What keeps CoX from being the TOP MMO?


Agonus

 

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Originally Posted by StrykerX View Post
Being made by Blizzard would help, but the main things it would need are:

1) Elves
2) Orcs, Dwarves, and other non-Elf races
3) replace all the urban stuff with medieval castles and forests and such
5) remove all the origins except Magic and Natural
6) make all the enemies fantasy monsters
7) add in 10,000 hours or so worth of endgame gear grind

Because apparently "mainstream" MMO players really want to use orcs and elves to kill the same stupid dragon or lich or whatever over and over for months at a time so they can get all the uber-gear they need to kill the next dragon or lich.
Maybe... but that "end of game gear grind" is what chilled me on LOTRO. Once you've done the storyline, all it is is gear grinding for repeating the same raids over and over. I love that game, but COH's replayability, multitude of powerset combos, costumes, awesome dev team, and accessible forums are what keeps me coming back for more. Nearly 6 years now and nowhere near the end of my interest.

What would make it better?

New 1-20 content for alts.
New 35-50 content for end game.
More costumes (always more costumes)
Weather
A greater feel of being integral to the ongoing storyline. My tank is uber, I want to feel more like Statesman and less like Statespuppy.
A summertime event
More Rikti invasions - and more on that storyline
Ability to log new characters without returning to the login screen
Individual housing
A better base editor
More IO sets

You get the idea. More of what COH does best.


Together we entered a city of strangers, we made it a city of friends, and we leave it a City of Heroes. - Sweet_Sarah
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Needs more powersets.
Needs more costume pieces
Needs more AT's

Why do people have such strong Alt'itus? Because this is a game of creation. Give more and more and more options and the creators will drool.

Hmm

Combat..... I can really think of one thing at the moment.

You know those oh so scared runners? Make them actualy get help from whatever mob they run into rather then run past them. It would give you a point to not letting them run besides the 'wait for them to come back'.


 

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Originally Posted by Steele_Magnolia
New 1-20 content for alts.
New 35-50 content for end game.
More costumes (always more costumes)
Weather
A greater feel of being integral to the ongoing storyline. My tank is uber, I want to feel more like Statesman and less like Statespuppy.
A summertime event
More Rikti invasions - and more on that storyline
Ability to log new characters without returning to the login screen
Individual housing
A better base editor
More IO sets

You get the idea. More of what COH does best.
Coming in Going Rogue
Coming in Issue 19: Incarnates
Coming somehow, heard it mentioned but don't know when it will be
Just play the damn Lady Grey Task Force
It's possible



Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero

 

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Originally Posted by Steele_Magnolia View Post
Maybe... but that "end of game gear grind" is what chilled me on LOTRO. Once you've done the storyline, all it is is gear grinding for repeating the same raids over and over. I love that game, but COH's replayability, multitude of powerset combos, costumes, awesome dev team, and accessible forums are what keeps me coming back for more. Nearly 6 years now and nowhere near the end of my interest.

What would make it better?

New 1-20 content for alts.
New 35-50 content for end game.
More costumes (always more costumes)
Weather
A greater feel of being integral to the ongoing storyline. My tank is uber, I want to feel more like Statesman and less like Statespuppy.
A summertime event
More Rikti invasions - and more on that storyline
Ability to log new characters without returning to the login screen
Individual housing
A better base editor
More IO sets

You get the idea. More of what COH does best.
I read this and had to double check to see if it was my post.


 

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For CoX to be an integrel part of MicroSoft Windows,


 

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Originally Posted by Wooden_Replica View Post
For CoX to be an integrel part of MicroSoft Windows,
So you can have Statesy instead of Clippy to help you?

Synapse controls the download software, Ghost Widow handles anti-virus with Wretch as the one to eradicate it, Swan locates p..., well, we'll leave that out (for now ), Ms. Liberty runs The Office Manager, and ...


 

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Originally Posted by Westley View Post
Hey look, someone that calls themselves "Healer" is saying that WoW does something better than CoX!

I'm shocked!
Where I would normally not find issue with what you said. Faye is a dear friend of mine who I have teamed with since the start of CoH. Seeing this was her first MMO she ever played and her main is an Empathy defender that is where her name comes from. It has nothing to do with WoW and she certainly knows that Emp isn't all about the green numbers. She only left CoH recently to play WoW, of which I disapprove. You should be a little more respectful of people you know nothing of.

As far as what is stopping CoX from being the top. I would say some of it has to do with genre and the other is marketing. Other factors as well effect it but I think those two are major contributors.


