Biggest Problems with the Game Today
For me it has to be repetitive *snippet* mission maps. Even with MA giving us a boatload of stories ranging from decent to excellent, they are all on the same maps that have been in the game for years. The spawn points are the same. Most maps I can almost run with my eyes closed at this point.
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I have been asking for new maps a lot lately, with more variations to the existing ones, with closed doors opened into new hallways, etc.
And for mobs to act intelligently instead of cluster-clucks of dumb sheep huddled up for the slaughter.
*edited typo*
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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[*]Contacts who wont let you call them, even after the 4th mission.
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Traveling from one end of Mercy Island to the other back and forth from mission to contact is the reason I could never get into playing villains.
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
*EDIT*
Ignore this post. Seems the forums went screwy on me and double posted my previous one. >_<
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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*snippet*
- Enemy behaviour. Mentioned this in an "AI" thread, but why does Group B not react when one of Group A runs by, on fire, getting zapped, frozen, etc? You'd think they'd, oh, investigate instead of saying "Ahh, there goes Frank on fire, what a kidder. Oh, look, he's dead. Anyone for more coffee?" |
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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I think the biggest problem right now is that it isn't July yet.
@Golden Girl
City of Heroes comics and artwork
(TLDNR) (QR)
*snippet* 1) Lag. Incessant lag in certain things, such as the valley in the ITF. I would simply *love* to mow down all those enemies "just because" but it'd just simply be horrible to do. Hami lag. Any of that kind. Power lags too. |
How long has the ITF been out already (a couple years?), and yet, they have never bothered to fix "lag valley"?
The lag on this mission is so epic, I have been expecting a fix for ages now, yet nothing has been done to fix it...
Originally Posted by Forbin_Project
I was thrilled with the Science pack cuz I finally got payback on the creepy guy that kept trying to ERP with my tween heroine, by hitting the costume change and turning into a 10' tall monstrous escaped prisoner and telling him, "You gots a real purty mouf, now bendover and squeal like a pig fo yo daddy, cuz you my little puppy now!" Haven't seen him since.
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I have another complaint to lodge actually.
The only things my hero can do are stop crimes.
... ... ...
Ok, yeah, that sounds silly. But hear me out!
Heroes DO do other things. They stop natrual disasters, for one. Other disasters too. Not everything has to be about stoping kiddnapings.
Lets see some "Disaster contacts" that hand out tough missions with time limits on them. Lets save people from burning buildings(Ideally carring them out, which should be an option for all rescue/kiddnap missions). And stop/avert floods. Catch falling planes. Stop an erupting volcano.
You could add multiple ways for it to be acomplished. Not everyone can just catch the plane.
And by the same token. I'd like my villains to be more proactive in the same way. Cause dissasters and such. Hey, maybe they could even be competitive. Inditect PvP where villains can cause dissasters on the hero side that heroes can fix. Similar to the LGTF causing Rikti invasions.
...*cough*
*scurries off*
Lets see some "Disaster contacts" that hand out tough missions with time limits on them. Lets save people from burning buildings(Ideally carring them out, which should be an option for all rescue/kiddnap missions). And stop/avert floods. Catch falling planes. Stop an erupting volcano.
You could add multiple ways for it to be acomplished. Not everyone can just catch the plane. And by the same token. I'd like my villains to be more proactive in the same way. Cause dissasters and such. Hey, maybe they could even be competitive. Inditect PvP where villains can cause dissasters on the hero side that heroes can fix. Similar to the LGTF causing Rikti invasions |
If villains could do missions to collect petrol, matches, services of a pyromancer, etc, and upon completion set a building on fire that heroes had to put out... that'd be better instead of just $randomZone Fire Alarm Sounded!
It might work both ways, consider the warning text redside, upon completion of a suitable heroic mission blueside:
'Orphanage has been built in Sharkhead Isle!'
Implict in there is to punch orphans in the face, but mostly about destroying the building.
