Winter Event Test ~ Official Feedback thread


Abraxxus

 

Posted

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Originally Posted by Ghost Falcon View Post
Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:
I entered the first instance, never left, and stayed in while hovering in place until I was ejected specifically because I heard that there might be a bug to test if I stayed. As I stated in previous post, I ended up outside the Steel Canyon war walls (hovering coords in first post).


 

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Originally Posted by Miuramir View Post
  • Was it Heroes only, or did any Villains experience it?

    Personally experienced 3/3 on heroes, 0/1 on villains. Incidentally, this involved being kicked from at least 2 different maps heroside.

  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?

    AFAIK it only affected the people who were kicked out of the zone by timeout. In each case of mine that was the case, and based on conversations I think that holds for everyone.

  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?

    In the first (coordinated) test, entered the hero (first?) instance then transferred to the other via the on-map cave portal. In the second and third hero side spawns, there was only the one instance.

  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?

    No, and this would have only applied to the very first spawn in any case.

    There was one initial coordinated spawn, then at least 2 more hero ones which I was at; then another hero one that I missed while we were trying to get a villain one to spawn, then the second (final) villain one which barely missed being co-op (less than 30 sec), and possible one more hero one although I'm not sure.

My experiences matched Muiramir's (except that I was not in the first coordinated run, got on about 8ish EST).


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Couldn't say anything about the Lord Winter fight since my computer disconnected me for having the audacity to set graphics above fugly. But if the Lord Winter fight is even HALF as bad as people are claiming, I gotta agree that the toggle-dropping attacks should be removed. Also, DEFINITELY have the merits rewarded on a GM-by-GM basis instead of for the whole encounter at the end, risking people getting pissed when they get SO CLOSE, only to be booted out empty-handed.

I tried grabbing presents in the north part of Faultline on a level 22, and didn't find any presents that spawned Frostlings that a level 15-16 might stand a chance against. I was told that the level of the character opening the gifts would affect the Frostlings that popped out, but couldn't confirm since I didn't have ANY level 15 hero characters at all. Gonna try to powerlevel a guy to level 15 to copy to the training room for the next test.


Formerly known as Stormy_D

 

Posted

  • Was it Heroes only, or did any Villains experience it?

    I only played heroes throughout the test. I experienced the zoning problem four times.


  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?

    Each time I waited for the timer to run out.


  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?

    During the first Winter Lord spawn (when both heroes and villains entered the same map), I traveled across instances to defeat the Winter Lord again. Time ran out in the second instance. In the subsequent attempts, I experienced the zone bug from the first instance.


  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?

    I did not experience this bug.


 

Posted



Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?

    Only played villains and I never experienced it. Everyone on our team seemed fine.
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?

    First time I clicked, second time I waited.
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?

    Unable to enter the dual instance at all.
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?

    Yes, I was among the one's who couldn't enter the second instance.


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post


Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
Thanks again to everyone that participated in the 2009 Winter Event test!!
I was on a Hero.

I waited for the timeout to kick me from the zone.

I entered the first instance, zoned directly from the first instance to the second instance (without going back through Steel Canyon and clicking a present).

N/A


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

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Originally Posted by FreckledAvenger View Post
What changes in particular detract from the enjoyment? Nothing was taken away from last year's event (as far as I can tell) so you can do exactly the same things you did last year with the same results. Enjoyment!

There are also *new* things. Which you might not enjoy. As far as the cost of the candy cane respec...of course it's expensive. Have you seen the costs of respec recipes on WW? You don't want to buy one? Run a respec TF.
Not present this year (as far as I could tell).

- No Candy canes for baby new year will lead to much more expensive candycanes on CH. More competition and candy present sniping is my prediction for a follow on effect of that.

- Merits reduced for winter lord hunting, the most fun merit hunting I've ever had (influenced by how few TFS I get to do).

This means I can not "do exactly the same things you did last year with the same results." The results of those doing those things have changed. I am giving feedback, as I hope they get changed again.

I'm in no need to buy a respec, the freespecs at each issue (which of course don't cost anything and better than candy respecs), plus vet respecs means *I'm* fine.

You did miss my point though, which wasnt complaining about not getting a candyspec from thier cost but that the cost for a candyspec (and other items) seems based on the amount of candy canes farming time from last year, not the adjusted rate.

