Biggest Problems with the Game Today


Aggelakis

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
I never liked the idea of rewarding people for not playing a game. Couple that with the idea that you have to log out in a certain place, for a total of 21 days to earn each badge, and you've got some players (like me) who feel that playing their badge character at all is counter-productive to the badging process. If there was one thing I could take out of the game, Day Jobs would be it.
Ah, OK. I partially see your point; I actually regard them as a bonus to encourage alts, though. Playing a Villain badger gets you badges as a Hero and vice-versa. For example, I recently rolled a Dominator that I ended up not wanting to play, after which I came back to a Scrapper I had been working on earlier. The feeling that I had wasted time on the Dom was mitigated by the sudden increase in Day Job progress on my Scrapper, which of course had felt very slow when I was playing her often.


Quote:
Originally Posted by Luminara
I also think we need deformable terrain, because it's just not a superhero/villain scenario without walls being destroyed and craters being blasted, but... *shrug*
Yes, this would be nice. It would extend the glee of Mayhem Missions out over the whole game, and the existence of Mayhem Missions proves it can be done. All they really have to do to perfect it is (1) let knockback work and (2) make it harder to accidentally target objects when you're going for enemies.

I played Freedom Force before I got City of Heroes, so the absence of environmental damage was especially disappointing to me.


 

Posted

Hmmmm.

- PVP. I've said it elsewhere, they should, basically, give up on balance and drive the point home (with a piledriver if need be) that PVP is based around teams. Our last bit of "balance" pretty much killed off PVP - and if you want to run both PVP and PVE, use dual builds. It was a suggestion before, it's practically mandatory now. (Or you can just, oh, get PLd up to 50 for a PVP-only character.)

- Lack of any optional paths redside. Yeah, they compacted things redside - too much. I want to start in a different zone, someplace that doesn't look like a garbage dump. I'm sick to death of kalinda/burke, etc. Fortunately this will be addressed somewhat with GR... but I'd still like to see it 'natively' redside.

- VEAT arcs. Past 15 or so, they feel like they just rushed them out in a day or two. Not worth running.

- Enemy behaviour. Mentioned this in an "AI" thread, but why does Group B not react when one of Group A runs by, on fire, getting zapped, frozen, etc? You'd think they'd, oh, investigate instead of saying "Ahh, there goes Frank on fire, what a kidder. Oh, look, he's dead. Anyone for more coffee?"

- Nothing being done with DA.


 

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Originally Posted by Thaumator View Post
Furries.
Bigots.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Here are mine:

1. EU and US servers should be merged. EU players should be able to play on US servers and US players should be able to play on EU servers.

2. Enemy AI or should I say lack of it. Pac-Man had smarter AI and that was oh 30 years ago. How about enemies who are a little smarter? Like tough "tanks" who taunt tanks/scrappers to beat on them. Snipers who pick off squishes. How about enemy types who beat on certain characters, like an all girl villain group who prefer to beat on male characters.

3. A better search function so I can find people for my team. Like a filter to skip people already in a team for starters.

4. A server chat channel for teaming that doesn't have a limit on number of members.


H: Blaster 50, Defender 50, Tank 50, Scrapper 50, Controller 50, PB 50, WS 50
V: Brute 50, Corruptor 50, MM 50, Dominator 50, Stalker 50, AW 50, AS 50
Top 4: Controller, Brute, Scrapper, Corruptor
Bottom 4: (Peacebringer) way below everything else, Mastermind, Dominator, Blaster
CoH in WQHD

 

Posted

Quote:
Originally Posted by newchemicals View Post
2. Enemy AI or should I say lack of it. Pac-Man had smarter AI and that was oh 30 years ago.
You're going to have a really hard time substantiating this, given the difference in the scope of algorithms required to run the two games.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by The_Coming_Storm View Post
You can somewhat search for existing teams. Find people whose names are in grey in /search. It means they are in a team.
Doesn't mean they're team leader, and I don't pay any attention to those kind of tells as I don't want to be giving the team leader any impression that I'm somehow endorsing whoever this random person I've never met before.

It also clogs up the list and makes it much harder to use it for recruiting people who are NOT already on teams, especially as the list gets truncated and you have no option to see the rest of the list.