Virtue
--Blazing Tiger-- 50 Invulrn/Fire Tank
<<Virtues Tankiest Kitty>>
Try my Arcs: #4892 and #112548
@Blazing Tiger and @Aqua Fox

 

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I'm disrespectful of everyone equally. I don't discriminate.


 

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Originally Posted by Samuel_Tow View Post
You know, I keep reading these posts, and they keep not making any sense to me. WoW's graphics are ugly (yes, I went there) for the most part, but that doesn't mean it runs on all kinds of systems. In fact, my WoW-playing friend was constantly struggling with technical problems because he doesn't happen to have as easy a time with affording computer parts as even I do. I have a SERIOUS laptop I used to lend him. The thing has s a dual core, pretty powerful processor, a GeForce 7900GTX video card and I think a couple of GB of RAM. That's not really bleeding edge these days, but I got this laptop in 2007, and it was better than my desktop PC. That thing is a beast, and even on that practically anything in Northrend would lag him into a slideshow unless he brought his graphics down into the utterly bare minimum.

He has his own laptop now, one he got from his brother. I don't know exactly what's in it, and I do know it has a pretty decent processor, but it has some kind of integrated unknown-brand video card in it that performs even worse for wear. And that's not an old machine, either.

And, from what I hear, WoW's Cataclysm is about to upgrade their engine with even more bells and whistles and redesign the old lands to lag as much as Northrend. The idea that WoW will run on any stack of box crates you plug into a wall socket may have been true at one point, but it's a complete myth as of right now, as far as I'm concerned. Sure, the lands that lag a lot DO look incredibly impressive (from high up in the air), but run on everything it will not.
In defense of your desktop, laptop and desktop components are actually quite different.

A Core 2 Duo in a laptop is NOT the same chip that sits in your desktop with a huge heatsink and fan plus a power supply fan and an nice big case for convection cooling to help it along. It's a scaled down processor. Likewise, laptop hard drives are generally 5400 RPM as opposed to 7200 for standard desktops and usually don't have quite as much cache RAM.

Also, the video cards used in laptops are different from their desktop counterpart in much the same way as I described above. Laptops are not great gaming systems when stood next to a desktop PC of equivalent specs. Most people just don't know that. Which is why I will never run games on a laptop.

Now your poor performance could be due to several other things besides just laptop vs. desktop differences...but you should never expect the same level of power from a laptop in general.


 

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Originally Posted by cp2_4eva View Post
I was reading the massive awards page and thought to myself, "What would it take for CoX to be better than WoW?" This might be a hard question to answer other than one obvious solution.....WoW disappears.

But outside of that how is it that WoW remains on top? Is it that it has longevity? Is it that it's genre is the most popular? Is it that it has great expansion packs? Is it the graphics? What gives? I've been playing CoX on and off for a number of years now and I hate seeing the numbers dwindle. The streets are much more quiet than they used to be. Less raids going on. Ah, but the costume contests are still a plenty....in which I rarely win unless I happen to catch an early morning CC where like 10 people are there. (BIASED JUDGES!)

I just want to see CoX reign supreme. Do you think Going Rogue and Ultra Mode will help alot or just a little? I wonder how many folks will even be able to enjoy ultra mode with the system requirements and all.
Easy answer, they dont do **** to advertise this game at all thats the problem. Hardly anyone has ever heard of CoX but have heard of WoW. More people have heard about Aion than they have heard of CoX. Seriously what should have been done years ago is put game play trailers in the movie previews whenever there is a Super Hero movie to come out. That to me will reach more players than some stupid magazine ads will.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Originally Posted by cp2_4eva View Post
AION? REALLY? Why do I not believe this? Maybe I am looking to much at now and not the expecation for growth in AION. I seen the gameplay of AION and it doesn't look shabby at all. I may give it a go in between my CoH off time. I'm taking a short hiatus because I am playing God of War 3 on hard mode. A game that truly takes so skill and reflexes.

But back to the thread. I played WoW a long time ago for like a week. Man, I just did not get into the whole dungeons and dragons theme. But i do find their pet interesting. And it's cool that their costume pieces actually mean something. I love my CoH though. I grew up reading comics and collecting the comic cards. What can I say...this is my "niche" but I'll be damned it I run around my real life city wearing tights. LOL!
You really should give aion a chance. Its great from a storyline perspective. The only thing I dont like about it is its pvp system that basically forces you to blazed to 50 if you want to stand a chance against others. Outside of that I love the game. I been playing since launch. I have only logged into CoX during 2xp weekend because Aion takes up so much more of my time. The crafting system is much better than what we have in CoX. It has a gambling type of effect to it. Sometimes you win big and sometimes you lose big. But its fun. Most folks will complain about grind but I have yet to see grind in Aion yet.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Originally Posted by cp2_4eva View Post
I was reading the massive awards page and thought to myself, "What would it take for CoX to be better than WoW?"