Blueside Union: Starblayde (Blaster), Pax Imperia (Tanker), Pax Britannia (Defender)
Redside Union: Natasha Redshade (Stalker)
I have another complaint to lodge actually.
The only things my hero can do are stop crimes. ... ... ... Ok, yeah, that sounds silly. But hear me out! Heroes DO do other things. They stop natrual disasters, for one. Other disasters too. Not everything has to be about stoping kiddnapings. Lets see some "Disaster contacts" that hand out tough missions with time limits on them. Lets save people from burning buildings(Ideally carring them out, which should be an option for all rescue/kiddnap missions). And stop/avert floods. Catch falling planes. Stop an erupting volcano. You could add multiple ways for it to be acomplished. Not everyone can just catch the plane. And by the same token. I'd like my villains to be more proactive in the same way. Cause dissasters and such. Hey, maybe they could even be competitive. Inditect PvP where villains can cause dissasters on the hero side that heroes can fix. Similar to the LGTF causing Rikti invasions. ...*cough* *scurries off* |
Just a thought
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
For me, the biggest problem with the game is that a majority of the players are now longtime veterans. All the other problems stem from this.
First, it means that a majority of the playerbase have seen nearly everything in the game umpteen times, which makes them want to powerlevel past content, do hardcore min-maxing, and just generally complain a lot. It also exacerbates parts of the game that really do repeat, such as mission instances.
Second, as a corollary of the first, many (I won't say most) players know so much about how the game works that they consider anything less than maximum xp-per-minute to be "sub-par" and "broken." (See, for example, current crop of threads complaining about lacklustre performance of Dual Pistols. Is it "the best" blast set in mechanical terms? Of course not; it has those elaborate, silly John Woo animations that players begged for in a set for years and years, which makes it somewhat slow. Does that make it "the worst?" Of course not. Many players have a similar attitude toward AE; they won't do it [except for farm-type missions] because it's less-than-maximum xp.)
Third, it means a majority of players are jaded, which makes it hard to retain them, leading to some fairly quiet servers. I like playing on the smaller servers, personally, and I never have problems forming or joining teams, but I do notice substantially fewer players around than, say, a year ago. I'm happy to see new people joining the game, as we see here on the forums from time to time and I see in-game as well, but I'm unhappy with the way everyone tells them to play on Virtue or Freedom.
What I'd most like to see would be a large influx of new blood on all the servers. I imagine that Paragon Studios convinced NCSoft to fund Going Rogue with the suggestion that it would do just that, but given that the game is more or less marketed only to current subscribers, I think it's unlikely. At most, I see a few reactivations and a slight increase in the population of the largest servers.
I don't really see any of these as problems with the game's design. All of them are problems that anything six years old with a loyal fan base will develop. It's almost as if the game is becoming a victim of its own successes.
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
I have another complaint to lodge actually.
The only things my hero can do are stop crimes. ... ... ... Ok, yeah, that sounds silly. But hear me out! Heroes DO do other things. They stop natrual disasters, for one. Other disasters too. Not everything has to be about stoping kiddnapings. Lets see some "Disaster contacts" that hand out tough missions with time limits on them. Lets save people from burning buildings(Ideally carring them out, which should be an option for all rescue/kiddnap missions). And stop/avert floods. Catch falling planes. Stop an erupting volcano. You could add multiple ways for it to be acomplished. Not everyone can just catch the plane. And by the same token. I'd like my villains to be more proactive in the same way. Cause dissasters and such. Hey, maybe they could even be competitive. Inditect PvP where villains can cause dissasters on the hero side that heroes can fix. Similar to the LGTF causing Rikti invasions. ...*cough* *scurries off* |
Definitely a fan of some of the ideas mentioned here... sadly I doubt we'll ever see anything close to them.
