Ninja Run
Well would'nt a Fae creature be of "magic" origin anyway, since Fae are magical creatures?
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That's one of the huge gaps in the Origin system as it stands, I'd have the option to both choose "origin" where your character came from and "Power Source" where your character gets the powers that they use. Also they need an "Alien" origin option.
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~Arik van der Sar on Champion.
Playing CoX since 09/28/09
There was a time in this game origen ment something, but people complained and bonuses were removed. Now it's an artifact and seems to serve no other purpose than to help role-play relative to the players' notions.
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*IIRC origins having any real significance was in something like the alpha phase where most powers hadn't even been created, and it was removed when the whole archetype structure was implemented.
Dr. Todt's theme.
i make stuff...
Stupid Ninja Run Trick:
Find a citizen walking by. Set your toon to follow it. Turn on Ninja Run.
It will look like those Saturday morning cartoon version of exaggerated tip-toeing. All we need is the toy piano 'tink tink tink' sound effect to go with it.
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What are you talking about? Origin means, now, more than it ever did: very little. Previously it meant: enhancements, and nothing else. Origin has never provided stat or character bonuses ever. Not in Live, and not in Beta.
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EDIT:
Originally Posted by Vet Reward Notes
The Nemesis staff is a steam-powered staff that shoots bolts of energy that deal damage, and knocks back foes. Characters of Science, Technology, or Natural origin get a bonus to their damage when using this power. Damage: Moderate. Recharge: Long.
The Blackwand is a black metal wand that feels cold in the hand, and glows with dark arcane energies. It decreases the chance enemies will hit you when they are affected by it’s magics. When used by those of Magic, Natural, or Mutant origin, it increases the potency of its attacks. Damage: Moderate. Recharge: Long. |
btw, I sometimes avoid certain origins based on the SOs
for example, the Magic SOs all involve gaining power from the Entities, if my character in question isn't very priest-like, I default to either Mutant (magical creatures) or Natural (spell/relic users that don't ally with the powers).
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"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
Are you all talking Lawful/chaotic good/evil in first ed, second ed, third ed, or fourth ed terms. It does in fact matter.
First ed... GM fiat to mess wit hyour character every time they act against their alli even though you really dont know exactly what that means.
Second ed... Still GM Fiat, but mosre described as: Lawful -> You follow local laws or code placed upon you. You will not break them under any circumstance. Chaotic -> You follow your own morality, and it might follow local laws, but that is only a concidance. Good -> You value life, and will destroy or turn anything that hinders life. Evil -> You will walk on and take every shortcut to help you, even if that means murder. By these, I tended to make the rule that any player must have at least 1 neutral, unless they are a paly.
Third ed... No longer GM Fiat. Lawful -> You follow some code, even if its the code of the land. You will not break this code, and ontop of it, you will respect laws (but still might break them) of whereever you happen to be. For instance, if the law allows for slave trade you will NOT interfere. Your word is your bond. Chaotic -> You believe in freedom. you are not bound to any rules, nor does your word nessessairly mean anything. You will free a slave because noone should be bound. Good -> You fight for what is good for the group. Heroic sacrifice, taking one for the team.... being Spock at the end of Wrath of Kahn.... this is what it means to be good. Evil -> You selfish little..... You are in it for your own reasons. As long as everyone else has a purpose to you, keep them around. Remember, you run faster than gnomes, and gnomes are hard to swallow.
So far actions determine Alignment.... not intent.
Now the first time i feel D&D did it right.... Fourth ed... there are only 4 player alignments. Lawful Good -> You follow a code or law, to the T. You trust that those that make the laws have your best intrest in mind. You feel that without law, we would still be living in caves beating eachother with clubs. Good -> YOu do whats best for the community/group. You will protect a slave, fight for freedom, start a bar fight, as long as you are fighting injustice. The laws be Damned. Evil -> You are out for number 1. You might lie and make it seem that you are helping the group, but push come to shove, youll let your friend die so you can carry on. Chaotic Evil -> Society, the world, the universe, the sphere, the multi verse, the planar cosmos, etc, must be destroyed. Every action you take gets you closer to your goal.
Intent behind actions is what matters.
Batman is fighting crime, not because he is abover or better than the law, not for some sense of self fufillment, but because his parents were lost and he will not let that happen to everyone else. He loves Gotham, and will fight to the bitter end to make it a better place to live. He is simply good.
P.S. These are rough examples summing up the description in the books. Really they are much more in depth.
Are you all talking Lawful/chaotic good/evil in first ed, second ed, third ed, or fourth ed terms. It does in fact matter.
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Umm...
Wrong thread?
Dr. Todt's theme.
i make stuff...
Not off topic any more than the discussion was from http://boards.cityofheroes.com/showp...8&postcount=93 on. YOu may want to read the entire thread.
Its the theme and the feel of the power. Yes its more powerful than sprint, you paid for it. But it feels more combat-ready, not travel-esque.
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On the whole, I love Ninja Run in so many ways. That power alone made the purchase worth it to me.
Victory: @Brimstone Bruce
Brimstone Bruce (lvl50 Stone/Fire Tanker) Broadside Bruce (lvl50 Shield/WM Tanker)
Ultionis (lvl50 Dark/Dark Defender) Cortex Crusher (lvl50 Mind/Kin Controller)
Patronox (lvl50 Kat/Dark Scrapper) Harbinger Mk.7 (lvl50 Bots/FF MM)
NightShift for Life.
HOWEVER, it could make all of my characters look like they just came from the Ministry of Silly Walks and I'd still use it because it's movement effects are wonderful.
If you don't like oversaturation, then I'm surprised that with the oversaturation of the use of zombies* that you'd create a necro thread.
*I had this name over six years ago!
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I was in a place where it was difficult to find teams that didn't just want to farm all the time, and I absolutly hated playing new characters due to having to sprint across huge zones to get to one contact, only to tell you to see another contact that was across another huge zone just to tell you to go to a PvP zone, that I have little to no interest in, filled with baddies that could kill you with one shot and force you to start the whole process over. (long sentence)
Anyway, I was getting frustrated with farm mania and playing lowbees sucked, so I was just about to quit playing. In fact, I'd all but quit since I didn't shut off my account, but I wasn't playing much at all. Then, along came Ninja Run. It's awesome! My ONLY gripes with it is that you stay in the crouch pose even when you are being still, and that you have to wait until level 4 to start using it. But now that they have changed the low level missions and contacts, by making them closer to the start points, they have eleminated all my previous frustrations with playing a new toon.
I, too, would like to make passionate love to whomever created Ninja Run.
@Joshua.
... Let me assure you, those of us without the pack are getting really pissed off at everybody that does forgetting that not all of us have Ninja Run.
It's not my responsibility to pay extra money just so you don't have to turn off your flippydoo when we're teaming.
And frankly, I don't give a good ******* about the samurai ninja weaboo crap, so that /is/ the only reason I'd be buying it.
Ice/Ice Blaster. Dedication to concept is an ugly thing.
Claws/WP Brute. Sex without the angst.
Every CoX character lies somewhere on this spectrum.
Random thoughts with no relation to previous posts : fighting maltas highlighted yet another perk of Ninja Run. On my jumpers, a webnade was almost as bad as an immobilize, but Ninja Run boosting both jump speed and run speed, it's much less of a problem now.