Winter Event Test ~ Official Feedback thread


Abraxxus

 

Posted

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Originally Posted by Texas Justice View Post
I saw the Naughty Halo on one of my characters list, not sure why it isn't showing on Zombie Man's list.
Probably because he already has it.

I can confirm they are there, as my badge character does not have them, and she had them as an option.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.

Also: How many points of damage do you do when the Naughty Spawn is +7 levels than you? How much drops do you get when the Naughty Spawn is grey conn to you? The current system is very borked for players at all ranges. I'd gladly substitute it for one that's mildly borked only at low levels... and get after the powers team to adjust the lowbie's damage scaling.
It's pretty much always worked like that. Your damage to them is the same as to something of your level.

I agree about the level of the present spawns, but think a more elegant solution would be to have them be like ToT doors. They are the level of the one that clicks them that way, and you can only do it in a level-appropriate zone. No more teams of 50s running around in Galaxy City abusing the much lower HP and lesser powers of a WL that spawns there as a merit farm. Alternatively, find some way to make multiple copies of the critters, each at the median level range for the zone the present is in, and then apply the GM coding. This one-size fits all level 30 compromise isn't any fun. It makes things easier than they should be for 50s and harder than they should be for anyone below about the mid-20s.


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Posted

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Originally Posted by UberGuy View Post
I agree that this is poor. Options are good.

Do presents still award them?
Yes, I got some candy canes from presents, although the naughty to nice ratio seemed about 9 to 1. (Of course, I was playing a particularly naughty character, and they may have added code to check for that ... that or it was just perception)



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Posted

Quote:
Originally Posted by Zombie Man View Post
Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.
It's not a bug. It's just how the scaling works. You might say that it's not working well but it's working as designed.

The scaling isn't perfect because there are too many factors involved. Both foe HP and player damage/attack scale independently with level. Low-level characters have fewer slots than high-level ones, and what they can put in those slots to increase damage is inherently weaker. (They also tend to attack less often and run out of endurance much sooner.) These combine to make the scaling diverge at the ends of the level ranges, both in terms of the actual damage/attack numbers, and in terms of realistic DPS a character can produce.

This affects the scaling system in both directions. Sometime try contrasting what happens when level 50s attack a Winter Lord in someplace like Atlas to what happens to one in PI. There's a reason that 50s don't sweep for Halloween and Winter GMs in PI as a general rule.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Way WAY too high a cost. Considering Lord Winter is worth only 20 canes, one would have to grind away for hours to get anywhere close to FIVE HUNDRED.

The grinding has always been the worst part of any winter event. (I can't bear to run the baby new year mission anymore.)
Urrgh. Is the stunted weirdo back this year? Hideous little thing.


 

Posted

The throw snowflakes emote is definitely the highlight of this year's event for me.


 

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Originally Posted by sherlockho View Post
Is the event active all the time on the Test Server? I was there this morning for about 40 mins and couldn't find any presents in AP or KR.
The event only ran for 4 hours yesterday. In another week or two, expect a second test that incorporates some changes based off the feedback from the first test.


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Posted

Quote:
Originally Posted by ShadowsBetween View Post
So... did they take away the Halo auras? Or are those still available? I don't see them on the list. Maybe I'm just not looking properly.
Yeah, I already had them, and I forgot about them. The listing is inconsistent then in that in won't show some items you already have while greying out other items you already have.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Yeah, I already had them, and I forgot about them. The listing is inconsistent then in that in won't show some items you already have while greying out other items you already have.
Did your character have a freespec? The respec didn't show for my character during testing yesterday, but he's probably got an unused freespec from when I transferred him from live, so that might be why.


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Posted

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Originally Posted by UberGuy View Post
It's not a bug. It's just how the scaling works. You might say that it's not working well but it's working as designed.

The scaling isn't perfect because there are too many factors involved. Both foe HP and player damage/attack scale independently with level. Low-level characters have fewer slots than high-level ones, and what they can put in those slots to increase damage is inherently weaker. (They also tend to attack less often and run out of endurance much sooner.) These combine to make the scaling diverge at the ends of the level ranges, both in terms of the actual damage/attack numbers, and in terms of realistic DPS a character can produce.
I don't expect a lowbie to outperform a 50, and they shouldn't. Even without the scaling-code, a level 1 lowbie is likely to die in a one-on-one battle with a level 1 Hellion Boss while a level 50 toon finds any level 50 Boss easy to dispatch.

