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Posts
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Joined
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Why do people who write guides think they're so funny and witty? They never are. Don't quit your day job. Stick to being informative; the humor angle isn't your strong suit.
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I was told that Electric/ doesn't need Stamina because of all the Endurance Drain. Is this not true? If not, I may have to destroy my current build to find a place for it... :-\
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No.
NO.
NO. NO. NO. NO. NO. NO. NO. NO. NO. NO.
So sick of this obsession westerners have with anime. The last thing we need is androgynous, huge-eyed freaks with two foot-tall spiky hair and impossible ten foot-long swords floating around the city in simplistic, lazy one-frame animation in front of a unicolored background with lines drawn on it, reciting a spiel for sixteen episodes explaining what they're currently doing and what they plan on doing once they finish charging up their Super Mega Ultra Powerful Puppy Ki Blast in three weeks.
Anime must die. -
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I'll go through your points that I need to respond to:
You make a good point that almost all of the attacks have a huge range already, but wouldn't it be helpful to put one Range IO in Blazing Arrow, so it can act as a sort of high-damage pseudo-snipe, since Ranged Shot sucks so much?
Good point with the Fly and Hover IO's. I didn't even notice, but I plugged a Fly IO into Swift, and I'm coming out with pretty much equivalent flight speed and I save two slots (even though I have nowhere to put them). Thanks for the tip.
Yeah, I wasn't really using Fistful of Arrows much, but now that I've figured out that it should have some Range IO's in it, it seems a lot more useful, so I'll move it to an earlier level.
About Super Speed + Stealth... doesn't Time Bomb cause suppression? Gun Drone sounds "fun", but Invisibility sounds much more "useful". However, I was wary wasting space on it, because I'm under the impression that any hostile action will suppress stealth.
Good point on Aim. I already get like 155% accuracy on all my attacks with Targeting Drone anyway.
I'm going to give the damage in Caltrops a try anyway, perhaps in my alternate spec in-game. If it isn't as impressive as it sounds, then I'll respec the damage away. However, 250 extra damage to the boss that didn't get killed by RoF and is now walking at 20% speed while I shoot him from the air, isn't a bad deal. I'll try it both ways and see. I'll edit in my new build without the Damage.
And on Explosive Arrow... yeah, I replaced the KB IO with an EndRed right after I posted this thread. I'll see what EndRed's I can fit elsewhere. I have a hard time getting rid of one of RoA's Damage or Recharge IO's for an EndRed. What powers specifically do you think need more Endurance Reduction?
EDIT: Okay, I plugged in some of the changes. However, like I said in my first reply, there are three slots left over, and I don't have a good place to put them. Unfortunately, I can't stick an extra in LRM Rocket for another recharge, because it is at level 47, and I only have three 48 slots and three 50 slots. Hasten at 50 needs two slots added, so that only leaves four extra slots for LRM.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(3), RechRdx-I:50(5)
Level 1: Web Grenade -- Acc-I:50(A)
Level 2: Snap Shot -- Acc-I:50(A), Dmg-I:50(5), Dmg-I:50(7)
Level 4: Fistful of Arrows -- Acc-I:50(A), Dmg-I:50(7), Dmg-I:50(9), Range-I:50(9), Range-I:50(11), RechRdx-I:50(11)
Level 6: Blazing Arrow -- Acc-I:50(A), Dmg-I:50(13), Dmg-I:50(13), EndRdx-I:50(15), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Hover -- Flight-I:50(A), Flight-I:50(17), EndRdx-I:50(19)
Level 10: Caltrops -- Slow-I:50(A), RechRdx-I:50(19)
Level 12: Explosive Arrow -- Acc-I:50(A), Dmg-I:50(21), Dmg-I:50(21), EndRdx-I:50(23), RechRdx-I:50(23), RechRdx-I:50(25)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(25)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(27)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(27), EndMod-I:50(29)