It would be more much more time efficient, and easy to manage (ie team together) to get a respec recipe from the respec tf. A respec recipe that as you know, is worth a lot to sell & can be saved until needed.

My opinion is that a special event respec with the extra limations shouldnt be harder to grind than the already there, all year round, way of getting one.
How long does it take to spawn the winter lord, then kill lord winter? An hour? Then repeat 15 times? Compared with any other reward in game, thats an out of whack time/reward.

I'm also saying that if the dev intention on limiting candy canes is to prevent farming/grinding behaviour, then the candy cane prices should reflect this, ie doing 6 major winter events to gather enough CCs for a halo/what ever, or dozen odd times for a candyspec is farming the winter event. Reduction of candy canes rewards means for longer grinding that last year for same rewards.

/2 inf

edit: looks like candy canes restored to baby new ugly, so that address most of my concerns anyway


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

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Originally Posted by Brynstar View Post
I have to agree!! I like that idea of the small raids that only need maybe 2 teams or one really good team. It's faster than a TF (at average speed not the 25 mins ITFs). Good Mid-ranged reward tasks are just what CoX needs. I personally wish they would re-do some of the current zone GM encounters into mini-raids that made it worth doing. I think people would go after Lusca if it was a mini-raid that was worth more than just 2 merits and a badge.

I think that these 2 events (halloween and Winter) are tests for similar events we will see in the future (GR).
I hope multi team stuff is the exception not standard in GR.


I don't suffer from altitis, I enjoy every minute of it.

Thank you Devs & Community people for a great game.

So sad to be ending ):

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post
Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:
  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
Thanks again to everyone that participated in the 2009 Winter Event test!!
1) I was on a hero when it happened to me.
2) I was killing Frostlings and such until the timer kicked me out.
3) I entered the first instance during the coordinated attack, stayed until we got the LW down, then entered the second instance and stayed there until kicked out by the timer.
4) N/A


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

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I zoned into empty space. It happened to me on a hero. I didn't try with a villain. I was kicked out of the zone when the time ran out. I was not aware of there being more than one instance. I clicked the big present, appeared in the WL zone, fought until the time ran out, then poof I was falling through space. I did not shift zones or use any doors except for that initial click on the big present.

When I fell out of the sky, it looked like pretty much everyone who had been in the WL zone with me wound up out of bounds also. We had a little party down there.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

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Originally Posted by Dispari View Post
I agree stuff like detoggles and mag 100 holds aren't that fun, but I can't really think of anything else they could do to make the encounter mean anything. At least they're trying.
Maybe they should consider that a pretty significant portion of their player base has been playing the game for years without that sort of "challenge", and they don't need to resort to it for us players to enjoy the game. To me it smacks of the game master who so desperately wants their NPCs to win against the player characters and will take efforts to see to it they do regardless of whether their players enjoy the results.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

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Originally Posted by UberGuy View Post
Maybe they should consider that a pretty significant portion of their player base has been playing the game for years without that sort of "challenge", and they don't need to resort to it for us players to enjoy the game. To me it smacks of the game master who so desperately wants their NPCs to win against the player characters and will take efforts to see to it they do regardless of whether their players enjoy the results.
I don't know. Part of the fun I have is being challenged. I do +2/x8 with a Brute and build my characters so they can handle really challenging situations. I've been trying to build one of my other toons up to do AVs and Pylons and stuff.

Sure we've been going for a long time without much craziness, but we still do have some difficult and challenging content. Large numbers of enemies seen in the Mothership Raid is challenging. Big tough AVs with lots of enemies around is challenging, like in the LGTF. LRSF with a big group of AVs is challenging. ITF battle is hardcore. Reichsman battle is tough. Hamidon is tough. Yeah, not everything should be totally off the wall, but if all the content is the same non-challenging content, the game would get boring for a lot of people.

For an encounter designed for 2-3 teams, you need something to pose a threat or else he's just a big sack of HP. It's not based on huge spawns of ambushes or multiple simultaneous AVs/GMs. If the devs really wanted their NPCs to win they could just load him up with autohits and stuff. They don't want him to win, they just don't want him to fold over like a house of cards.

