Ninja Run


Adeon Hawkwood

 

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Originally Posted by RaikenX View Post
Very true...and I plan to do that very thing in a little while here. Thought about it earlier and plan to run in thru a few tests to see what the various results will be. Will take notes and post them afterwards if anyone is interested to see (which i'll be testing on a lvl 50 for absolute max results).

Ok...these are some pretty fast and loose numbers I ran. For simplicity's sake I'm just running numbers with the specificed number of slots in each applicable power (save obviously for ninja run as we know we can't tweak that one...but god if we could <drool>.

Numbers are based on level 50 toons using even con SO enhancements. Not including base speeds without enhancements as it's almost a given that these combos will AT LEAST be using the base slots.


Swift+Sprint+Ninja Run 1 slot: 57.69mph, 2 slots: 54.65mph, 3 slots: 58.10mph (side note: got hit with random SB cranked me up to 82.10mph)

Lightning Reflexes+Swift+Sprint+Ninja Run; 1 slot: 57.27mph, 2 slots: 63.00mph, 3 slots:67.87mph

Hurdle+Ninja Run: one slot: 57.69mph, two slots: 63.64mph, three slots: 68.69mph and jump height ranges from 41.10-45.21 ft

Obviously...+'ed/higher level SO's and IO slotting can vary these numbers a bit. I'm also under the impression that the numbers of ninja run may vary depending on chosen AT. As an example...the toon i tested the LR+Swift+Sprint+NR numbers with was my lvl 50 Electric/Electric Brute. My level 43 EL/EL Stalker clocks in at 72.96mph running, 73.84mph Jumping, and jumps 48.51 ft high. He's slotted with 3 lvl 45 IO's in swift, sprint, LR, and hurdle (run, run, run, and jump respectively) AND his run and jump speeds from ninja run itself are ~2mph FASTER and ~3 feet more height than the brute's. So...it appears that, at least in the stalker's case, Ninja Run will vary from AT-AT...though I have no clue as to what AT's get what numbers from NR as i don't have the toons to test these with.

Ok...correction...I believe I've confirmed that different AT's DO IN FACT get different numbers from Ninja Run. Logged into my 44 dominator...and his ninja run numbers were LESS than my brute, and logged into 2 of my MM's (lvls 36 & 37) and their numbers fell between my brute and my stalker. ...Guess not everybody is cut out to be a ninja?
Thats just lame. I really hate the crappy spreadsheet AT system we have. Alot of the AT differences we have just should not be like this. Ninja Run should be equal for everyone. My guess it must be the same hairbrained logic they used on leadership buffs and fight pool. I can understand they want some ATs to be "special" but it should never apply to everything. There is nothing from a RPing perspective that says a brute has to be a better ninja than a dom or that a defender has to be a better leader than a scrapper, or that a dom has to be a better fighter than a scrapper. Its just retarded and should have been changed ages ago.


Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator

Thank You Devs for Merits!!!!

 

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Originally Posted by EvilRyu View Post
Thats just lame. I really hate the crappy spreadsheet AT system we have. ... Its just retarded and should have been changed ages ago.
Pot meet kettle, as in, you have it wrong, YOU should 'just go'.


"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45

 

Posted

Actually...did some further investigation into the different numbers situation with ninja run.

IT'S JUST PLAIN INCONSISTANT!!

I've got one blaster at lvl 50 who's run speed on NR is 20.05mph...a 28 blaster who's NR speed is 20.25mph, and a lvl 9 blaster who's speed is 17.something. Now...thing is...i don't think it's level based cuz i have a lvl 30 scrapper that has the same 17.something ninja run speed as the lvl 9 blaster.

So...I don't think that the AT system actually DOES have anything to do with it...or if there's even a system at all, at this point. Still trying to figure it out.


RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
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Originally Posted by Smiling_Joe View Post
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Something funny.
That'll do, pig. That'll do.

 

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Originally Posted by Obscure Blade View Post
Well, you could use Yellowbeard as the model for a Pirate Run instead.

"Stagger stagger crawl crawl. Stagger crawl crawl crawl..."
Ha! I was just looking for a video of that on youtube! No luck, though.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

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Originally Posted by BackAlleyBrawler View Post
Taunt aura?
With a seventeen-angry-villagers limit? Not much of a mob.


