Biggest Problems with the Game Today
For me it has to be repetitive content, specifically mission maps. Even with MA giving us a boatload of stories ranging from decent to excellent, they are all on the same maps that have been in the game for years. The spawn points are the same. Most maps I can almost run with my eyes closed at this point.
Travel power suppression. I HATE this mechanic. HATE. IT. Related to the last item, rooting while activating powers. I'd love to see this pretty much done away with, with the exception of a few powers (e.g., snipes, Tier 9 powers, etc.). |
The Alt Alphabet ~ OPC: Other People's Characters ~ Terrific Screenshots of Cool ~ Superhero Fiction
In all honesty, I have yet to encounter any posts or rants for
that matter that are driving players away. I'm fairly new to the forums and assume that some of my questions might have the userbase rolling their eyes and snickering "Great, another N00b." But everyone here is friendly and helpful as far as I can see. You have to take a negative comments in context. I would rather let the player and forum base speak for itself. It's not always as some would make you believe: One rotten apple does *not* spoil the whole bushel. |
I have to say that most participants in the game tend to be really friendly and very willing to help newbies out. That is as true today as it was four years ago when I joined in my experience. (I could just be lucky and have chosen the best server of course, but I suspect it's universal.)
Mostly, internet forums tend to degrade into toxic environments in fairly short order, if they last long enough of course, and it's a credit to the CCs and moderation policies, and to the participants, that once an argument's over in a thread it tends to [mostly] remain over.
You'll always get snipers and mealy-mouthed cowards in any anonymous environment, but for the most part this place works pretty ok.
One thing we do have here is a chance to express negative views about the game, it's direction or other factors not relating to without getting stomped on by the CCs - not every environment is so tollerant that that is a strength of here, IMO.
Thelonious Monk
I respect your opinion on the issue of Day Jobs, but the flip-side to all your arguments is that no player is required to participate in them, like much of the content present in the game.
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I'd actually prefer it if sometimes, the game made you stretch out of your comfort area and DO other things. (Contacts who give bonus missions to those with a certain amount of badges, or who have played in the arena for awhile). But don't hide those bonus missions, make it apparent, i.e. at an ordinary contact (not a hidden one) that you're getting missions from, occasionally have one grayed out with a red message saying something like "This mission requires you to have at least 3 history badges."
Edit: Also I think the notion that the community overall doesn't take the anti-dev (and anti-dev-supporter) comments has some merit. I was just casually browsing and saw this post.
But, ....
. . . But you HAVE read SuperHero stuff, right? (... picking up cars by their bumpers, indeed! . . .) . |
I meant realistic physics in regards to the boob slider. Yeesh, get your mind in the gutter already!
And actually, realistic butt physics would be lovely too. We spend pretty much all of our time staring at our characters backs and behinds. They should really be as refined as possible.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Exactly. You only need to do much farming if you want one or more purple sets (or lots of LotG, Numina's, etc.) But why would I want to Purple out anything, even partially? I'm not soloing AV's and TF's, and PVP is basically nonexistent.
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PvP is nonexistent because it's more broken than before thanks to purple IOsets: will you ever try entering bloody bay at lvl 15 with TOs or DOs if you know there are full purple slotted enemies?
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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I'd actually prefer it if sometimes, the game made you stretch out of your comfort area and DO other things. (Contacts who give bonus missions to those with a certain amount of badges, or who have played in the arena for awhile). But don't hide those bonus missions, make it apparent, i.e. at an ordinary contact (not a hidden one) that you're getting missions from, occasionally have one grayed out with a red message saying something like "This mission requires you to have at least 3 history badges."
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So before this can be implemented, yet more tech needs to be put in to prevent such a thing from happening.
Current main:
Schrodinger's Gun, Dual Pistols/Mental Blaster, Virtue
Avatar: Becky Miyamoto from Pani Poni Dash. Roulette roulette~
I don't really see any of these as problems with the game's design. All of them are problems that anything six years old with a loyal fan base will develop. It's almost as if the game is becoming a victim of its own successes.
