What keeps CoX from being the TOP MMO?
I think one thing dominates it, at least in my opinion of what makes an MMORPG good. Well, at least something that other MMORPGs have managed to pull off. And yes, this will probably attract a horde of people arguing a moot argument against me, but CoH is not a skill-based game. CoH has click-it powers. You don't need to have skill to play CoH. Personally, that is what I think keeps people playing MMOs that are skill-based - though they are a dying breed -
-Let me just quickly jump in here and clear up any confusion. By Skills I don't mean an alternate name for click-it powers, like Staff Strike and Fireball, I mean the actual, non MMO definition of skill- the players feel that they are good at something, and so persist at it. Whereas beyond a certain boundary, you can't really be "good" at a game with click-it powers. Now, I know WoW is the most succesful game out there and every ape can play it, but when I say TOP MMO(RPG) I mean the best MMORPG. I like CoH the way it is. A casual relaxation for people who have the majority of their lives outside of the game. And that's the way I'd like it to stay. But that won't make it the best MMORPG. |
At any rate, I vehemently disagree with your assesment that games with "click-it powers" don't require skill. You can argue whether they need more or less skill, but skill is definitely a factor. How would PUG horror stories exist if any ape could pick up the game and play it? (Btw, any ape may be able to solo in the game, but not any ape can play the spectrum of content the game has to offer successfully.)
Another aspect is functional clothing. It adds some realism to your costume. If you see someone in plate armor you'll know that he's less squishy than the person wearing a robe. The tradeoff is flexibility in costume creation. WoW is a bit extreme here by not allowing any customization to clothing parts. In CoX the goal was to allow players to create an iconic superhero look which resulted in our wonderful costume creator. The tradeoff is realism and to some degree even immersion factor. A huge character with heavy tech armor could be anything in CoX, still many would expect a tank, scrapper or brute and not a plant/storm controller. The most important aspect of functional clothing is probably the show factor. I believe most players want to shine with their character. Just by looking at them you should see how buff they are. In CoX this isn't possible. But when you see a toon in WoW with spiked shoulders, shiny armor, glowing weapons and whatnot it will give you a clue to the characters power. Especially if you're able to recognize the weapon or the armor pieces. It's a bit as if you had your leet badges and super cool uber enhancements on the outside. And I believe this aspect is more important that it seems to be on first glance.
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I'm not saying I want every costume piece to be unlockable, but there is something about being able to earn something through your game experience that alters how you look.
And lets not forget the end game. In WoW it's almost as if the real game begins when you hit L80 (the current max). Even if it's mostly a grind for better equipment, it gives players a goal and something to do. In current CoX the end game is to farm 2Bn influence to buy that Gladiators Armor +Def unique IO and that's it (more or less).
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While earning IOs and making a build is one thing for our 50s to do, besides badges there isn't much to do beyond that in terms of actually progressing your character. My favorite character (Brimstone-Preacher, WP/Fire Tank) is pretty much "done." His build is essentially complete and suits me perfectly. He is a blast to play, but it really is a bummer that there's nothing more I can do for him. I'm very eagerly awaiting to hear what Posi has in store for the "end game" system.
Ontop of that WOW had a huge player base from the previous Blizzard games to get started, now it has critical mass going for it.
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As a result of those three titles, Blizzard had three critical things as WOW was being prepared:
1) a huge number of loyal fans
2) a reputation for good game design
3) a big damned pile of money
Although WOW isn't my personal cup of tea, it's not bad for what it is -- but it's more successful than its features should otherwise have made it, because of the advantages of a fanbase, a reputation, and a mountain of money.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Asians, they got more population then us north americans and they love their grind for whatever reason. That's why WOW is so popular, I think the game that has the best shot at beating WOW is AION to tell you the truth.
Go NCSoft!
AION? REALLY? Why do I not believe this? Maybe I am looking to much at now and not the expecation for growth in AION. I seen the gameplay of AION and it doesn't look shabby at all. I may give it a go in between my CoH off time. I'm taking a short hiatus because I am playing God of War 3 on hard mode. A game that truly takes so skill and reflexes.
But back to the thread. I played WoW a long time ago for like a week. Man, I just did not get into the whole dungeons and dragons theme. But i do find their pet interesting. And it's cool that their costume pieces actually mean something. I love my CoH though. I grew up reading comics and collecting the comic cards. What can I say...this is my "niche" but I'll be damned it I run around my real life city wearing tights. LOL!
Abundance of furries.
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Just a clarification, but when you say the "best," you mean has the best mechanics/etc, not necessarily most popular, right?
At any rate, I vehemently disagree with your assesment that games with "click-it powers" don't require skill. You can argue whether they need more or less skill, but skill is definitely a factor. How would PUG horror stories exist if any ape could pick up the game and play it? (Btw, any ape may be able to solo in the game, but not any ape can play the spectrum of content the game has to offer successfully.) |
Skill as a factor is shockingly insignificant in games with click-it powers in comparison to games that are pure skill. It's still there, I agree with you. It's just something that's easy to overlook.
Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.
WoW is seen as a game for people who don't play games - that's going to get it a huge amount of non-gamers.
