous... If this is exactly what you want, uhm, ok, but frankly, although I neither believe in INFlation being caused by Ebil Marketeer Conspiracy, nor do I see any way to fight INFlation efficiently, I still don't think it's particularily good thing. |
I'd rather be able to list as many items as I want and bid on as many as I want and never have any of us forced to delete items or vendor them. I want us to be able to post and sell and bid as much as we want.
I see the Goat's comment about hoarding, and I do understand it, but I think that more slots will encourage more selling rather than more hording. This is based on the supply being so heavily influenced by farmers and other power players who generate huge supply. I might be wrong, but I think they would rather sell than horde.
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You have at least a reasonable understanding, and you do not have the combination of {Flawed Idea + Angry Rant}.
People who understand the Market can still see flaws in it, but from what I've seen of these forums, they do so in a more civil and logical way than the "burn the markets! RRarrrrr!! Purple my casual warshade!! I should have a full set of PvP IOs 20 minutes after getting PL'ed to L50!!" folks. (Just to be clear, I have no intention of insulting you or your idea. As you are a reasonable and decent poster and your idea would not, in my mind bring upon total economic ruin.) My theory that : "Ignorance of the Market= {Bad Ideas + Angry Rant + Lack of good explanation}" still stands. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
A
I see the Goat's comment about hoarding, and I do understand it, but I think that more slots will encourage more selling rather than more hording. This is based on the supply being so heavily influenced by farmers and other power players who generate huge supply. I might be wrong, but I think they would rather sell than horde. |
I price the majority of my junk to move NAO-ish because I know tomorrow I'll need those slots for something else. If I had a whole lot more slots my incentive to undercut the "going rate" in search of a quick sale is gone. If a recipe/IO is 'worth' 20 million and I'm tight on slots, I'll list for 7. Same situation with a ton of slots, no way I'm listing for 7, I'll list for 18 and milk the max profit out of the sale. There's no reason not to.
That's not necessarily a bad thing- I certainly wouldn't mind. But it is contrary to the way the devs set up the market (limiting storage to encourage turnover).
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Actually, it is because too many people look at a slow moving item and say "I only have x number of slots, do I really want to tie down 8 of them with bids on this item at several levels and hope that one fills but not 2 or 3, when I could be selling" or "I only have x slots, do I really want to list this Mailaise's Illusion at level 32 that will probably sit for a month, or do I want to sell common salvage..."
I'd rather be able to list as many items as I want and bid on as many as I want and never have any of us forced to delete items or vendor them. I want us to be able to post and sell and bid as much as we want. I see the Goat's comment about hoarding, and I do understand it, but I think that more slots will encourage more selling rather than more hording. This is based on the supply being so heavily influenced by farmers and other power players who generate huge supply. I might be wrong, but I think they would rather sell than horde. |
Actually, if we're going to Magic Pony land, what I would really, really want is seperate buy and sell slots. Say you have 20 slots available...20 of them would be for sales only and 20 for purchases. Of course, feel free to "doom" the idea but it seems, at first brush, you might be executing more transactions in this manner.
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Doesn't seem to be a bad idea, per se - though it leaves me asking 'what about stored slots?'
Drag from inventory : Counts as a sale slot
Not yet claimed : takes up a buy slot
Logical and simple to explain.
(its not going to happen, but we can discuss it)
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People who think a cap on market prices will work probably don't remember when we had a cap on Influence trades. What was it, 99999? Didn't stop people from doing dozens of trades one after the other until they reached the amount of inf they wanted.
(edit: of course we also have a trading cap now, at 2 billion... which is also worked around in much the same way, but that's harder for the unwashed masses to see, I think)
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Worse than that, Quasadu. It was 9999 . It was easier to buy level 50 SO's, give them to someone, have the person sell them back and accept the 40% transaction fee.
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Agreed, if I had more slots I'd be selling a lot more stuff, seeing I have bins upon bins of items I don't list out of frustration to their abundant supply (Thunderstrikes, Doctored Wounds, Crushing Impacts, etc) and scarce return.
