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Did anyone look at what Disney Interactive - the group in charge of Disney's video games - is actually doing?
Here's the Joystiq article, but in short: running at a loss and gutting projects while also moving away from PC and consoles and towards mobile and social platforms.
Disney's dabble in the MMO space was also generally a failure.
CoH/V is a poor fit for Disney's current approach to video games. -
Disney has broadly been in the process of shutting down its computer game divisions and focusing on buying IPs that they can create movie / TV content out of. CoH did have its movie rights floating around already, but we haven't heard anything about that in years.
And as Father Xmas points out, they own Marvel (and more recently LucasArts).
In the area of "who buys CoH/V?", the answer isn't Disney.
I'd be interested in seeing the pitch though.
EDIT: Oh, and I believe the Head of Marvel Video Games is ex-Cryptic / Champions Online Bill Roper. Should this pitch be considered, there's a chance he'd be brought in as part of the evaluation process. -
Quote:It isn't something that NCsoft have traditionally done and it's possible they'd prefer to take the write-off to help with some debt / expense issues (but I'm not an accountant / corporate tax specialist, so I can't tell you the exact benefits of write-offs are over sales). There's a degree of sense to me that if you are a company that wants to stay around making MMOs, you don't sell off your failed titles to others in case they create competition for you down the road. Most MMO sales have occurred when publishers have swooped in to take over 100% and / or are buying a failing title on the cheap. I can't think of a case where (say) Turbine has sold something to SOE and both keep going along in the MMO space.If it's not out of malice, then why not simply sell the IP and the code to someone who wants to take the risk?
And then the question is around who they sell it to. Who is going to pay the price NCsoft wants and then more on top of that to build CoH/V back up? It is a bad time in the MMO industry; arguably the MOBA and Dialbo-like genres are much more attractive.
Those on the Titan Network have mentioned something about the contracts around who owns certain parts of CoH/V are a bit convoluted, which could be another reason why NCsoft isn't looking to sell. It would make sense if that confusion is around the Cryptic Engine, which is licensed from Cryptic (so Paragon Studios and NCsoft don't actually own the tools required to keep CoH/V development going as it has been), but I don't know for sure. Cryptic might be willing to re-license those tools - they've said they would, I believe - but Perfect World might not. -
Quote:A quick look at Wikipedia indicates that NCsoft has shut down a few Korean titles.Do you really think they would *never* close a MMO that was aimed at the Asian market? I think NCSoft would close a game the CEO's MOTHER played, if it suited their whim. This is a bloodthirsty bunch.
Keeping a game open because the CEO's mother plays it is a terrible reason and one that could potentially see the CEO removed for not doing his job.
It's an interesting idea permeating these forums that NCsoft just loves shutting games down; I strongly suspect they'd prefer all their titles did fantastically and remained open indefinitely. But a number haven't. So it is better for NCsoft to shut them down rather than continually pumping money into something they don't believe has a future.
Because:
- Auto Assault - flop.
- Tabula Rasa - expensive, epic flop.
- Dungeon Runners - didn't really find an audience.
- Exteel - wasn't sustainable.
Which brings us to CoH/V, which which was on a downward revenue trend since 2007. There were revenue spikes around Going Rogue and F2P, but they weren't sustained.
In many ways how the share market has reacted to the latest Earnings Report supports the shut down of CoH/V, that NCsoft needs to (in shareholders' eyes) cut expenses and start to focus on creating titles that will lead to long-term revenue growth. CoH/V, based on revenue trends going back 5 years, didn't fit that objective. It's not a decision that most of those remaining on these boards agree with, but it isn't a case of NCsoft sending CoH/V to the guillotine out of malice. -
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Quote:CoH/V had publicity / advertising. It got a lot of attention during the Going Rogue launch and then during the F2P conversion.The thing that went wrong with it, in my opinion, is the lack of publicity.
I don't think that has much anything to do with the quality of them game, just simply, as people regularly pointed out throughout the game's existence, the lack of advertising.
Despite the low/nonexistent budge for advertising, I do think they did a better job over the past year. While we, as fans, may not have thought so, the publicity they kept getting with online sites and with more social media was better than previous times (I think).
In both cases after a short spike when those content patches hit, the CoH/V revenue dropped back to / below previous levels.
If Black Pebble is willing and able to say so, I'd love to know what the conversion rates from trial / free accounts into paying accounts were (particularly full $15 subscription accounts). -
Quote:So in order to stop NCsoft killing any more gaming communities, you want them to kill off ALL of their gaming communities by going out of business?It is going to happen. There will be a time when NCsoft shuts down another game. The company is a pathological game killer. I consider NCsoft going out of business so they won't kill more communities to be the one of the best things that could happen to the game industry.
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Looks like the boards ate my last post.
Anyway: more permissive trial accounts (and then more permissive F2P accounts). With no broadcast and no ability to start a team (definitely happened in the trial accounts, not sure about F2P) it meant that new players could very easily feel isolated.
