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Posts
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Quote:Hey, sound reasoning on all of those.Well, the game is primarily combat oriented.
My reasoning for Deadpool is that the pair of katanas are his signature weapon, and he seems to view his guns as disposable. And while he CAN dodge attacks, he doesn't seem to go to much effort to do so, instead letting them hit him and healing it back. The teleport mechanic actually works for him, because he uses a device to do it rather than it being an inherent ability. He can't teleport instantly like Nightcrawler can.
Every time I've seen Taskmaster lately (notably in the Siege storyline) he has been using a sword and a shield, so that's my reasoning for him.
I suppose Rogue could be a side switched SS/Invuln brute as well. But again coming back to the fact that the game is pretty much all combat I figured Invuln/SS or SS/Invuln because more often than not she'll just punch them rather than use her mutant power, since she doesn't really like having all those memories in her head if there isn't a good reason for doing it. If you really WANTED to, I suppose you could use pool powers and Epic pools to represent any powers she may have absorbed lately.
Nightcrawler DOES use sabres, and he is exceptionally agile. The teleport mechanic in CoH is way too clunky to use it in combat like he does, but otherwise he pretty much IS a DB/SR scrapper. Unless you feel he needs to use a prehensile tail in combat that would describe his combat style pretty well.
I guess it's just a personal thing.
Deadpool, to me, kinda falls in the Iron Man category. You can model half of his abilities with one AT, or the other half with a different AT. But you can't get it all in one place. If I play Deadpool I want to switch between guns and swords, ranged and melee, with equal efficiency in both. Plus the regen. Leaving out the guns just feels like I'm leaving out too much.
Still, I do see your point and I don't have a katana-wielder yet so I may take your advice after all. I really want that melee + ranged playstyle, but I guess I should reconcile myself with the fact that CoX just doesn't offer it.
Rogue I really don't like anyway. I started to really despise her the day she became a 'tank'. The only really interesting thing about her is her ability to steal powers. SS/Inv or Inv/SS characters are a dime a dozen in the MU - you can't spit without hitting one. Why make a half-a$$ed SS/Inv Rogue when you could just make Jessica Jones, Luke Cage, Doc Samson, or a bajillion other characters that *just* have SS/Inv and would be modelled accurately with the set?
Nightcrawler, to me, is all about BAMFing around during combat. That's his thang. Just running around with dual blades wouldn't feel enough like Nightcrawler to me. He's a one-trick pony, despite later writers' attempts to increase his versatility.
Tasky's schtick is to be able to copy the fighting style of anyone he sees or fights, which obviously isn't happening in CoX. Getting past that though, I can see how BS/Shield would work. Plus, I don't have a broadsword-wielder. -
Only the finest green, m'man.
Was thinking claws, typed MA. Typo-slash-brainfart. My Wolvie is claws/regen though.
Made Sabes a stalker because I didn't have one, and he's sort of stalker-ish in the Weapon X stuff I read recently. Brute works. Scrapper works. WP works instead of regen. *shrug*
As for Deadpool, Tasky, Rogue, and Nightcrawler... your suggestions don't do it for me. The game just doesn't support their schticks. I don't see much point in making them if you can't model, at least to some degree, their primary abilities. To each his own though - if you want to make them, go for it. -
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Daredevil - MA/SR Scrapper
Elektra - DB/Dark Scrapper
Black Widow - DP/Elec or DP/Dev Blaster
Punisher - AR/Dev Blaster
Doc Samson - Inv/SS Tanker
Abomination - SS/Inv Brute
Wolverine - MA/Regen Scrapper
Typhoid Mary - Fire/Psi Dominator
Emma Frost - Psi/Psi Blaster with Body Armor EPP for the Diamond skin (yeah, it's a stretch - could just ignore the Diamond skin)
Jean Grey - Mind Controller
Magneto - Grav/Psi Dominator
Dr. Doom - Bots/FF MM
Nick Fury - Mercs MM
Kingpin - Thugs MM
Stick - Ninja MM
Ice Man - Ice/Ice Blaster
Banshee - Sonic/Psi Blaster
Storm - Storm/Elec Defender
Mephisto - Demon Summoning MM
Black Tom - Plant Controller or Plant Dom
Hawkeye - Archery/TA Corruptor (or Archery Blaster for the non-sucky version)
Sabretooth - Claws/Regen Stalker
Marrow - Spines Scrapper
Moon Knight - ??? Stalker maybe?