@Golden Girl
City of Heroes comics and artwork
I'm not interested in CoX being the Top MMO. The devs would need to add real, non-optional, degradable lewtz, they would gut our instances in favor of open world content, raids would become de riguer, debuffs would be radically reduced in favor of ally buffs and ZOMGTEHHEALZ, PvP would play a much more prominent role, and as a result the game would be far less casual.
CoX is a niche game that appeals to enough people to be profitable. I'm happy with it continuing this way as long as possible.
Agua Man lvl 48 Water/Electric Blaster
"To die hating NCSoft for shutting down City of Heroes, that was Freedom."
Also, too many people think chainmail is more comfortable than spandex
@Golden Girl
City of Heroes comics and artwork
When I say best, I mean a certain quality of superiority that is difficult to define without in-depth analysis. That is, almost everything can contribute to an MMORPG being the best, excluding perhaps the community. You may argue against that, but in the end the community is something the makers of the game can't control, and the game is what defines an MMORPG, in my opinion. But no, not the most popular. Out of the MMORPGs I have played, there is one that stands out for me today that is the best, and that has one of the lowest populations of any MMORPG out there. Heck, few people will have even heard of it.
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Skill as a factor is shockingly insignificant in games with click-it powers in comparison to games that are pure skill. It's still there, I agree with you. It's just something that's easy to overlook.
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It's also interesting because games with "push-it powers" can incorporate other game aspects to make them more skill based. For example, a common mechanic in WoW is "don't stand in fire." Bosses put hazards on the ground and you have to move out of it. It has absolutely nothing to do with pressing power buttons and more with reaction speed and situational awareness - things you'd see in a skill based game. (There are more examples, but I won't bore anyone with the details.)
I won't argue that "real" skill based games require more skill to play well, but I think you're underplaying the signifigance of skill in standard MMOs.
The main thing that I think lowers the bar for skill is gear. In a game like Counter Strike, everyone has access to the same weapons, so it comes down to who can use a weapon better. In an MMO with gear, people with better equipment have a much larger advantage over those who don't. They deal more damage, can take more abuse, etc. (There can be an equalizing factor in PvE when there are subsequently more difficult encounters to devalue the gear. On the other hand, it acts as a limiter for people who really know how to play but aren't gear well enough to handle the harder content.)
People say the Sci Fi thing is a niche thing....well so is Dungeons and Dragons. I know alot of people who can stand running around in chain armor and shields slaying dragons and stuff. I know tons of people who grew up on comics rather than DnD. Each is it's own genre. CoX just hasn't been capitalizing on all the comic movies/shows that have came out and continue to come out.
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WoW has that. It's got twenty years worth of games to build it's core userbase on. From there, Blizzard has its huge advertising machine, and everything else people have mentioned. It's an additive process.
And what you're really not getting is that it's not simply a matter of CoH doing the same things and getting a positive response. I'm sure there would be some response, but to be honest, most of the people out there who would play a game like this, already have. There's not going to be a massive increase in players just by mimicking WoW's tactics.
WoW is kind of a perfect storm of factors leading to it's success, and nothing is going to come close to that unless and until Blizzard screws something else, or they decide to move on to something not-WoW.
The only game on the horizon that even has a prayer of coming close would be SW:TOR, and even then it's a dicey thing.
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With an expansion that's at least one year too late and a lack of competent marketing there's little chance of CoH ever making back into the limelight
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Superheroes are a niche US market. And on that note, how many CHV players even read superhero comics, let alone current ones?
Also, abysmal advertising/marketing.
Tales of Judgment. Also here, instead of that other place.
good luck D.B.B.
CoH doesn't have Blood Elves. Also, CoX is not OVERRATED!
to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!
With movies such as Iron Man, Hulk, Spiderman, Dark Knight etc. etc. etc., I don't think it's right to say superheroes are a niche market. It's just that they need to find some way to set up CoH in a public way to cross-attract that interest. Outside of bajillions for advertising (dream on), I have no idea how they could swing that sort of interest though.
CoH doesn't have Blood Elves. Also, CoX is not OVERRATED!
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not aimed at me, but because of a less than jake song.
WoW is the best because it has MUCH more content more involved storylines, bugs get fixed faster and it has a much larger following as far as genres go. Everything about WoW is better, really. It has the money and it has the draw.
with that said, I don't care for high-fantasy. High-fantasy is what kept us in the dark ages. I much prefer scifi,modern-fantasy and fiction stories.
What keeps CoX from being the TOP MMO? |
@Golden Girl
City of Heroes comics and artwork
The setting of the game is about Western heroes. it's not very appealing to me at the beginning because I'm from Hong Kong. I sort of facepalm seeing everyone in tights running around. But well, I get used to it now.
I think the underlying main design of the game is to have fun through stories, and fast-paced fun combat. And it avoids the main traditional MMO element that revolves farming/camping for uber equipments (designers try to make boring things interesting by having complicated skill systems to interact with the huge item database). The problem is that no matter how interesting the stories and combats are, they will get boring with time. While other games are as boring, the "fun" persists as you acquire uber stuffs.