I had friends who started the trial but quit in only a few days - if I wasn't there to open the game up in terms of teaming and talking to them, they felt quite isolated. That's not how you want potential players to feel. -
It's sad that so many new powers came out at this stage of CoH/V's life.
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Quote:A good question to ask is, "Why is Brian Clayton & whoever else having in-depth discussions with VV when he / they know she's going to post up the summaries in the Titan Network forums?".See what I'm getting atis if that information is supposedly suppose to be that secret, then why even mention it, and wondering if it's even legal, if it's illegal to give out any information of what's going on. If no information can be given out, why even bother bringing it up without solid facts?
Or: why leak this kind of information? -
Even if you assume that everything Fansy, GG and VV says is 100% true, I'm still curious to know:
- Who out there is willing to spend at least US$10m (and probably more) to pick CoH/V back up again? and
- What NCsoft will actually be willing to sell (probably not the player account information, and if rumours of CoH/V characters being deleted en masse are true...)? and
- How those contract relationships that end when CoH/V shuts down will deal with Neo-Paragon if they have to go to renegotiate (i.e. the Cryptic Engine might be licensed from Cryptic, but Perfect World owns Cryptic now)?
And that's assuming what has been said is true and has been accurately reported and that key stakeholders are on board (e.g. the legal team might say it is okay to sell after CoH/V closes, but management or finance might have different ideas). -
Ryzom (aka Ring of Ryzom, if you go back to its original name) is a MMO that released its source code irrc.
And much like the Jaguar, it is only of interest to a very small group of enthusiasts. -
Quote:Here you are.Think you have to be logged in to do searches unless there's another way. I try not to give out any personal info unless i have to.
Internet rumour that Steam (? - shouldn't that be Valve?) offered US$3m plus profit share to NCsoft. Which would be insulting, if true.
You can add it to the rumour that Trion had up the US$80m (?) to spend on acquiring CoH/V. -
If NCsoft wanted to sell CoH/V, they would have done it before announcing it was closing and locking Paragon Studios out. Because it would have been worth a lot more at that point.
Are other people interested in buying it? Sure. As a title it pulled in US$10m in revenue last year. Are the people looking to buy it offering anywhere near what NCsoft would seriously consider? I don't know, but that's a good question to ask.
But unless someone offered a ridiculous figure, I can't see NCsoft selling. -
Quote:The first set of comments I didn't link because the ex-CoH/V developer was answering questions on a general forum and I didn't want him to be swamped by requests. (I did ask permission to repost his comments to my blog.) If you are good enough at Google, you'll find it... plus once CoH/V is sunset for good I'll update it with the "who".Side request to UnSub: In that linked blog, you said you copy/pasted dev comments but i don't see a link for the original source.
Do you still have that link? Would like it even if it's a dead one, can always try using internet archive.
Thanks in advance.
GadgetDon - Also, on the whole loss front, the key issue was rising costs. NCsoft was looking to cut costs to bring things back to profitability.
TwoHeadedBoy - Lineage II still makes very good money in Korea. So does Lineage, for that matter. NCsoft did shut down the US servers for Lineage earlier this year though. -
Quote:CoH/V would very likely be a profitable title. Some other older MMOs have profit ratios in the realm of 50%+. But if Paragon Studios was looked at as a cost centre for CoH/V plus whatever other project they were working on, it is very possible that Paragon Studios wasn't profitable enough and (with CoH/V's declining revenues) was looking to go into the red in the future.I see this a lot, and I have to point out that around half of that 80+ staff were working on an entirely new game. That means that the 80+ staff were not all operational expenses related directly to City of Heroes. As such, it most certainly can be possible that the game was making a multi-million dollar profit and that a lot of that profit was being reinvested into the company in the form of development of future products.
I've seen the Guild Wars comparison made a number of times, but the difference was that Guild Wars 2 was announced years ago and NCsoft made it a priority, plus GW2 has a shot at being sold successfully into the Korean market. Paragon Studios didn't have a publicly announced next title and the one they were developing would still be 12m+ away (and likely further). The easiest titles to kill are the invisible ones. -
Thanks to Rick Dakan, the forgotten Lead Designer of CoH. He's the one responsible for a lot of the early lore.
And yes, also thanks to Jack Emmert, who managed to get CoH released and growing on his watch. -
The funny thing is that Garriott's departure had impacts on CoH/V's closure, but not in the way I've seen anyone mention.
The Garriotts - Richard and Robert - were toast as far as NCsoft were concerned after Tabula Rasa. Robert got backwards promoted to a position in the company that did nothing (and then apparently disappeared, given how little there appears to be about him since) which strikes me as the Korean way of dealing with him. He's too senior to just fire, so put him somewhere out of the way.
