Biggest Problems with the Game Today
Virtue: @Santorican
Dark/Shield Build Thread
I was talking about this with an in-game friend:
Too many loose ends:
The 5th Column are all over the streets and...nothing. You would think that the mayor (who is the mayor?) would be noticing that a formerly world-spanning fascist organization is taking over parts of the city. At the very least the PPD or Longbow should be fighting them, instead of the internecine fighting between the Council and 5th Column.
The Coming Storm, when is it going to happen? What is it?
Old canon material needs updating...there are still arcs that refer to thwarting a second Rikti invasion. I guess they haven't seen the War Zone.
Even that aside, if you were...there are many cool zones that are dead except for XPing and salvage farming, and that's a shame.
Past that, there are too many deliveries heroside still and one hopes that will get cleaned up; story arcs don't really start until level 10+ unless you count the Hollows. A lot of the story arcs heroside are long; though many have interesting stories and they do reward a large amount of Merits, the tedium of many defeat alls isn't great.
Redside is much better but lacks a few TFs...one in the 30-34 range would be great as well as one in the 40-45 range.
The game is still fun overall though and I don't get to pile mobs into corners and crush them in many other games so...second account will likely get Going Rogue as well.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I often cringe when that cry comes up.
The thing is, MOST people will only accept . . . MORE ZONES, to satisfy themselves that there is more content. More places for people to be. We do know we will get some of that in GR.. The problem with More Zones is . . . The more places you add for people to be.... ...The fewer the people that are in any of those places at any given time. If, over time, we add 6 or 7 more zones to redside, We cut in half the average number of people in each zone. You think we have a lot of people whining about "There is nobody on!!!" and "CoX is becoming a ghost town!!!" now? Hide and watch after several more zones get added! More zones is not the thing to make more people love the game. Zone redesign maybe. More zones just thins us further. . |
Updating old zones periodically doesn't just add new content, it does double duty by removing stale content. That, in addition to the comments about thinning out zone populations, seems a strong reason to fix things to me.
World-chagning events. And by that I mean, a severe lack of them. I've been playing since the beginning and very little has changed in terms of setting, storyline progression and an overall sense of "this is actually going somewhere". A character I roll today is about to have the same experience as just about every other one I've played in the past 5+ years. You'd think with all the super-powered forces around, things, big things, would happen every so often that change the story and the landscape of the game.
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Soilent pretty much stated why I quit the game every few months... PRACTICALLY NOTHING CHANGES! Sure, things may get shinier, a new tf may be added every now and again, but there are never any permanent ramifications to a game storyline. Why hasn't Recluse launched a massive offensive and decimated Atlas City Hall? Why is every single Freedom Phalanx member still alive?
Gimme drama, gimme consequences, gimme change.
Oh, and why do Boomtown and Dark Astoria still look like crap?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."
The game need more maps. Everyone agrees that COH is too repetitive. (Everyone in the MMORPG scene anyway.) More maps would held alleviate this.
To clarify: Not new zones. New mission maps. Not new skins/redesigns (troll rave/etc) I'm talking new maps from the ground up.
Teaming interface its chunky as hell it needs filters for who is and is not on a team, at the very least also a team conbining system so a team of 2 and a eam of 5 can conbine.
More mission maps.
PVP
World changing events. (please PLEASE!)
A totally new engen to run the game on with Age of Conan GFX.
P.s. Posted from my NDS.
I love how people compare MMOs to Single player games.
There is a *huge* difference. And thats teh interwebs. |
Ok then..
I can play WoW amd Eve at max settings with only lag induced slowness while CoH drags my computer down to a crawl. The slowness in CoH is video rendering based so internet speed does not factor in.
Is that better??
Don't think I am an amature at this. I know how to check my internet speeds to the server and more importantly the difference between lag and slow performance caused by a lackluster rendering engine.
It is not too much to ask for the client side engine to give performance at comparable graphics settings to other games.
No, thank you. Removing content from the game is probably the QUICKEST way to make me lose interest. Far as I'm concerned, the city has been developing in the most efficient way possible - retain all the old content for those of us who actually like it, but add new content for those looking for something new.
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Why we can't at this point (e.g. Calvin Scott TF) boggles me, but that's not the issue here.
1: Lack of end-game content. The devs put in all these shiny IOs for level 50s to chase, but there isn't much content for us to use to chase these shinies. I realize this game is about the journey, but there should be more to do once you've made that journey a few times.
2: Merge the markets. That is all. The journey is less fun when you can't get the stuff that makes it more fun because there is no one selling.
3: Old, half-finished content is abandoned rather than being expanded upon. I would rather have more Shadow Shard or Dark Astoria content than another new zone full of <insert shiny new enemy that will be either farmed or avoided entirely>.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Biggest problem with the game today...
...no back details such as quivers, scabbards, jetpacks, backpacks and the like.
Need help making your own CoH comics or read other's comics at cohcomicindex.com
www.jkcomics.com for Justice-Knights comics series and more!
Storylines:
Introductions, Obey,
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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And then those same people come back and tell their friends how City of Heroes sucks.
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There was an amusing quote I read about CoH somewhere once: "Depending on who you ask it is either a half-baked excuse for an MMO or the only MMO that is actually truly fun to play."
