Disappointed
Oh no, not the "art - not art" discussion..
The main thing about the graphics upgrade is that it'll bring lots of new players.
I recently wrote about CoH to a wargaming forum. There's been a lot of discussion about WoW and EVE there, but nothing about CoH.
I introduced the game, spoke about the the stuff which makes CoH unique (and in my mind the best MMO at the moment). I showed a few screenshots of my characters, to emphasize how varied the character creation process is.
Only responses I got were "lol those graphix are ugly!".
A game with 5-year-old gfx's will alienate a good portion of would-be players. They won't even try the trial of the game, because it "looks ugly".
But now we've got a superhero MMO that looks amazing AND is a great game. What's wrong with that?
How is the debate pointless? Just because you said so?
By your own reckinong, your opinion here is as pompous as everyone else's. As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of. It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!). |
You say it took a long time for cinema to be considered artform?? Who decided and When?? Some self appointed art society?? Who made them the authority??
Why would you consider animated films art but not animation in video games? They are both computer generated expressions of an idea or concept. Why the segregation?
Level 50s: to many to remember at this point
I'm not even going to get into the whole art discussion because that's even more subjective than what I just posted above. Needless to say there is NOT one set definition of the word "art". That is all.
tl;dr: art is in the eye of the beholder, and all of COH:GR has not been revealed yet. If you like it fine, if you don't fine. But don't assume that's all that's going to be in Going Rogue.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I think video game *soundtracks* have been recognized with at least a category in the music industry's big-name awards (Grammy? I think? I don't keep track of these things) but, no, as far as I know there's not any such institution for the games themselves.
(And, frankly, I think games have a little further to go before they get there.) |
Grammy = award by music artist for other music artists
Oscar = award for filmmakers by other filmmakers
Not that it really matters if there's an organization who decides what's good and what's bad - as mentioned previously in the thread, just because the Oscars started in the late 1920s doesn't mean that each and every film prior to them can not be judged as art (or on artistic merits) simply because there wasn't an award at the time.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
I think the more people point that video are certainly art forms, Coyote would just sink deeper into their "I'm not falling for the groupthink!" mentality.
And regarding Frost's response to my post:
Yes, you'd be right. But the difference between crying praise and crying doom is that crying praise does not harm to the community and the game we love, but crying doom does. That is purely my opinion, however. Feel free to disagree!
How is the debate pointless? Just because you said so?
By your own reckinong, your opinion here is as pompous as everyone else's. As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of. It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!). |
Pinning down a date for the invention of motion pictures is a matter of what one considers a motion picture, from Edrwad Muybridge's photo series of moving animals and people in 1878 to Luimiere's first public showing in 1895, but let's use 1896, the year Thomas Edison introduced the first commercially produced motion picture projector, as being the year non-inventors could start experimenting with storytelling.
The Academy of Motion Picture Arts and Sciences, a professional organization dedicated to advancing the art and science of movies, was founded in 1927.
That gives us a time frame of 31 years from the availability of projectors for anyone to show movies to the formal recognition of a dedicated arts establishment.
As for computer games, the apparent title of "first computer game" goes to Spacewar in 1961, but the desktop personal computer wasn't available, so only technical types had access. A better parallel would be the introduction of mass-market personal computers, probably around 1977, although they were limited to hobbyists at first.
It's now 2009. That gives us a time frame from the "general availability of personal computers for anyone to start playing games" until now of...32 years.
The time is right! Someone needs to found an Academy of Computer Game Arts and Sciences and get those awards flowing. BABs, time to step up to the plate? You could be the Jack Valenti of computer games!
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Video game equalling art:
Planescape:Torment.
Next debate, GO.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
As for videogames being an artform: Videogames haven't even existed for a century.
|
Now, while most objects of any type of craft are mere handiworks, there are exemplars that are definitely works of art.
For example: an authentic Ming vase is a work of art. The flower vase I buy at Bed, Bath and Beyond is mere handiwork. Pottery is an art form. The vast majority of pots that have ever been made are simple objects with no artistic value.
Paintings by Rembrandt are works of art. The illustration on my cereal box and most book covers are handiwork.
Film is an art form. The vast majority of commercials and popular movies are simply handiwork.
Handiwork becomes art when its aesthetic sensibility and craftsmanship exceeds the mundane and becomes something more than its basic functionality. But it's more than that. We as a people imbue things with a sense of time and place that reflect their origins and history, and our feelings about them.
That means it is possible for a mundane, well-crafted object to become art over time. Like the pottery of ancient Greece. Or some of the common, mass-produced yet well-made porcelains of the nineteenth century that have now become rare -- and somehow through the magic of time -- works of art.
So it is with computer games. The problem with computer games is that they are so complex, crafted by so many different hands, that it is almost impossible to maintain a high level of craftsmanship and artistic sensibility throughout. They are filled with rambunctious and profane players who constantly break the mood of the artistic sensibilities of the game.
Yet there are almost certainly many beautiful and artistic images throughout the world of computer games, wonderful pieces of music, well-crafted words and set pieces combining all these elements to evoke a sense of mystery, wonder, joy, foreboding, fear, elation: the whole gamut of emotional reactions.
And isn't that what art is all about?
953rd verse, same as the first!
I think the more people point that video are certainly art forms, Coyote would just sink deeper into their "I'm not falling for the groupthink!" mentality.
And regarding Frost's response to my post: Yes, you'd be right. But the difference between crying praise and crying doom is that crying praise does not harm to the community and the game we love, but crying doom does. That is purely my opinion, however. Feel free to disagree! |
A more tangible example would be how the doom horn was sounded about the epic changes that went through where they removed powers. If everyone had been happy and nice about it nothing would have been corrected. Drop rates is another "doom" thread that got us an important game change.
