Hello from Paragon Marketing


Ad Astra

 

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Originally Posted by Black Pebble View Post
So, do you think if we did more ads in comic books, or had TV commercials, it would be a a lot of bang for the bucks?

In other words, do you think will we get a lot of new subscribers that way?
Quick answer: Yes. You might even get people to re-sub that hadn't played the game in months or years.

Sorry, Pebble, I'm late to the posting party and this has probably already been discussed, but many of us forumites feel like Paragon Studios is wasting an obvious marketing niche NOT to run regular, or successive, ads in comic publications.

Now the real question is ROI, so if ads for DC or Marvel books are too high, what about Dynamite Entertainment? Dark Horse? Moonstone? There are plenty of opportunities out there besides "the big two".

Another thing I've been an advocate of is self-promotion. Since my wife and I have been playing, we've been responsible for no fewer than four people playing, three of which continue to play. Look yourself in your new reflective surface and ask yourself how many new players YOU'VE brought to the game. Certainly SOMEONE you know would be nerdy enough to play a superhero computer game with you, right? RIGHT?

Right.


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Originally Posted by Necrotech_Master View Post
i think a TV commercial would be awesome

i watch TV whenever im playing cov (which is usually on average 4-14 hours a day, so i see A LOT of commercials)

whenever i see those WoW commercials with mr.t or william shatner, i always imagined how hilarious those would be with a CoX twist lol

another good thing to do is to take a look at Samruaiko's videos for possible commercials (the ones i saw were all good)
(heres some examples)
Yeah only the cost of an ad buy says you can't clean up the images for one of the "I'm a Hero..." ads and run them on a cable network package somewhere. I hear the kids with the MTV and their "Jersey Shores" and their iPadpods have disposable income these days. SciFi (siffy)/Viacom package would be another idea.

Dude we're totally GIVING you IDEAS! How awesome is your job, right???


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Originally Posted by ThongSnapper View Post

I like in game advertising too but on billboards and incorporated in game. It's
awesome cause it actually puts things in reality while getting funds for the game.
This. More corporate mo-nays for Paragon Studios is good...so long as it doesn't overly impact the performance/story of the game. I think the problem aside from a possible target market error (shoes, anyone? Anyone??), was the ability to turn the feature off. Why would someone want to pay you money for their advertising to NOT reach its intended audience?

(of course as a player I really APPRECIATE that feature, but you get my point)


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"Say, Jim...woo! That's a bad out-FIT!" - Superman: The Movie

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Posted

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Originally Posted by GreenLantern68 View Post
This. More corporate mo-nays for Paragon Studios is good...so long as it doesn't overly impact the performance/story of the game. I think the problem aside from a possible target market error (shoes, anyone? Anyone??), was the ability to turn the feature off. Why would someone want to pay you money for their advertising to NOT reach its intended audience?

(of course as a player I really APPRECIATE that feature, but you get my point)
The ability to switch off in-game ads is critical to keeping me (at the very least) playing the game. As it is ON by default and most consumers / players are complacent, and can't be bothered turning them off (very, very, very low numbers turned them off according to Brian Clayton when I spoke to him a couple of years ago), I don't think the opt-out option is a negative for the in-game ads scheme.

Your other point about getting ads for products we (as gamers) might actually use is far more valid. They were on the right track with gadget and movie ads, but the shoes....um, way wrong.


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Posted

What might draw more people in would be a standalone hero designer. A free program that could be downloaded and run independently from the net. Give people a chance to get interested in one of the under advertised aspects of the game. Our extensive costume options. Those that use the system would further advertise the game by showing of there heroes. Though it would need to include a way to take a screen shot of there heroes.


 

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Originally Posted by Hydrofoil_Zero View Post
What might draw more people in would be a standalone hero designer. A free program that could be downloaded and run independently from the net. Give people a chance to get interested in one of the under advertised aspects of the game. Our extensive costume options. Those that use the system would further advertise the game by showing of there heroes. Though it would need to include a way to take a screen shot of there heroes.
This needs to be a free iPhone App with a file you can upload to the "Saved Costume" folder on your computer. It needs to have existed years ago.