The way you make it sound, people would prefer he just stood there and didn't do anything. And without any gimmicks or new mechanics, that's pretty much what he'd be doing when it's 20+ people against one GM.

Again, I don't really like the gimmicks they came up with, but I like that they're trying to do something different.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

It would be nice to have Lord Winter look 'unique' and not like the WLs. I hope the DEVS realize there are far too many missions/characters where the main boss looks just like the minions and that is a shame. I really hope ALL future content is of a higher standard - I hope it begins with the new Winter Event.


 

Posted

^^^

Read it. We need some unique flavors for our event GMs. I was sadly disappointed at the Halloween event's GM, and the "Lord Winter" is just a re-hashed Winter Lord. Even small details or a size change would be nice, like a top hat or corn pipe or clothing piece.


 

Posted

Quote:
Originally Posted by Ghost Falcon View Post


Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
Thanks again to everyone that participated in the 2009 Winter Event test!!


1. Heroes only, didn't get a chance with Villians
2. Waited for timer to end.
3. 1st
4. n/a

Thanks and great event. BUG HUNTER BADGE FOR EVERYONE!!!


 

Posted

Quote:
Originally Posted by Dispari View Post
I don't know. Part of the fun I have is being challenged. I do +2/x8 with a Brute and build my characters so they can handle really challenging situations. I've been trying to build one of my other toons up to do AVs and Pylons and stuff.

Sure we've been going for a long time without much craziness, but we still do have some difficult and challenging content. Large numbers of enemies seen in the Mothership Raid is challenging. Big tough AVs with lots of enemies around is challenging, like in the LGTF. LRSF with a big group of AVs is challenging. ITF battle is hardcore. Reichsman battle is tough. Hamidon is tough. Yeah, not everything should be totally off the wall, but if all the content is the same non-challenging content, the game would get boring for a lot of people.

For an encounter designed for 2-3 teams, you need something to pose a threat or else he's just a big sack of HP. It's not based on huge spawns of ambushes or multiple simultaneous AVs/GMs. If the devs really wanted their NPCs to win they could just load him up with autohits and stuff. They don't want him to win, they just don't want him to fold over like a house of cards.

The way you make it sound, people would prefer he just stood there and didn't do anything. And without any gimmicks or new mechanics, that's pretty much what he'd be doing when it's 20+ people against one GM.

Again, I don't really like the gimmicks they came up with, but I like that they're trying to do something different.
Theres a difference between challenge and cheap. Hard and Fake Difficulty.

Mag 100 holds and the like are cheap and fake difficulty.

Challenge and Hard are something you can overcome, even though it's Challenging and Hard, who would have thought? Mag 100 holds are something you can NOT EVER overcome, theres no possible way. Hence fake difficulty/cheap.


Characters!:
Pinny - Scrapper
Shadewing - Defender
@Pinny

 

Posted

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Originally Posted by Pinny View Post
Theres a difference between challenge and cheap. Hard and Fake Difficulty.

Mag 100 holds and the like are cheap and fake difficulty.

Challenge and Hard are something you can overcome, even though it's Challenging and Hard, who would have thought? Mag 100 holds are something you can NOT EVER overcome, theres no possible way. Hence fake difficulty/cheap.
I'm not arguing that mag 100 holds aren't cheap. What I'm saying is, what else could he possibly do to be a challenge to 20+ players? Even if he does totally outrageous damage, it's almost a given that a team of 20 people would have RES and DEF buffs, reducing incoming damage to maybe 5% of its intended value. If he autohits, that's cheap and unfair to DEF users. If he does damage that's unresistable, that's cheap and unfair to RES users.

What would you suggest he did to make it actually hard and not just fake difficulty?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post


Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
Thanks again to everyone that participated in the 2009 Winter Event test!!
GF -

I had the issue where I exited to Atlas Park (after entering from Steel Canyon)... which was the same zone you had exited into. (This was after the first LW fight of the testing). I think it may have been "your fault" that I exited to AP. (Not intentional)

I was in the first LW instance. We defeated him and I exited the realm back to Steel. At that point, you teleported me into the second instance from Steel. After that defeat I waited for the realm to time out and I was booted back to AP which is where you were. So, maybe your teleportation of me confused the game into thinking I teleported from where you were?