I'm concerned that the damage done by a level 1 toon isn't scaled up versus an internally-level 30 purple-scaled critter. That's not my understanding of how the scaling code was supposed to have worked. Damage given is supposed to be scaled up and damage taken is supposed to be scaled down. If a level 1 toon is doing the same exact damage to a level 1 Hellion minion as to an internally-level 30 invasion-zombie, then there is no scaling at all. And that, from my understanding of how it's was supposed to be, is therefore, a bug.


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Posted

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Originally Posted by EarthFury View Post
I've really missed the frozen lakes/ice skating that were in the original Winter Event also. It gave the rest of the city a nice Winter feel.
I was really hoping they would put in a very large frozen lake in the Ski Chalet. While it isn't quite the same as having it all over the city, at least it would allow for ice skating. Throw in some ramps (a la Frostfire) and that place would rock.

--Rad


/whereami:

 

Posted

Quote:
Originally Posted by Derangedpolygot View Post
Way WAY too high a cost. Considering Lord Winter is worth only 20 canes, one would have to grind away for hours to get anywhere close to FIVE HUNDRED.
Note that this appears to grant a freespec, which is the least useful and least stackable type; and there are many different ways to get various sorts of respecs these days. This isn't anything special to the winter event that you have to grind for. Last year, the winter event ran for three weeks; depending on your playstyle, if you find it easier to generate 500 canes over three weeks than do a trial or pay $10 or generate enough millions of inf to buy one at Went's or whatever, great; if not, do whatever else you'd normally do to earn one, or wait for the next vet reward or issue grant.

The fascinating question is whether respec recipes will stabilize at 500x the cost of canes at Went's / BM; I'm not a follower of either market enough to know what that means compared to previous years, and whether it will pull one down or the other up.


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Posted

Quote:
Originally Posted by Miuramir View Post
Note that this appears to grant a freespec, which is the least useful and least stackable type; and there are many different ways to get various sorts of respecs these days. This isn't anything special to the winter event that you have to grind for. Last year, the winter event ran for three weeks; depending on your playstyle, if you find it easier to generate 500 canes over three weeks than do a trial or pay $10 or generate enough millions of inf to buy one at Went's or whatever, great; if not, do whatever else you'd normally do to earn one, or wait for the next vet reward or issue grant.

The fascinating question is whether respec recipes will stabilize at 500x the cost of canes at Went's / BM; I'm not a follower of either market enough to know what that means compared to previous years, and whether it will pull one down or the other up.
Note that the Holiday Respec seems to be a new form of Freespec (including it there will then be three forms: Holiday, Recipe and Granted) and can only be purchased once per year, not due to the time of year, but ONLY ONCE per year (IE, no buying it, using it and immedetly buying it again) according to its information.

That being the case, I seriously doubt we will see it have a large, lasting effect on Respec Recipe bidding; short term when the chalet is open, maybe, but nothing far reaching. I do expect it will have an effect on the price of Candy Canes though.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
I'm concerned that the damage done by a level 1 toon isn't scaled up versus an internally-level 30 purple-scaled critter. That's not my understanding of how the scaling code was supposed to have worked. Damage given is supposed to be scaled up and damage taken is supposed to be scaled down. If a level 1 toon is doing the same exact damage to a level 1 Hellion minion as to an internally-level 30 invasion-zombie, then there is no scaling at all. And that, from my understanding of how it's was supposed to be, is therefore, a bug.
These are the rules, as described here.
  • If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
  • If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
  • A Giant Monster does damage to you as if it were your level.
(Given those rules, I have no idea what an actual level 1 would do when smacking a GM, since I don't think it's possible to treat them as a level 0 creature.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

SIGH

So, from reading all the responses, it seems as if the devs have not learned a thing from the disaster that was the Hallowe'en banner event. For me, it was really annoying to have to see a banner event pop up, and absolutlely no-one bothering to do the event. (Heck, I even took one player to task in AP for broadcasting that he was forming a sewer team during the event - yes, hi, that was me.)

