Disappointed


Aggelakis

 

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Originally Posted by BackAlleyBrawler View Post
I believe that was me >.> <.<
Look, it's Marau-- I mean BABs!


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Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

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Originally Posted by Prof_Backfire View Post
Is it just me, or do the Resistance look like heroic Freakshow?
Several people have said that. It would make thematic sense; on Primal Earth, the Freakshow are anarchist lunatics fighting against a benevolent government; in Praetoria they could be freedom fighters against a tyranny. A similar pattern of behavior, but differently placed on the moral compass.


Arc #40529 : The Furies of the Earth

 

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Originally Posted by QuiJon View Post
It would be easy enough to use the DPs from the new set, mix in a couple martial arts attacks and make an assualt set it would seem to me.
Uhm...standard code rant?

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Third, IMO the whole Going Rogue system is NOT what they sold to us. I know not alot of info was released, and players start to read things into comments. But IMO the devs have for months now let the players live, comment, and post on these forums with the idea that we were looking at true side switching in GR. Not this half ***** system of basicly becoming an outcast.
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.


 

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Originally Posted by backalleybrawler View Post
uhm...standard code rant?



It will be possible for a hero to become a villain and a villain to become a hero. Rogue and vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, but can only use the market on their side until they complete the transition.
Counter!


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by brophog02 View Post
GR will either be the re-birth or final death for this game..........and I'm not sure which way it'll go yet.

But it has a lot of people very interested, and interested people have a way of being highly disappointed.
I agree with this.

A lot of people here are coming on highly buzzed from the new info released, but the devil is always in the details. Such as what rewards you get for staying as a hero / villain - right not it seems that becoming a Praetorian offers the best of all worlds. Or how hard is it for you to swap over from one side to the other.

Plus powersets are highly dependent on their effectiveness. Dual Pistols looks good, but if the best path is to keep everything slotted as toxic then that is exactly what is going to happen.

The 1-20 zone thing is also a bit issue. How long does it take to leave the lvl 1 - 20 experience? Not long. I really do expect to see another announcement of lvl 21 - 40 content (at least, if not up to lvl 50) later on. Plus it will have the effect of killing all interest in the low level game in both Paragon City and the Rogue Isles. No point in having costume contests in Atlas Park any more if Nova Praetoria sees more traffic.

Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.

It's the initial info release. Lots of exciting things, but also lots of unanswered questions. And if it isn't successful in pulling in a lot of new subs, then it could very well be the end of major development on this title.

We'll see.


 

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Originally Posted by BackAlleyBrawler View Post
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, but can only use the market on their side until they complete the transition.
*Waits for doomsayers to completely ignore this*


Arc #40529 : The Furies of the Earth

 

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Originally Posted by UnSub View Post
I agree with this.

A lot of people here are coming on highly buzzed from the new info released, but the devil is always in the details. Such as what rewards you get for staying as a hero / villain - right not it seems that becoming a Praetorian offers the best of all worlds. Or how hard is it for you to swap over from one side to the other.

Plus powersets are highly dependent on their effectiveness. Dual Pistols looks good, but if the best path is to keep everything slotted as toxic then that is exactly what is going to happen.

The 1-20 zone thing is also a bit issue. How long does it take to leave the lvl 1 - 20 experience? Not long. I really do expect to see another announcement of lvl 21 - 40 content (at least, if not up to lvl 50) later on. Plus it will have the effect of killing all interest in the low level game in both Paragon City and the Rogue Isles. No point in having costume contests in Atlas Park any more if Nova Praetoria sees more traffic.

Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.

It's the initial info release. Lots of exciting things, but also lots of unanswered questions. And if it isn't successful in pulling in a lot of new subs, then it could very well be the end of major development on this title.

We'll see.
Doom. Doom doom, doom doom doom.


My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."

 

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Originally Posted by BackAlleyBrawler View Post
Uhm...standard code rant?
I was just meaning that for a natural/weapon based assualt set, it wouldnt really require you to create new powers, everything that needs to be sliced together is really in the game already.
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It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.


This makes me feel better. But though i was sleepy, i dont recall hearing this in anything i have seen from hero-con yet. It just seemed to all be about playing the rogue or vigilante Archtypes (for lack of a better term i could think of). It made it sound, atleast to me, that a hero could fall to be a vigilante, but not truely a villian. But if what your saying is that i can infact say make my mastermind a true hero, then that makes me happier.


I guess now my only real concern is what this means for the zones. I could see a villian almost being forced to go rogue just to find the best teams and gain access to the more highly populated hero zones. I just wonder is there going to be any benefit at all for still really concentrating on being heroic, or villianous?


 

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Originally Posted by Captain_Photon View Post
This is a bit like turning to God on the first day of Creation, when all He's gotten to so far is parting the water from the land and establishing the whole day/night thing, and saying, "Frankly, I was expecting better." And that's the butt-kicking Old Testament God, so He'd probably do some smiting. At the very least you'd get a big, thunderous, booming "Wait for it... !"
4.5 billion years later and I'm still not all that impressed.

