How many people believe this?


3dent

 

Posted

Quote:
Originally Posted by UberGuy View Post
How many WoW servers are there? There are something like 10 million WoW subscribers, while CoH has something like 100,000 subscribers.
http://forums.worldofwarcraft.com/ch...Id=11119&sid=1

Ummm... you count 'em, my eyes are crossing. ;p Lots and lots?


 

Posted

Quote:
Originally Posted by Driver 8 View Post
Yep, that's the kind of thing I'm talking about. The sort of thing a confused newbie most wants to get out of his bags.

If I vendor it all, I can't afford the enhancements I need -- keep in mind, I'm not a good player yet, I'm still just kinda walking into walls and facerolling, trying to figure it out, so I need all the bonuses I can get. With that in mind (and if folks don't mind me threadjacking like this), can you suggest a simple rule of thumb for making an adequate profit without having to sit on full bags?

I'm not looking to make millions fast. Just slot up to the point where I can play at level and not have to be carried. This is with normal play, no farming. (I like AE missions, they're fun, but I'm playing each interesting story once, not finding a lucrative one and doing it over and over, which is what I believe is meant by AE farming.)
I can't give you a good answer without knowing what level you are, what AT and primary/secondary.

The reason is because you mention all the bonuses you can get. Bonuses are mostly worthless at lower levels. Frankenslotting will generally be far more beneficial.

I don't do the market games but I am careful about what I target to do (enemies/missions) for maximum benefit. I either go the insane IO route or the get enough inf to buy my DOs/SOs route depending on how much I plan to play and how fast I expect to level but even within that it depends greatly on the character.

For example, my pets do all the work for my mastermind so at the lower levels I want them having as much Accuracy as I can get for them. I boost my secondary set to help my pets keep me alive. None of this requires much in the way of IOs. But on a brute I want to keep my endurance bar going so I want Accuracy on the attacks and +Recovery and -End on the attacks and armors. Though now the temp power Recovey Serum is taking the place of that work.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

A couple of things you might not be up on... as nice as fancy inventions can be, you absolutely don't need them to play the game. The game was created and ran a long time before Inventions were added, basically all of the content is designed around on the assumption that you don't have them.

Before we had a market, it was actually somewhat challenging (and fairly widely considered annoying) to keep yourself equipped in Training (TO), Dual-Origin (DO) and Single-Origin (SO) enhancements. However, in today's market world, you can make more than enough to buy those even if you list your drops rather unintelligently on the market. Your most likely bread winners are actually low- and mid-level arcane salvage. These are needed by people who want to craft Common Invention Enhancements, but high-level characters have to go out of their way to obtain such salvage. They tend to throw a lot of money at lowbies for this salvage compared to what lowbies need to be self sufficient.

To get a sense of what's good to sell, the things to look at in the price history are the dates on the last 5 history, the number of bidding, and the number of listings.

In general, something will sell quickly if it has lots of bidders and either few listings or a rapid pace of transaction in the history.

The more of something is for sale compared to its number of bidders, the lower you want to list to ensure you move the item, assuming you bother to sell it at all. A low rate of transaction in the history compounds this - something with lots for sale and a low sale rate is going to be harder to move.

The more bidders there are compared to the number for sale, the more likely you can sell at a high price. If something has a lot of bidders, few for sale, and you list for any price up to something in the last 5 history you're probably guaranteed an immediate sale. If you list for more you still might sell in fairly short order, but possibly not immediately.

Remember, in this market, the buyer buys listing that had the lowest sale price lower than the bidder's price, so selling things fast is about being the lowest price seller. How far down the scale you're willing to go is something of an art. You want to be high enough not to be swept up by people looking for ridiculous bargains but low enough to undercut most everyone else. The more people are bidding and the fewer of the item are for sale, the less likely it is you will be bought by a bargain hunter, and more likely you are to be bought by someone who wants one right now.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Driver 8 View Post
http://forums.worldofwarcraft.com/ch...Id=11119&sid=1

Ummm... you count 'em, my eyes are crossing. ;p Lots and lots?
Wow (no pun intended). Yeah, you're right, that's 238 servers (no, I didn't count them by hand), and that's actually more than enough to divide up the population so that any one WoW server's market pool is comparable to all of CoH's. In fact it may actually be smaller given that it's further divided by faction.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I can't give you a good answer without knowing what level you are, what AT and primary/secondary.