 

Posted

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Originally Posted by RaikenX View Post
Actually...did some further investigation into the different numbers situation with ninja run.

IT'S JUST PLAIN INCONSISTANT!!

I've got one blaster at lvl 50 who's run speed on NR is 20.05mph...a 28 blaster who's NR speed is 20.25mph, and a lvl 9 blaster who's speed is 17.something. Now...thing is...i don't think it's level based cuz i have a lvl 30 scrapper that has the same 17.something ninja run speed as the lvl 9 blaster.

So...I don't think that the AT system actually DOES have anything to do with it...or if there's even a system at all, at this point. Still trying to figure it out.
Perhaps origin plays a small role in the speed then?


 

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Originally Posted by Miuramir View Post
And then there would be post after post asking "But why is the run gone?!?"


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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Originally Posted by Leo_G View Post
Perhaps origin plays a small role in the speed then?
Doubtful. I have a Natural Blaster, Magic Scrapper, and Science Brute who are all 50. They run at the same speed.

The speed should scale by level. But it's also affected by global run bonuses and Sprint/Swift.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

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Originally Posted by RaikenX View Post
Actually...did some further investigation into the different numbers situation with ninja run.

IT'S JUST PLAIN INCONSISTANT!!

I've got one blaster at lvl 50 who's run speed on NR is 20.05mph...a 28 blaster who's NR speed is 20.25mph, and a lvl 9 blaster who's speed is 17.something. Now...thing is...i don't think it's level based cuz i have a lvl 30 scrapper that has the same 17.something ninja run speed as the lvl 9 blaster.

So...I don't think that the AT system actually DOES have anything to do with it...or if there's even a system at all, at this point. Still trying to figure it out.
Are you taking into account set bonus movement bonuses as well as run enhancements on movement increasing powers (swift, sprint, etc) for those characters?


 

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Originally Posted by AquaJAWS View Post
Are you taking into account set bonus movement bonuses as well as run enhancements on movement increasing powers (swift, sprint, etc) for those characters?
Admittedly...no...but to my recollection...i've only got one toon that has movement bonuses from IO sets...and that's my stalker...and none of the blasters i mentioned have IO sets at all and all 3 have different speeds from ninja run.


RaikenX is currently seeking new quotes to add to his signature.
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Originally Posted by Smiling_Joe View Post
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Something funny.
That'll do, pig. That'll do.

 

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Originally Posted by BackAlleyBrawler View Post
1. Jack isn't a hero*. He's a protagonist to be sure, but he's not a hero.
2. Ninja aren't heroes either. In fact, Ninja generally had no code of honor. From wiki:

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Originally Posted by Wikipedia
A ninja or shinobi was a covert agent or mercenary of feudal Japan specializing in unorthodox arts of war. The functions of the ninja included espionage, sabotage, infiltration, assassination, as well as open combat in certain situations.[1] The underhanded tactics of the ninja were contrasted with the samurai, who were careful not to tarnish their reputable image.
Also doesn't sound very heroic. Not that I'm advocating a Jack Sparrow -run power, but.. just sayin'. ;]

* Generally, heroes act for the greater good, or for some moral motivation. Jack acts for "what's good for me?". Not that there's anything wrong with that. Jack is Chaotic Neutral. I'm True Neutral, so I empathize most with his character in the stories. Elizabeth and Will are Lawful Good to start, and end up Chaotic Good. Barbosa is Chaotic Evil with many Chaotic Neutral tendencies. (The fact that he shot a member of his own crew to test if the curse had been lifted, the fact that he purposely threatened with intent to distress, and then attempted to kill Elizabeth, his tendency to betray his own word.. these are all very CE traits. I'm not saying I don't like him, but he's definitely CE.)


 

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Originally Posted by Schismatrix View Post
What a coincidence; i resonantly herd stories as well.

Why just recently i heard that it's becoming quite the popular thing to do while on holiday. Where do you herd yours?
And when you take a brake which aria do you visit?

Such a cruel caricature...


