Ninja Run


Adeon Hawkwood

 

Posted

Ninja run is okay, I guess.

But when do we get Pirate Run?

yarr


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Posted

Quote:
Originally Posted by MindGame1 View Post
Kudos Paragon Studios!
Fixed. (Cryptic hasn't worked on this game for a couple years now.)

Quote:
Originally Posted by Wingtip View Post
But when do we get Pirate Run?
Just as soon as they can find a way to keep the peg leg from falling off when you stumble around after drinking all that rum.


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Posted

Hahaha... I think I'd fall over laughing seeing that in (any) game.



 

Posted

Quote:
Originally Posted by Celestial_Lord View Post
Who is specifically responsible for the Ninja Run travel power? I wish to make mad, passionate love to them. Or at the very least, send them a fruit basket.
Started a new blaster yesterday. Got him to L4 rather quickly and popped Ninja Run on.

Let's just say that the experience of getting around AP was damn near life-altering after that.

Not having to worry about coming up short on a jump over the wall into the western end of AP and actually making the roof without resorting to the GvsE Jump Pack?

Being able to get around the Hollows at something faster than a stately waddle?

YES! YES! YES! GIVE IT TO ME! OH BABY!





Okay... I need a shower now...



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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
I dunno, a movement power that summons a horde of enemies to follow you everywhere you go is pretty badass.


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Posted

Quote:
Originally Posted by Schismatrix View Post
If you're experimenting with builds on test I'd suggest starting with one enhancer in a passive like Quickness or Swift and checking your speed each time you add another. The speed gained per additional slot may not be enough to justify adding that second or third slot. (YMMV)
Very true...and I plan to do that very thing in a little while here. Thought about it earlier and plan to run in thru a few tests to see what the various results will be. Will take notes and post them afterwards if anyone is interested to see (which i'll be testing on a lvl 50 for absolute max results).

Ok...these are some pretty fast and loose numbers I ran. For simplicity's sake I'm just running numbers with the specificed number of slots in each applicable power (save obviously for ninja run as we know we can't tweak that one...but god if we could <drool>.

Numbers are based on level 50 toons using even con SO enhancements. Not including base speeds without enhancements as it's almost a given that these combos will AT LEAST be using the base slots.


Swift+Sprint+Ninja Run 1 slot: 57.69mph, 2 slots: 54.65mph, 3 slots: 58.10mph (side note: got hit with random SB cranked me up to 82.10mph)

Lightning Reflexes+Swift+Sprint+Ninja Run; 1 slot: 57.27mph, 2 slots: 63.00mph, 3 slots:67.87mph

Hurdle+Ninja Run: one slot: 57.69mph, two slots: 63.64mph, three slots: 68.69mph and jump height ranges from 41.10-45.21 ft

Obviously...+'ed/higher level SO's and IO slotting can vary these numbers a bit. I'm also under the impression that the numbers of ninja run may vary depending on chosen AT. As an example...the toon i tested the LR+Swift+Sprint+NR numbers with was my lvl 50 Electric/Electric Brute. My level 43 EL/EL Stalker clocks in at 72.96mph running, 73.84mph Jumping, and jumps 48.51 ft high. He's slotted with 3 lvl 45 IO's in swift, sprint, LR, and hurdle (run, run, run, and jump respectively) AND his run and jump speeds from ninja run itself are ~2mph FASTER and ~3 feet more height than the brute's. So...it appears that, at least in the stalker's case, Ninja Run will vary from AT-AT...though I have no clue as to what AT's get what numbers from NR as i don't have the toons to test these with.

Ok...correction...I believe I've confirmed that different AT's DO IN FACT get different numbers from Ninja Run. Logged into my 44 dominator...and his ninja run numbers were LESS than my brute, and logged into 2 of my MM's (lvls 36 & 37) and their numbers fell between my brute and my stalker. ...Guess not everybody is cut out to be a ninja?


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Posted

One thing I like about Ninja Run; it has just the right jump height and length to make all those three-D landscape features useable. You can jump around on various catwalks and buildings and so forth, using them to get around and over obstacles and enemies. Without just leaping over them like SJ, or having to treat them as barriers like Combat Jumping.

Quote:
Originally Posted by BackAlleyBrawler View Post
Well, you could use Yellowbeard as the model for a Pirate Run instead.

"Stagger stagger crawl crawl. Stagger crawl crawl crawl..."


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Posted

Quote:
Originally Posted by macskull View Post
I dunno, a movement power that summons a horde of enemies to follow you everywhere you go is pretty badass.
Taunt aura?


 

Posted

Sprint, Hurdle, and Ninja Run.

I ran around Cap Au Diable for... ever. Not even killing stuff.

That is all.


 

Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Pppfffaaaagh...

YOU RUINED MY COCA COLA! D:


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
OH MY GOSH...thinking about a run like that in the game made me howl so loud I woke up my sleeping cat, and she tore across my keyboard and muted my sound and made my toolbar disappear (Shakes fist at new fangled keyboard) but the laughter,the laughter was worth it.

Lisa-Thinks about her scrapper running about madly with arms flailing about...oh me....


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Posted

something fun to do with ninja run.

go indoors and turn on a jet pack (I used the jump pack). turn on ninja run and just start jumping really fast. its like the Super Metroid space jump power!


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Posted

Quote:
Originally Posted by Du Hast View Post
something fun to do with ninja run.

go indoors and turn on a jet pack (I used the jump pack). turn on ninja run and just start jumping really fast. its like the Super Metroid space jump power!
AAhh...fond memories of that game.


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Posted

Quote:
Originally Posted by firespray View Post
I love the utility of the power, but I hate the way it looks.
This. The jump is awesome. The run? Not so much. As a matter of fact, it is so distracting that I hate running with it. It looks like your toon sat on a habenero pepper sauce bottle and is running to the hospital to get it pulled out... I mean really...


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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Dude! I'd pay TEN times as much a month for that kind of run power. I have at least two tanks who it'd be perfect for...



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Posted

Quote:
Originally Posted by BackAlleyBrawler View Post
Quote:
Originally Posted by Hyperstrike
Dude! I'd pay TEN times as much a month for that kind of run power. I have at least two tanks who it'd be perfect for...
... I'm with Hyperstrike. I'd love to have that Pirate Run in the game.


 

Posted

Quote:
Originally Posted by macskull View Post
I dunno, a movement power that summons a horde of enemies to follow you everywhere you go is pretty badass.
See, what would happen is that BAB would put it in since he had a spare moment, many would think it was cool (although of course some others would decry it), and then there'd be some hideous interaction where someone ran through Atlas with a horde of Hamis after them and crashed the server, and they'd have to take it away.

And then there would be post after post asking "But why is the run gone?!?"


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Posted

Quote:
Originally Posted by macskull View Post
I dunno, a movement power that summons a horde of enemies to follow you everywhere you go is pretty badass.
Reminds me of a story I herd resonantly about someone who, a long time ago, used to taunt every spawn in the hallows and eventually other arias and made them camp at the entrance. It was so game braking and frustrating to lower level caricatures that they had to set limits on how many mobs you could taunt at once. Don't know if it is true but it'd be funny if true. And a good reason why they will never have a taunt aura. Especially with the neutral class NPCs in rouge.


 

Posted

Quote:
Originally Posted by Hydrofoil_Zero View Post
And a good reason why they will never have a taunt aura.
sorry to burst your bubble but there are many taunt auras in the game, most tank, brute, and scrapper deffense sets have them.


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Posted

What a coincidence; i resonantly herd stories as well.

Why just recently i heard that it's becoming quite the popular thing to do while on holiday. Where do you herd yours?


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