The new graphics upgrades in GR look FABULOUS, however!


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Smurch View Post
4.5 billion years later and I'm still not all that impressed.

The new graphics upgrades in GR look FABULOUS, however!
God's system is disgustingly grindy.

The leveling is so unbearably slow I'm tempted to contact one of those souls for cash sites.


 

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Originally Posted by QuiJon View Post
I was just meaning that for a natural/weapon based assualt set, it wouldnt really require you to create new powers, everything that needs to be sliced together is really in the game already.




This makes me feel better. But though i was sleepy, i dont recall hearing this in anything i have seen from hero-con yet. It just seemed to all be about playing the rogue or vigilante Archtypes (for lack of a better term i could think of). It made it sound, atleast to me, that a hero could fall to be a vigilante, but not truely a villian. But if what your saying is that i can infact say make my mastermind a true hero, then that makes me happier.
The reason that was discussed so much was because it's the part of GR that has the most questions with it - there's not nearly so much to talk about full side switching, because it's much simpler - once your MM has become a ful Hero, there's not much difference to any normal Hero - you'll have access to WW, fight on the blue side in PvP zones, do radio misisons, have the blue side contacts and so on.
But the period where your MM is switching sides has way more questions with it - like access to the markets, what side you'll take in PvP zone, what contacts you can use and so on - which is why this part of the side switching process has been talked about way more.


@Golden Girl

City of Heroes comics and artwork

 

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I Really hope Going Rogue has more than just 1 to 20 content in it.

My wife and I have already done everything in the game on both sides ALOT of times... and we dont want to play 1 to 20 and then be shoved back into the normal stuff we have been doing for the past 4.something years.

We need NEW stuff from 1 to 50.


 

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Originally Posted by Failsight View Post
Just wanted to key on this paragraph alone: from watching the video, Paragon's new "Type R" programmers have actually done something very difficult and special. They've actually seamlessly grafted on current and next-gen graphics rendering technologies to a five year old engine with full backwards compatibility and it seems, many long awaited bug fixes.
You know, a lot of the times our development team remind me of the awesomeness that is Mythbusters - taking old, seemingly unrelated parts and cobbling together something that not only works, but proves everyone before them wrong. "We pressurised a plane. They said it wasn't possible, but we did." That, considering Smash Lab tried the same thing and THEY concluded that pressurising a plane really WAS impossible. Poor guys...

I will say one thing - CoH's engine looks good enough. If they can work out the teething problems which cause it to have such a comparatively bad performance AND add on to the graphics, then I really don't see why I need a new game at all. In this day and age, making a game good-looking isn't in the slightest down to graphics and hardware, it's mostly down to having a capable art team to make use of that graphics. Frankly, after playing a lot of MMOs, I have to say we have the best art team here. Their style and approach is what makes the game look as good as it does with as old as the engine is.

And again, retrofitting cutting-edge graphics into an engine that's 7 years old at this point is nothing short of amazing. Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by UnSub View Post
Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.
BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.


"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."

 

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Originally Posted by Ms. Mesmer View Post
BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.
The main info thread on GoRo wasn't clear and I only saw BAB's comment after posting mine.

However, even with that, you are right that how hard it is to flip sides will determine how quickly marketeers can take advantage of each separate market.

Plus it suggests that the Praetorians have no market of their own. Really? Or, instead of a market merge are we going to see further market fragmentation and the creation of a third market: Merry King Cole's Discount Warehouse O'Self-Determination?

Unless GoRo is really only going to be lvl 1 - 20 when it comes to new content, making such a market unnecessary. Or perhaps Paragon Studios will continue their trend of introducing yet another resource type (perhaps Cole Hard Cash) that you can trade for enhancements et al when in Praetoria.

As I said: lots of nice new shiny systems, but the devil is in the detail of implementation.


 

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I suspect extra content will be added to Preatoria at a later date, possibly expanding the content upwards from 20 to 30 and possibly beyond.


Defiant 50's
Many and varied!
@Miss Chief

 

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Originally Posted by Ms. Mesmer View Post
BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.
It depends on what playing at the edge means. If the profit over time on trying to work both markets is same or lower as the profit you could make by working one market in the same time then I guess no one would bother. We still don`t know how long the transition will take, how many arcs and what sort of arcs will that mean.
Switching means morality. While being grey you will probably have drops from your native side.
Going rogue bring in a transition process with the adequate details for a proper switch. Badge and accolade changes and renaming since most of them have a similar one on the other side.
In the end it will be Evil and Good. In the process of changing sides you have full access to your native side as well to the opposite side, and you will only be alowed to trade at your native side.
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Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.
In Praetoria you start as a pretorian and eventually you will choose a side. Since the new user experience will be revamped I would suspect that as a Praetorian that did not choose a side you will have access to a Praetorian exclusive market. I also suspect there will be a new way of enhancing level 1-20 praetorian characters closely related to the way of making your level 50`s more powerfull. Considering that after level 20 you will have to somehow leave Praetoria and go to one of the sides you have already chosen and have access to already known enhancements and recipes means that the system of enhancing your lvl 1-20 will still keep a minimum of 6 slots but maybe different enhancement types.
So my best guess at the new Praetorian stuff is that :
1. You spend the first 20 levels as a Praetorian in Praetoria.
2. Your powers will have the same slotting system for enhancing
3. New enhancement types different from what we have already.
4. Level 50`s might gain new slots for specific praetorian enhancements or have access to other things to bring more power in already existing powers.


