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Not to mention some of us are trying to build a new boat to ride. No idea if its going to work. Hope it does. If not at least we can say we tried.
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I think someone had said on twitter that the location was south of boomtown and north of steel canyon. On the maps that went out with the game, there is the river that leads to IP there, which would make sense why there's a hole in the war walls, so boats can get through.
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Not sure if anyone else noticed this, but if we somehow did save the game and somehow got Issue 24 back on track...its got a pretty fitting name already: Resurgence! Know it could still be a long shot but this just occurred to me and thought I'd mention it.
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I don't see how. I doubt an 8 year old super hero MMO interfered with any of their games. Maybe they had some say on telling NC Soft to make some changes to get them out of the red, being a large shareholder, and that lead to them dumping CoH. I somehow doubt that there are any underhanded conspiracies afoot with the shut down except for just the management of NC Soft making some arguably poor financially decisions that have greatly affected us and either they are desperate to get out of the red and/or they have NO idea how to shut down an IP gracefully.
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Would be nice to at least have a couple months of bio armor, martial combat/assault, epic/patron/pool customization, the new arcs that are out. Since i think NC wolf actually manages the builds on the servers, even with the dev team gone it should be able to be done
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I know the games ending in a few months(?) and development is stopped but any chance that even for the last few months we can get the issue 24 beta pushed to live? I know it's not done but it would be nice to be able to get what is done pushed out so our live players can finish the praetorian storyline
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Quote:I get that it takes time to run the script, which is why I said maybe only do it when they are already taking down the servers, like for patch updates, maintenance, or issue updates. If they get the script written correctly (which I know will also take time) they could just run it each time that happens with little extra work.Of course they can make a script, but that would require them to take down the servers for any length of time (as evidenced by the last time the name purge script was used, that took 2 days), and require more out of NCsoft Austin than can be expected for 9 badges. In other words, a script to scan every character on CoH for 9 badges is less likely than the base editor in CoH getting new stuff with each Issue. It simply isn't cost effective (which is likely why the name purge doesn't happen on a regular basis).
Going forward with a new anniversary badge? The process that grants the badge could also give the store code to the account, but that would be messy. Much better to have a single (limited) point of access. The seagull fits that bill (not sorry for the pun).
I accounted that, the problem is that doing it as you suggest will cause the game to be unplayable and likely miss players. It would also be incredibly messy to program.
Standard code rant applies, since I'm not completely familiar with how their system works of course. Just saying if they have the tech it one player at a time when a player does something in game, then they likely can just do it during the maintenance sessions without additional player interaction, which would be preferable to me.
Quote:Except that this would require a single trip to the seagull (or at the most once a year). Are you seriously complaining that this will take about 5-10 minutes out of an entire year? If so, you don't have to use it. Do it every other year (or longer), or as you are passing through Pocket D.
Maybe I misunderstood when it was first announced and discussed, but I thought Null was a stop-gap/quick and dirty fix for them to get the options in the game quickly, without the menu UI work, and within the next issue or two they were going to get actual options in the player's option menu UI for them, or something else was going to be done.
Maybe I was wrong, but at this point, I would rather have some of the player power effect options be moved to a more consistent place, like the options menu, and maybe move anything they can't to someplace like maybe the hero corp/fateweavers interface rather than only having one contact in a kinda out of the way location. -
For what its worth, when bases come up in discussion during the community live streams, the answer seems to have gone from a "not on the radar" responce saying that its a tangled mess comment that we used to get to a "we can't answer that" response. Could be a good indicator of something being in the pipeline for issue 25 or 26 (or more)
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If they have a way of implementing this, they also (probably?) already have the ability to just make a script of some kind to parse the list and just add the badge onto all existing characters in an account that one character already has the badge. Personally I like the options that were put under Null The Gull, but would have rather them taken the time to just have them on the options menu rather than have to travel to Pocket D. I understand it was probably a quick-and-dirty solution to appease players but at this point, they should be moved.