In the meanwhile, the ArenaNet guys were put in charge of then-new NCsoft West - Chris Chung, Jeff Strain and Patrick Wyatt (plus Microsoft's David Reid). The successful developers of Guild Wars were going to lead NCsoft West into a bright new future!
... right up to the point that at least Chung (as NCsoft West CEO) completely mishandled Richard's dismissal. It would have been fine for Richard to leave, but to shove him out the door and in such a way that led to a massive legal problem?
So NCsoft sent Jaeho Lee to replace Chung as CEO. And over time Strain, Wyatt, Reid have also gone. NCsoft West (or NCInteractive, which I believe they are called in the Earnings Reports) moved completely under NCsoft Korea's control.
Which is why the whole, "NCsoft forged the letter, so is a bad company!" strikes me as wrong. Firstly, they didn't forge it at all, but the result of what NCsoft West did was put Garriott in a place where he suffered financially due to contractual clauses regarding stock options. He successfully made the case that he didn't leave voluntarily, but was forced out, meaning he shouldn't have been forced to sell his stock.
The whole forgery angle is an emotive stab and ignores that the people who were likely involved in Richard's dismissal were all sidelined in part due to that event. It certainly wasn't business as usual for NCsoft.
Secondly, the way Richard was fired led to the point where NCsoft West lacked senior management that were independent of NCsoft Korea. It's possible that a stronger NCsoft West management would have decided CoH/V should remain open (although not guaranteed) or at least get Paragon Studios' next title out the door.
A stronger NCsoft West management would have certainly pushed for more game development within its region, which currently appears limited to Guild Wars 2, Wildstar (both of which had long development times that put them before NCsoft Korea took fuller control) and localisations of NCsoft Korean titles.
Instead, the fallout from Richard Garriott's exit led to NCsoft Korea in control of NCsoft West, which has led to a business decision to close the tiny-part-of-NCsoft-business-and-declining CoH/V title and use those resources elsewhere. -
Quote:True, but in that alternate universe the news that NCsoft was cutting 80% of Paragon Studios' staff would have been seen as the death of the game as well, with a lot of the same comments made. F2P / MA / dev treatment of PvP would all have been blamed for being partly responsible for the firings.They could have told the development team to wrap up their current project and put things in place for a "diminished release cycle" with fewer people involved. They could have done many things to keep meeting the community's needs while realizing more revenue.
It would have been more typical for NCsoft to let people go and let the title drift off into maintenance mode, but I'll assume some numbers were crunched and that didn't look particularly attractive. And while CoH/V was possibly seeing Paragon Studios as profitable now, how long was that going to last? Over the next 3 - 4 years as their second title developed? -
Quote:Although it sounds like a sensible approach, the problem is that a lot of unevolved hardcore gamers still exist. When a new MMO title launches, groups of these show up, crash the party, drink all the booze, chuck the furniture in the pool, loudly proclaim, "THIS PARTY SUCKED!" and move on.Making a game that has it's target audience as "the evolved hardcore gamer" sounds like a death nail before it is even started. Especially in today's gaming environment of trying to appeal to as many as possible to maximize revenue on every single project.
The evolved hardcore gamer doesn't see the damage done, but only hears that the title sucked and didn't have enough content in it. So they hold off, not wanting to sacrifice their precious time on something they might not enjoy.
It's a very hard group to reach. -
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Quote:I once called theOcho the unluckiest man in the CoH/V community for having to deal with the community when BABs was laid off, because he had to walk a very limited company line.The point of my post was that unless someone comes forward with "we're happy to announce we have a deal in place..." it's better to assume that the rumors you're reading are just that...rumors.
And please, don't assume that someone's feeding me lines. That couldn't be further from the truth.
Thanks.
I've changed my mind - Hit Streak is the unluckiest person now. -
I remember first seeing an announcement for City of Heroes from GameSpy and then signing up to the forums in what must have been September / October 2001. Medieval fantasy MMOs didn't really interest me, but a superhero MMO sounded fantastic.
I remember the drip feeding of information that came during that pre-release period, the Giant Tapeworm thread, the long silence that many interpreted as CoH being vapourware, the announcement that CoH was no longer going to have a freeform powers creation system and how Streamweaver shut down his fansite at the news.
I also remember being invited into CoH's beta and having to get up at about 4am to play it, making UnSub an AR / Katana Blaster and being absolutely thrilled at the game. After so long, after so much build up, I hadn't wasted my time! CoH was not just a great MMO, but a great game!
I spent many years in-game and "arrested" a lot of villains using grenades and bullets. Many a good time (and some very frustrating times too!) were had.
A big thanks to all the developers - those who had red names, those who didn't, those who moved on, those who stayed - who helped craft CoH/V into what it was and what it became.
(And in the spirit of revelation, I'd like to announce that I was a long term player who wasn't asked to work on CoH/V in any capacity. Shhhh, don't tell anyone! ;-)