Damage output?
does anybody know how many it would take to make detention field work on EBs?
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Oh, BY THE WAY...
Enjoy this little video: PK vs. Catburglar
(Watch in HQ "high quality" and fullscreen for the full effect and to be able to read my text commentary)
I'm glad you enjoyed the arc, Muon. It is pretty close to the memory cap (99.61%, as I recall), but I didn't realize I'd skipped the character descriptions! It was one of the first arcs I wrote, so I've been planning a revamp. Be assured I'll tweak it as you suggest.
Reptl, I'm not trying to get people to try the arc (though it's certainly not something I'm going to complain about). There are those that would say I'm not that clever. The reality is that if I wanted people to try my arc, I'd just ask them to. I have no need nor any desire to resort to subterfuge.
Catburglar doesn't usually spawn right on top of you, but it does happen from time to time.
I wonder if Muon's recharge time bonus would be a reason he could defeat the character when I could not? How do you get that window to appear, anyway? As I say, I used Inspirations instead of Aim and Buildup, which I see he has.
Nifty video Westley. I notice a couple of things though. First, you have a pet adding to your damage. Second, and this may be due to your level, I notice you're using a lot less endurance in general than /nrg does, and you have powers that steal his endurance and lend it to you (both of which will allow longer attacking, and therefore more total damage over time - which is what I'm trying to accomplish).
I haven't read through the whole thread, but can't you just use temp powers to help take down the EB in question.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
Uberguy:
No, solo = solo is definitive. If it's not soloable, by definition it's not solo content. If it's not solo content, it shouldn't be present in solo play. |
You are attempting to create a classification for content which the developers never created and never intended. There is content which attempts to enforce teaming, specifically Task/Strike Forces. However, that does not imply that content which does not specifically enforce teaming is intended to be completed solo. It just happens to be the case that most of it can be, for most characters, on the old "heroic" setting.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
(As an aside, I'd never actually bothered to use detention field on an EB before, and was surprised that it didn't work. I understand that acc/mez hamis raise the magnitude of the OnlyAffectsSelf status - does anybody know how many it would take to make detention field work on EBs?)
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@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
TR:
You're telling me the AT isn't bad at soloing, even though that exact complaint has come up over and over for years? |
Being good at soloing is fairly subjective. I fully acknowledge not being as fast as a brute but i´m playing a defender and not a brute so thats what i get.
Soloing well doesnt mean you have to drop 1k mobs per hour to be effective.
Nifty video Westley. I notice a couple of things though. First, you have a pet adding to your damage.
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you have powers that steal his endurance and lend it to you (both of which will allow longer attacking, and therefore more total damage over time - which is what I'm trying to accomplish). |
As Bill said, if there is a problem here, the problem is with YOU and YOUR build. No one else except you ever comes to the boards to complain that you "can't do this" or "can't do that".
Why do I keep taking this guy off ignore? Right, I'm a masochist, I forgot. I might as well keep him off, I keep unignoring him anyways.
EDIT: Wait, wait, let me go back here... Ultimo_.... are you actually saying that the pet that exists in my DEFENDER BLAST SECONDARY actually lets me do "too MUCH damage"????
I'm not sure if it was the recharge bonus specifically (two sets of red fortune, btw, so it's not like I spent millions on that - it was more or less a side effect of trying to get soft-capped ranged def), but my attacks are slotted with about 55% endredux and recharge, so perhaps I'm able to put together a tighter and more efficient attack chain. I do have aim and power build up, though I didn't use PBU on catburgler. As far as the monitor window, open up the powers box, click on the button at the top (view combat attributes, I think it's labeled) and then right click on any particular stat and select 'monitor' - it'll appear in that little box.
Didn't they increase arc space at one point? If I'm remembering correctly, then if you haven't looked at it in a while it's possible that you might have a bunch of extra space. Most of the customs did have descriptions, I only noticed it missing on those two.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
I LOLed. Electric is considered one of the, if not THE lowest damaging set... even WITH the pet. Without the pet, it IS the lowest damaging set.