 

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Originally Posted by Marcian Tobay View Post
This needs to be a free iPhone App with a file you can upload to the "Saved Costume" folder on your computer. It needs to have existed years ago.
Great and I'm sure that would be wonderful for the dozen or so who have them but rather annoying to just plain insulting for those of us who ether don't have or even whant one. Especially to those that cant afford one. : (


 

Posted

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Originally Posted by Marcian Tobay View Post
This needs to be a free iPhone App with a file you can upload to the "Saved Costume" folder on your computer. It needs to have existed years ago.



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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Bahaha, I love it Techbot. Pretty much how I feel.


 

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Hi, I’m back.

I actually managed to read through this entire thread. Then you guys just kept asking more questions..... So I'll answer as many questions as I can in approximate order, but it will take me a while to get to some of them.

Before I start answering some of the 8,225 questions, I would like to set your expectations. I will answer as many new questions as possible. Not answering you doesn't mean you're being ignored, it means that either I just don’t have any information for you about it right now or this is not the right time to share any news I might have. Or, more likely, I’m swamped. I do read the forums a lot, but I’m unable to duplicate my onslaught of responses from last month. If you do have something that you believe is important enough to require my personal attention, please PM TheOcho, and he’ll pass it along to me.

I am also still new to Paragon. So if you really want to, you can ask me about PvP, or tell me why you did not like Issue 11 or why your game crashes all the time.....but I am not the best person to answer those questions. Just as I'm not the person you would ask to do your taxes, rebuild your engine, or design a house for you.

I understand that you may have 10 questions you want addressed, and it may be frustrating if I can only answer 4 of them. However, if my options are to either answer 4 of your questions versus none, I would much rather give you at least some answers. As a customer, I know I prefer to hear any news versus no news, but I definitely want to hear specifics vs. vague statements. So I will do my best to be specific in my responses, but there will be answers that I must be ambiguous on, because they’re part of programs that are in active development.


In-Game Advertising
As the thread shows, players are still divided on in-game advertising. The last time they were implemented, the overwhelming response was no ads, regardless of content or distribution. If they were to be re-introduced, there would need to be a way to deliver valuable, interesting ads only to those players who wish to see them. These ads cannot break immersion, or gameplay. At the same time, advertisers would need reassurance that they would reach the right customers.

I won’t say it will or will not happen, but it’s something that requires careful planning and execution.


Licensing + New Items For Sale
Licensed products are great for existing players, but they’re part of a different marketing campaign. Some folks love merchandise, others can do without it. And it can be a hefty investment with potentially high risk. However, all is not lost. We are working on programs that should allow you greater access to some items you’ve been asking for.


More Ads on TV/Comics/Movies/Websites
You will see more CoH as we get closer to the release date for Going Rogue. Product Placement is cool, but it’s also a dice roll. For those of you who suggested specific movie, media placements, I would also like to add that there are not insignificant logistical challenges in getting your direct competitors to promote your game over theirs.


Guest Author Program
We will continue to get diverse, interesting writers. Some of whom you have already suggested. Keep on tossing names, and if you happen to personally know anyone of interest, please let me know.


Future Questions For Me
Clear, concise bullet points work best!


About Me
I can make balloon animals. I still play COH. My Super Group is pretty cool, but I keep a low profile. I miss my 12 fire imps. And yes, I do find it not at all ironic that the initials BP are in the media a lot.


Conventions
We’ll officially be at Comic-Con San Diego and PAX West this year. But perhaps an even better question is: Where we will be throwing Meet and Greets? There will be 4 opportunities across the country where you can come to meet us in person, and one of them is still being decided on.

We do listen to your feedback on where you’d like us to be. As I mentioned earlier, this is our first year we visited the east coast, and that’s directly a result from your efforts. Even if we cannot be at your local convention, we would still like to help if possible.



Facebook/Twitter/Forums/Etc.
At the end of the day, we want to reach as many existing, former and new customers as possible. This means spreading the message everywhere it can be heard. You guys want more ads in public places? This is step 1. Not everyone reads the forums. Not everyone likes Facebook. Some folks don’t know what Twitter is. If we want to reach inactive or new customers, where do you think they’ll go to first? But if we want to work with the existing, loyal customers, where should we go first?

So let’s make sure everyone hears about CoH, no matter what they like to use.

