Winter Event Test ~ Official Feedback thread
Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.
Also: How many points of damage do you do when the Naughty Spawn is +7 levels than you? How much drops do you get when the Naughty Spawn is grey conn to you? The current system is very borked for players at all ranges. I'd gladly substitute it for one that's mildly borked only at low levels... and get after the powers team to adjust the lowbie's damage scaling. |
I agree about the level of the present spawns, but think a more elegant solution would be to have them be like ToT doors. They are the level of the one that clicks them that way, and you can only do it in a level-appropriate zone. No more teams of 50s running around in Galaxy City abusing the much lower HP and lesser powers of a WL that spawns there as a merit farm. Alternatively, find some way to make multiple copies of the critters, each at the median level range for the zone the present is in, and then apply the GM coding. This one-size fits all level 30 compromise isn't any fun. It makes things easier than they should be for 50s and harder than they should be for anyone below about the mid-20s.
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Is the event active all the time on the Test Server? I was there this morning for about 40 mins and couldn't find any presents in AP or KR.
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Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.
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The scaling isn't perfect because there are too many factors involved. Both foe HP and player damage/attack scale independently with level. Low-level characters have fewer slots than high-level ones, and what they can put in those slots to increase damage is inherently weaker. (They also tend to attack less often and run out of endurance much sooner.) These combine to make the scaling diverge at the ends of the level ranges, both in terms of the actual damage/attack numbers, and in terms of realistic DPS a character can produce.
This affects the scaling system in both directions. Sometime try contrasting what happens when level 50s attack a Winter Lord in someplace like Atlas to what happens to one in PI. There's a reason that 50s don't sweep for Halloween and Winter GMs in PI as a general rule.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Way WAY too high a cost. Considering Lord Winter is worth only 20 canes, one would have to grind away for hours to get anywhere close to FIVE HUNDRED.
The grinding has always been the worst part of any winter event. (I can't bear to run the baby new year mission anymore.) |
The throw snowflakes emote is definitely the highlight of this year's event for me.
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It's not a bug. It's just how the scaling works. You might say that it's not working well but it's working as designed.
The scaling isn't perfect because there are too many factors involved. Both foe HP and player damage/attack scale independently with level. Low-level characters have fewer slots than high-level ones, and what they can put in those slots to increase damage is inherently weaker. (They also tend to attack less often and run out of endurance much sooner.) These combine to make the scaling diverge at the ends of the level ranges, both in terms of the actual damage/attack numbers, and in terms of realistic DPS a character can produce. |
I'm concerned that the damage done by a level 1 toon isn't scaled up versus an internally-level 30 purple-scaled critter. That's not my understanding of how the scaling code was supposed to have worked. Damage given is supposed to be scaled up and damage taken is supposed to be scaled down. If a level 1 toon is doing the same exact damage to a level 1 Hellion minion as to an internally-level 30 invasion-zombie, then there is no scaling at all. And that, from my understanding of how it's was supposed to be, is therefore, a bug.
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I've really missed the frozen lakes/ice skating that were in the original Winter Event also. It gave the rest of the city a nice Winter feel.
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--Rad
/whereami:
Way WAY too high a cost. Considering Lord Winter is worth only 20 canes, one would have to grind away for hours to get anywhere close to FIVE HUNDRED.
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The fascinating question is whether respec recipes will stabilize at 500x the cost of canes at Went's / BM; I'm not a follower of either market enough to know what that means compared to previous years, and whether it will pull one down or the other up.
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Note that this appears to grant a freespec, which is the least useful and least stackable type; and there are many different ways to get various sorts of respecs these days. This isn't anything special to the winter event that you have to grind for. Last year, the winter event ran for three weeks; depending on your playstyle, if you find it easier to generate 500 canes over three weeks than do a trial or pay $10 or generate enough millions of inf to buy one at Went's or whatever, great; if not, do whatever else you'd normally do to earn one, or wait for the next vet reward or issue grant.
The fascinating question is whether respec recipes will stabilize at 500x the cost of canes at Went's / BM; I'm not a follower of either market enough to know what that means compared to previous years, and whether it will pull one down or the other up. |
That being the case, I seriously doubt we will see it have a large, lasting effect on Respec Recipe bidding; short term when the chalet is open, maybe, but nothing far reaching. I do expect it will have an effect on the price of Candy Canes though.