Yes, from Power Sink, which YOU have access to if you pick the Electrical Epic Set. ANY Defender has access to that power. As Bill said, if there is a problem here, the problem is with YOU and YOUR build. No one else except you ever comes to the boards to complain that you "can't do this" or "can't do that". Why do I keep taking this guy off ignore? Right, I'm a masochist, I forgot. I might as well keep him off, I keep unignoring him anyways. |
I know, electric is a lower damaging set than energy, but that's not what I've been saying. As your video shows, even a lower damage set can do "enough" damage if it can sustain that damage output. With the tools available, I couldn't do it. I used a full tray of all blues on one attempt, and STILL ran out of endurance (I got him to about half health).
At L39, I don't have access to ANY epic sets. NO Defender does.
I don't know why you would ignore me. It's not like I've ever been rude or offensive (perhaps a little obsitnate at times...). Still that's up to you, no skin off my nose.
TR:
I didn't realize I dodged any questions... Let me look and if I have I'll address them.
Uberguy:
I see what you're saying now. It's not that solo content doesn't have to be soloable, you're saying EVERYTHING is team content. I think that runs counter to what the devs have said in the past about ATs being able to solo, but that's a matter of opinion.
At least we seem to understand each other now. Apologies for the confusion.
Muon:
I don't recall them increasing the memory space, but as I say, that's an older arc. If they have, I'll be delighted!
Ultimo_, you are complaining about an enemy that YOU created. Not an enemy that is normally within the game. The developers can't "balance" powersets based on every enemy type that can be created by the Mission Architect. That's simply not possible without completely gimping the MA itself.
So now, if you have a complaint about the REAL "normal" game content and your Defender not being able to run it, then I'd be more apt to listen to your complaints. Until then, you're the one with the burden of proof, not us or the developers.
And I ignore you because you simply don't listen to the input that people give you. You have never proven that you adjust either your playstyle or your build based on the advice of others. Instead you suggest that the game itself should change to suit YOU.
Guess what? Respec into Hover and hover above him. Turn off all Defensive toggles and just use attacks. There, you win.
Every Defender secondary has the same basic DPE (Damage per endurance used).
now /elec does get a chance to get end back, on some blasts, and sonics -res affects the effective DPE in its favour.
but the /rad blasts which others used have the exact same DPE basis an /energy
5.2 end per 1 Damage scale worth of attack
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Didn't they increase arc space at one point? If I'm remembering correctly, then if you haven't looked at it in a while it's possible that you might have a bunch of extra space. Most of the customs did have descriptions, I only noticed it missing on those two. |
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
In electrical attacks there is a 30% chance to get HALF of the endurance back, as per Red Tomax.
Psycho:
Rad debuffs the enemy resistance, effectively increasing damage. |
I know, electric is a lower damaging set than energy, but that's not what I've been saying. As your video shows, even a lower damage set can do "enough" damage if it can sustain that damage output. With the tools available, I couldn't do it. I used a full tray of all blues on one attempt, and STILL ran out of endurance (I got him to about half health).
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Examples
Assume a mob can heal/regen 50 hp/sec.
Scenario 1a: Assume you can deal 45 dps. No matter how long you fight, you'll never win.
Scenario 1b: You still deal 45 dps, but bring reds. Eating two reds would bring your dps up to ~56.5 dps. Now you have enough damage to actually make headway.
Scenario 2a: Assume you can deal 55 dps. Now you're making headway of 5 dps. You will be able to win after (MobMaxHp / 5) seconds. A mob with 2,000 health would take 400s (6m 40s) to kill. If you run out of blues, you won't win.
Scenario 2b: You still deal 55 dps. Instead of using blues, you eat reds. Eating two reds will increase that figure to ~69 dps. Now you'rea making 19 dps headway. You will win that same fight (2,000 hp mob) in ~105s (1m 45s). (This is a 4 red investment.)
Scenario 2c: You still deal 55 dps. Instead of using blues, you eat reds. Eating four reds will increase that figure to ~83dps. Now you'rea making 33 dps headway. You will win that same fight (2,000 hp mob) in ~60.5s. (This is a 4 red investment as well, just a different strategy for using them.)
The above are just examples with made up numbers, but you can apply the same principle to many long fights. Reds can be amazing at shortening hard fights.
[edit: Good grief, Sarrate. Can you be any more redundant with your phrases? *sigh*]
This thread delivers. My god, this is such a hilarious train wreck.