There will never be any big game related announcements where we’ll force you to rely on only one source to get your information. There may be some content that some channel gets first dibs on, but very quickly, every piece of information, video, etc. will find its way everywhere you see City of Heroes/Villains. If we have a contest on the forums, I think it’s only fair we also have a contest on Facebook or Twitter, and vice versa. I want everyone to know about COH. I don’t’ want people to feel like they have only one way to get goodies.

If we make announcement on Twitter first, you will see it on the website, the forums, and on Facebook soon after. If there is a video that is only available on the GR site, it will also be announced via the forums, Facebook, etc. It’s a 10-way street.



The European Community
I have extensively read the pressing issues from our European customers – it was in one of those threads that someone referred to CoH Marketing (and not in the most positive way) as a “Black Pebble” so that’s where I got my board handle from. Although my role focuses on North America, it does not mean Europe is off my radar.


Please know that we are very aware of your concerns, and we are not ignoring them. We are working to increase the visibility of CoH in Europe, but also the attention our European customers get. There are multiple initiatives in place, and once they’re close to fruition, I would love to share the details with all of you. Until then, I can reassure you that our European customers are very important to us, and we want to make certain that the things we do for you provide significant value.

And now for some unrelated random trivia. I interned at the European Parliament library way back when and built their first catalogue database.


Next time
I’ll talk more about conventions, possibly talk about the non-existant Super Booster Pack VII: **B** **C***S, and how I could use some help with my secret origin.


-Hosun "Black Pebble" Lee
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*snags the first post after a red name*

The Non Existant Booster?

Oooooh... I want a Non-Existent Cape!

...And seriously. BP. Stone Tanker/Brute. Perfect for an ingame avatar.

And now that this post has been snagged: Content.

I know that there are numerous logistical issues involved with this, but you know Free Comic Day? It's self explanatory, really. All the major comic publishers (and some of the less major) give out a free issue to get people interested in their comic books.

I think a similar strategy would work well with CoH. Perhaps a Reprint of one of the classic CoH comics. Or even a brand new one, if you'd like. Comic Book Fans are part of our target audience, after all. Plus, it would be a great way to get people interested in the CoH World.


 

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Guest Author Program
We will continue to get diverse, interesting writers. Some of whom you have already suggested. Keep on tossing names, and if you happen to personally know anyone of interest, please let me know.
Hmm, how about Piers Anthony? Seems like his humor would be a good fit for this game.


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Posted

Quote:
Originally Posted by Black Pebble View Post

Guest Author Program
We will continue to get diverse, interesting writers. Some of whom you have already suggested. Keep on tossing names, and if you happen to personally know anyone of interest, please let me know.


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So marketing this game still isn't a priority? Roger. I don't suppose existing player retention is a priority then, either, is it?


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Posted

Quote:
Originally Posted by Black Pebble View Post
Next time
I’ll talk more about conventions, possibly talk about the non-existant Super Booster Pack VII: **B** **C***S, and how I could use some help with my secret origin.
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Posted

Quote:
Originally Posted by Black Pebble View Post
Next time
I’ll talk more about conventions, possibly talk about the non-existant Super Booster Pack VII: **B** **C***S, and how I could use some help with my secret origin.
Awesome, we're finally getting loBsterClawS! Now when do I get my tentacle arms?


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Originally Posted by Great_Cthulhu View Post
Quote:
Originally Posted by Black Pebble
Next time
I’ll talk more about conventions, possibly talk about the non-existant Super Booster Pack VII: **B** **C***S, and how I could use some help with my secret origin.
Awesome, we're finally getting loBsterClawS! Now when do I get my tentacle arms?
I guess that works out better for a rated T for Teen game than Pubic Rockets.


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Black Pebble,

Thanks for returning to the forum. I think many of us thought we might have scared you away for good. I'm sure you're going to get inundated again but for now, I'll just say thank you very much for addressing the concerns of the EU community. Although it's frustrating not knowing what the future holds for us, I am very grateful to know that there is something going on behind the scenes.