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A lot of recent changes have been popular with the existing player base - power colour customisation, MA / AE - but it hasn't drawn that many players back. I fully appreciate the effort that went into such systems, but they aren't draw cards for new players.
Ultimately the same issues that CoH was criticised for when it launched exist today: repetitive maps, nothing really to do but combat and no real variety to the game. Some of the more interesting, more involving content appears in later updates, but it hasn't been pulled through to the earlier stages of the game - the very time when it is important to hit the new players and keep them interested.
The biggest problem with CoH/V is that it isn't releasing content that is attracting new players while also retaining the existing ones. It isn't growing in terms of active account terms. Sadly I don't think War Witch will be given the resources to turn that around and will have to come up with something inspired to likely hold steady when DCUO launches (assuming that SOE doesn't totally drop the ball... and given the amount of focus they put into learning from CoH/V, I don't think they will). Plus with Paragon Studios working on their next MMO, the focus of the studio will shift away from building CoH/V towards building the new title.
I'm waiting for GoRo to wow me, but the currently released info lacks features to get that excited about right now. Perhaps there will be a close-to-release info blitz, but that also runs the risk of those new features being buried by other news, so potential players don't hear about it.
I wonder if people actually factor the recent economic downturn into the 'not many people are coming back' comments?
The Governments can bleat all they want, people still got hit fairly bad by that.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'm altoholic and I love all my toons, why shouldn't I put any best enhancement avaliable for the toons I love?
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Also, the context of your statement seems to imply that you should be going for PvP sets; if purpling out a full server doesn't seem unreasonable enough for a casual player, how about fully slotting PvP sets on an entire server?
Basically, the problem here is that you're complaining about the lack of access to something that was put in the game on the premise that access to it should be restricted. That seems silly to me.
PvP is nonexistent because it's more broken than before thanks to purple IOsets: will you ever try entering bloody bay at lvl 15 with TOs or DOs if you know there are full purple slotted enemies? |
It can be a fun way to kill time, but the people who are still here after this long of a PvP dry spell tend to be the ones that have fun doing other things, too. Other content can be done somewhat easily, and you always get something for it.
PvP is a hassle, and you only get badges and crazy-expensive recipes out of it; since those rewards are the two main things put in the game for people with a farming mindset, you basically have the situation that PvP is currently aimed purely at farmers. Since farmers have a lot of other things to be doing already, and since these tend to give more reliable results, there's just not much reason to PvP.
I meant realistic physics in regards to the boob slider. Yeesh, get your mind in the gutter already!
And actually, realistic butt physics would be lovely too. We spend pretty much all of our time staring at our characters backs and behinds. They should really be as refined as possible. |
-- On that asterisked note, the game only saves ONE preset of Window Locations for whatever resolution you're on. I find myself having to shuffle windows between monitors of different Aspect Ratios. While I don't expect the game to automatically try to handle this, I hope in the future that more than one preset file is available, or a file that recognizes presets made at one resolution and keeps it separate from another one of a different resolution.
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
The game need more maps. Everyone agrees that COH is too repetitive. (Everyone in the MMORPG scene anyway.) More maps would held alleviate this.
To clarify: Not new zones. New mission maps. Not new skins/redesigns (troll rave/etc) I'm talking new maps from the ground up. |
For me, the biggest problem with the game is that a majority of the players are now longtime veterans. All the other problems stem from this.
First, it means that a majority of the playerbase have seen nearly everything in the game umpteen times, which makes them want to powerlevel past content, do hardcore min-maxing, and just generally complain a lot. It also exacerbates parts of the game that really do repeat, such as mission instances. Second, as a corollary of the first, many (I won't say most) players know so much about how the game works that they consider anything less than maximum xp-per-minute to be "sub-par" and "broken." (See, for example, current crop of threads complaining about lacklustre performance of Dual Pistols. Is it "the best" blast set in mechanical terms? Of course not; it has those elaborate, silly John Woo animations that players begged for in a set for years and years, which makes it somewhat slow. Does that make it "the worst?" Of course not. Many players have a similar attitude toward AE; they won't do it [except for farm-type missions] because it's less-than-maximum xp.) [snip] I'm happy to see new people joining the game, as we see here on the forums from time to time and I see in-game as well, but I'm unhappy with the way everyone tells them to play on Virtue or Freedom. What I'd most like to see would be a large influx of new blood on all the servers. |
Offhand, a problem I can see: unless the requirement is relatively trivial (one easy-to-get exploration badge, maybe), that greyed-out mission is going to stay there, blocking all further missions of that type (be it hunt or door) on that contact. In effect, the contact becomes a badge contact, and we already have those.