Level 22: Targeting Drone -- ToHit-I:50(A), EndRdx-I:50(29)
Level 24: Aim -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(31)
Level 26: Cloaking Device -- DefBuff-I:50(A), EndRdx-I:50(31), EndRdx-I:50(33)
Level 28: Trip Mine -- Acc-I:50(A), Dmg-I:50(33), Dmg-I:50(33), EndRdx-I:50(34), RechRdx-I:50(34), RechRdx-I:50(34)
Level 30: Stunning Shot -- Acc-I:50(A), Dsrnt-I:50(36), RechRdx-I:50(36)
Level 32: Rain of Arrows -- Acc-I:50(A), Dmg-I:50(36), Dmg-I:50(37), EndRdx-I:50(37), RechRdx-I:50(37), RechRdx-I:50(39)
Level 35: Time Bomb -- Acc-I:50(A), Dmg-I:50(39), Dmg-I:50(39), EndRdx-I:50(40), RechRdx-I:50(40), RechRdx-I:50(40)
Level 38: Gun Drone -- Acc-I:50(A), Dmg-I:50(42), EndRdx-I:50(42), EndRdx-I:50(42), RechRdx-I:50(43), RechRdx-I:50(43)
Level 41: Body Armor -- ResDam-I:50(A), ResDam-I:50(43)
Level 44: Surveillance -- Acc-I:50(A), DefDeb-I:50(45), DefDeb-I:50(45), RechRdx-I:50(45)
Level 47: LRM Rocket -- Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), EndRdx-I:50(48), RechRdx-I:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
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Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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Those suggestions are great, but there's one problem with the fact that a lot of them are "This power doesn't need that many slots"...
I have nowhere else to put slots. Seriously, I went through every power and looked through the IO's, and there aren't really a lot of places to move the slots to. -
Hey, I've been working on this build for my Archery/Dev blaster, and I wanted to know if anyone thinks any changes should be made. I'm not planning for IO Sets yet, because he's not even close to 50.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Blaster
Primary Power Set: Archery
Secondary Power Set: Devices
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Aimed Shot -- Acc-I:50(A), Dmg-I:50(3), Dmg-I:50(3), Range-I:50(5), RechRdx-I:50(5)
Level 1: Web Grenade -- Acc-I:50(A)
Level 2: Snap Shot -- Acc-I:50(A), Dmg-I:50(7), Dmg-I:50(7), Range-I:50(9)
Level 4: Caltrops -- Slow-I:50(A), Dmg-I:50(9), Dmg-I:50(11), RechRdx-I:50(11)
Level 6: Blazing Arrow -- Acc-I:50(A), Dmg-I:50(13), Dmg-I:50(13), Range-I:50(15), RechRdx-I:50(15), RechRdx-I:50(17)
Level 8: Hover -- Flight-I:50(A), Flight-I:50(17), Flight-I:50(19), DefBuff-I:50(19)
Level 10: Targeting Drone -- ToHit-I:50(A), ToHit-I:50(21), ToHit-I:50(21), EndRdx-I:50(23)
Level 12: Explosive Arrow -- Acc-I:50(A), Dmg-I:50(23), Dmg-I:50(25), KBDist-I:50(25), RechRdx-I:50(27), RechRdx-I:50(27)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(29), Flight-I:50(29)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
Level 22: Aim -- ToHit-I:50(A), ToHit-I:50(33), RechRdx-I:50(33), RechRdx-I:50(33)
Level 24: Fistful of Arrows -- Acc-I:50(A), Dmg-I:50(34), Dmg-I:50(34), RechRdx-I:50(34)
Level 26: Cloaking Device -- DefBuff-I:50(A), EndRdx-I:50(36), EndRdx-I:50(36)
Level 28: Trip Mine -- Acc-I:50(A), Dmg-I:50(36), Dmg-I:50(37), RechRdx-I:50(37), RechRdx-I:50(37)
Level 30: Stunning Shot -- Acc-I:50(A), Dsrnt-I:50(39), RechRdx-I:50(39)
Level 32: Rain of Arrows -- Dmg-I:50(A), Dmg-I:50(39), Dmg-I:50(40), RechRdx-I:50(40), RechRdx-I:50(40), RechRdx-I:50(42)
Level 35: Time Bomb -- Acc-I:50(A), Dmg-I:50(42), Dmg-I:50(42), RechRdx-I:50(43), RechRdx-I:50(43), RechRdx-I:50(43)
Level 38: Gun Drone -- Dmg-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 41: Body Armor -- ResDam-I:50(A), ResDam-I:50(45)
Level 44: Surveillance -- Acc-I:50(A), DefDeb-I:50(46), DefDeb-I:50(46), RechRdx-I:50(46)
Level 47: LRM Rocket -- Acc-I:50(A), Dmg-I:50(48), Dmg-I:50(48), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
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Some concessions:
1) I realize that most people like to put three damage IO's in an attack. However, with diminishing returns, getting an extra 20 yards of range or another 10 seconds off of recharge seems more useful than that extra 3% of damage the third one gives. There are some exceptions to this:
-Travel powers - to maximize flight speed.
