Damage output?


Arcanaville

 

Posted

The only reason SOME controllers do a lot of damage is because they take advantage of their powerful epics and the invention system. Before level 40, the average defender does more damage than the average controller. Changing the damage modifiers would probably throw levels 1-40 out of whack without significantly changing the relationship between high end level 50 defenders and controllers.

Also, I disagree with the idea that defenders and tankers need to be more damage efficient than blasters and scrappers. Consider a situation where the entire team is at 0 endurance and is attacking using only the endurance gained from their base recovery, which can easily happen at lower levels. If tankers and defenders had better DPE under this situation, then they would be dealing more damage than the scrappers and blasters.


 

Posted

Quote:
Originally Posted by Raithnor_Mal View Post
The problem is do the Defender's more powerful Buffs/Heals/DeBuffs make a substantial impact to a team versus a Controller or Corruptor with the same secondary. Does that extra 25% to Buffs/Heals/DeBuff justify the lack of damage it does?
Most defender combinations should be able to out damage most controller combinations, definitely pre-epic level, and probably even after that.

I might decrease the gap between defender and corruptor damage slightly (I'd increase the damage of both those ATs, if there was a problem with either ATs population).


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Quote:
Originally Posted by Garent View Post
Also, I disagree with the idea that defenders and tankers need to be more damage efficient than blasters and scrappers. Consider a situation where the entire team is at 0 endurance and is attacking using only the endurance gained from their base recovery, which can easily happen at lower levels. If tankers and defenders had better DPE under this situation, then they would be dealing more damage than the scrappers and blasters.
I am sorry Garent, I dont quite understand the relevance of your example.

Because, every character I develop places endurance recovery and endurance use pretty high on the list of "things-to-do", so the comparative performance of heroes all at zero endurance seems... odd to me. Afterall, once you hit zero endurance, your DPS plummets, for any AT. You would be comparing one small number to a large number slightly less often.

Also, I dont think that the numbers would have to be adjusted by a huge amount.
I am asking only for 15% more damage, which would save enough endurance to make me happy if I could also see some kind of inherent effect while solo. There are others that suggest even more damage, but the end result should not in any way infringe on Scrapper, Blaster, Corruptor or even Tanker DPS.

In the absence of a DPS boost, thats where my feelings regarding endurance efficiency come from. I am fine with being lower damage as an AT. After all I left Defenders shortly after launch and played controllers (prior to Containment). But doing less damage doesnt change the Health of the mobs in the game, so it requires more blasts AND time to defeat the same mobs as a high-dps AT. Being more efficient SHOULD be the counter-balance. I could be wrong, but what would be a better counter-weight in your opinion ?


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
Because, every character I develop places endurance recovery and endurance use pretty high on the list of "things-to-do", so the comparative performance of heroes all at zero endurance seems... odd to me.
It's something that happens very often at low levels.


 

Posted

Quote:
Originally Posted by Garent View Post
It's something that happens very often at low levels.
Agreed.

I just have never heard this as a reason why being more endurance efficient would be bad.
Not having run the numbers, you could be right, but I dont think the kind of endurance savings I am thinking about (15-20%) would put defenders higher than scrappers or blasters at that point. I have been wrong before.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

If they ever proliferate a Force Field Corrupter, I'll definitely be playing a heroic one, and never look back at Defenders again.

Is that bad? Or just indicative of a bigger issue?


 

Posted

Quote:
Originally Posted by Westley View Post
If they ever proliferate a Force Field Corrupter, I'll definitely be playing a heroic one, and never look back at Defenders again.

Is that bad? Or just indicative of a bigger issue?
My vote is for it being an indication of a real issue, perhaps more perception than reality, but an issue in either event.

I will be staying with Defenders personally. But thats just me being me. I dont play villains.

Its probably safe to say that the Developers will be monitoring the AT populations closely after GR to see what happens. /emote prays


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Westley View Post
If they ever proliferate a Force Field Corrupter, I'll definitely be playing a heroic one, and never look back at Defenders again.
I'm the opposite. I wish I could turn my corruptor into a defender. Most of his damage comes from procs in the area attacks, so I'd be gaining much greater defense while taking a loss in single target damage. I would definitely miss the scourge-tastic ice storm though.

Edit: Crud! I'd lose my awesome spirit sharks attack if he was a defender. Forget everything I said.


 

Posted

Quote:
Originally Posted by Biospark View Post
My vote is for it being an indication of a real issue, perhaps more perception than reality, but an issue in either event.

I will be staying with Defenders personally. But thats just me being me. I dont play villains.

Its probably safe to say that the Developers will be monitoring the AT populations closely after GR to see what happens. /emote prays
When GR comes out, you can play a Corruptor and have him join the resistance and enter Paragon at level 20, so technically "Hero AT" and "Villain AT" will become meaningless except for the Epic ATs.

That's partly why I'd like the defender to be revisited.


"Steady as a mountain, attack like fire, still as a wood, swift as the wind.
In heaven and earth I alone am to be revered."
- Motto on the war banner of Takeda Shingen (1521-1573)