 

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Originally Posted by Miuramir View Post
And then there would be post after post asking "But why is the run gone?!?"

badumphish
<plays prerecorded laugh track>
<groan>

Actually I do a fairly good impersonation of Jack Sparrow and I caught myself saying the line in his voice.

and found this clip Link


 

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Originally Posted by KingSnake View Post
and that, IMO, is kind of the last straw with fly. Bad enough it's the slowest travel power in the game, by a considerable margin, and to get there, it needs heavy slotting and swift... it's now outdone by a perk travel power, a innate, and fitness?? And if you need vertical movement above and beyound that, you can win a jet pack, a jump pack, or just buy a jet pack now a days....

[...]
IMO.. fly needs a max speed buff. It's time. It doesn't have to be the fastest, it prolly shouldn't be, but it needs to be closer to superjumpings top speed then it is. IMO, at this phase in the game... it's a reasonable request... at least i think so.
For starters, I take fly on a lot of my toons for theme. In fact, I take Fly or Super Jump on all of my toons (or no travel power at all on some).. I *never* take Super Speed or Teleport. I've tried both, I hate both. So in the end, it's an opinion.

Second, fly is the slowest because it's also the *safest*. You can, at level 14, fly the to the ceiling of Nerva or Peregrine and safely get from one end to the other with ZERO PERCENT risk of being hit. The slower speed is to compensate for the lack of risk.

Finally, I find slotted fly (I almost never slot a given attribute with more than two IOs, *very rarely* will I even put three..) to be quite fast enough. I enjoy the fact that both Fly and Super Jump (with the appropriate key-bind) allows me to begin traveling in a direction and then use my hands to type to my team. One of the things I vehemently hate about SS and TP are that you can't do ANYTHING else while trying to travel. I hate it with a passion, I hate both of those powers because of it.

So I think Fly is just fine as it is. If you don't like it, don't take it. If you like the Raptor Pack better, go with that. (I use the Raptor Pack, and I like the name for what should be a fairly obvious reason, but I don't much like the graphic. I enjoy it on my Main/Badger, who has a Sky Raider costume, but honestly I like the Zero-G graphic better. And I'd rather just have a travel power.)

I am also one of those crazy people who *can* skip Combat Jumping/Hover, but doesn't, because I've had to take them for so long that I've grown fond of the +DEF, and usually play toons that need the Defense boost anyway, and love the little extra even on toons who don't need it. So basically, I know I feel differently about a lot of things than a lot of people.

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Originally Posted by Miuramir View Post
And then there would be post after post asking "But why is the run gone?!?"
You made me LOL. <3 <3

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Originally Posted by EvilRyu View Post
Ninja Run should be equal for everyone. My guess it must be the same hairbrained logic they used on leadership buffs and fight pool.
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Originally Posted by RaikenX View Post
Actually...did some further investigation into the different numbers situation with ninja run. IT'S JUST PLAIN INCONSISTANT!!
It's a confirmed bug that if you have Slow-Set IOs in your build, it affects you Walk speed. I'm guessing it's the same for Ninja Run. I'm not sure if it has been sorted out internally yet, but someone brought it up and BaBs said "Oh yeah, great find!"


 

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Originally Posted by Sapphire7 View Post
For starters, I take fly on a lot of my toons for theme. In fact, I take Fly or Super Jump on all of my toons (or no travel power at all on some).. I *never* take Super Speed or Teleport. I've tried both, I hate both. So in the end, it's an opinion.
I'm a lot like you. I take Fly or SJ. I have one toon with SS, who happens to be a Kin. I have one with Teleport, but I don't play her. She's one of my oldest toons too.

Truth be told I have respecced a couple characters to drop a travel and just use NR. But none of those were flyers. I only drop SJ to take NR instead. I can easily get Hurdle+NR to SJ (sans Hurdle) speed. I get the added benefit of running fast too. Still, I've put NR on the bar for all my toons. My main villain is a flier, and I NR around with her for short trips and inside missions. But I still prefer the autopilot function of Fly that no other travel power has.

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I am also one of those crazy people who *can* skip Combat Jumping/Hover, but doesn't, because I've had to take them for so long that I've grown fond of the +DEF, and usually play toons that need the Defense boost anyway, and love the little extra even on toons who don't need it. So basically, I know I feel differently about a lot of things than a lot of people.
I'm the same way. Though I technically can't skip the prereqs yet, I never would anyway. I like CJ and Hover. I would never drop one. In fact, my characters I mentioned above that don't have SJ, still have CJ. I have SS on a few toons as a level 49 throwaway power, but all my characters already have Hasten. And I don't care about Teleport. I'm not one of the Air Sup folks. I take Hover and like it. It lets me do stuff NR couldn't do, like float around in the air or reduce knockback effects on squishies. One of my Blasters even Hovers 24/7.