The reason is because you mention all the bonuses you can get. Bonuses are mostly worthless at lower levels. Frankenslotting will generally be far more beneficial.

I don't do the market games but I am careful about what I target to do (enemies/missions) for maximum benefit. I either go the insane IO route or the get enough inf to buy my DOs/SOs route depending on how much I plan to play and how fast I expect to level but even within that it depends greatly on the character.

For example, my pets do all the work for my mastermind so at the lower levels I want them having as much Accuracy as I can get for them. I boost my secondary set to help my pets keep me alive. None of this requires much in the way of IOs. But on a brute I want to keep my endurance bar going so I want Accuracy on the attacks and +Recovery and -End on the attacks and armors. Though now the temp power Recovey Serum is taking the place of that work.
I've been trying several different types and builds, so I can't give you a short answer. But I did get a crash course in frankenslotting from some friends who've been playing a while, and I priced it out, and it leaves me with a lot of empty slots. I don't even know if that's typical. Random-checking over the past couple-three days, I haven't yet seen set IO's with accuracy in the name going for less than 2m. And none of my toons have more than about 200k in pocket. So I'm pretty sure I'm going to need to do some smart selling.

So I guess what I'm asking is, is there a simple rule of thumb a newbie can use to sell the kind of drops he's getting in the 10-14 range for enough to buy these items?

If the answer is, "No, do your math homework or buy the vendor ones," and if the vendor ones are considered adequate, then I'm content with that. I just wanna know.

EDIT: UberGuy says the vendor ones should be adequate. Do you concur?


 

Posted

UberGuy: rather than quote your whole post, I'll just say -- thanks, this is exactly the kind of info I was looking for and not finding. You are indeed Uber.

It's especially comforting to know that if I can't afford one of those wacky hexagonal doodads for a particular slot, the ones from the store will do me. Huge relief. Some people have been telling me otherwise, which was making me nervous.

Any advice for the confusing (and in my experience so far, common) case where there are thousands selling, none buying, and the last listed prices look like a bomb-test seismograph? That's the kind of thing that makes me pull my hair out.


 

Posted

Quote:
Originally Posted by Driver 8 View Post
I've been trying several different types and builds, so I can't give you a short answer. But I did get a crash course in frankenslotting from some friends who've been playing a while, and I priced it out, and it leaves me with a lot of empty slots. I don't even know if that's typical. Random-checking over the past couple-three days, I haven't yet seen set IO's with accuracy in the name going for less than 2m. And none of my toons have more than about 200k in pocket. So I'm pretty sure I'm going to need to do some smart selling.

So I guess what I'm asking is, is there a simple rule of thumb a newbie can use to sell the kind of drops he's getting in the 10-14 range for enough to buy these items?

If the answer is, "No, do your math homework or buy the vendor ones," and if the vendor ones are considered adequate, then I'm content with that. I just wanna know.
Unfortunately until Aug 17 (M-Day) comes out the answer is "it depends". Currently from levels 4-20 a hero smacking Hellions and Circle of Thorns can get some common arcane salvage and do well enough to afford their DOs.

Few recipes in the 10-14 range are worth anything so many rolls using AE tickets for bronze rolls in that range can work on both sides (hero/villain) once you get a KB Prot or some other valued recipe.

Simplest rule of thumb I can give for 10-14 is:

recipes unless they do something special : vendor
uncommon salvage : vendor
rare salvage : vendor
common salvage: if anyone is bidding list for 300, else vendor

There's no reason to buy set IOs at 10-14 unless you have more inf than sense (like me).


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
Unfortunately until Aug 17 (M-Day) comes out the answer is "it depends". Currently from levels 4-20 a hero smacking Hellions and Circle of Thorns can get some common arcane salvage and do well enough to afford their DOs.

