Disappointed
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
Arc #40529 : The Furies of the Earth
It would be easy enough to use the DPs from the new set, mix in a couple martial arts attacks and make an assualt set it would seem to me.
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Third, IMO the whole Going Rogue system is NOT what they sold to us. I know not alot of info was released, and players start to read things into comments. But IMO the devs have for months now let the players live, comment, and post on these forums with the idea that we were looking at true side switching in GR. Not this half ***** system of basicly becoming an outcast. |
uhm...standard code rant?
It will be possible for a hero to become a villain and a villain to become a hero. Rogue and vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, but can only use the market on their side until they complete the transition. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
GR will either be the re-birth or final death for this game..........and I'm not sure which way it'll go yet.
But it has a lot of people very interested, and interested people have a way of being highly disappointed. |
A lot of people here are coming on highly buzzed from the new info released, but the devil is always in the details. Such as what rewards you get for staying as a hero / villain - right not it seems that becoming a Praetorian offers the best of all worlds. Or how hard is it for you to swap over from one side to the other.
Plus powersets are highly dependent on their effectiveness. Dual Pistols looks good, but if the best path is to keep everything slotted as toxic then that is exactly what is going to happen.
The 1-20 zone thing is also a bit issue. How long does it take to leave the lvl 1 - 20 experience? Not long. I really do expect to see another announcement of lvl 21 - 40 content (at least, if not up to lvl 50) later on. Plus it will have the effect of killing all interest in the low level game in both Paragon City and the Rogue Isles. No point in having costume contests in Atlas Park any more if Nova Praetoria sees more traffic.
Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage.
It's the initial info release. Lots of exciting things, but also lots of unanswered questions. And if it isn't successful in pulling in a lot of new subs, then it could very well be the end of major development on this title.
We'll see.
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, but can only use the market on their side until they complete the transition.
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Arc #40529 : The Furies of the Earth
I agree with this.
A lot of people here are coming on highly buzzed from the new info released, but the devil is always in the details. Such as what rewards you get for staying as a hero / villain - right not it seems that becoming a Praetorian offers the best of all worlds. Or how hard is it for you to swap over from one side to the other. Plus powersets are highly dependent on their effectiveness. Dual Pistols looks good, but if the best path is to keep everything slotted as toxic then that is exactly what is going to happen. The 1-20 zone thing is also a bit issue. How long does it take to leave the lvl 1 - 20 experience? Not long. I really do expect to see another announcement of lvl 21 - 40 content (at least, if not up to lvl 50) later on. Plus it will have the effect of killing all interest in the low level game in both Paragon City and the Rogue Isles. No point in having costume contests in Atlas Park any more if Nova Praetoria sees more traffic. Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage. It's the initial info release. Lots of exciting things, but also lots of unanswered questions. And if it isn't successful in pulling in a lot of new subs, then it could very well be the end of major development on this title. We'll see. |
My guides:Dark Melee/Dark Armor/Soul Mastery, Illusion Control/Kinetics/Primal Forces Mastery, Electric Armor
"Dark Armor is a complete waste as a tanking set."
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition. |
This makes me feel better. But though i was sleepy, i dont recall hearing this in anything i have seen from hero-con yet. It just seemed to all be about playing the rogue or vigilante Archtypes (for lack of a better term i could think of). It made it sound, atleast to me, that a hero could fall to be a vigilante, but not truely a villian. But if what your saying is that i can infact say make my mastermind a true hero, then that makes me happier.
I guess now my only real concern is what this means for the zones. I could see a villian almost being forced to go rogue just to find the best teams and gain access to the more highly populated hero zones. I just wonder is there going to be any benefit at all for still really concentrating on being heroic, or villianous?
This is a bit like turning to God on the first day of Creation, when all He's gotten to so far is parting the water from the land and establishing the whole day/night thing, and saying, "Frankly, I was expecting better." And that's the butt-kicking Old Testament God, so He'd probably do some smiting. At the very least you'd get a big, thunderous, booming "Wait for it... !"
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The new graphics upgrades in GR look FABULOUS, however!
I was just meaning that for a natural/weapon based assualt set, it wouldnt really require you to create new powers, everything that needs to be sliced together is really in the game already.
This makes me feel better. But though i was sleepy, i dont recall hearing this in anything i have seen from hero-con yet. It just seemed to all be about playing the rogue or vigilante Archtypes (for lack of a better term i could think of). It made it sound, atleast to me, that a hero could fall to be a vigilante, but not truely a villian. But if what your saying is that i can infact say make my mastermind a true hero, then that makes me happier. |
But the period where your MM is switching sides has way more questions with it - like access to the markets, what side you'll take in PvP zone, what contacts you can use and so on - which is why this part of the side switching process has been talked about way more.
@Golden Girl
City of Heroes comics and artwork
I Really hope Going Rogue has more than just 1 to 20 content in it.
My wife and I have already done everything in the game on both sides ALOT of times... and we dont want to play 1 to 20 and then be shoved back into the normal stuff we have been doing for the past 4.something years.
We need NEW stuff from 1 to 50.
Just wanted to key on this paragraph alone: from watching the video, Paragon's new "Type R" programmers have actually done something very difficult and special. They've actually seamlessly grafted on current and next-gen graphics rendering technologies to a five year old engine with full backwards compatibility and it seems, many long awaited bug fixes.
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I will say one thing - CoH's engine looks good enough. If they can work out the teething problems which cause it to have such a comparatively bad performance AND add on to the graphics, then I really don't see why I need a new game at all. In this day and age, making a game good-looking isn't in the slightest down to graphics and hardware, it's mostly down to having a capable art team to make use of that graphics. Frankly, after playing a lot of MMOs, I have to say we have the best art team here. Their style and approach is what makes the game look as good as it does with as old as the engine is.