That reminds me: Updated my respec guide.
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I'm concerned that the damage done by a level 1 toon isn't scaled up versus an internally-level 30 purple-scaled critter. That's not my understanding of how the scaling code was supposed to have worked. Damage given is supposed to be scaled up and damage taken is supposed to be scaled down. If a level 1 toon is doing the same exact damage to a level 1 Hellion minion as to an internally-level 30 invasion-zombie, then there is no scaling at all. And that, from my understanding of how it's was supposed to be, is therefore, a bug.
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- If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
- If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
- A Giant Monster does damage to you as if it were your level.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
SIGH
So, from reading all the responses, it seems as if the devs have not learned a thing from the disaster that was the Hallowe'en banner event. For me, it was really annoying to have to see a banner event pop up, and absolutlely no-one bothering to do the event. (Heck, I even took one player to task in AP for broadcasting that he was forming a sewer team during the event - yes, hi, that was me.)
It seems that the devs are trying to hold onto players that have been around for awhile with high-end events such as this, but it does nothing for newer players who may not have a legion of 50's to fall back on. (Or someone like me who is a casual player and has alt-itis, and thus only has one 50.) Quite frankly, if I were a new player enticed to this game by a RL friend, who was constantly going on about how great the Winter Event was last year and I ended up continuously faceplanting in this event? I'd probably be tempted to rip out the game, and tell him in no uncertain terms to never ever invite me to another MMO ever again.
I have no idea what the reason is that we all of a sudden have these massive high-health, high-defensive uber-enemies, but it will seriously detract from the fun of playing in the event.
Or to put it another way, what with crabby relitives, pushy salespeople and downright rude fellow shoppers - not to mention maybe having to deal with a Mr. or Ms. "Everything must be perfect for the holidays or they are ruined." - the holidays are stressful enough. There is no need to put in something this deadly to cause even more stress to players. (And yes, there are times where I just want to destress by coming in here and whaling away on things. Having them whale away on me time after time is very annoying in the extreme.)
Please, consider the tweeks and changes very carefully.
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SIGH
(Heck, I even took one player to task in AP for broadcasting that he was forming a sewer team during the event - yes, hi, that was me.) |
There's no reason for that kind of behavior in this, or any other, game.
Quite frankly, if I were a new player enticed to this game by a RL friend, who was constantly going on about how great the Winter Event was last year and I ended up continuously faceplanting in this event? I'd probably be tempted to rip out the game, and tell him in no uncertain terms to never ever invite me to another MMO ever again.
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1) Euro who?
2) LOL EU
3) You still have to ask?
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1) Euro who? 2) LOL EU 3) You still have to ask? |
NSFW
Go Team Venture!
Frozen Reichsman with GMs instead of AVs and a timer.
I will probably run it once on my badgers and then with friends that need it
More feedback:
Unlike the Halloween Event, there doesn't seem to be any sort of a story behind this event (at least, we've not seen one!) It doesn't make a lot of sense as it stands - defeat the Winter Lord and Lord Winter sends you a huge present which you can use as a portal so you can come and confront him? I think it would make a little more sense if we forced the Winter Lord to drop the present, the idea being that the present is his portal to the Winter Realm and we're hijacking it. |
http://s305.photobucket.com/albums/n...stumes%202011/
Enjoyed the new one on test quite a bit.
A few issues that are small there but could get large with live. 3. Lord winter 226K hit points ? I play on low volume servers. When I looked at our pop villainside before heading over there were 26 villains on that weren't hidden and 60 some odd heroes. He can and will be a problem for teams that aren't well formed or large. Villainside I don't think we could have mustered up either. |
http://s305.photobucket.com/albums/n...stumes%202011/
Hmmm. After reading each message, I get the drift on two things.
1) Since I play on Protector, which is a low volume server IMHO, I won't get to do the winter event..... *Sigh*
I only got to do the Halloween event once successfully, because at most there were 4 players in the zone when the events occurred.
2) Now I know why the Candy Cane's at the market went insane, and were sold out today! Yay for me I still had some up for sale from last year
I used to list my 50's here, but now there are too many, and I don't think anyone cared in the first place :P
I can confirm they are there, as my badge character does not have them, and she had them as an option.
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