Few recipes in the 10-14 range are worth anything so many rolls using AE tickets for bronze rolls in that range can work on both sides (hero/villain) once you get a KB Prot or some other valued recipe.

Simplest rule of thumb I can give for 10-14 is:

recipes unless they do something special : vendor
uncommon salvage : vendor
rare salvage : vendor
common salvage: if anyone is bidding list for 300, else vendor

There's no reason to buy set IOs at 10-14 unless you have more inf than sense (like me).
Gracias! That's a rule that even my leaky memory can retain.

What about the recipes that do something special? Is there a ballpark price for those, or do I just need to sit on them and watch the market?


 

Posted

Quote:
Originally Posted by UberGuy View Post
Wow (no pun intended). Yeah, you're right, that's 238 servers (no, I didn't count them by hand), and that's actually more than enough to divide up the population so that any one WoW server's market pool is comparable to all of CoH's. In fact it may actually be smaller given that it's further divided by faction.
I used to play the WoW AH for money quite a lot -- maybe half an hour a day for months at a time.

At this point, we risk the forum rule about comparisons between MMOs, but I don't think this is a better/worse comparison type thing at all. The AH model is based on fairly short expirations of offers, and all pricing is determined by the sellers; buyers have two options, they can "buyout" (buy instantly at the top of the two listed prices for a specific auction -- each auction is bid separately, even if there are multiple auctions of the same item), or "bid" (put in an amount of money equal to or greater than the lower of the two prices). Not every auction has a buyout, and some auctions have bid==buyout, in which case bidding wins the auction instantly. Auctions expire after at most two days, and listing fees are a function of how long you list them for. No limits on slots.

The net result is a much, much, smaller market, but with much, much, better information about pricing available -- amplified by the availability of addons which can record months and months of pricing history and show you averages and histograms.

The big difference is, if there's sixty items up, you know exactly what price is being asked for each of those sixty items, leading to a huge incentive to new listings being priced comparably and usually a tad cheaper. Listing something that doesn't sell within two days costs money. However, the money it costs is a function of vendor value, not listing price, so rare-but-valuable-to-players items are extremely lucrative, at least potentially.

In CoH, for common items (say, brass), a bid which doesn't result in any purchases right away may well turn into a full stack of ten within five minutes, all from new listings. If I put in "lowish" bids on a handful of items, and just walk away, I often see them all move within twenty minutes, and very often see them all move overnight. That implies a much higher rate of turnover in the market than I'm used to; I'm used to the default market price being stable over a period of hours to days.


 

Posted

Quote:
Originally Posted by Driver 8 View Post
I haven't yet seen set IO's with accuracy in the name going for less than 2m. And none of my toons have more than about 200k in pocket. So I'm pretty sure I'm going to need to do some smart selling.
Is this redside or blue? I just did a quick check of WW to confirm, but there are huge amounts of yellow (uncommon) set IO recipes on the market with accuracy, at low prices.

Two examples:

Melee Damage: Bone Snap: Acc/Dam. Between lvl 15 and 25, the range is 5k to about 15k influence.

Ranged Damage: Far Strike: Acc/End. Same levels as above. Anywhere from a low of 111 to 40k or so. Averaging about 10K though.

Quote:
So I guess what I'm asking is, is there a simple rule of thumb a newbie can use to sell the kind of drops he's getting in the 10-14 range for enough to buy these items?
To be honest, at that level, I would suggest forgetting about frankenslotting. It's not really worth it until around 22, which is when vendor SO's become available. At that point, slotting triple and quad aspect IO's will begin to outstrip SO performance levels easily.

You can slot DO's from vendors starting at level 12, or you can use generic IO recipes that you can buy from the crafting tables. The obvious advantage of using crafted generic IO's is that they don't degrade as you level up. You can slot some level 15 generic IO's now, and they'll last until you hit 22 and can then start playing with frankenslotting.


 

Posted

Quote:
Originally Posted by Driver 8 View Post
Gracias! That's a rule that even my leaky memory can retain.