If that's the case, then it probably isn't something to worry about because only Devs could relocate a player into a realm/mission.


You don't hit smiling monsters - Sister Flame

 

Posted

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Originally Posted by Dispari View Post
I'm not arguing that mag 100 holds aren't cheap. What I'm saying is, what else could he possibly do to be a challenge to 20+ players? Even if he does totally outrageous damage, it's almost a given that a team of 20 people would have RES and DEF buffs, reducing incoming damage to maybe 5% of its intended value. If he autohits, that's cheap and unfair to DEF users. If he does damage that's unresistable, that's cheap and unfair to RES users.

What would you suggest he did to make it actually hard and not just fake difficulty?
Don't forget "without being impossible to beat by people who aren't on during hours with high populations".


Formerly known as Stormy_D

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post


Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
1 - I was only on the Hero side each time it happeend to me - but looking in the chat channel, it seemed like the Villains were just being dropped back to a different part of their zone, and not being dropped under it.

2 - I let the timer run down each time.

3 - I entered the first, then transferred to the second - there was only one time when two instances appeared.

4 - No - I only knew about the second instance after other people started going into it.


@Golden Girl

City of Heroes comics and artwork

 

Posted

Quote:
Originally Posted by Ghost Falcon View Post


Question for people that had the problem exiting Lord Winter’s realm and arriving outside the map:

  • Was it Heroes only, or did any Villains experience it?
  • Did you exit by clicking on the portal, or did you wait for the timeout to kick you from the zone?
  • Did you just enter the first instance and stay there, enter the second and stay there, or enter the first and then transfer to the second?
  • There was a short period when entry to the second did not work at the white present. Did you try and enter the second zone during this period and fail?
Thanks again to everyone that participated in the 2009 Winter Event test!!
Hero here. Entered the realm from Steel Canyon, on the first try. Used the portal inside the realm to switch from realm 1 to realm 2 after defeating Lord Winter in the first realm. Defeated Lord Winter in the 2nd realm. Exited via timeout, not the portal. Appeared in mid-air about 100 yds west of the Steel Canyon hospital. (Coordinates not available, sorry; by the time you asked, I'd already flown to the edge of Steel Canyon to explore what it looked like from this side.) /stuck teleported me into Steel Canyon.


 

Posted

Quote:
Originally Posted by Dispari View Post
I'm not arguing that mag 100 holds aren't cheap. What I'm saying is, what else could he possibly do to be a challenge to 20+ players? Even if he does totally outrageous damage, it's almost a given that a team of 20 people would have RES and DEF buffs, reducing incoming damage to maybe 5% of its intended value. If he autohits, that's cheap and unfair to DEF users. If he does damage that's unresistable, that's cheap and unfair to RES users.

What would you suggest he did to make it actually hard and not just fake difficulty?
I would start looking at damage, reistances, and debuff resistances that scale per person in zone. I don't know if that's possible, but it seems like it should be considering powers like Rise to the Challenge. Still, that essentially creates a big bag of hit points...

Another aspect I would look at is the number of enemies present. I imagine it's more difficult to adjust the difficulty of a single creature when it could face anywhere from 4 to 40+ players. (Thinking of which, do we know what the player cap is for the Winter Realm?) Spawning more enemies in response to more players seems a bit easier. Of course, you also have to give a justification for the players to not ignore the additional spawns.

So, here is what I would pitch:
At the preset intervals Lord Winter summons a batch of snowmen/northern lights/what-have-yous to come running to him. One would spawn for every X number of players in the zone. He would absorb these summons to heal and add to his stats. Players would have to respond by controlling, taunting, or outright destroying the adds before rejoining the Lord Winter fight. This in conjunction with a GM that scales dependent on players in the zone might make for an interesting fight.

Thinking about this event makes me realize how difficult it must be to develop wide ranging content like this. Scaling for level and scaling for the number of participants while making the event fun and accessible for different team make ups. That's quite a task, and it makes me appreciate their work a bit more.