I'm still planning to purchase GR but I doubt it's going to have the amount of change I want to get me as "into" the game as I once was. This game is awesome and I am stoked for the upcoming double xp weekend but I've always had a feeling of something missing that I never felt in WoW. There's so much potential for some really cool things to happen (especially regarding PvP) and it seems the majority of the population is just too casual to want a real challenge, that's not meant as a dig on anyone... that's just the way the game's set up, it's an action game that you can play with a large group of people.
Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute
Biggest Problems with the Game Today |
--NT
[Edit: uncensored]
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
I've only been back for a day, but I was very surprised to find that the box where you edit your character's description is still buggy--if you try to backspace a newline, it simply won't let you.
I can't remember which issue they broke this in, but I thought they eventually fixed it...and now it's broken again (but with new symptoms)?
I realize this probably doesn't rank among the *biggest* problems with the game today, but it definitely makes me wonder what the codebase for the game looks like and why something like the description box would get broken constantly...
I realize this probably doesn't rank among the *biggest* problems with the game today, but it definitely makes me wonder what the codebase for the game looks like and why something like the description box would get broken constantly...
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This is often seen and fixed, but minor bugs--like the window editing bug--sometimes slip through.
Second, as a corollary of the first, many (I won't say most) players know so much about how the game works that they consider anything less than maximum xp-per-minute to be "sub-par" and "broken." (See, for example, current crop of threads complaining about lacklustre performance of Dual Pistols. Is it "the best" blast set in mechanical terms? Of course not; it has those elaborate, silly John Woo animations that players begged for in a set for years and years, which makes it somewhat slow. Does that make it "the worst?" Of course not. Many players have a similar attitude toward AE; they won't do it [except for farm-type missions] because it's less-than-maximum xp.)
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By the same token, the people who are more ambivalent about reward rates or what powerset has the best DPS still often notice if they play for an hour and get a lot less progress, or if they build a character that kills half as fast as some other one they've played. They may not care to go about quantifying it, but they often notice.
I'm a min/maxer, and I play all sorts of sub-optimal things. I might have a higher bar for minimum absolute performance than some people, but I don't just play what's "best". I also don't spend all my time worried about optimized XP/hour, inf/hour, whatever. (I do like my shinies, so I do try to be fast, but I'm also OK with being, for example, a fast example of a slow character type.)
Depending on what the mission has in it, the AE can be a lot worse reward/time. That's due to a combination of reduced rewards and unusually challenging critters. I'm not going to care if something is 10% worse XP/foe (that happens all the time with normal foes). I may not notice if something takes me 15% longer to win against. If my foes take me twice as long to defeat and give 1/2 the XP, that's a big difference. That's the kind of thing you can run into with the AE currently. (There is an expectation this will improve with I17.)
Basically I'm cautioning you not to give in to a bad case of prejudice where you paint everyone into one of two camps, when the reality is much more blurry. Giving in to that tendency is likely to taint your experience with the game and its community.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
This is a terrible generalization. Min/maxers and people who care about XP aren't so black and white, and people who aren't min/maxers aren't always oblivious to leveling speed or reward rates. If such generalizations were true, no one would play anything but FotMs (Elec/SD Scrappers, Rad/MM Blasters, whatever), and they would all be farming and/or PL-ing full time. None of those things is true for most people.