Quote:
It's a confirmed bug that if you have Slow-Set IOs in your build, it affects you Walk speed. I'm guessing it's the same for Ninja Run. I'm not sure if it has been sorted out internally yet, but someone brought it up and BaBs said "Oh yeah, great find!"
It was a bug, but it was fixed. And it shouldn't affect NR because NR doesn't have any slow. Walk is technically a -max speed debuff to your toon, which could be increased to be a stronger -max speed debuff. NR has no such effect, so IO sets that increase slows should do nothing to it.

And it was me that pointed it out on the forums that he responded to.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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My Ninja/Therm MM is pleased though I'm probably still going to be taking super speed later down the line.


 

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Originally Posted by Dispari View Post
Still, I've put NR on the bar for all my toons. My main villain is a flier, and I NR around with her for short trips and inside missions. But I still prefer the autopilot function of Fly that no other travel power has.
I've added NR to my bind file, and I'm slowly binding it onto all of my toons as I log them in. When i16 came out I logged in each of my 90+ toons (I have 97 now, not sure how many I had at the time), every single one of them, to get them all up to date. I updated the window arrangement and scaling, the bind file, made sure their chat bubble was the right color, enabled email from friends only, fix global channel colors (much to the annoyance of everyone in my globals) etc etc. I did NOT think to fix the Hide/Show GUI on every toon, I wish I'd thought to do that. Oh well. So anyway my point was - it took me three or four weeks to get it done on everyone. I'm NOT going to go through it again.. but eventually each of my toons will have NR.

It doesn't even fit the theme on anyone, it's just a good utility power. I have sprint bound to Numpad1, so NR is going on ctrl+numpad1. (I use the number pad for movement.) So it's very easy for me to turn NR on and off, very convenient when I need a little burst of speed, as you said: in missions, etc. And as much as people are complaining about the ready-stance, and as much as I personally don't care for it, I am actually very thankful for it. I *never* forget to turn off Ninja Run, because it's SO OBVIOUS that it's on. I frequently forget to turn off sprint, and then wonder why I have no endurance. NR is actually helping me to remember to turn off sprint in combat, too.

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Originally Posted by Dispari View Post
I'm not one of the Air Sup folks. I take Hover and like it. It lets me do stuff NR couldn't do, like float around in the air or reduce knockback effects on squishies. One of my Blasters even Hovers 24/7.
I have a couple of perma-hover toons too. ^_^ (Or, yanno, fly. But always off the ground.) And I've never really cared for Air Sup either. I realize it's pretty good for a pool-based attack power, but ... eh. I'd really rather just have hover.

Hover also lets me position myself for really good camera angles when I'm filming for AMVs. Speaking of which I still haven't started on my October Double XP Weekend AMV. Grrr, gotta carve out time for that!

Quote:
Originally Posted by Dispari View Post
It was a bug, but it was fixed. And it shouldn't affect NR because NR doesn't have any slow. Walk is technically a -max speed debuff to your toon, which could be increased to be a stronger -max speed debuff. NR has no such effect, so IO sets that increase slows should do nothing to it.

And it was me that pointed it out on the forums that he responded to.
Got it! Kudos for finding the bug.. and nuts that it's not the reason for NR being so wonky. -_-


 

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Originally Posted by Sapphire7 View Post
* Generally, heroes act for the greater good, or for some moral motivation. Jack acts for "what's good for me?". Not that there's anything wrong with that. Jack is Chaotic Neutral. I'm True Neutral, so I empathize most with his character in the stories. Elizabeth and Will are Lawful Good to start, and end up Chaotic Good.
Well, Batman isn't a "hero" either, he's a vigilante. He does act for the greater good, but does it in a way that says "the ends justify the means". So he will break the law and even cause psychological harm to someone if it means they will stop committing crimes.