And again, retrofitting cutting-edge graphics into an engine that's 7 years old at this point is nothing short of amazing. Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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"I wish my life was a non-stop Hollywood movie show,
A fantasy world of celluloid villains and heroes."
BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.
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However, even with that, you are right that how hard it is to flip sides will determine how quickly marketeers can take advantage of each separate market.
Plus it suggests that the Praetorians have no market of their own. Really? Or, instead of a market merge are we going to see further market fragmentation and the creation of a third market: Merry King Cole's Discount Warehouse O'Self-Determination?
Unless GoRo is really only going to be lvl 1 - 20 when it comes to new content, making such a market unnecessary. Or perhaps Paragon Studios will continue their trend of introducing yet another resource type (perhaps Cole Hard Cash) that you can trade for enhancements et al when in Praetoria.
As I said: lots of nice new shiny systems, but the devil is in the detail of implementation.
I suspect extra content will be added to Preatoria at a later date, possibly expanding the content upwards from 20 to 30 and possibly beyond.
Defiant 50's
Many and varied!
@Miss Chief
BaB just said above you that while you are in the grey areas, you can still only access the market for your native side. Once you fully swap, you use the one for the other side. At no point does anyone have access to both. The real devil is in how well you can transport things bought from one side when you're just a hair away from swapping completely to the other. Those people who play at the edges of grey may become the true masters of the markets.
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Switching means morality. While being grey you will probably have drops from your native side.
Going rogue bring in a transition process with the adequate details for a proper switch. Badge and accolade changes and renaming since most of them have a similar one on the other side.
In the end it will be Evil and Good. In the process of changing sides you have full access to your native side as well to the opposite side, and you will only be alowed to trade at your native side.
Also I can't see how the markets can't merge if you can have access to both the BM and WW as a Praetorian. Hello arbitrage. |
So my best guess at the new Praetorian stuff is that :
1. You spend the first 20 levels as a Praetorian in Praetoria.
2. Your powers will have the same slotting system for enhancing
3. New enhancement types different from what we have already.
4. Level 50`s might gain new slots for specific praetorian enhancements or have access to other things to bring more power in already existing powers.
If Praetoria is 1-20 on release then it's not an expansion - it's 2 or 3 issues - say 1 for the new zones, 1 for the powersets and maybe 1 for the graphics upgrade.
How long does it take people to do 1-20 content? I don't try to max out my levelling speed but even so if I rolled a new character and played only them I'd be 20 inside of a couple of days.
And after that... after enjoying the slick new zones and intelligent mission design and new enemy groups and stories for 20 levels... it's back to Paragon to Defeat All Freakshow in inexplicably placed warehouses for the remaining 30 levels?
Going Rogue has been officially described, several times, as "The first expansion to CoH since City of Villains." I don't think it's unreasonable to expect GR to have a similar amount of content, and I definately don't think it's unreasonable to be disapointed if that's not what we're getting.
This is going so far into Complaining About Shows You Don't Watch it's not even funny.
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*Three hours later
I hate you Sam!
The M.A.D. Files - Me talking about games, films, games, life, games, internet and games
I'm not good at giving advice, can I interest you in a sarcastic comment?
@Lyrik
Hey, a tvtropes link, just a quick read before getting breakfast...
*Three hours later I hate you Sam! |
All notoriously bad modern movies. Every single one. Few people saw Gigli, Battlefield Earth, Catwoman or any of Uwe Boll's movies (and most professional movie reviewers had to), but everybody makes fun of them. |
I'm completely sure Praetoria will have more content than lvl 1-20.
It'd be insane to create a whole expansion and world just for those couple of first levels, that you can breeze thru in a day. All that work in creating environments, maps, enemy groups, named bosses, missions etc etc, that you can experience for a couple of days max per character?
No, I don't think so.
Especially when they're doing high-level praetorian heroes and villains to battle against. Those are clearly meant to be dealt with in a lvl 40+ mission chain or a TF.
And about "why no more travel powers?"
What new travel powers are there left? Grappling. What others? Burrowing? Well, that'd be just an another form of teleport. Just a different animation.
Same goes for Archetypes. The basic ones (the archetypical ones, if you will) are already there. What is left is just combos or permutations of pre-existing AT's. Which doesn't sound that good. You can basically create whatever you want with the AT's available now, and new stuff devs can add as new power pools.
I'm pretty excited about GR. It's pretty much what I expected, plus stuff I considered "not very likely". Like the new graphics overhaul.
And there's bound to be much, much more interesting stuff not yet revealed.
new power pools. |
It will be possible for a Hero to become a Villain and a Villain to become a Hero. Rogue and Vigilante are the grey areas between those two extremes. They have the flexibility to move between both sides, team up, and play through the content, but can only use the market on their 'side' until they complete the transition.
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(although i'm sure even if they cant access hero side Ouro, they can still team for flashbacks if they start from a SG base)
I'm completely sure Praetoria will have more content than lvl 1-20.
It'd be insane to create a whole expansion and world just for those couple of first levels, that you can breeze thru in a day. All that work in creating environments, maps, enemy groups, named bosses, missions etc etc, that you can experience for a couple of days max per character? No, I don't think so. Especially when they're doing high-level praetorian heroes and villains to battle against. Those are clearly meant to be dealt with in a lvl 40+ mission chain or a TF. |
Either way, we're speculating over one single bullet point.
Same goes for Archetypes. The basic ones (the archetypical ones, if you will) are already there. What is left is just combos or permutations of pre-existing AT's. Which doesn't sound that good. You can basically create whatever you want with the AT's available now, and new stuff devs can add as new power pools. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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