Nalrok's Really Fast Coffee Talk Writeup


Adeon Hawkwood

 

Posted

Sorry if some of this is unclear, I wrote fast.

Power pools being revised

Fifth Power to all pools without one
'Bad' pool powers reworked


Fighting:
Boxing: 15% DMG increase, Stun Chance mag 3 at 35% if Kick owned
Kick: 40% KD chance if Boxing owned
Tough/Weave not changed
New Power:
Cross Punch: cone melee, 15% DMG increase with recov buff if Boxing owned, 15% damage with recov bu, rech/acc buff if kick owned
"Fighting will be a Mini Street Justice"

Presence: Acknowledged by devs as crappy

Challenge: Removed, turned into Pacify, self-placate. No hide no crit, pure self aggro dump. "Oh PANCAKE Button" (Zwill: Maybe Scrappers will want. *SNERK*)
Provoke: No Change
Intimidate: End cost reduced, increased to Mag3, 30% chance for Mag4
Invoke Panic: Acc increased, reduced end cost, radius up to 20ft, bump up to Mag3
New Power:
Unrelenting: +DMG, +Rech, +Recovery, Self HoT, Self-Resurrect if in defeated state. Clarion animation.
(Note: Long Help says that Unrelenting grants a buff called "Crash Protection")

New "Other Ranged Blast Set Change": NO CRASH NUKES! Normalized recharge:damage ratio for all 'crash' Tier 9 blast powers. "Slight decrease on max potential damage, but good amount of consistent damage increase. No more chance-for-damage, all nukes are now a consistent number. 50% faster recharge for PBAoE nukes, 75% faster recharge for Targeted AoE Nukes."

Original Nova: 6m Cooldown
New Nova: 2m25s Cooldown, damage increase, no crash, 27.72 endurance

Standardized: More damage, 27.72 end, 2m25s cooldown across the board for all 'crash' nukes. THIS WILL CHANGE FOR KHELDIANS LATER APPARENTLY?
"Khelds do NOT get the change to their crashing nukes currently, but that's the next logical step." -Synapse (Thanks Roderick)

Current crashless nuke recharge time is going down as well:

Original Geyser: 205s
New Geyser: 120s

Overcharge: 180s
New Overcharge: 120s

Synapse: We're not done yet. There's way more to I24 than just pools and blasters/blast sets.

DUAL PISTOLS:

'Pistols' power getting secondary effects
Cast time reduced on Exec Shot, Empty Clips, Bullet Rain, all three down to 1.67s cast time

SPINES:

Barb Swipe will be an under-one-second attack power
Lunge is having its everything increased

Freespec will be available.

QUESTIONS THAT I CARED ABOUT

What about other crashes? Synapse says they need to be addressed too, but this change is made for offensive crashes

Base changes?
"No, because the Base system is like trying to play Jenga; one wrong removal and the whole system breaks." -Zwill
"It's more like playing Jenga on fire." -Synapse

When does I24 drop? "Before 25, but definitely after 23." -Zwill

Coloring Power Pools? "We can't talk about it." -Synapse

Bonfire/Tornado will have a chance of knockdown on each tick rather than 100% chance with the Overwhelming Force proc. (Thanks Snowzone)
To be specific, it will change from a 100% chance for KB every 2s to a 40% chance for KD/60% chance for nothing* every 2s. (Thanks Roderick)

Issue 24 secret codename is "Issue Fix All The Things"

Synapse: So instead of posting patch notes for I24 we're going to ship you a book.

ADDED: Mods, if there is any misinformation in this post due to my fast jotting down of stuff, PLEASE EDIT IT OUT.

Also please feel free to correct me.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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No mention of power pool customization?


 

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Quote:
Originally Posted by Lightslinger View Post
No mention of power pool customization?
They said "we can't talk about that at this time"

In dev speak that usually means eventually.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

interesting ideas

still don't see Fighting being used for attacks because who needs extra attacks by the time you can get them? And if you want an attack with knockdown get Air Superiority

Presence might be nice for characters that lack any control. I can see this for Blasters - if Pacify dumps aggro from everyone, or even just that one boss trying to kill you. Might help blasters a lot on teams.

Nukes - looks good, more damage more often

Dual Pistols - I will remake my DP corr I believe. I loved the look, but it was just too slow. I still probably won't play a blaster. Although a western dual pistols blaster with the presence pool might be cool.


 

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Power Pool Customization: "We can't talk about that"

Posi was in chat temporarily and said he knows we want it.


 

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Quote:
Originally Posted by Nalrok_AthZim View Post
It's a self-aggro dump.
so you won't attack yourself?


 

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Bonfire/Tornado will have a chance of knockdown on each tick rather than 100% chance with the Overwhelming Force proc.


 

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This is all super news. More excited about this than previous announcements.

But best of all? Barb Swipe buff!!! Maybe now I can try a new Spines character!


 

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Quote:
Originally Posted by Snowzone View Post
Bonfire/Tornado will have a chance of knockdown on each tick rather than 100% chance with the Overwhelming Force proc.
To be specific, it will change from a 100% chance for KB every 2s to a 40% chance for KD/60% chance for nothing* every 2s.