The key difference between WoW and CoX comes down to progressive end game and tactical bosses.

Primarily we're talking about what you do to further progress your character after level cap.

With wow, once you cap, you begin running your 5 mans to gear for 10/25 mans. Then you progress through each tier of raid, getting the gear you need to move on. Which is as boring as it can get. However, once you get into the raid bosses, you begin to have minor amounts of strategy required in order for you to complete the bosses, most of which get you to play your character in slightly different ways. This is good.

A current, easy example, would be say, the first boss in current content. He requires the entire group of players to:

1) Avoid the flames that run along the ground away from the boss.
2) Switch damaging the boss to damage spikes that hold/kill other players
3) Avoid the boss as much as possible when he begins his spin up aoe, while avoiding the flames.
4) Multiple tanks working together to divide damage between them.

These things have to be done while beating up the boss of course.

They are all simple things, but they make the encounter unique...and it makes you think. Once you figure out the proper strategy, you typically win and move on to the next boss, bringing with it an entirely new strategy, typically one that has a higher degree of difficulty. (Take current final boss for WoW, who has somewhere around 15 different unique abilities that require you to react in some way to avoid being defeated.)

Now, this does occur in CoX to a certain extent with STF, ITF, Hami and Rikti MS, but not often enough. At the moment, once you hit cap, WoW has more then 50 encounters that require some form of detrimental strategy. Where with CoX, most AVs are simple tank and spank fights that just last a bit longer then regular enemies.

I really do think that's what keeps people on WoW vs. CoX.

Personally, I think CoX is a much better game with the near infinite customization and character development, and it's massive amounts of innovation; but the lack of a progressive endgame usually has me shelve my 50s soon after I get them there...which is kind of tragic. I don't ever want to see this game go their route where you feel like you just finished getting good, and now you have to start all over again, but I would like to see more challenging bosses...and perhaps a more structured TF/SF (like say, an AV requiring a different strategy at the end of every mission or two)

I'm really looking forward to Going Rogue and the Incarnate system, as it seems like it might be a step toward that "progressive" feel, and hopefully some more challenging AVs will show up with it!


 

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I started playing CoH about a week after it came out. After about 15 months, when there was huge drama among my sg and all of my friends, I ended up checking out WoW and stayed there for about 10 months. But I missed my character Atomic Annie on Champion. I actually had a dream I was playing her, flying through Atlas Park. That had me back in CoH less than a week later. I have not looked back. This game has changed so much since it was released. Yes some of the changes hurt at first. I was upset at the proposed change to controllers way back around issue 3 or 4 and that had something to do with why I took a break. But after 10 months of grinding to get gear so I could get into the next raid, to grind for gear for the next big raid...all with little individuality of my characters from every other character out there...and no story behind the instances (missions) waiting until level 40 to get a mount(travel power...by the way I just got my 5 year vet badges and I love flying at level 6) no way for players of different levels to team up... no way to communicate with people across servers....

I could go on and on. We may not have the biggest population but we have the BEST game. I have talked to people who have played EVERY mmo and no other game gives as much to its players as this game. Issue 16 in my humble opinion was fantastic. The super sidekicking is great. No more do we have to find a mentor for every lowbie on the team. now I can make my atomic powers look radically different from "Atomic Thunder Girl" or whomever. Plus we keep getting more and more costume pieces to customize our characters.

Someone mentioned costume contests. One of my favorite characters, who is on my second account participated in the PERC costume contest. Austral Tempest won Miss Rogue Islands on the Champion server, for her Brazilian flag themed costume. Try making a look like that in any other game. Ya, the costuming is a big deal to me, but Im an artist. WoW could never HOLD a costume contest. I have heard they did add some costume items but CoX has a jump on that.

All whining about changes aside (I admit I have whined too) this is the best game out there. Oh, by the way, Popular Science magazine mentioned CoX in a mini article, and had some nice things to say about it.