What about the recipes that do something special? Is there a ballpark price for those, or do I just need to sit on them and watch the market?
Each one varies. I tend to see how much the enhancement sells for versus the recipe since usually people pay a lot more to buy the enhancement. For example a Steadfast Protection: KB Protection can go for many millions more than the recipe but the salvage to craft it are cheap.

Typically I cannot afford the listing fee on my first one without twinking so I list if for as much as I can and take what I can get because I just don't feel like wasting more time than I have to at the markets.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Driver 8 View Post
Any advice for the confusing (and in my experience so far, common) case where there are thousands selling, none buying, and the last listed prices look like a bomb-test seismograph? That's the kind of thing that makes me pull my hair out.
I can probably explain what's going on there as the aforementioned impatient and rich people buying things by rote price entry. We see it a lot, and some of the regulars here (some in this thread I think) bid that way regularly. The price is so seemingly volatile because there are people paying anywhere from 1-4 orders of magnitude more than they needed to.

We see this kind of pricing all over the place, but the more expensive something is, the less frequently it happens and/or the smaller the overpayment. (It's very common to see someone pay 100,000 for something they could have gotten for 100, but you can probably guess it's extremely rare to see someone pay 1,000,000,000 for something they could have gotten for 1,000,000.)

So, in summary, what you're seeing is that the item in question is basically worthless, but people are paying a lot for it anyway, because they are rich enough compared to the cost that they don't care.

Of course, if they looked at the price/bid/list info, they'd probably see they could pay less and still get it, but for some folks, it's just more convenient to throw the inf at it and be done.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I mentioned this earlier, but I want to expand on it in case it's not clear to you (Driver 8) as a new player.

The curve in how much characters earn at a given level is not linear with level. It's actually roughly exponential. Near level 50, characters are earning hundreds of times more inf per foe defeated than, say, a level 10. This is then compounded by the fact that near-50s also fight over-level foes more easily, which are worth even more, and can also probably fight and defeat many more foes in the same elapsed time.

At low levels, it probably seems like nonsense to you that anyone would pay so much more than they need to in order to buy something, but compared to you, they are probably making vastly more inf per hour played.

Interestingly, the market was explicitly viewed as a means for such wealthy high-level characters to pour their money on lowbies. This is one of the reasons why certain things only exist at low levels - the primary way for high-level characters to get them was supposed to be buying them from low-level characters. (As an aside, this hasn't worked that well for recipes - the "good" low-level ones are too rare compared to how long characters are at the levels where they drop.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Panzerwaffen View Post
Is this redside or blue? I just did a quick check of WW to confirm, but there are huge amounts of yellow (uncommon) set IO recipes on the market with accuracy, at low prices.

Two examples:

Melee Damage: Bone Snap: Acc/Dam. Between lvl 15 and 25, the range is 5k to about 15k influence.

Ranged Damage: Far Strike: Acc/End. Same levels as above. Anywhere from a low of 111 to 40k or so. Averaging about 10K though.
My bad; now that I think about it, I was looking for accuracy for a passive power that does to-hit debuffs or something like that, and couldn't take those. So I shouldn't have spoken generally. On reflection, that's probably more specialized and thus not made as often.

And thanks for your other advice too.

Quote:
Originally Posted by SwellGuy View Post
Each one varies. I tend to see how much the enhancement sells for versus the recipe since usually people pay a lot more to buy the enhancement. For example a Steadfast Protection: KB Protection can go for many millions more than the recipe but the salvage to craft it are cheap.

Typically I cannot afford the listing fee on my first one without twinking so I list if for as much as I can and take what I can get because I just don't feel like wasting more time than I have to at the markets.
At this point I can't even afford to craft the ones I've got, but I think I can get some friends to give me a bump as long as I've got a goal to work toward. Just don't wanna be the mooching 'twink me twink me' friend, yaknow?

Quote:
Originally Posted by UberGuy View Post
I can probably explain what's going on there as the aforementioned impatient and rich people buying things by rote price entry. We see it a lot, and some of the regulars here (some in this thread I think) bid that way regularly. The price is so seemingly volatile because there are people paying anywhere from 1-4 orders of magnitude more than they needed to.