 

Posted

A better team search would be great. It would be nice to be able to see if a team was looking for members for example.

More low end content for villains, especially the 'special' missions for VEATs. And more variety in missions - even something as simple as heroside ambushes in radio rescue missions


 

Posted

Without a doubt, my vote goes for PvP.

I will admit, the previous version of the PvP system needed some balancing. Masterminds were way OPed, and Doms were nearly extinct, etc. It wasn't perfect, but I felt it was fun, no matter what AT you played.

Then they implemented the changes. Not only were they stupid, but they were unnecessary. Look at the zone pvp now. 80% of the characters are blasters. 80% of those are a combo of fire or Psychic. And no matter what I play, or who I see, they get slaughtered.

MMs are worthless in PvP. I spend all the time getting set up, only to be destroyed in 5-7 hits from a blaster, while my bots take away maybe 1/8th of their HP. My brute tries to stand toe to toe with a blaster, only to fall in 5 hits.

Diminishing returns was dumb, the resistance nerf was dumb, the overall PvP change was dumb.

If the devs were willing to change a not broken PvP system into a broken one, why not fix the current build? Or does Castle's pride get in the way?


 

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Originally Posted by madsness View Post
A better team search would be great. It would be nice to be able to see if a team was looking for members for example.
As much as I tend to solo and bah humbug teaming suggestions, this seems like the next QOL to look for. It really makes sense, given the circumstances. People complain they don't see other people, and whether or not other people are there, but just hidden, the point remains - people can't find people. The problem is that players don't run into each other and can't form teams that way. The solution is to let them form teams in other ways. Team seek is a good way, but it assumes a certain critical mass of participants that ensures enough proactive team leaders recruiting. Whether by spoiling or lack of people, there aren't enough, so the next step is to allow non-team-leaders to form together into teams without having to act like team leaders and recruit. Enter "quick teams" that are formed by the computer. You don't have to use them if you're good at leading a team, but you CAN use them just the same.

It's kind of like with the difficulty settings. People found the game too easy, so they were given the option to make it harder for themselves. People then found that they could further tweak the difficulty of missions in the Architect, so we were given expanded mission difficulty settings as a response. We have problems finding each other and keep thinking the game is dying, so the solution is to bring people together and reduce this isolation feeling. And best of all, those of us who don't want to team can simply NOT take part.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Teeth View Post
Unnecessarily clunky team formation
I swear, you should see what some other MMOs are like... it's like some sort of puzzle you have to work out.


 

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Originally Posted by Samuel_Tow View Post
Enter "quick teams" that are formed by the computer. You don't have to use them if you're good at leading a team, but you CAN use them just the same.
This has revolutionised WoW. Though, of course, we'd be accused of copying WoW if such a system was introduced.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

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Quote:
Originally Posted by Ravenswing View Post
This has revolutionised WoW. Though, of course, we'd be accused of copying WoW if such a system was introduced.
Isn't everyone accused of copying WoW whenever they do anything, whether or not it's actually in WoW to begin with, though?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Isn't everyone accused of copying WoW whenever they do anything, whether or not it's actually in WoW to begin with, though?
Yes. I once saw a thread that was started because the OP was genuinely furious about the CoH "consideration" system (enemy name colors) being a direct rip-off of WoW. I'm not sure how that came about; perhaps he was very gullible and someone else was having fun with him.

At any rate, this sentiment is nearly literally true.


 

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(TLDNR) (QR)

The biggest problem Co* has is that I have to work and do other stuff which prevents me from playing it.

---

To be honest, I don't really have any huge, breaking issues except the obvious ones:

1) Lag. Incessant lag in certain things, such as the valley in the ITF. I would simply *love* to mow down all those enemies "just because" but it'd just simply be horrible to do. Hami lag. Any of that kind. Power lags too.

2) The fact that unlike the ferries in Villains, the trains have to be *waited* upon incessantly... except the ones that are borked into never leaving, so they're always there. Like the Kings Row one is (was? don't remember just now.) Make up your minds, Devs... and I'd lean towards the 'always there' plan, myself. Or make the ferries actually move around. That'd be neat to watch... but take hours to play. Ugh.

