Elec/Shield Build help....
I'll give you a short list on what I find particularly useful:
Elec Melee:
Build Up - for more damage. That's what you do as a Scrapper.
Lightning Rod - your "mini" nuke. It's great, and coupled with Shield Charge you can cycle a mini nuke for each spawn.
Thunder Strike - a good AoE, also nice to throw in a +Rech proc which are quite cheap.
Charged Brawl - your best ST attack. It has the second best DPA in the set with only a three second recharge.
Jacob's Ladder/Havoc Punch/Chain Induction - pick at least two of those to spice up your ST damage.
Shield Defense:
The first 6 powers - for self defense and added damage.
Shield Charge - see Lightning Rod.
Grant Cover - nice for added Def Debuff Res, but not very useful outside of that. If you aren't planning on tanking or soloing something insane, I'd probably skip it.
Fitness:
Hurdle/Swift - your pick.
Health - I think this is very useful for a set with Defense and +HP.
Stamina - I don't think this needs an explanation.
Fighting:
Kick/Boxing - both suck, take your pick.
Tough - useful, but not as good as Weave for a Shielder. Take it and slot it, but don't run it if you end up not having the recovery for it.
Weave - very nice thing to add some length into your average lifespan. Pick it, slot it, run it.
Speed:
Hasten - to give you more nuke. It is by no means mandatory, though. It can make your blue bar cry.
Travel power of your choice.
As for ancillary pools there are two choices: Body Mastery to sacrifice extra damage potential for easy Endurance or Blaze Mastery to sacrifice potential easy Endurance for more damage.
First, Body Mastery:
Conserve Power - to get rid of any Endurance woes for 90 seconds whenever it's recharged.
Physical Perfection - to make Endurance management easier.
Second, Blaze Mastery:
Char/RoF - your pick, but I'd take Char.
Fire Blast/Melt Armour - your pick, but I'd take Fire Blast because it's a solid attack (as good as Charged Brawl damage-wise) and it has a range of 80ft. Melt Armour's values are so low for Scrappers I wouldn't bother.
Fire Ball - for more AoE obviously.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
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Elec Melee: Build Up - for more damage. That's what you do as a Scrapper. Lightning Rod - your "mini" nuke. It's great, and coupled with Shield Charge you can cycle a mini nuke for each spawn. Thunder Strike - a good AoE, also nice to throw in a +Rech proc which are quite cheap. Charged Brawl - your best ST attack. It has the second best DPA in the set with only a three second recharge. Jacob's Ladder/Havoc Punch/Chain Induction - pick at least two of those to spice up your ST damage. |
Shield Defense: The first 6 powers - for self defense and added damage. Shield Charge - see Lightning Rod. Grant Cover - nice for added Def Debuff Res, but not very useful outside of that. If you aren't planning on tanking or soloing something insane, I'd probably skip it. |
Fitness: Hurdle/Swift - your pick. Health - I think this is very useful for a set with Defense and +HP. Stamina - I don't think this needs an explanation. |
Fighting: Kick/Boxing - both suck, take your pick. Tough - useful, but not as good as Weave for a Shielder. Take it and slot it, but don't run it if you end up not having the recovery for it. Weave - very nice thing to add some length into your average lifespan. Pick it, slot it, run it. |
Speed: Hasten - to give you more nuke. It is by no means mandatory, though. It can make your blue bar cry. |
Travel power of your choice. |
As for ancillary pools there are two choices: Body Mastery to sacrifice extra damage potential for easy Endurance or Blaze Mastery to sacrifice potential easy Endurance for more damage. |
First, Body Mastery: Conserve Power - to get rid of any Endurance woes for 90 seconds whenever it's recharged. Physical Perfection - to make Endurance management easier. |
I would skip Focused Accuracy largely because tactics from the leadership pool is better in every way, but I've seen some builds use it as a set mule for 6 slotting Gaussians. FA also provides +perception which is valuable.
Laser Beam Eyes is a quick charging, low damage attack, but can take a number of useful IO sets.
Second, Blaze Mastery: Char/RoF - your pick, but I'd take Char. Fire Blast/Melt Armour - your pick, but I'd take Fire Blast because it's a solid attack (as good as Charged Brawl damage-wise) and it has a range of 80ft. Melt Armour's values are so low for Scrappers I wouldn't bother. Fire Ball - for more AoE obviously. |
Fire Blast/Melt Armor - it's rather closer than you think. Melt Armor is a lousy power for a scrapper but it can take valuable IO sets which makes it a solid choice for some builds. Fire Blast can also take great IO sets but none with a melee defense component.
Fire Ball - agreed. It's a no brainer pick and the whole reason to go Blaze Mastery.
Im on my way to lv 50 and I've been researching on builds for elec scrappers. There are some that pick different powers and enh then others. I'm aiming for defence, accuracy, and damage. I tend to loose alot of endurance. Anyone can give me some pointers on which powers I should of gotten, including pools.