We see this kind of pricing all over the place, but the more expensive something is, the less frequently it happens and/or the smaller the overpayment. (It's very common to see someone pay 100,000 for something they could have gotten for 100, but you can probably guess it's extremely rare to see someone pay 1,000,000,000 for something they could have gotten for 1,000,000.)

So, in summary, what you're seeing is that the item in question is basically worthless, but people are paying a lot for it anyway, because they are rich enough compared to the cost that they don't care.

Of course, if they looked at the price/bid/list info, they'd probably see they could pay less and still get it, but for some folks, it's just more convenient to throw the inf at it and be done.
Okay, now it's starting to make sense! So it's still gonna be a gamble, but given that I've got so much common salvage in my pockets that my pants are falling down, I can afford to bet on the occasional impulse buy coming around, especially if I've got a few more levels to do this in. Which I do, since store-boughts will keep me afloat longer than I thought.

Seriously, y'all, I am so grateful for all this help, you have no idea. I've gone from 'pulling my hair out' to 'eager to get back in the game'. This is a great community.

Sorry for the derail! We now return you to your regularly scheduled simulated capitalism.

(EDIT: And more good info from UberGuy while I was posting this. Thanks again, makes lots of sense.)


 

Posted

Hey, another newbie question that this reminds me of:

Is there a limit to what I can craft at a given level, or is it purely a question of what mats and recipes I have?


 

Posted

Quote:
Originally Posted by seebs View Post
Hey, another newbie question that this reminds me of:

Is there a limit to what I can craft at a given level, or is it purely a question of what mats and recipes I have?
You can craft anything at any time. A level 1 character can craft lvl 50 recipes, for example.


 

Posted

Driver 8, two points:

1. I want to emphasize that the "what to vendor" rule that you were given for level 10-14 is ONLY for low levels.

There are three "groups" of salvage: low level [1-25], medium [20-40] and high [35-50]. If you're beating guys that are, say, level 22 you will get 50/50 salvage, half low level and half medium level.

There's almost nothing really shiny in the 1-20 range, and so there's not that much crafting that goes on using that salvage. This is why you vendor so much of it. Once you get to midlevel salvage, most of the orange salvage is worth millions.

2. Seebs' question points out a very good way to make money in the low level game. (I made billions on a character who was at level 17 and living in the market at one point.) Craft stuff for high level characters. If the recipe is the slightest bit desireable [details TBD] you can generally sell the crafted IO for at least a million more than the recipe, crafting costs and ingredients. Why? Some people want it now, and don't mind paying.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Driver 8, two points:

1. I want to emphasize that the "what to vendor" rule that you were given for level 10-14 is ONLY for low levels.

There are three "groups" of salvage: low level [1-25], medium [20-40] and high [35-50]. If you're beating guys that are, say, level 22 you will get 50/50 salvage, half low level and half medium level.

There's almost nothing really shiny in the 1-20 range, and so there's not that much crafting that goes on using that salvage. This is why you vendor so much of it. Once you get to midlevel salvage, most of the orange salvage is worth millions.

2. Seebs' question points out a very good way to make money in the low level game. (I made billions on a character who was at level 17 and living in the market at one point.) Craft stuff for high level characters. If the recipe is the slightest bit desireable [details TBD] you can generally sell the crafted IO for at least a million more than the recipe, crafting costs and ingredients. Why? Some people want it now, and don't mind paying.
Mm, tasty databurger, gracias! And handy guides in your sig also.

And now, as I am clearly slap-happy from sleep deprivation, I must go faceplant. Thanks again everyone who helped fill up my brain with information goodness.


 

Posted

Quote:
Originally Posted by Driver 8 View Post
I don't think WoW's larger playerbase is a significant factor, though, because its markets are per-faction per-server, whereas CoX's are per-faction cross-server. Is that correct? If so -- I don't have numbers handy, but I think the population on one WoW server doesn't exceed the playerbase of CoX.
I created my WoW account shortly after it launched and my character is on an old, full server. The 'action' at our AH seemed as hot if not hotter than CoH's cross-server market.

r/e price volatility;

I made a big pile in WoW with AH antics but it was much more 'work' than here and folk in general were much more cautious with their inf. I attribute this mostly to the fact that as Uber noted, here a level capped character can sneeze and make a million inf.