*Written this way because the last time I said "40% chance for KD", it was assumed to mean 40% KD/60% KB.


@Roderick

 

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Quote:
Originally Posted by Nalrok_AthZim View Post
Issue 24 secret codename is "Issue Fix All The Things"

Synapse: So instead of posting patch notes for I24 we're going to ship you a book.
YAY...basically a big cleanup the QOL and little annoying things in game before jumping into the new big story arc after Praetoria


 

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There was also the official reveal of the Dark Matter aura costume piece and the announcement of Twitter code giveaways every Thursday. They're also giving out codes at the upcoming Capecon player meet.

(EDIT: The first giveaway may or may not happen tomorrow since the Play NC service wil be down.)


 

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Quote:
Originally Posted by Nalrok_AthZim View Post
Power pools being revised

Fifth Power to all pools without one
He also seemed uncertain, but said something about T3 and 4 powers only needing 1 prerequisite, and T5 needing 2 - so it'll be similar to, but not the same as the existing 5-power pools (ie, travel)

Quote:
Standardized: More damage, 27.72 end, 2m25s cooldown across the board for all 'crash' nukes. THIS WILL CHANGE FOR KHELDIANS LATER APPARENTLY?
Specifically, he said that Khelds do NOT get the change to their crashing nukes currently, but that's the next logical step.


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
To be specific, it will change from a 100% chance for KB every 2s to a 40% chance for KD/60% chance for nothing* every 2s.

*Written this way because the last time I said "40% chance for KD", it was assumed to mean 40% KD/60% KD.
So just to be super-duper-redundantly-crystal clear, the proc will still take away all knockBACK effects from Tornado and Bonfire; the knockDOWN on those powers will simply be less consistent?

Awesome solution, if so.


Quote:
Originally Posted by Iggy_Kamakaze View Post
Nice build

 

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Quote:
Originally Posted by Obitus View Post
So just to be super-duper-redundantly-crystal clear, the proc will still take away all knockBACK effects from Tornado and Bonfire; the knockDOWN on those powers will simply be less consistent?

Awesome solution, if so.
If it works like you said, it's awesome. It will also make Bonfire deal more damage, since when they are in the air they dont take damage. Still making it a very powerful power choice overall. Add that to a blaster with a new crashless nuke and VOILA :P


 

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looks interesting, I do have one thing, i wish the "cross punch" were a kick instead. we have plenty of punching options for players with thematic needs to punch, but outside of jump kick and kick, we are limited for players who punch and kick and aren't martial arts or stj. Hoping feedback suggests to them that if they are working on customization, that we get a kick version of it as well (and yes, i know its called cross punch, we have an alt punch for crippling axe kick too, precedent exists). maybe we could use the wheel kick-ish move from the start of spinning strike.


 

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Quote:
Originally Posted by Alexander_Drako View Post
If it works like you said, it's awesome. It will also make Bonfire deal more damage, since when they are in the air they dont take damage. Still making it a very powerful power choice overall. Add that to a blaster with a new crashless nuke and VOILA :P
Don't forget the upcoming snipe change if you are into that sort of thing.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

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Very nice write-up! Thanks Nalrok!


Quote:
Originally Posted by Roderick View Post
To be specific, it will change from a 100% chance for KB every 2s to a 40% chance for KD/60% chance for nothing* every 2s.

*Written this way because the last time I said "40% chance for KD", it was assumed to mean 40% KD/60% KD.

Dang and I just started to play with/think of incarnating my Storm/Psy def (slotted the KD proc in Tornado)....

Sorry all, once I start going for that "uber" thing the devs "nerf" it... (happened with Burn and Spines/Regen toons way back in the day).


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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Quote:
Originally Posted by rian_frostdrake View Post
...but outside of jump kick and kick....

hehe...I wonder how they'll buff Jump Kick in the Leaping power pool.... hmmm


*hopes that i24 has power pool customization*


Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991

 

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Quote:
Originally Posted by Energizing_Ion View Post
hehe...I wonder how they'll buff Jump Kick in the Leaping power pool.... hmmm


*hopes that i24 has power pool customization*
While I think Jump Kick could use a look, its actually in a pool of five powers currently, so it might not be touched.


 

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Quote:
Originally Posted by Obitus View Post
So just to be super-duper-redundantly-crystal clear, the proc will still take away all knockBACK effects from Tornado and Bonfire; the knockDOWN on those powers will simply be less consistent?

Awesome solution, if so.
Correct. And the change only applies to these two powers. All other powers will continue to function as they currently do.


@Roderick

 

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I'm really holding out hope for the pool customization! The fact that they said "We can't talk about it" means SOMETHING is happening with it... awhile back it was always "we'd like to and we may someday" but now it's "we can't talk about it".

While I can't be totally confident we'll see it for I24... I'll be optimistic and say at least by I25... but if we get it for I24 I will break out pom poms and start cheering!


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