My point, if the tech exists with minimal programming to integrate some running of the scripts to add the badges to players through the game interface, then there should be a way for them to just do it in the background without the necessity of players to hit up a contact to do it. If they can do that, they should be able to just run a script every so often (like on patches or issue updates) that applies the badge to characters on an account missing the badges that other characters on the same account have. -
Either converters, or maybe finally another use for those Enhancement Catalysts that keep dropping even though I have no use for any more than 6 on a character and can't move them to another character that could. (Yes I know another set is coming soon but that just brings it up to 12 IF I use the sets)
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If you're bored with the current content, adding only a T5 wouldn't change that. It would only make you continue to have to do the stuff you're bored with to get a new thing. There's a difference between something new to do and something new to get. Maybe what you're looking for is new content. Have you tried rolling a new character? Maybe a different AT and/or power set you haven't done yet?
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I've always suggested that they make options for 1 path aura and 1 regular aura per stance. That way you can have one path/regular aura for just standing there and not in combat, one for while in combat, one while flying, one while flying and in combat, etc...if they do that I can't imagine it would be that much harder to flag moving with super-speed or super jump on vs not on and switch an aura set out for that.
I think part of the reason for the one-aura limitation though is because they aren't sure the servers can handle everyone with multiple full auras going at once. Putting auras as part of power-set customization doesn't address that, in fact completely ignores it. I think the best we could hope for is something like maybe a path aura and a regular aura, and then having various sets of those switch out based on a stance or some other flag. -
Quote:Perhaps rather than allowing unlimited retweets, you could say that the first 25 to 40 people to retweet would get a code and then redo it once an hour or every other other (for say 6 to 10 hours). That's less codes over all yes, but I don't think that the player base would nearly as upset as a code grab. Sure it would be "timed" but people would be able to do it from a smart phone and it would not need "twitchy fingers" because it is only one button. It would not take very long to send out 25 or even 40 direct messages (less than 15 minutes I would imagine). It would not take up an entire staff members day and you could manage it so that you give out a total of 250 codes(or less) over the course of 1 day, since that is how many messages you are allowed.
I am sure someone already suggested this, but I thought directly addressing the time issues you brought up might help.Quote:Not a fan at all of how this is being ran.
1.) If you guys want to get past the 250 DM limit maybe create an alt city of heroes twitter account so you can send out more codes and have people follow that?
2.) If you dont wanna waste time pm'ing people the codes maybe table the idea until the tech becomes avaliable to create a time sensitive code vs. a first come first serve code. Your description of tweet thursdays says no luck or twitchy fingers involved when it involves just that.
3.) Decrease the time limit and number of tweets to retweet that gives the code because 10 and even 5 minutes allows over a hundred users to retweet. Maybe make the time limit 2 or 3 minutes. This makes the work easier for you guys.
4.) I have a gut feeling the same group of users are gonna be redeeming these codes from images thanks to surperior internet connection and superior resources for entering the codes to NCsoft. No offense but maybe tweet code thursdays needs to come back another time when the tech and resources are available that makes this a FAIR event.
Another option someone suggested...link the forum account to the twitter account name. Do the retweet for 2-3 minutes. Get the twitter names. Match to the twitter names on the forum accounts. Either just go ahead and apply the code to the accounts for them or send them a message on the forums. There shouldn't be a limit to that since you guys have control over the messaging system there.
I prefer the retweet method, even if it is only limited to 250 people a day. Its quick, only a quick press of a button, much less time wasted. Or wait to run the contests until some better tech comes along to make it so you aren't running a contest that completely frustrates and infuriates the player base you're trying to please. -
Quote:I think the "You can't change the color because of lore" thing is basically a temporary way of explaining it until they can get the tech and time lined up for it. The biggest roadblock for Epics is the same we already have for Granite...customizing shape shifting powers.The concern of EATs could possibly have some hope since they said that Patron Powers will be customizable.