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I've got a couple of dozen characters that I obviously can't play all at once. When I get useful things like Thunderstrike, etc., but I don't have market slots on my current character, I email them to myself and then put them on the market with other characters.
I don't do this to eke out that last bit of inf, I do it because it seems like such a waste to vendor decent stuff that just happens to be worth less than the other stuff I'm selling, or because my slots are filled with bids. If enough people do this it should increase the supply of solid but not flashy items.
I was reading a thread in the General Discussions forum called What would your pet project be if you were a Dev? In this thread someone suggested setting a cap on the prices of everything in the market. The suggested cap in this post was 100k inf.
I posted to ask if he meant 100 million, and he responded that his suggestion of 100,000 was correct. I briefly explained why this was not workable and he basically said "I don't care". I was prepared to write him off as an anomaly when another person posted pretty much the same thing: add a cap to the market to stop the "greed". So I was wondering, how many people do you think actually believe that this is a viable method for the market to work? |
I would bet that if you asked most people who believe in extremely low caps if they would care if the markets were replaced with stores that just bought and sold everything at fixed prices, most wouldn't object. Most would probably consider it an improvement.
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I don't think most people who propose such things actually think it would make the markets "work." I think most people who propose such things don't care if the markets work, they believe the primary purpose to the markets is to supply players with what they want at prices that make it easy for them to get it, without regard to the desires of sellers. And they almost certainly believe that if players won't sell at those prices, they should just cut out the middle man and convert the market into a store that doesn't rely on sellers. Because a corollary to this assertion is that there should always be enough supply for everyone to have whatever they want if they decide to acquire it.
I would bet that if you asked most people who believe in extremely low caps if they would care if the markets were replaced with stores that just bought and sold everything at fixed prices, most wouldn't object. Most would probably consider it an improvement. |
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I was reading a thread in the General Discussions forum called What would your pet project be if you were a Dev? In this thread someone suggested setting a cap on the prices of everything in the market. The suggested cap in this post was 100k inf.
I posted to ask if he meant 100 million, and he responded that his suggestion of 100,000 was correct. I briefly explained why this was not workable and he basically said "I don't care". I was prepared to write him off as an anomaly when another person posted pretty much the same thing: add a cap to the market to stop the "greed". So I was wondering, how many people do you think actually believe that this is a viable method for the market to work? |
Thank you, Eek, for bringing this excellent idea to our attention. And thank the person who proposed for me, if you would. I have loads of valuable IOs that I could get feeeelthy stinkin' rich selling off market were such a cap implemented.
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I was reading a thread in the General Discussions forum called What would your pet project be if you were a Dev? In this thread someone suggested setting a cap on the prices of everything in the market. The suggested cap in this post was 100k inf.
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I don't have a problem with the market myself, but it seems to me that the market causes more bad feelings than anything else in the game these days. I think the fundamental issue is that some people play more than others, and in a game like this time is money. People who play more get more stuff. Everyone wants all the stuff, and they don't like the fact that other people have more of it.
Actually, I think the fundamental issue isn't that some people have more stuff than others, it's the visibility of other people having more stuff. In most MMO's, the fact that other people have more stuff is totally visible and is shoved in your face everywhere. You get used to it or you quit. In CoH, it's mostly invisible that other people have more stuff. They may have a few more costume options, or be a little more effective, or have a bunch of bonuses listed in their info page, but those things are easy to ignore. They're even hard to notice if you don't know what to look for.
The one place where it becomes painfully obvious that other people have more stuff than you is in the market. That makes people unhappy. From the devs' point of view, it's that unhappiness that is the problem, more than the prices or the distribution of loot. So what could be done to reduce that unhappiness without actually changing the overall distribution of goods? In other words, how can we make people less unhappy about how rich other people are without making everyone equally rich?
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i mean I'd love more slots for my scheming, but I understand why we don't have them and view it as serving the greater good.
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