 

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Originally Posted by BackAlleyBrawler View Post
In my humble opinion, only a couple of simple things:
1) It needs to be made by Blizzard
2) It would need to be based in the Starcraft universe.
I might suggest more expansive advertising, myself, as well as a richer environment for viral marketing. To elaborate a smidge, here's a few ideas that pop to mind that wouldn't require a massive budget, transubstantiation into being Blizzard or bewildering cross-over conundrums.


* Genre Emphasis: CoX is centralized around the concept of comic book heroes and villains, and this is supported by comic books about the iconic characters existing. Making comic books takes a fair bit of product-compatible art design and writing talent even just for a digital print however, but what about shifting into a webcomic trend?

Webcomics accomplish the same task of telling a dramatized story, typically with far fewer art panels per publish and in iterated pieces rather than the larger story segments (or entire stories) and multi-page featured in comic books.

An active and ongoing City of Heroes webcomic featured on-site might satisfy several prongs of interest relevant to a marketing concern, the first and primary of which that I'll focus on being visibility.

It is very easy for someone to toss a webcomic link to a friend, post it on a blog, stick it in a forum sig, toss it up on Twitter and even for individual strips to be passed around viraly, all of which would serve to bring the City of Heroes names, likenesses and mythologies to a wider audience whereby which they might attract subscribers.



* Digital Advertisement: Why is it that I see so many compelling World of Warcraft sidebar and banner advertisements linking to its Trial Membership page, and nary a peep nor a whisper about a wonderful testament to its genre like City of Heroes? While I'd consider it entirely possible that I've simply missed such things, or haven't browsed the right sites to see them if they do exist, I cannot recall, off the top of my head, ever seeing such things.

I know that the nickel-and-dime costs for such things can swiftly add up to substantial amounts of money when one is considering a major push across hundreds of sites from month to month, and I am wholly ignorant of budget viability for even the least of such endeavors, but it's an absence I've noticed quite a few times, usually while seeing banners for numerous other MMO's and/or browser games.



I've yet other ideas, but before I turn into a spontaneous unsolicited novelist worse than I'm already being, I put these ideas forth not as any sort of criticism of your marketing department, but rather for that the two points you made there BAB kind've struck a sympathetic chord with me.

There I see a dev and primary content producer of a game I both admire and enjoy essentially throwing giving a defeated shrug on the matter. Whether it was tongue in cheek or otherwise...well, I dunno.

Anyway, I'll close this and call it good, and hope no one shoots me for being presumptuous all the same.


 

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"What would it take for CoX to be better than WoW?"
about 900,001 more players...


 

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Originally Posted by Golden Girl View Post
Plus 10 million more
oops. i missed a nine. i meant 9,900,001...


 

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Originally Posted by cp2_4eva View Post
But outside of that how is it that WoW remains on top?
Comic books are for nerds.


 

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Originally Posted by Psara View Post
Comic books are for nerds.
So are knights and wizards.


 

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Originally Posted by Golden Girl View Post
What about a comic book about knights and wizards, written in Klingon?
And we are putting you back on medication now...


 

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Originally Posted by Golden Girl View Post
What about a comic book about knights and wizards, written in Klingon?
Innovative, but its missing something???? Make it into an Elcor play and it will be complete

"Chastising Remark; Hab SoSlI' Quch!"



------->"Sic Semper Tyrannis"<-------

 

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my rogue has a motorcycle.
my rogue can shrink you with a ray gun.
my Brute can make a cheesey revolver and some blunt objects?






also, WoW has the Six Demon Bag.


 

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Originally Posted by Slashman View Post
And we are putting you back on medication now...
It was just a suggestion - I didn't say I was actually writing one


@Golden Girl

City of Heroes comics and artwork

 

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1. Better loot system. People love loot. They love to say "Look what i have!".
2. Power customization in the form of power levels. There are hundreds of players with claws and regen. Maybe being able to customize it to the point of adding points into powers or somehow making players able to make unique attributes on powers (fire that does cold damage or adds a dot) this could be through random loot for a certain amount of time or just bought by using a power choice on upgrading the power instead of choosing a new on.
3.Stronger zones. Zones are empty and need life.
4. zone events & constant action. Where the person is being mugged, have them be mugged and have an random drop each time. Scale the mobs in every zone to the player. like what happens durring a rikti attack. a level 6 will see a level 6 mob (base on dif rating of char.).
5. NPC hero groups that you can join and recieve missions + fight alongside major heros.
6.Have it made by Blizzard. (kidding)
Right now you are competeing with Champions Online. I am sure the DC universe will soon be a contender and not long after Marvel. I hope Going Rogue gets major pubilcity and the rest of the game competes.