Also, one big advantage WoW has over CoH is there is just a HUGE amount more "stuff" to spend your lucre on.

Here, my spending options are basically 1: make enchancements, 2: throw inf into the toilet of prestige conversion or 3: hold weekly costume contests under the Atlas globe.

In WoW my (only) character had several expensive things going on at any given time- he was a blacksmith, a prospector, a fisherman and a marketeer. Only marketeering actually turned a profit (mining would have, except I ended up using all the raw materials I gathered for myself), everything else was a black hole of want crying out for MOAR GOLD so I could tick up to that next level. Oh, and I was also forever buying bales of junk off the AH so I could turn it into precious REP and get missions from this or that faction.

tl/dr version, CoH has limited spending options and earning inf is comically easy, WoW has a billion things to spend on and earning gold is comparatively difficult.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Driver 8 View Post
Yep, that's the kind of thing I'm talking about. The sort of thing a confused newbie most wants to get out of his bags.

If I vendor it all, I can't afford the enhancements I need -- keep in mind, I'm not a good player yet, I'm still just kinda walking into walls and facerolling, trying to figure it out, so I need all the bonuses I can get. With that in mind (and if folks don't mind me threadjacking like this), can you suggest a simple rule of thumb for making an adequate profit without having to sit on full bags?

I'm not looking to make millions fast. Just slot up to the point where I can play at level and not have to be carried. This is with normal play, no farming. (I like AE missions, they're fun, but I'm playing each interesting story once, not finding a lucrative one and doing it over and over, which is what I believe is meant by AE farming.)
I forget who posted it, but there was a guide to making lowbie inf...basically you'd buy a common IO recipe, walk to a vendor and sell it then use the new money and repeat the process until you got your first million.

Basically, you spend a little to get a little more. Place some low bids on Invention: Jump or Invention: Recharge or Invention: Healing at the Market and when they fill, walk to a vendor and get a few hundred thousand influence.

I saw you mention AE and a lot of the LT and other farms are meant to be run by a fairly decent level 50. You won't make much headway at the low levels, but you can certainly find some decent arcs (check out mine, A Death in the Gish, but there are Vahz bosses! ) to level.

The money starts coming in the low to high 20s. You'll get better salvage drops and you might even get a good drop like a KB protection IO, which can sell from 3-8 million these days. The key thing with the Market is patience. Within a week I'll be blowing several billion to outfit my Grav/TA in PvP IOs, Purples, BOTZ KB Protect blah blah blah. I would have lost sleep over this ages ago but these days, I'll just random roll off some Merits and make 200 million off the sale, so meh.

As long as you don't feel entitled to anything more than Single Origins, you'll do fine...unlike a nameless third party who perhaps had too many Lucky Charms before ranting on the Market and prices...


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Nethergoat View Post
curiosity killed the goat!


I got to wondering about WoW server populations and found this site.

Hours of fun!
I wish we had things like this. The doomsayers are going to scream doom anyway so why not let us know the numbers.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by SwellGuy View Post
I wish we had things like this. The doomsayers are going to scream doom anyway so why not let us know the numbers.
Those numbers are from a third party addon estimating server numbers. Gets less accurate on servers with less people running it.


Culex's resistance guide

 

Posted

however voluntary and inaccurate, it's better than what we have-
some disgruntled yay-hoo in the Suggestions forum screaming I haven't seen anyone on Protector in three weeks, merge the servers!

=P


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Driver 8 View Post
By 'bizarre enormous price swings' I mean something like this:

10,500
5
100
222,222
1

This is not what I would call useful market data.
Actually, it is useful. It tells you at a glance that the item in question is 'thinly traded'. The price volatility is caused by extremely low volume. At the opposite extreme, if you see an item with 2000 bidding and 600 for sale, prices will be much more stable.

Also, it tells you that a bid of 15,000 will probably get you the item in a fraction of the duration covered by those bids. Of course, if the bids listed span 6 months, you may wait a while.


Paragon City Search And Rescue
The Mentor Project