3) The outdoors maps and map preview in AE are horribly broken in so many ways that it'd take too long to list, but suffice it to say that it's a gigantic deal in my book.

4) Zone toggling. That's just plain annoying... and potentially deadly.

5) Vet Buff pets are seriously weak, scrawny, puny little things, and need more Hit Points. Badly. I really wanted to say they're "weak ***", but the filter won't let me.

Honestly, that's all I got. Doesn't hinder my enjoyment, but it'd be wonderful if they were addressed sometime.


August 31, 2012. A Day that will Live in Infamy. Or Information. Possibly Influence. Well, Inf, anyway. Thank you, Paragon Studios, for what you did, and the enjoyment and camaraderie you brought.
This is houtex, aka Mike, signing off the forums. G'night all. - 10/26/2012
Well... perhaps I was premature about that whole 'signing off' thing... - 11-9-2012

 

Posted

There's something wrong with the game today. I don't know what it is.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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Originally Posted by Juteboxhero View Post
For one that complains about the game a lot I am baffled we you still subscribe to CoH; either you have money to burn or just enjoy whining.
PP plays CO as well, so there's your answer.


 

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Quote:
Originally Posted by Edgewater View Post
If the devs were willing to change a not broken PvP system into a broken one, why not fix the current build? Or does Castle's pride get in the way?
PvP has never been very popular in this game. In order to get more people to try it they changed how it worked. A large number of the PvPers left the game over it and the new players they were trying to get didn't care to try it. Now the number of PvPers are so low that it's hard for them to justify spending the money it would take to fix it.


�Let there be truth, happiness, and waffles�
-Vagabond, Dark Lord & Avatar of Gnarr
The Justiciars

 

Posted

Biggest problem with the game today (in its literal sense, I mean for me specifically on this day) is all the damn 'DOOOOM!!!' threads clogging up the City Life forum.

I see no ships. CoH is still awesome.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Dispari View Post
There's something wrong with the game today. I don't know what it is.
Something's wrong with our aaaaiiimmm....


Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

To the OP's question.

My main complaints come down to exploits in general, AE farming, and farming. PL'ing has more or less been greatly diminished by the SSK system, but it still goes on in the AE. Though it doesn't have the results that it used to have, there is still excessive leveling going on due to AE missions constructed for that purpose.
I find this to be a shame as the AE is a very powerful tool for us to make some really cool missions.

I've seen an increased number of new players that are only here to get a 50 and find out how cool the end game is. This is disturbing to me because they are trying to blow through the game instead of taking time to enjoying it.
I'm not going to say that I don't like getting a solid team going and getting a couple of levels, but it just happens when everything falls together. I'm not going out of my way to get extra xp or level quickly.

Quote:
Originally Posted by The_Coming_Storm View Post
IMO, the team formation in this game is one of the smoothest in any game. Our LFG tool rocks. It is not my fault if you (collective) don't take 2 seconds to set your LFG status and complain about not finding teams.
I can agree whole-heartedly on this.
Setting a flag and hollering out on channels is about all you can do to find a team, but the ability to find and sort archetypes/levels (and the search comments) make it very easy to find players that might be interested in finding a team.
Anyone flinging around blind invites left and right are not likely to get many other players to join them. Setting up a macro to send to tells to people is a snap. When you send a tell letting the player know what your team plan is and what level missions you are running, it is easy to get a team going - when there are people on to team with.

However, I have to say this. I was on a couple of servers early today where there were only 3-6 people below level 30 not hidden and majority of the players on were level 40+.
Players aren't going to have much luck trying to invite a player that is 10+ levels above them to a team.
Conversely, players that are 10+ levels below a team leader aren't likely to get invited to a team on the servers that I was on - regardless if they have their flags up or not.
They were lower population servers, but new players could get alienated by this and they may not have even looked to see how many characters were on for their level range. So you could set your flag and never get an invite because of your character has a low level.

At least one of these servers in the past where some players insist that other players use a personal global channel in order to join teams instead of using the systems that are already built into the game. Not inviting players because they are looking for teams using the methods build into the game alienates new players.
If we want this game to gain new players, we have to foster and mentor the new players and not ignore their presence because they aren't in-the-know.
I really don't want to hear how they could easily find out what global channel to use on their particular server on the forums, because it is known that only a small minority of players even go to the forums - let alone on any kind of regular basis.