By the same token, the people who are more ambivalent about reward rates or what powerset has the best DPS still often notice if they play for an hour and get a lot less progress, or if they build a character that kills half as fast as some other one they've played. They may not care to go about quantifying it, but they often notice. I'm a min/maxer, and I play all sorts of sub-optimal things. I might have a higher bar for minimum absolute performance than some people, but I don't just play what's "best". I also don't spend all my time worried about optimized XP/hour, inf/hour, whatever. (I do like my shinies, so I do try to be fast, but I'm also OK with being, for example, a fast example of a slow character type.) Depending on what the mission has in it, the AE can be a lot worse reward/time. That's due to a combination of reduced rewards and unusually challenging critters. I'm not going to care if something is 10% worse XP/foe (that happens all the time with normal foes). I may not notice if something takes me 15% longer to win against. If my foes take me twice as long to defeat and give 1/2 the XP, that's a big difference. That's the kind of thing you can run into with the AE currently. (There is an expectation this will improve with I17.) Basically I'm cautioning you not to give in to a bad case of prejudice where you paint everyone into one of two camps, when the reality is much more blurry. Giving in to that tendency is likely to taint your experience with the game and its community. |
"Bombarding the CoH/V fora with verbosity since January, 2006"
Djinniman, level 50 inv/fire tanker, on Victory
-and 40 others on various servers
A CoH Comic: Kid Eros in "One Light"
Without a doubt, my vote goes for PvP.
MMs are worthless in PvP. I spend all the time getting set up, only to be destroyed in 5-7 hits from a blaster, while my bots take away maybe 1/8th of their HP. My brute tries to stand toe to toe with a blaster, only to fall in 5 hits. If the devs were willing to change a not broken PvP system into a broken one, why not fix the current build? Or does Castle's pride get in the way? |
And that is if you have to go without tp foe... Because if you do its tp foe on debuff and all pets go in.
- The Italian Job: The Godfather Returns #1151
Beginner - Encounter a renewed age for the Mook and the Family when Emile Marcone escapes from the Zig!
- Along Came a... Bug!? #528482
Average - A new race of aliens arrives on Earth. And Vanguard has you investigate them!
- The Court of the Blood Countess: The Rise of the Blood Countess #3805
Advanced - Go back in time and witness the birth of a vampire. Follow her to key moments in her life in order to stop her! A story of intrigue, drama and horror! Blood & Violence... not recommend to solo!
Inability to send offline invites or promotions for SG admin. Too many of my friends have left the game, I only have one account and am having to wait a week to get my toons into my own SG.
The difficulty slider needs to be put back in for TFs, I really miss being able to turn them up and some of the TFs spawn -2s at standard diff which KD throws all over the place.
My other major beef will be fixed in I17 by the emailing of items, which was the removal of the ability to dump stuff in coalitioned SG bases.
It's true. This game is NOT rocket surgery. - BillZBubba
Lets see some "Disaster contacts" that hand out tough missions with time limits on them. Lets save people from burning buildings(Ideally carring them out, which should be an option for all rescue/kiddnap missions). And stop/avert floods. Catch falling planes. Stop an erupting volcano.
You could add multiple ways for it to be acomplished. Not everyone can just catch the plane. And by the same token. I'd like my villains to be more proactive in the same way. Cause dissasters and such. Hey, maybe they could even be competitive. Inditect PvP where villains can cause dissasters on the hero side that heroes can fix. Similar to the LGTF causing Rikti invasions. |
I like this idead though I have no idea how you would make this work. Another thing that I've given some thought lately (and probably have been discussed before) is: that it would be nice if super strenght characters could utilize their strenght in other ways as in; lifting cars and throw at enemies, rip down light posts (don't know what it's called in english but I mean those large poles that light up the road) and use them as a baseball bat, pick up enemies and throw them, etc.
Just a thought |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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here's my list:
- CoX EU and CoX US being separate worlds, http://boards.cityofheroes.com/showthread.php?t=212140
- Market, superheroes do not spend hours at the action house, period, leave that to those fantasy-MMOs
- IOsets and purples, those discourage alt-ing, very heavily unbalance PvP, favor farm and PL, and some more devious effects
- features for soloplay (teamsize diff setting, better avg xp per mob in soloplay, debt nerf, DXP, blasters shooting while sleeping, ...), is CoX turning to City of Soloing?
Personal answers:
Unnecessarily clunky team formation
Lack of supply and excess inflation on markets, especially Red
Lack of PvP support (distant third place, though)
I'm sure ill think of more later, but these ones off the top of my head annoy me a lot.