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Originally Posted by Hydrofoil_Zero View Post
What might draw more people in would be a standalone hero designer. A free program that could be downloaded and run independently from the net. Give people a chance to get interested in one of the under advertised aspects of the game. Our extensive costume options. Those that use the system would further advertise the game by showing of there heroes. Though it would need to include a way to take a screen shot of there heroes.
Quote:
Originally Posted by Marcian Tobay View Post
This needs to be a free iPhone App with a file you can upload to the "Saved Costume" folder on your computer. It needs to have existed years ago.
So sorry, but i use Android on my phone. An OS which is rapidly overtaking the iPhone. Not that i object to an iPhone app, but an Android app would probably be a better first choice.

Quote:
Originally Posted by Arcanaville View Post
I guess that works out better for a rated T for Teen game than Pubic Rockets.
My DS mastermind sort of inverts that imagery. See, she's rather short and when she fires off the first upgrade on a big demon and... well... they appear facing away and rear up and roar when it hits them. So it sort of looks like a pubic rocket. Or something.

Still, without Pubic Rockets you can't do a proper homage to the old Doom Patrol villain, Codpiece.



Black Pebble: It's good to hear back from you. i don't really have any questions relevant to your bailiwick that haven't already been asked in this thread, so i look forward to further revelations from you. And i like the idea of a standalone costume creator with costume file exporting for the Android platform.


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Quote:
Originally Posted by NightErrant View Post
I know that there are numerous logistical issues involved with this, but you know Free Comic Day? It's self explanatory, really. All the major comic publishers (and some of the less major) give out a free issue to get people interested in their comic books.

I think a similar strategy would work well with CoH. Perhaps a Reprint of one of the classic CoH comics. Or even a brand new one, if you'd like. Comic Book Fans are part of our target audience, after all. Plus, it would be a great way to get people interested in the CoH World.
Holy shnikey's! That is a great idea, especially if it is a new book focusing on the GR story line. I am quite disappointed I did not come up with this idea myself.

If you really wanted to make it a neat project you place 3 stories in the free comic day edition. One Preatorian view, one Paragon view, one Rogue Isles view and have each story drawn/inked by 3 winners of a City of Art contest. A free comic day offering drawn by the folks that play the game.

Heck I would even pay for a special edition one shot done that way.


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Originally Posted by Schismatrix View Post
So sorry, but i use Android on my phone. An OS which is rapidly overtaking the iPhone. Not that i object to an iPhone app, but an Android app would probably be a better first choice.
"Rapidly" is somewhat of a relative term. Although Android sales seem to have spiked above iPhones recently, they'd need many quarters of that growth to surpass the installed base of iPhones, and iPhone sales itself seems to still be growing. I believe a recent Gardner Group report suggested that Android phones might equal or surpass iPhone installed base sometime in 2012, with both having about 70-ish million devices deployed. Symbian is still projected to hold the top spot at that time.

Two years is a long time to take writing a CoH smartphone app and a long time in general in terms of the mobile market. While Android is definitely the product to watch over the next year, before 2012 comes around AT&T's exclusivity contract with Apple will have expired, and that could change the game completely yet again. For every person I know that owns an iPhone, I know two that don't but would buy a Verizon one tomorrow.

A mobile-optimized web-based CoX application might be the best cross-platform bet. But I'm not sure if that level of web developer exists in NCSoft and available for CoX duty right now.


(Personally, I'm an iPhone user but I believe in the long run competition between Android and iPhone will ultimately be to the benefit of both customer bases, so I'm watching Android very closely. And I don't think WebOS is completely out of the game either with the HP acquisition.)


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Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
What might draw more people in would be a standalone hero designer. A free program that could be downloaded and run independently from the net. Give people a chance to get interested in one of the under advertised aspects of the game. Our extensive costume options. Those that use the system would further advertise the game by showing of there heroes. Though it would need to include a way to take a screen shot of there heroes.
This was done already, at about the same time the "City of Hero" Korean servers opened.

IIRC, there were legal issues why that couldn't be resolved for NA players to use it. But players (myself included) had found a way to make the Korean costume designer standalone tool work in the language of one's choice.

Hopefully those issues no longer apply now and this idea can get placed on the "to do" list.

Perhaps a web-based flash version as well?

/winktotheapplefansoutthere


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Originally Posted by Rajani Isa View Post
Hmm, how about Piers Anthony? Seems like his humor would be a good fit for this game.
Piers is a quirky kind of guy, very focused on his own stuff and pretty jealous of his time (understandable). I doubt he would lend his name to CoH unless it was for a fair amount of money.


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