Head of TRICK, the all Trick Arrow and Traps SG
Part of the Repeat Offenders
Still waiting for his Official BackAlleyBrawler No-Prize
Arcana:
If you agree with me, what are we arguing about? My illustration, that's what. I wish people would stop talking about the illustration and instead consider the idea. |
And I actually hate it when people ask me to ignore what they say, and instead "realize" what their ultimate meaning is. In the absence of your illustration, you're just asking for more damage because you want to do more damage with a non-damage-focused archetype.
Honestly, I'm not even sure what your "idea" is. Originally, it sounded like your idea was "increase defender damage: they can't solo." Now it seems to be more "increase defender damage: low damage is frustrating." The problem is that the former is false, and the latter borders on nonsensical. If you find low damage frustrating, play a high damage archetype. That's what they are there for. Asking for more damage *only* because you don't like it, and not for any balance reason, is like me asking for my MA attacks to work at 80 feet, because lacking range is frustrating.
I'll even go so far as to bet that there have been players that have played melee archetypes, and then quit in frustration because they disliked not having range. But while that's unfortunate, there's nothing we should necessarily do about that. Some people can't be saved.
In any case, because this bears repeating: you can't just tell everyone to ignore your original justification for your suggestion. There is a distinct difference between "I can make a good case that defender damage modifiers are too low" and "I would like more damage, please." If you ask us all to ignore your example, your thread shifts from the former to the latter. And when it does, good luck with that.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
this thread = tl;dr.
this is now, ultimo, the third time(?) you've created a thread talking about "problems" fendurs have and this again is the third(?) time everyone on the forums has told you you're full of it. if you dont like them, dont make one? stfu and gtfo.
and for the record anyone will say ff/ isnt the ideal set for soloing. it certainly can but its much harder. assuming you build for solo. and you dont suck at the set/AT which from your past posts....:/
Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.
Suckers!
This--and Ultimo's "persona" extending back months and months--is all an elaborate performance art piece just to get you guys to try his AE arc! There's no real Iron Man knockoff! That's why his "numbers" and "experiences" don't match anyone else's! They're all in his head! Well played, "Ultimo," well played. Guess that AE arc is moving up the ranks... |
OP, as someone said, Rad Blast debuffs enemy defense, not resistance. So I'm hitting a lot more often than normal.
The one advantage rad blast has is not in its secondary effect, but in the amount of procs I can place into all my blasts due to the defense debuff effect. Even though a lot of people have shown that we can solo your EB, if you are still having problems, you have a few options:
1) Continue asking for a defender buff. You could get it if you can prove to the devs it is an issue.
2) Use existing tools to improve yourself. I can use a lot of procs, damage procs will increase your overall damage for the same endurance cost. You may say that your shouldn't need to use IOs, but if option 1 isn't going to work for you, then you need to so something, and damage or resist debuff procs could be a good way to go. ($deity_of_your_choice knows it has for me, every one of my attacks has a damage proc, and with the lower recharge of rad blasts they fire off a lot more for me...)
3) Change your strat. With all the kb you have, kiting could be a valid option. Hover blasting might work as well, melee mobs will spend a lot of time trying to jump into melee with you if you're positioned correctly.
Arc #345863 - When The Bough Breaks
"Curse you Perry the Plata...wait, is that Love Handel?" - Dr. Heinz Doofenshmirtz, Phineas and Ferb
Bill: My build IS designed for soloing. I have all the blast powers (not Power Push, which seems redundant, and not Snipe, which is useful, but I couldn't fit it in anywhere), all slotted for damage. I don't have Aim or Build Up, there just isn't room in the build. However, I have inspirations to compensate for that. If the problem is me, why does this subject keep being brought up by others (for years before I started doing it - and for the record, this is the first time I've brought up defender damage). |
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I'll be dinging 12 shortly after I log back on today. Slow? Yes. Difficult? Nope. My ONLY deaths have been the three I got soloing Frostfire. An NPC that has taken out most of the scrappers I've thrown at him.
EDIT: No aim or buildup and you're complaining that you don't have enough damage output?
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Be well, people of CoH.
I would be curious to know what is more important than Build Up in the build.
The numbers don't lie. They can't. |
Suckers!
This--and Ultimo's "persona" extending back months and months--is all an elaborate performance art piece just to get you guys to try his AE arc! There's no real Iron Man knockoff! That's why his "numbers" and "experiences" don't match anyone else's! They're all in his head!
Well played, "Ultimo," well played. Guess that AE arc is moving up the ranks...