So before this can be implemented, yet more tech needs to be put in to prevent such a thing from happening. |
Character index
I see a lot of repeated suggestions and complaints, but I'm curious: What do you think the most important problems with the game are right now?
Personal answers: Unnecessarily clunky team formation Lack of supply and excess inflation on markets, especially Red Lack of PvP support (distant third place, though) |
The sad thing was while we could nit-pick and find problems with the game, all of us here on the unsafe side of the pool, settled on the fact we know our future is very bleak. Before any of you accuse me of whining, moaning, whatever, don't even bother it's not even funny anymore. Countless numbers of us have made formal and indeed informal complaints about our future.
My personal answer? As well as probably speaking for the general population of EU subscribers, please count yourself out if not:
Ignorance.
Fury
The sad thing was while we could nit-pick and find problems with the game, all of us here on the unsafe side of the pool, settled on the fact we know our future is very bleak. Before any of you accuse me of whining, moaning, whatever, don't even bother it's not even funny anymore. Countless numbers of us have made formal and indeed informal complaints about our future.
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P.S. I still subscribe to the US version of the game.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I was hoping for a quick reply so I could expand and explain what I mean. If you somehow divulged that I was insinuating some sort of NA vs EU, then I must correct you because I was not. I welcome and would relish to play alongside NA-players, the more the merrier.
Your point about it being a silly idea, of course that is your opinion and while I don't want to debate that with you you hit the nail. Your point combines mine, look where it has got us, do you understand my, and our, predicament? When the NA servers went online and they opened EU later, EU players had to transfer subscription, but simply the subscription. Can you imagine being told after several years you have to move to NA, and lose all your effort?
Fury
So, what? EU vs. US is the new CoV vs. CoH? I live in Europe, myself, and if "your" future is bleak as EU version players, it's only because the EU version of the game in general was an incredibly unnecessary and frankly STUPID idea. Personally, I'd expect to see both sets of servers opened up to each other in the near future.
P.S. I still subscribe to the US version of the game. |
Thelonious Monk
Your point about it being a silly idea, of course that is your opinion and while I don't want to debate that with you you hit the nail. Your point combines mine, look where it has got us, do you understand my, and our, predicament? When the NA servers went online and they opened EU later, EU players had to transfer subscription, but simply the subscription. Can you imagine being told after several years you have to move to NA, and lose all your effort?
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I doubt you'll be forced to move or lose all of your stuff, however. As I understand it, when the US to EU transfers occurred, you got to keep your characters. With server transfers now an established service, at the very worst you'll be given unlimited transfers from EU to US servers, if the server lists are not out-and-out merged. Screwing over EU players would be a remarkably poor business decision, specifically since I'm already getting screwed over because the PlayNC store refuses to show me US versions of certain items. Stupid localisation!
Again, the US and EU segregation did not need to exist.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Eh. Hard for us to say if it was a bad idea, or a good idea that was badly implemented, or a good, but risky idea that just didn't work out, or a good idea that just wasn't followed through on, or if it was the best idea they could implement under the constraints in place at the time. It's probably hard even for NCSoft itself to say which it was.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I like this guy ^^
(Quick replies, I'm at uni and bored as hell.)
Fury
PvP balance doesn't strike me as a significant concern right now, and I somewhat disagree with the specific case of purples. (I funded an entire alt with the sale from one Apocalypse recipe!)
A farmer can play the same hours as me and pay 1000M+ for any single component, as a single account player I cannot spend 100M for a single recipe even at lv 50, market is FORCING me to farm and this I really cannot agree with.
About purples: come on, you cannot full-purple all your alts without farming..
Nice addon to break up the alleged monotony, more real monotony, thanks.