There isn't any reason they can't do most of the powers for HEATs or VEATs, besides time constraints. But would you really want to customize the appearance of all the normal powers on the HEATs without being able to change your squid from purple/white to whatever color you want to match? And if they did VEATs but not HEATs, the "OMG DEVS HATE HEROES" crying will start. My guess is the delay on HEATs and VEATs come down to getting time to do it and getting the shapeshifting customization up and running. And Pools and Epic powers got higher priority because they would affect every player out there vs just the percentage of players using those 4 specific ATs.
I'm sure they are coming. And then MM and Pet customization after that. Just give it time. -
Quote:A recent update to the Twitter app on iOS enabled push notifications of people you're following. Update to the latest, and when you look at the person's profile on there, near the bottom of the main box will be a button. Click it and there will be an option to turn on notifications. You turn that on and whenever that person tweets something new it'll pop up on your phone. Seems to be pretty quick from what I've seen.Can you configure the Twitter app on IPhone to notify you when COH posts? If so how?
EDIT: Here's a how to article: http://howto.cnet.com/8301-11310_39-...r-ios-android/ -
Quote:MUCH better and fair than just a few codes going out and everyone scrambling to get it. I approveWe've modified the way Tweet Code Thursdays are going to work.
For item codes, we'll announce when the codes will be going out, and we'll give people a specific amount of time to re-tweet our post. If you re-tweet our post, we'll respond directly to you with a code to use. No scramble. No luck involved. No twitchy fingers required. Simply re-tweet our post in the timeframe given and we'll direct message you with a code.
In short, if you want an item code, do the following:
- Follow us on Twitter
- Re-tweet our tweet when prompted to do so
- Receive a code
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Quote:I'm all for contests and rewarding people through social mediums. Its great to get more participation in the game and get people excited. My issue is with the exclusivity of these items. Many of these context will occur while many of us are at work and/or otherwise occupied, when we really shouldn't or can't spend our time watching for on various social networking sites to be the first to get the various codes.Q: Will items from the codes make an appearance on the Paragon Market?
A: None of the items we'll be giving away through this program are slated for the Paragon Market at this time.
Q: Will this be the only way to receive these items?
A: In short - no. We are constantly looking for ways to reward our community memebers. This includes in-game, Community Forums, Facebook, Google+ and Twitter.
They really should be available to purchase on the market for those that can't get to the social medium during the times. Give them away also if you wish, or just give the equivalent paragon points away instead for winners to use on what they wish, but for those of us that would like the items and are willing to pay for it, its really unfair to say sorry you can NEVER have some piece that completes your concept unless you put your job in jeopardy and scour twitter, the forums, facebook, google, etc during work hours for the chance that you might get lucky.
City of Heroes has always been about great character creation options and your appearance being limited by only the options in the costume creator. Now we have some items locked for a certain level (accention pieces, which is fine since its a one time thing to unlock for all characters), a few weapons locked behind some fairly easy tasks (roman weapons, again fine to me), luck on winning the super packs for the pieces (with the exception of the wolf and skiff, they are easy enough to get them all so its not too bad, plus you get other stuff while at it, but still not a huge fan). This is a step too far IMHO to have costume pieces locked behind being able to be on twitter at just the right time on the right day and hoping the internet doesn't give out on you. -
YAY...basically a big cleanup the QOL and little annoying things in game before jumping into the new big story arc after Praetoria
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Quote:Also to consider, with the two Performance Shifter IOs in there, you get a bit of a movement speed boost as well from the set bonuses. Not a huge thing, but can make a difference for some slower characters at times, like maybe for Stone Tanks or Brutes.Currently it is with Performance Shifter. Two IOs in Stamina yields +46% recovery, while the one Performance Shifter IO yields +36%. For an otherwise unenhanced character, this is a recovery difference of about .17 (significant). However, on the same character the Performance Shifter proc yields 10 stamina after 10 seconds 20% of the time, which averages .2 stamina per second. And as JakHammer said, there are other ways you can boost up the effective endmod enhancement of the Stamina power aside from slots.
With the changes coming next issue to IO procs (all will be procs-per-minute : http://wiki.cohtitan.com/wiki/Procs_Per_Minute), it is very likely that Performance Shifter will have an even more significant lead. However, until we know the exact changes going in, it's impossible to be certain.