Then you have the flipside, where people who had CoH as their first MMO try those other games and come back here talking about how all other MMOs suck.
There was an amusing quote I read about CoH somewhere once: "Depending on who you ask it is either a half-baked excuse for an MMO or the only MMO that is actually truly fun to play." |
I saw a preview for this game back when it was in Alpha (Around the same time Final Fantasy X came out.) I didn't subscribe till 2006, as I was in basic training when the game launched in 2004. I didn't have a computer in 2005, though I wish I did.
That said, I have yet to encounter another game that got me hooked just by reading a review for it. I've read other reviews for other MMOs, but none of them call my name at all like City Of Heroes did.
I have been here since, and will probably remain until the servers shut down. Those other MMOs are just found to be wanting to me.
Can't come up with a name? Click the link!
No, thank you. Removing content from the game is probably the QUICKEST way to make me lose interest. Far as I'm concerned, the city has been developing in the most efficient way possible - retain all the old content for those of us who actually like it, but add new content for those looking for something new. Rooting out the 5th Column has got to be the WORST thing that has happened to the game, content-wise, and even now that they're back... They really aren't. They have almost not story to their name, and all the good bits were given over to the Council anyway.
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In World of Warcraft, they have a "Phasing" system that they're using with their new content. So now when you defeat a named boss or monster. It's dead for you. The game itself won't render that monster for you. (The exception is on teams, it "syncs" people up)
This "personal world" type code is also applied to the world map. The big example that comes to mind is what they have proposed for their new race's starting zone.
The city was, for simplicity's sake. Infected with Lycanthropy and walled off. New players start off and see this. They have to go through the starting missions and there's sort of a time lapse. When they complete a mission the world changes. Over time they improve the city and eventually the quarantine is lifted. But for every other race, the city is already open to them. In effect, they're in the future... or you're in the past I guess.
I assume people who are "out of sync" don't show up unless you invite them to team.
You could apply a similar system to CoH, letting a player "Clean up" the streets of a villain type. From your point of view, there's no more hellions. But new players still see them until they've cleaned them up. Or even apply it to zones. Letting you clean up and fix the Rikti warzone or clean up Crey's Folly.
Just proposing a thought. I'm sure someone could refine it. And I have no doubt that this is so insanely complicated to pull off in CoH... well... good luck getting the Dev's to try it.
In World of Warcraft, they have a "Phasing" system that they're using with their new content. So now when you defeat a named boss or monster. It's dead for you. The game itself won't render that monster for you. (The exception is on teams, it "syncs" people up)
This "personal world" type code is also applied to the world map. The big example that comes to mind is what they have proposed for their new race's starting zone. The city was, for simplicity's sake. Infected with Lycanthropy and walled off. New players start off and see this. They have to go through the starting missions and there's sort of a time lapse. When they complete a mission the world changes. Over time they improve the city and eventually the quarantine is lifted. But for every other race, the city is already open to them. In effect, they're in the future... or you're in the past I guess. I assume people who are "out of sync" don't show up unless you invite them to team. You could apply a similar system to CoH, letting a player "Clean up" the streets of a villain type. From your point of view, there's no more hellions. But new players still see them until they've cleaned them up. Or even apply it to zones. Letting you clean up and fix the Rikti warzone or clean up Crey's Folly. Just proposing a thought. I'm sure someone could refine it. And I have no doubt that this is so insanely complicated to pull off in CoH... well... good luck getting the Dev's to try it. |
Now, technicalities might be a problem, as that seems like it'll turn the overworld into a series of instances and might split the player base even more. Of course, from my point of view this doesn't really matter, since I don't team anyway, but until we get a tool which allows fast, automated team-making across zone boundaries, I don't think splitting players up even more is a good idea.
Basically, I like the spirit of this, but I'm worried about the implementation.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Anthro characters =/= Furries, in the common 'insult' sense of the word
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RPers =/= All ERP'ers |
And I have no doubt that this is so insanely complicated to pull off in CoH...
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"Oh I'm sure it'd be easy! Just change a few lines of code!" Man it cracks me up.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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If it walks like a duck and talks like a duck and fu***... erm well you know what I mean.
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They didn't say RPers were all ERPers. They specifically targeted Pocket D. Which, as an RPer I'm ok with. Of course Pocket D isn't all ERPers. It also has godmoders. And really really boring RP. And furri... erm... anthros. |
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Damn. You got me there. >_>
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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IMO, the team formation in this game is one of the smoothest in any game. Our LFG tool rocks. It is not my fault if you (collective) don't take 2 seconds to set your LFG status and complain about not finding teams.
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I've played numerous MMOs and this has by far the best pick up group system that I've played. It's why I keep coming back.
The game need more maps. Everyone agrees that COH is too repetitive. (Everyone in the MMORPG scene anyway.) More maps would held alleviate this.
To clarify: Not new zones. New mission maps. Not new skins/redesigns (troll rave/etc) I'm talking new maps from the ground up. |
But I also think that that the biggest problem is the small player base. If we could get more people to play the game, the devs would have more money and resources to spend on creating new content, events and fun stuff to ease the pain of all the repetetive content.
I hope Going Rogue will be a massive hit and that it will bring in thousands of new players
Damn! That's a lot of problems!
*steals shiny new gfx card*