Dr. Strange - ??? DS MM? can't really be done
Deadpool - Can't really be done
Rogue - Can't really be done
Taskmaster - Can't really be done
Nightcrawler - Can't really be done
Quicksilver - Can't really be done. Or rather, can be done with one power pool and 3 powers total (Hasten, Flurry, Superspeed).
Iron Man - Can't really be done IMO. NRG/NRG Blaster, or Doc Mike's Defender version I guess. Although a squishy Iron Man makes my eyebrows twitch, as does an Iron Man with visible force fields and gimpy blasts. -
Congrats Leandro. You've had a lot of neat experiences. And the Rickroll was classic!
@Doc S -
Before there was an AH, people use to farm for plain ol' inf. Back then, you either had a high-level toon support your low-level toons, or you bought inf on ebay, or you were poor. Self-sufficiency from level 1-50 just wasn't an option.
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Interesting thread Biospark.
Quote:How about just making the Fighting attacks a slight bit better? Make it more viable (and a more attractive option) to skip one of your primary or secondary attacks in lieu of a Fighting attack. I don't think it would take a lot - there was a time when Boxing was considered a good attack and Kick was considered decent, though not as good as Boxing.I guess that I am at a loss then as to what could be added to the tier 1 level that would be a non-attack, enabling the pool to be opened without being stuck with an un-wanted attack.
Quote:I would not want to see a third toggle in the set. Two is bad enough for endurance usage.
As for the Fitness pool, I wouldn't change a thing there. Yeah, Stamina is probably the most 'must-have' power in the game for most builds, but I think we have all come to accept that fact, and the elegant design of the Fitness pool makes it never seem like we are being forced to take useless powers. -
We get it. You think the thread is worthless. Ironic then that your posts are among the most worthless ones in it.
If you dislike this thread so much, why don't you just quit clicking on it and move on? -
Quote:So the kin gets to be your personal buffing slave. Sounds like a great job.As a stone brute I'd take a kin who /follows me and auto casts SB on me over most any other partner any day of the week.
Quote:...if he ever wants an invite from me again. -
Quote:That's also been my experience on Victory. I've never been on a team where a kin was kicked for not having SB (or any toon kicked for not having a particular power). I guess I've just been lucky to avoid the few bad apples.It's never bothered me when kins on my team didn't have it. I play on Infinity, we're not really picky as long are people trying. I don't play on other servers, so I can't judge them.
I think grouping issues are often blown far out of proportion on the forums. I usually do not encounter the horror stories with groups, even PUGs, that are reported here with regularity. Or maybe it just is restricted to certain servers, although that seems unlikely to me. -
Quote:His post didn't really imply that, but it might as well have, since it's true.That phrasing implies some of those who argue against players without SB do it for emotional reasons, or in other words, aren't rational.
I don't imply it. I state it flat out. You don't have to look any further than Siggy's posts in this topic for proof.
Quote:"It's never bothered me because I'm not picky" is, for all intents and purposes, the same thing as "if it bothers you, you are picky".
Do you actually have anything to say about the topic of SB or are you just here to crap on other people's posting styles? -
Quote:I remember trying to tank the sewers with my Inv/SS back in issue 1 when toxic damage was unresistable. *shudders* Not fun.Honestly, I think they should move Vahzilok to start spawning at...hmm...15? Or something? Because damn me do they make you SUFFER as a level 1-10. Toxic damage? Massive stacking -recharge? Bosses with more nasty powers than the Skulls and Hellions combined? Vahzilok dont deserve to be a low game group, they should be mid to high level, IMO.
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Not for Cap. *shrug*
Rikti get a swift death regardless.