Batman is certainly not Lawful Good. More likely Chaotic Good, possibly even True Neutral. (having a file on all the metahumans on the planet, including the heroes, with their weaknesses and how to kill them if needed, is a very "preserve the balance" kind of thing)

And none of this excludes Villains from using Ninja Run or Pirate Run. And no one says you can't take Ninja (or Pirate, I guess ) training and be a hero with it.


 

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Originally Posted by Jade_Dragon View Post
Batman is certainly not Lawful Good. More likely Chaotic Good, possibly even True Neutral. (having a file on all the metahumans on the planet, including the heroes, with their weaknesses and how to kill them if needed, is a very "preserve the balance" kind of thing)
I'm pretty sure Batman is Lawful Good. Lawful doesn't imply he obeys the rules and laws of government, just that he obeys some sort of rules. Batman does have a personal code of law that he follows. For instance, he never kills anyone. If he was Chaotic Good, he'd kill badguys on a whim.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
I'm pretty sure Batman is Lawful Good. Lawful doesn't imply he obeys the rules and laws of government, just that he obeys some sort of rules. Batman does have a personal code of law that he follows. For instance, he never kills anyone. If he was Chaotic Good, he'd kill badguys on a whim.
That's not how the alignment system works, from what I understand.

Lawful means that you follow the laws of the land, as it were. If you were Lawful Good in an evil country you might protest the laws, or work to do good outside of the law, but you would NEVER violate the laws. Lawful Evil, of course, works within the laws of the area to do evil. Chaotic means that you follow PERSONAL codes of conduct. (or not) You do not allow your morals to be set by outside forces.

Good means that you value life. Period. If being Lawful requires you to take life, then you will either avoid having to enforce that law, or you will carry it out as quickly and humanely as possible. A Chaotic Good would NEVER kill, not unless there was no other choice. That's the definition of Chaotic Good. Now, Chaotic Neutral, he would kill on a whim, entirely based on his judgement at that moment on whether or not he wants to take that extra effort.

Granted, I'm referring to D&D, you may be talking about some other alignment system from some other game. But I usually play Chaotic Good characters, and none of them would ever kill "on a whim". They might hurt the victim really badly, or make him wish he was dead, but the line is drawn at deadly force.

And with Sapphire's adding on to the topic, I would personally put Neutral (ethics) between the extremes of following the law and following your own code. You would follow the law if your code agreed with it, and in fact it might be your code to follow the law as long as you agreed with it. Chaotic, though, would not even ACKNOWLEDGE the law. Everything would be determined by your own beliefs and morals, not what the laws says. In that sense, Batman could easily be Neutral Good (and so could a lot of my characters) and in fact you could say being willing to violate the law to protect it is a sign of the Neutral mindset.


 

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Originally Posted by Dispari View Post
I'm pretty sure Batman is Lawful Good. Lawful doesn't imply he obeys the rules and laws of government, just that he obeys some sort of rules. Batman does have a personal code of law that he follows. For instance, he never kills anyone. If he was Chaotic Good, he'd kill badguys on a whim.
I think I'd put Batman as Neutral Good. While I agree that Lawful does not necessarily mean that a person obeys The Law Of The Land, I think if someone simply follows their own code that really makes them Neutral (on the Lawful - Chaotic spectrum). Whereas, to follow with the first examples I gave, Will and Elizabeth from PotC are willing to lie, cheat, steal, kill, and do whatever else they deem necessary in order to achieve what they see as the morally correct end. Because Batman has *some* kind of code, which does not fall in line with The Law Of The Land, I place him more at Neutral.

I too have my own code. I protect my Pack. My Pack includes my family and my close friends. If I saw a child in the street and a car was approaching, I may call out to warn the kid, but I definitely would NOT jump in the road to save the kid. (A dog? Yeah probably, but I am a dog person, and I don't really like kids. A cat? Nope, I *really* don't like cats.) If someone in my Pack was in danger, I would sacrifice myself to save them. I would never kill someone out of anger, because that's just wrong. No matter how much I dislike someone, I would never kill them, even if the opportunity arose and I was guaranteed to not get in trouble for it. (Unless we're talking about performing executions for people who have already stood trial, I'm fine with that.) But in self defense? I could kill someone in under ten seconds flat, with my bare hands, and feel absolutely no remorse. I hold no special regard for the law, the only reason I obey some laws is because the chances of getting caught (and the punishment for being caught) outweigh the benefit of disobedience.

