Best 2 slot of stamina


AquaJAWS

 

Posted

Hi guys

What is the best way (recovery wise) to 2 slot stamina?

Is it:
a) 2 * Endurance Modification
b) 1 * Performance Shifter/ End mod + 1 * Performance Shifter /Chance for +End

Mids dont show an average of the Chance for +End AFAIK.

Thanks in advance
Team Tios


Defiant to the last!

 

Posted

If feel you must 2 slot then the PS Proc + PS End Mod with 5 boosters would be the best possible.

The 53% enhancement from the +5 level 50 End Mod can couple with an Alpha that also provides End Mod such as Agility to give 90+% total enhancement.


 

Posted

Currently it is with Performance Shifter. Two IOs in Stamina yields +46% recovery, while the one Performance Shifter IO yields +36%. For an otherwise unenhanced character, this is a recovery difference of about .17 (significant). However, on the same character the Performance Shifter proc yields 10 stamina after 10 seconds 20% of the time, which averages .2 stamina per second. And as JakHammer said, there are other ways you can boost up the effective endmod enhancement of the Stamina power aside from slots.

With the changes coming next issue to IO procs (all will be procs-per-minute : http://wiki.cohtitan.com/wiki/Procs_Per_Minute), it is very likely that Performance Shifter will have an even more significant lead. However, until we know the exact changes going in, it's impossible to be certain.


 

Posted

Thanks guys, that was relly helpful.

Team Tios


Defiant to the last!

 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
Currently it is with Performance Shifter. Two IOs in Stamina yields +46% recovery, while the one Performance Shifter IO yields +36%. For an otherwise unenhanced character, this is a recovery difference of about .17 (significant). However, on the same character the Performance Shifter proc yields 10 stamina after 10 seconds 20% of the time, which averages .2 stamina per second. And as JakHammer said, there are other ways you can boost up the effective endmod enhancement of the Stamina power aside from slots.

With the changes coming next issue to IO procs (all will be procs-per-minute : http://wiki.cohtitan.com/wiki/Procs_Per_Minute), it is very likely that Performance Shifter will have an even more significant lead. However, until we know the exact changes going in, it's impossible to be certain.
Also to consider, with the two Performance Shifter IOs in there, you get a bit of a movement speed boost as well from the set bonuses. Not a huge thing, but can make a difference for some slower characters at times, like maybe for Stone Tanks or Brutes.

Personally, if I have the slots to spare, I 3 slot it, but one common IO and the end mod PS and the PS proc in there. Gets you the faster steady recovery, plus the random bump of 10 end about every minute or so, plus the set bonus.

If only 2 slotting, it really depends on what you think will be more helpful for your character...a faster, steady, constant recovery at all times, or a slower steady recovery with the occational jump up 10 pts. If you're facing a lot of sapper-like enemies, it could be helpful to have the bonus 10 points show up if you luck out and it hits at the right time instead of having to wait the recovery to make up the difference.


 

Posted

Yeah, I realize this is a few days old but I feel a little bad about my answer.

There is something to be said for the steady recovery of two IOs. The 'stupid average' of Performance Shifter is that with a 20% chance to fire every 10 seconds, it'll fire about once every 50 seconds. You average a slightly greater return this way, but you might not have it when you need it. I think personally on a character where I definitely could only spare one 'extra' slot for Stamina, I would probably use the two vanilla IOs unless I was also using something else that increased Endurance Mod or was building for +speed for one of the reasons given. It's hard to say how the PPM change will affect my feelings about that.


 

Posted

The store bought PS proc is already PPM and I have several, since when it was introduced it was Much better than the regular. I foolishly thought this was WAI to give people an incentive to spend. Of course they fixed it, and it is now about equal to or slightly better than the IO, as long voids seem to be less common. Another thing to consider in the Proc vs steady comparison is that the proc will grant its full endurance when you are recovery debuffed.

The Proc is not a flat 10 points, it was changed quite a while back to proc 10% of your max endurance. With both endurance boosting accolades that means 11 per proc. With set bonuses and or Max Endurance boosting powers that can go even higher. I have one alt that gets right at 12. Also, having a 110-120 point 'window' for the proc to work in gives you a time cushion for the proc to fire and a somewhat greater likelyhood of getting full benefit.

Raising your max endurance leverages all your recovery tools and is often the best way to fix blue bar problems.

Jak