-Targeting Drone - because I'm only using one Accuracy IO per power, so just to be safe.
-Hasten - to get it as close to perma as possible before sets.
-Rain of Arrows/Time Bomb Recharge, Rain of Arrows Damage - RoA... it's a nuke - one I want up as often as possible, and Time Bomb... I had an extra slot and figured it would be nice to have this up for as many spawns as possible.
2) I know I just enhanced the powers in numerical order. I'll fiddle with "proper slotting" levels at 50 when I need to worry about being sidekicked.
3) Yes, people hate Gun Drone, but my choices are that, Smoke Grenade, or Ranged Shot. Ranged has horrible damage even compared to the fast-casting attacks I get earlier in the build. Smoke Grenade seems useless... I don't need to stealth through missions. Gun Drone, so I've heard, gives a pretty big Defiance bonus, so it's like a mini-Build Up to have it summoned.
4) Most people wouldn't slot Caltrops with Damage, but if you look at the build planner, two Damage IO's bring it up to 5 damage per tick, and since I've slotted it with a Slow IO, that should be a nice little DoT for any enemy that runs across Caltrops while I'm waiting for Time Bomb to explode.
5) I'm not sure if I should put an EndRedux or a DefenseBuff into the fourth slot in Hover, or if there should even be a fourth slot. However, when I got to level 50 in the planner, I had like nine extra slots to assign, so I tossed one there.
6) I like Munitions Mastery, and LRM sounds fun even though I already have a fast-casting non-draining nuke, so I'll stick with that epic pool.
Thanks for any advice you can give! -
The constant use of anime smileys and roleplaying asterisks makes this guide quite torturous to read.
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Red Tomax, haev my baybeez! Your website is the most helpful CoX site on the web!
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I have a problem.
My Robotics Mastermind is a robot himself - just a robot, pure and simple. He has his regular costume and two empty costume slots. I'm getting a feeling this will end up being a one-costume character. I mean, what would a robot, manufactured to be just what he was manufactured to be, have as an extra appearance? Robots don't have capes or clothing or multiple color scheme "outfits"... or anything like that. I just can't think of anything else to do with him.
I'm totally lost with this character's costumes. -
These two "Patricks' Guide To Emotes" threads fail at life.
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No 5th Columnist? That's kinda stupid.
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Black on a dark blue background... my eyes hurt. Fix that and I might read past the first paragraph without getting a headache.
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[ QUOTE ]
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It drops ONLY in SG mode. I know, I've tried.
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That can't be true. I've never played 1 second in SG mode and I have salvage. But I can certainly believe it comes faster
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Agreed, I never play in SG mode, and I have a ton of salvage. -
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Heroic animal-themed costumes - Sounds nice but not a high priority.
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Oh dear God... terrifying. Looks like we're going to have a lot of scary furries running around Paragon. Nothing worse than furries. -
So, since I'm not enough of a number cruncher to actually read all of that... I need a summary. Does this make combat easier or harder for us?
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Too bad the entire website is down. Failure.