 

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Originally Posted by Perfect_Pain View Post
My husband and I discussed this at great length yesterday. His opinion is we haven't had an actual good issue since they brought out purples. My opinion is I havent had anything new to do that was fun in over a year.
The fact that they are hiring all these people and cant seem to get free issues out the door that have actual stuff to do created BY THE DEVS, IMO is hurting this game something severe.
Quote:
Originally Posted by Bill Z Bubba View Post
Some folks whine for the sake of whining. Others, and I reluctantly place P_P into this group, whine because they want the game they love to be better so that more people might find it and love it.
I do kind of understand P_P's attitude and also reluctantly agree with your interpretation, but often think that the more begs and whines there are on the forums, the more negatively forum readers will feel about the game, even if the intention is "I want more for me and others to love".

but,
On the topic of "More Content":
I often cringe when that cry comes up.
The thing is, MOST people will only accept . . . MORE ZONES, to satisfy themselves that there is more content.
More places for people to be.
(I don't claim to know if P_P and hubby mean 'more zones' when they say 'more content'. )
We do know we will get some of that in GR..


The problem with More Zones is . . . The more places you add for people to be....
...The fewer the people that are in any of those places at any given time.

If, over time, we add 6 or 7 more zones to redside,
We cut in half the average number of people in each zone.

You think we have a lot of people whining about "There is nobody on!!!" and "CoX is becoming a ghost town!!!" now?

Hide and watch after several more zones get added!
More zones is not the thing to make more people love the game.
Zone redesign maybe. More zones just thins us further.
.


 

Posted

Quote:
Originally Posted by stever View Post
I do kind of understand P_P's attitude and also reluctantly agree with your interpretation, but often think that the more begs and whines there are on the forums, the more negatively forum readers will feel about the game, even if the intention is "I want more for me and others to love".

but,
On the topic of "More Content":
I often cringe when that cry comes up.
The thing is, MOST people will only accept . . . MORE ZONES, to satisfy themselves that there is more content.
More places for people to be.
(I don't claim to know if P_P and hubby mean 'more zones' when they say 'more content'. )
We do know we will get some of that in GR..


The problem with More Zones is . . . The more places you add for people to be....
...The fewer the people that are in any of those places at any given time.

If, over time, we add 6 or 7 more zones to redside,
We cut in half the average number of people in each zone.

You think we have a lot of people whining about "There is nobody on!!!" and "CoX is becoming a ghost town!!!" now?

Hide and watch after several more zones get added!
More zones is not the thing to make more people love the game.
Zone redesign maybe. More zones just thins us further.
.
Amen!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Travel Suppresion... HATE it.

Lack of player impact to in-game world. After all these years nothing ever changes. Every year should have had a theme that culminated in a MAJOR event that altered the in-game world.

Lack of "threat", I'd to see the occasional skyscraper sized baddies tearing thru the city ripping it apart... and leave it damaged for a couple of days. As a non-combat diversion you could use your powers to help clean up and rebuild, plenty of history in comic book lore for that.

Game needs a dynamic map creator. It's time for underwater and space zones Devs. Oh and no more Banks/office buildings in caves...


Travel Suppression is this game's worst feature, well that and MetaHumans riding mass transit like tourists at DisneyLand.

 

Posted

Biggest problem...I'm not in the GR beta?

Yeah, I'll go with that.


[CENTER]Euro side: [B]@Orion Star[/B] & [B]@Orions Star[/B][/CENTER]

 

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Quote:
Originally Posted by Orion_Star_EU View Post
Biggest problem...I'm not in the GR beta?

Yeah, I'll go with that.

Well, if we're going in this direction, then the two biggest problems right now are that the Going Rogue prepurchase hasn't hit the PlayNC store yet and that I17 Beta hasn't started and I probably won't be part of Closed Beta anyway.

Oh, and that I still don't have my GeForce 275 yet, and that I'll need a new box and operating system and power unit to account for it.

Damn! That's a lot of problems!


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.