I have a low risk tolerance, so I measure the benefit against the risk of getting caught (or something going wrong) and the punishment (or consequence) of being caught (or something going wrong).

Example: I drive 5-10mph over the speed limit because the chances of getting pulled over are small (it's Florida, everyone speeds), and the punishment isn't that great. I don't really want to spend the money on the ticket and taking the class, but generally you can get away with 5-10 over the limit with no problem.

However, if I pull up to a light and I need to turn right, but there's a long line of cars ahead of me and I'd have to pull off the road to get up there and turn? I'll just wait for the light. The benefit is saving, at most, a couple of minutes. The chances of running over something that will damage my car are fairly high, and the cost of repairing said damage is also fairly high. Ergo, not enough benefit for the risk.

That's how I feel about most laws. I don't hurt people, I don't infringe on other peoples' rights, so I do have a moral standard... but when it comes to things that only affect me, I only obey the law when I feel it's more prudent than disobeying the law.

Hence, True Neutral.

Chaotic Neutral would throw caution to the wind and disobey the law whenever they felt the whim.


 

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Originally Posted by Jade_Dragon View Post
Chaotic means that you follow PERSONAL codes of conduct. (or not) You do not allow your morals to be set by outside forces. Good means that you value life. Period. If being Lawful requires you to take life, then you will either avoid having to enforce that law, or you will carry it out as quickly and humanely as possible. A Chaotic Good would NEVER kill, not unless there was no other choice. That's the definition of Chaotic Good. Now, Chaotic Neutral, he would kill on a whim, entirely based on his judgement at that moment on whether or not he wants to take that extra effort
I believe that's incorrect. Chaotic means you follow NO set of rules. A Chaotic Good person is still willing to kill or do whatever they deem necessary for whatever cause they find Good.

And I am also referring to D&D.

When I was in High School I was Lawful Good, though I considered myself Chaotic Good. Once I grew up I realized that I had indeed been Lawful. I have since moved to True Neutral. I also have a much clearer understanding of the alignment system, having gone through and classified most of the people who have been important in my life. My ex husband is *definitely* Chaotic Evil. My current partner is Chaotic Good, though he's *really* close to the Neutral Good line. And as far as Good not wanting to kill? Totally wrong. My partner has extensive hand to hand combat training and REALLY REALLY REALLY wants a reason to use it to rip someone's head off. He's just close enough to Neutral Good to have a code that he won't kill anyone who didn't ask for it. (And going to jail would really crimp his style. :P)


 

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I was researching some alignment stuff to see if I could peg Batman a bit better, but then I found this.

http://i26.tinypic.com/t7iujq.jpg


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

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Originally Posted by Dispari View Post
I was researching some alignment stuff to see if I could peg Batman a bit better, but then I found this.

http://i26.tinypic.com/t7iujq.jpg
Well, we all step outside of our natural alignment from time to time, I think. Sometimes life is more complex than even nine alignments can contain. Then again, it seems to be a purely human trait to need to classify everything into nice, neat categories. I tend to think of life as more of a spectrum, and we all fall somewhere in it.

I still think Batman is Neutral Good most of the time. ^_^


 

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Originally Posted by Sapphire7 View Post
My partner has extensive hand to hand combat training and REALLY REALLY REALLY wants a reason to use it to rip someone's head off. He's just close enough to Neutral Good to have a code that he won't kill anyone who didn't ask for it. (And going to jail would really crimp his style. :P)
Wanting to take someone's life and actually doing it are two different things. Having a good and logical reason for not killing does not mean that you do not value human life. As I said, you might be willing to kill, within the bounds set by the society or your own code of conduct, in order to preserve other lives. Ultimately, though, Good takes precedence over Lawful or Chaotic. Being Chaotic doesn't allow a Good person to act Evil.

Now you may BELIEVE that you are Chaotic Good and acting in the best interest of Good, but murders have been committed for less.

At any rate, in D&D, Elves are stated as being Chaotic Good. This is because they do not have an organized form of government. They do not just kill people on a whim, they tend to have a personal belief in the value of life (especially when that life can last thousands of years) and in fact feel very close to life and the spirits of nature. They just prefer to remain apart in very small, loose groups instead of organizing massive societies.