Personally, if I have the slots to spare, I 3 slot it, but one common IO and the end mod PS and the PS proc in there. Gets you the faster steady recovery, plus the random bump of 10 end about every minute or so, plus the set bonus.
If only 2 slotting, it really depends on what you think will be more helpful for your character...a faster, steady, constant recovery at all times, or a slower steady recovery with the occational jump up 10 pts. If you're facing a lot of sapper-like enemies, it could be helpful to have the bonus 10 points show up if you luck out and it hits at the right time instead of having to wait the recovery to make up the difference. -
Sure, changing a texture on one object sounds easy assuming everything is built and designed they way you are expecting. But as others have said, many times they have tried to make changes to the bases, something else unexpected has broken, and they've said several times that the base code is not documented well and no one is completely sure of how it all works together, which leads me to believe the base code is NOT designed and built the way you would expect it to. If it were designed well and clearly, documentation shouldn't be an issue. My tech lead always taught me that if you NEED to put a comment and document it to understand it, then there's a good chance it could be written/designed better, or its some complex math equation calculation or business logic. That would lead me to think the code is that complex and/or designed and coded that strangely or poorly that no one else can figure it out without a significant time investment.
For example of a possible issue, maybe someone decided it would be a good idea to add some logic for optimization or something to say never even try to render the back sides of walls or floors or ceilings because they should never be seen. If that's the case then there's a pretty significant code change involved and not just adding a texture or updating a model. Do I know that's the case, no, I haven't seen the code, but its one of millions of possible issues. My point is just because you think its simply adding a model doesn't mean that your assumptions on how the code should work are correct. Some code, especially legacy code going back 10 years can be VERY interesting. Not that the idea wouldn't be cool, but it could be a much bigger thing than you think. -
I wonder if it possible to have the interrupt time decrease as you get more to-hit? Like if the interrupt time is 3 seconds base...and you get 11% to-hit on you, if they could have the interrupt reduce to 1.5 seconds. Basically it goes away by 22% but even if you can only get to 20%, you'll get it down to a fraction of a second interrupt.
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The different colors could be cool and helpful...but I enjoy seeing the big orange and grey double hit, overpower, critical, assassin strike, etc pop up, but I can see how it could get annoying to some people. What really needs to be done to make the most people happy is to add player options...for each set of popup numbers/words have 3 settings...see all, see only mine, see none...maybe even throw in a color selector or two (to color yours different from others). People who want them can have them. People who don't can turn them off. Std code rant may apply, but I would thing the majority of the processing for displaying those is client side so it shouldn't have any impact on other players and shouldn't be too difficult to handle?.
Actually the more I think about it...throw in a way to change the text that actually pops up...like a smashing DMg proc hits...you can tell it to pop up "Thwak!" for example...and bam...customizable visual sounds -
As long as they don't do like they did with the Invader accolade red-side and make it inaccessible later on without getting lucky and finding a lower level team to grind out the mayhem missions with. Every badge will need to be history, exploration, or obtainable through Ouroborus.
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Besides the screen size issues, I'd imagine this would lead to nothing but frustration. It would run into the same issues that many primarily PC based MMOs hit when trying to integrate a normal console interface...lack of controls available to control. Text would be either far too small to read or take up way too much of the screen, getting your power trays to a size big enough to be able to distinguish finger touches correctly would take up nearly the whole screen or more for most people. Movement could be limited with tilting the phone, but that would also, i'd imagine, end up frustrating me more. Then jumping would be interesting without physical buttons. Even an iPad or other similarly sized tablets would run into many of these issues.
Possible a character editor, enhancement, auction house interface could be possible if we had something like the fabled city vault interface ever, but we know where that went. Doable...maybe considering we have a mac client, I suppose with some hacking you may be able to get that ported to iOS with some decent time and effort, but even that has had its own issues. I'd say an officially supported app for any mobile platform is somewhere between none and "We are aware of the request". but I could be wrong, but definitely not any more than "Not on the radar".