It seems that the devs are trying to hold onto players that have been around for awhile with high-end events such as this, but it does nothing for newer players who may not have a legion of 50's to fall back on. (Or someone like me who is a casual player and has alt-itis, and thus only has one 50.) Quite frankly, if I were a new player enticed to this game by a RL friend, who was constantly going on about how great the Winter Event was last year and I ended up continuously faceplanting in this event? I'd probably be tempted to rip out the game, and tell him in no uncertain terms to never ever invite me to another MMO ever again.

I have no idea what the reason is that we all of a sudden have these massive high-health, high-defensive uber-enemies, but it will seriously detract from the fun of playing in the event.

Or to put it another way, what with crabby relitives, pushy salespeople and downright rude fellow shoppers - not to mention maybe having to deal with a Mr. or Ms. "Everything must be perfect for the holidays or they are ruined." - the holidays are stressful enough. There is no need to put in something this deadly to cause even more stress to players. (And yes, there are times where I just want to destress by coming in here and whaling away on things. Having them whale away on me time after time is very annoying in the extreme.)

Please, consider the tweeks and changes very carefully.


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Top villian -Poisoned Plum lvl 30 robots/devices Mastermind

 

Posted

Quote:
Originally Posted by Dave_67 View Post
SIGH

(Heck, I even took one player to task in AP for broadcasting that he was forming a sewer team during the event - yes, hi, that was me.)
You ought to be glad you didn't pull that act of cowardice with me in the zone.


There's no reason for that kind of behavior in this, or any other, game.

Quote:
Originally Posted by Dave_67 View Post
Quite frankly, if I were a new player enticed to this game by a RL friend, who was constantly going on about how great the Winter Event was last year and I ended up continuously faceplanting in this event? I'd probably be tempted to rip out the game, and tell him in no uncertain terms to never ever invite me to another MMO ever again.
Wonder what you'd do if some idiot got on his high horse about your choice of activities during an event.


 

Posted

Quote:
Originally Posted by Orion_Star_EU View Post
Any idea if us Euro folk will get to test it too?
Take your pick:

1) Euro who?
2) LOL EU
3) You still have to ask?


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Posted

Frozen Reichsman with GMs instead of AVs and a timer.

I will probably run it once on my badgers and then with friends that need it


 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
The event only ran for 4 hours yesterday. In another week or two, expect a second test that incorporates some changes based off the feedback from the first test.
Thanks, I guess I missed the window.


 

Posted

Quote:
Originally Posted by Lady_Sadako View Post
More feedback:

Unlike the Halloween Event, there doesn't seem to be any sort of a story behind this event (at least, we've not seen one!) It doesn't make a lot of sense as it stands - defeat the Winter Lord and Lord Winter sends you a huge present which you can use as a portal so you can come and confront him?

I think it would make a little more sense if we forced the Winter Lord to drop the present, the idea being that the present is his portal to the Winter Realm and we're hijacking it.
The event was very underwheling for me and I second this idea, instead of him dropping it tho how bout the giant present spawns as a glowie but wont be active till you defeat the poorly named GM?


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Posted

Quote:
Originally Posted by Another_Fan View Post
Enjoyed the new one on test quite a bit.

A few issues that are small there but could get large with live.


3. Lord winter 226K hit points ? I play on low volume servers. When I looked at our pop villainside before heading over there were 26 villains on that weren't hidden and 60 some odd heroes. He can and will be a problem for teams that aren't well formed or large. Villainside I don't think we could have mustered up either.
Champ Redside is as dead as DA...The Halloween Event for me sucked since there were only two people on at most times, the rest were hidden and in AE


http://s305.photobucket.com/albums/n...stumes%202011/

 

Posted

Hmmm. After reading each message, I get the drift on two things.

1) Since I play on Protector, which is a low volume server IMHO, I won't get to do the winter event..... *Sigh*

I only got to do the Halloween event once successfully, because at most there were 4 players in the zone when the events occurred.

2) Now I know why the Candy Cane's at the market went insane, and were sold out today! Yay for me I still had some up for sale from last year


I used to list my 50's here, but now there are too many, and I don't think anyone cared in the first place :P