 

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If Praetoria is 1-20 on release then it's not an expansion - it's 2 or 3 issues - say 1 for the new zones, 1 for the powersets and maybe 1 for the graphics upgrade.

How long does it take people to do 1-20 content? I don't try to max out my levelling speed but even so if I rolled a new character and played only them I'd be 20 inside of a couple of days.

And after that... after enjoying the slick new zones and intelligent mission design and new enemy groups and stories for 20 levels... it's back to Paragon to Defeat All Freakshow in inexplicably placed warehouses for the remaining 30 levels?

Going Rogue has been officially described, several times, as "The first expansion to CoH since City of Villains." I don't think it's unreasonable to expect GR to have a similar amount of content, and I definately don't think it's unreasonable to be disapointed if that's not what we're getting.


 

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Originally Posted by Lyrik View Post
Hey, a tvtropes link, just a quick read before getting breakfast...

*Three hours later

I hate you Sam!
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All notoriously bad modern movies. Every single one. Few people saw Gigli, Battlefield Earth, Catwoman or any of Uwe Boll's movies (and most professional movie reviewers had to), but everybody makes fun of them.
IMDB.com doesn`t mention Uwe Boll as a director in any of those movies. And Uwe Boll messed up what could have been some pretty good movies. Sorry for the off-topic.


 

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I'm completely sure Praetoria will have more content than lvl 1-20.
It'd be insane to create a whole expansion and world just for those couple of first levels, that you can breeze thru in a day. All that work in creating environments, maps, enemy groups, named bosses, missions etc etc, that you can experience for a couple of days max per character?
No, I don't think so.
Especially when they're doing high-level praetorian heroes and villains to battle against. Those are clearly meant to be dealt with in a lvl 40+ mission chain or a TF.

And about "why no more travel powers?"
What new travel powers are there left? Grappling. What others? Burrowing? Well, that'd be just an another form of teleport. Just a different animation.

Same goes for Archetypes. The basic ones (the archetypical ones, if you will) are already there. What is left is just combos or permutations of pre-existing AT's. Which doesn't sound that good. You can basically create whatever you want with the AT's available now, and new stuff devs can add as new power pools.

I'm pretty excited about GR. It's pretty much what I expected, plus stuff I considered "not very likely". Like the new graphics overhaul.
And there's bound to be much, much more interesting stuff not yet revealed.


 

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new power pools.
Now THAT would be cool. New Power Pools please! The game has gone for 5 years without new power pools that can be picked at level 6 on up!


 

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Originally Posted by BackAlleyBrawler View Post
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.
What i want to know is this: when a hero becomes a villain fully, and vice versa, does it unlock the flashback missions for their new side? and how will ouroborus work for grey-area chars?

(although i'm sure even if they cant access hero side Ouro, they can still team for flashbacks if they start from a SG base)


 

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Originally Posted by Flyman View Post
I'm completely sure Praetoria will have more content than lvl 1-20.
It'd be insane to create a whole expansion and world just for those couple of first levels, that you can breeze thru in a day. All that work in creating environments, maps, enemy groups, named bosses, missions etc etc, that you can experience for a couple of days max per character?
No, I don't think so.
Especially when they're doing high-level praetorian heroes and villains to battle against. Those are clearly meant to be dealt with in a lvl 40+ mission chain or a TF.
I actually think that might be more problem of communication. I suspect the faction-binding and "new stuff" will go up to around level 20, after which you settle into doing more missions in Praetoria the same way you do them in City of Heroes and City of Villains. Of course, it could also mean "We've made them up to level 20 so far." Or it could just mean "We realise the 1-20 game is pretty bad, so we're focusing on remaking that. The upper level game doesn't need this much innovation."

Either way, we're speculating over one single bullet point.

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Same goes for Archetypes. The basic ones (the archetypical ones, if you will) are already there. What is left is just combos or permutations of pre-existing AT's. Which doesn't sound that good. You can basically create whatever you want with the AT's available now, and new stuff devs can add as new power pools.
There are a few concept still left unattainable. Things like Summon/Melee, Assault/Defence and so forth. You could KIND OF fudge that with existing ATs, but never quite fully, and there are a few powerset designs we just don't have. I once had an idea about a range/melee single-target primary with a defence/AoE secondary that, obviously, never went anywhere, but there are still a few ATs that can be made and be brand new. I'm not sure we can think up a full five decent ones, but I'm sure we can get five such that at least a couple work for everyone.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.