 

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Originally Posted by ketch View Post
Thinking about this event makes me realize how difficult it must be to develop wide ranging content like this. Scaling for level and scaling for the number of participants while making the event fun and accessible for different team make ups. That's quite a task, and it makes me appreciate their work a bit more.
That's pretty much what I've been saying. I may not necessarily like the mag 100 hold or the detoggle, but it means they're at least trying to make this experience more unique and interesting. It's pretty hard to throw anything standard at a team of 8 and have them not brush it aside. Much less 20+ people. That's why we have things like Mask debuffs, Sappers, and Vanguard. It has to be totally bonkers to impact a good team, and at that point most people go "Cheap!"

Player buffs in CoH are a hefty thing, and past a point, unless you just throw a huge number of strong enemies at the player (Mothership Raid, LGTF, LRSF), you basically have to resort to using new abilities that may be perceived as cheap. Or totally reinvent the encounter such as with Hamidon. Which I think is a bad idea for totally different reasons.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I know it's been said before, but I'd like to chime in on the redundancy of Lord Winter and Winter Lord. Surely the new big-bad can have a different name? King Frost? The Cold King? anything would be better, really.


 

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Quote:
Originally Posted by Cardiff_Giant View Post
The real problem with this is that In my experience - the seasonal events have mostly PUG teams & been very solo-friendly. Which was fortunate - due to so many players/badgers rotating thru all their alts (or at least trying to) to get all the various badges - especially in the winter event to get all the candy canes required to unlock all the costume pieces/snag temp powers/etc.

And in previous years players only 'needed' to get a team together to fight Eaochi, Jack, or Winter Lord for that last badge or two. While this year it seems like the event are designed to primarily focus on that previous, typically "last hurdle" = of gathering a team (or possibly a pair of teams) to defeat GM's.

The trouble is, that's really only fun once or maybe a handful of times. And thereafter, it just becomes an annoying/boring chore, (or maybe an obssesive 'compulsion' for some die-hard badgers), and a probably a nightmare for those with some degree of actual OCD.
This. This, this this this this. Sooooo this. I managed to miss all the testing so far, but having read this entire thread to this point, I feel the need to speak up.

Event badges for me have always been mile markers for my various alts. Log-in badges for all; solo-friendly badges 25+ and everything else at 35+ or 50-only, depending. That way I could look back and go "Wow, I didn't have ToT badges on this toon yet, she wasn't even 25 this time last year!"

I'm not actually OCD, though my SG-mates will tell you otherwise. When we start seeing this kind of information trickle down they ask me "okay, who needs what this year?" Because if I accidentally get, say, Jack In Irons on a lvl 30... any toon I own higher than lvl 30 now has to have the badge. Period. My friends stayed up the last night of the Halloween event 3 years ago to get my last toon Jack and it took them NINE HOURS to get him spawned. I am that serious about how important my system is to me.

The core 3 members of my SG are awesome. We pull off crazy things in this game. But we also have to because of where and when and how we play. This Halloween sucked for us. I had the game loaded most of the day sometimes (yay, underemployment?) and would be lucky to complete banner events on 3 toons a day because no one would do them. We completed a villain-side banner event with a team of 7, resorted to bribing babies in Atlas to stand around us so we could spawn Zombie GMs and spawned and defeated Jack with a 4 person team. The sad thing is that we can only do this stuff if they stay on the same toons while I switch around... lucky for me they don't care about the badges. I feel guilty for wasting weeks of their gameplay, but I can't get PUGs to do events enough times so I have to waste the time of my (very understanding) friends.

Automatically, these badges are 50s-only for me. But that's 23 toons, and some just aren't optimal.

I look at these reports and I look at my experiences with the Halloween event this year and I have a physical reaction. The only solution to not drive myself insane that I can see? I wonder if I can manage to not log in at ALL until it's over so as not to stress myself out because I started the slippery slope of getting a new event badge, any event badge, on a single toon.



PS. As far as the discussion on how we'd like to see new things in the game go? I'd like to see the "challenge" be something that could apply to ANY teams - down to duos. 90% of the time I duo and we think we're pretty good at it... but so far the only measure is how well we can carry a bad PUG through difficult tasks. Fail.


<-- chick, not dude

@perfectkismet | Arc ID: 191776 When Worlds Collide
47 50s: 6Bl . 3Br . 7Con . 3 Corr . 4Def . 1Dom . 2HET . 1MM . 1PB . 6Sc . 2St . 8Ta . 4VET