Ninja Run
According to BAB, it wasn't him. So um... "Not BAB". That's all I got.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Ninja Run is the best #$% thing in the world! I would have paid the $10 just for that! Whoever thought this power up deserves a raise!
my only complaint is that it does not work with combat jumping! Please make it work with combat jumping ... take away one of the jumping mods, I just want the sprint ability without having to click back and forth and without having to use the old sprint.
"I have always been a fan of science fiction. It all started when my parents forced me to go to church when I was a child."
Cel, you just want to make mad, passionate love with anything that pleases you! HAHA!
Cel, you just want to make mad, passionate love with anything that pleases you! HAHA!
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And, yes, i think Ninja Run is one of the best booster pack powers. Actually i'd say it's the best so far.
Dr. Todt's theme.
i make stuff...
The ninja travel toggle is reminiscent of what was my favourite travel in CO so it's good for me.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
quick question here:
is ninja run an actual new travel power, or just a new sprint?
either way it looks cool as all hell
quick question here:
is ninja run an actual new travel power, or just a new sprint? either way it looks cool as all hell |
Interestingly enough, as far as I can tell, Ninja Run adds that same "control" that Super Jump does when you fly. You don't drift if you have Ninja Run and Fly on.
@Gilia1
I play heroes on Champion.
I play villains on Virtue.
according to babs, he was some other animator, so i think some other animator(i call him some, because we are tight like that) did a great job, particularly integrating the sword and shield holding into the pose.
a bit more speed than sprint, and a good bit of vertical height on jumps.
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http://www.fimfiction.net/story/36641/My-Little-Exalt
Ninja Run is the best #$% thing in the world! I would have paid the $10 just for that! Whoever thought this power up deserves a raise!
my only complaint is that it does not work with combat jumping! Please make it work with combat jumping ... take away one of the jumping mods, I just want the sprint ability without having to click back and forth and without having to use the old sprint. |
My complaint is also that it doesn't allow COmbat Jumping toggled at same time , YET , it allows Sprint ( of any type ) ? Umm , if it is a RUn speed primarily , then it should preclude other run powers not a NON travel jump power . So , while it grants a larger vertical bonus than Combat Jumping, I have CJ for the def bonus > which I cannot use while I have Ninja run on . Yes , It makes sense that "Travel powers" cannot be used in conjuntion , and I am sure having both on would mean someone would need to pick a dominating animation between CJ and Ninja run ( which have I already said looks WICKED ) . But any martial arts styled character with CJ must now choose between Looking cool and running slightly faster than sprint or using a VERY martial arts like power +Def ,which costs almost NO End compared to Ninja run . Why make players choose ? It's my Endurance to burn and CJ is NOT a travel power. Please allow CJ with Ninja run . Even if it only allows the +def and not more vertical base stacking ....
Why do you need +Def while traveling?
Ninja Running is a travel power. A mix of Super Speed and Super Jump. It's not a combat power like Combat Jumping.
As for why it's mutually exclusive with CJ... have you ever tried to use Super Jump alongside CJ?
http://www.fimfiction.net/story/36641/My-Little-Exalt
Why do you need +Def while traveling?
Ninja Running is a travel power. A mix of Super Speed and Super Jump. It's not a combat power like Combat Jumping. As for why it's mutually exclusive with CJ... have you ever tried to use Super Jump alongside CJ? |
Is it really super speed + super jump, or a scaled down, slower version of each without air control when jumping?
If it is possible to have an effective travel power at level 4, it would probably be worth $10, at least to me.
From what I've seen of it, it looks pretty nifty...with one exception.
The "running crouched over with your arm in front of your face" part of it reminds me less of a ninja and more of daffy duck pretending to be a vampire.
Just a thought.
I'm still probably going to buy it.
Writer of In-Game fiction: Just Completed: My Summer Vacation. My older things are now being archived at Fanfiction.net http://www.fanfiction.net/~jwbullfrog until I come up with a better solution.
http://www.fimfiction.net/story/36641/My-Little-Exalt
So, how's the travel speed on Ninja run, then?
Is it really super speed + super jump, or a scaled down, slower version of each without air control when jumping? If it is possible to have an effective travel power at level 4, it would probably be worth $10, at least to me. |
However, consider you get both benefits at once. If you take SS, you don't get vertical. If you take SJ, you can't run. Also consider you get it for free at level 4. It has no prereqs. It's also faster than fly if done right. I have it up over 60 MPH on my Widow. Someone else got the run speed up to 74 MPH.
Essentially, it's not as good as SS or SJ. But it's better than not having a travel power. It's fast ENOUGH that it's a viable alternative in some situations. I dropped SJ on my Widow because I could. I made a new DB/WP that will probably just rely on NR because it's very good by itself.
Plus:
And yes, I plan to keep pimping those pics until they stop being cool. Which doesn't seem like it'll happen anytime soon. <>
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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From what I've seen of it, it looks pretty nifty...with one exception.
The "running crouched over with your arm in front of your face" part of it reminds me less of a ninja and more of daffy duck pretending to be a vampire. Just a thought. I'm still probably going to buy it. |
53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.
I love the utility of the power, but I hate the way it looks. I do however, think the flips at the top of your jumps are awesome. I just bought the pack yesterday and the first thing I did was spend about 5 minutes doing backflips.
Yeah, I think the run animation could be reworked. I also love the backflip...spent a few minutes flipping out in the streets myself.
I nabbed this pack as soon as I saw it. My no-travel-power toons are no-travel-power no more.
Same here, I like the flips, am mostly OK with the jump animation and hate the run animation (especially when idle, it looks like your toon has scoliosis). Ninjas were much, much cooler before anime became popular.
one thing i havent seen comented on yet in here is, that with NR you can get around the annoying probs you have with TP in smaller areas./
one of my toons has been using TP forever and i dont have the power slots to get a seond travel power and sprint just dousnt cut it when you are trying to keep up with a fast paced group. when the place is to hectic for TP
NR has given me a versitle means of getting around in these place so i can keep up with the group without trying to navigate tunnels and such with TP, as its fast enough to keep up with all the other travel powers there since most peeps gotta go slower in the complex areas them selves
one thing i havent seen comented on yet in here is, that with NR you can get around the annoying probs you have with TP in smaller areas./
one of my toons has been using TP forever and i dont have the power slots to get a seond travel power and sprint just dousnt cut it when you are trying to keep up with a fast paced group. when the place is to hectic for TP NR has given me a versitle means of getting around in these place so i can keep up with the group without trying to navigate tunnels and such with TP, as its fast enough to keep up with all the other travel powers there since most peeps gotta go slower in the complex areas them selves |
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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However, when I've been participating in live action roleplaying, my combat stance was very much like the Ninja Run idle stance. Gave me a smaller strike zone I could hide behind my shield (I stand 6'3" and my shield was about 2'6" tall) and my attack vectors were fairly unpredictable.
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"
Who is specifically responsible for the Ninja Run travel power? I wish to make mad, passionate love to them. Or at the very least, send them a fruit basket.
@Celestial Lord and @Celestial Lord Too