The nerdrage abounds in this topic. I'd just like to see SO because I'd have fun playing it. *shrug*
Will SO ever happen? Well, the devs have already said no, so I'm guessin'.... no. No biggie - I'll deal wif it. -
Quote:No doubt. I probably should have noted my toon is /dark (and is a scrapper, not a brute).If the OP is going to pair Willpower with Dual Blades, then Acrobatics isn't needed. Grabbing Indomitable Will at 10 (a must, IMO) will give Mag 10.4 to Stun, Hold, Fear, Sleep, Confuse, and Immobilize, and Mag 10 to Knockback and Knockup. It's pretty much Willpower's version of Integration.
I still think it's more efficient to pare down the number of attacks. Reduces the slotting burden, and those extra powers can still come in handy for some other pool powers or more secondaries. -
I started a Fire/MM Dom and have been having fun with her. Just got to 12. She's mostly a theme-character (she's basically my take on Typhoid Mary).
Has anyone played a Fire/MM Dom to high level and are they any good? -
I like the Weaken combo at low to mid level. I found the accuracy debuff very noticeable and useful. Makes a good opening combo IMO.
I did respec out of it shortly after hitting 32, mostly for efficiency of power selection/slotting. Going with just Attack Vitals and Sweep free'ed up enough powers to let me get Acrobatics quicker for Knockdown/Knockback mitigation, as well as letting me slot up my attacks and defenses quicker. I would have liked to have kept Weaken and it was a tough call to give it up, but I do find my toon (now 36? 37?) a lot deadlier and more efficient after the respec.
Another little advantage of using just Attack Vitals and Sweep is that your power combos don't duplicate powers, so you can order them in your tray properly. That was a pleasant side-effect I didn't notice until I was redoing my trays after my respec. -
Quote:There's a difference.There's similarly no point in making a Broadword set if you can't shoot ranged beams from the sword when you're at full health.
This is a superhero game based on comics. In comics, superheroes throw their shields. It's kind of iconic.
Yours is just random and absurd. -
True, although some of those are PBAoEs and cones. And your counting Knockout Blow???
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I think the reason that they don't make a shield offense set is because a shield throw power would be:
a) a ranged attack in a melee set
and
b) hard to implement in combination with shield defense (SO/SD)
And there's really not much point making a shield offense set if it's not gonna have a shield throw. -
Quote:Well, there aren't many superheroes at those SCA tournaments. Trust me on that. A shield-user like Cap would throw his shield once and scatter them like bowling pins.No, morons use the shield to just attack. Smart people actually block incoming attacks with it. Smarter people use the shield to DEFLECT attacks and to occasionally bash someone in the face.
My dad use to enter SCA tournaments. he's shown me some home movies of them, and you'd be surprised how many people just block with a shield. You might also be surprised by how many people would get disqualified because they break their arm via blocking instead of using the shield to deflect. And how few people think to use the shield offensively. -
Quote:It would be nice if you could cancel an unwanted buff on yourself with a rt-click option on the buff display. Wouldn't be used often, but I'll bet there are other buffs than just this one that people would prefer to eschew.But that's still making me jump though hoops to try to compensate for a buff that I don't want in the first place. There are additional drawbacks to using other travel powers to try to compensate for Speed Boost (endurance cost, and the accuracy penalty with Fly.)
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Quote:That's not a bad idea actually. On paper. I'll give it a try. However, I suspect I won't like it much more than normal SB movement in practice, and maybe less.Surely you all know that if you're forced to control a speed run while on Speed Boost (in a cave for example) you simply turn on a jetpack to slow yourself down. And add Ninja Run if you need the extra steerage.
Anyway, the original question is should the OP take speed-boost or will he constantly be kicked from teams.
I think on my server he'd be fine most of the time. If he plays his toon well, there are many, many people who will play with him. There might be some angsty "no SB????? u sux noob" types but they are in the minority and easily ignored.
Plus he can always respec and get SB if he wants to cave to the whiners or just spec out a second build, as somebody suggested 8 pages back. -
Quote:Really? I haven't seen the vids. I figured it would be like Sue Storm type of powers - close range KB blasts and such.Kinetic Melee. Not quite normal street fighting with the kinetic swirls, but not Martial Arts or Super Strength, either.
Now I'm intrigued by KM.