Generally though the voice of doom is considerably smaller than the supporting voice. A single doom calling ranting about server mergers (for instance) can unite a whole group of people together to dispel that notion. All you have to do is look to the Matrix to understand that societies need discord to function
Like i can watch Transformers and i dont care how much thought or design were put into it, i cant see a flaming turd like that movie as art. However a movie like star wars or a tv show like star trek, i could totally see justifiable as being art. They changed how people saw scifi, they changed the way movies were made, and even if they borrowed from other sources, IMO they are art.
Games are the same way, i can see something like "The Force Unleashed" or KOTOR and say its art, its intended to pull in the player and inspire choices, and consequences and to imerse someone in an experience. Where i see something like Halo where its basicly linear and shoot and duck and say as nice and well polished as the games are, they really dont qualify to me as art. They are just a shooter and do nothing new, and invoke no emotional response in me what so ever. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
No, I don't think so. If you're unsatisfied with what's been announced so far, there's still stuff yet to be revealed that you might like when it is, so it's premature to say the whole package isn't going to do it for you. On the other hand, if you like the look of what's been announced enough that it's already put the expansion across your satisfaction threshold - i.e., you'd be happy just to receive what's already been revealed, much less the rest of the stuff that hasn't been yet - then, well, you're already there.
|
I'm part of the doom-callers (not so secret) society of players that think GR is going to come with some very major game altercations like diminished returns implemented into the pve side. They could announce another 15 new powersets and DR would overpower it with negativity (for me).
It's logically unreasonable to wholesale accept or reject GR based on the limited amount of information. But it is entirely reasonable to point out that you like or dislike certain aspects relative to what we do know.
A person may indeed be very satisfied with what has been announced. If that was the release they would be happy. However, they have indicated there is "more". The more can (and probably will) be convincing in both a positive and negative way.
Therefore saying "I love GR" is just as illogical as saying "I hate GR". If someone tacks "so far" onto either statement they are fine, but I'm seeing a lot of people guilty of speaking in absolutes and actually getting upset at the other group speaking in absolutes. They are both wrong
If some one is opinionated it's an artist, and I speak as one. Artists tend to question whether some other "art" should be considered an art at all simply because they either are so self centered that they think their art is the only true art, or because they feel that as an artist they have the ultimate say on what art forms they can approve as true art forms.
I stand in interesting grounds because I'm both, an artist (as a hobby) and a computer programmer (for a living.) My mother was a fashion designer and my father a car mechanic. I guess I had two very opposite viewpoints of the world handed down to me. I sometimes argue the topic with myself but ultimately both my opinons always end up agreeing. I consider video games to be art forms, but I'll grant you that just as with commercial movies/books/anyartformyoucanthinkoff there is a lot of stuff that can't be considered an art form at all. I find it similar to movies in that they tend to mix many art forms into a composed art form, but unlike movies I find there are additional layers that can exist in games that don't exist in movies (like code writing.) Oh and you asked earlier, there is a British Academy Video Games Awards that has been running since 2003, and I know there are others just don't have much time to look for them right now. |
This was a well thought out response. I was getting rather tired of the knee-jerk reactions yesterday. A lot of times discussions on the Internet are less like a debate room and more like a schoolyard.
I'd totally forgotten about the BAFTA awards, though I remember now that I'd heard of them before. It's too bad there isn't something as good as that in the U.S.
Now, now. You saw what BaB said about not knocking the competition!
|
Oh wait, that was pohsyb. BaB said don't knock the competition when you can steal from it instead. No, that was Positron. BaB said don't screw up the competition until he makes it to the level cap first. Yeah, that was BaB.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
I do in fact disagree. I cried doom about sideswitching earlier. People immediately spoke up and corrected the misinformation I was going on. Had I not voiced my concern I probably would have continued to believe what I believe and been upset about the game in general and that probably would have spilled over into other areas.
A more tangible example would be how the doom horn was sounded about the epic changes that went through where they removed powers. If everyone had been happy and nice about it nothing would have been corrected. Drop rates is another "doom" thread that got us an important game change. Generally though the voice of doom is considerably smaller than the supporting voice. A single doom calling ranting about server mergers (for instance) can unite a whole group of people together to dispel that notion. All you have to do is look to the Matrix to understand that societies need discord to function |
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)
As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of.
It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!). |
If one defines art as something that can be quantified by set criteria such as time, recognition by a ruling body or an award then "video games" would certainly be an art form. Ruling bodies and awards currently exist for game design; considering the popularity of video games over the last 30 years it would be more unbelievable if they didnt exist. This leaves us with time as a deciding factor for what constitutes an art form.
Speaking as someone that can remember a world before Pong; "video games" have evolved far beyond their humble beginnings and the potential for individual creativity is light years ahead of where it was even 10 years ago which gives todays game designers more freedom of expression. The amount of time the art form has been in existence has to be measured against the evolution of its tools over that period of time if one is going to judge an art form on how long that its been around.
Wikipedia defines art as the process or product of deliberately arranging elements in a way that appeals to the senses or emotions. It encompasses a diverse range of human activities, creations, and modes of expression, including music, literature, film, sculpture, and paintings. All these modes of expression can be found in game design albeit with different tools and media than the classic examples. I personally feel that the definition of art is really subjective. Graffiti is considered an art form by some and vandalism by others.
Finally if one defines art as simply something that inspires than "video games" have been an art form for many, many years.
>
"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat
So let's say the British Academy of Film and Television Arts gave away awards for Video games, would that count?
see link: http://www.escapistmagazine.com/news...me-Awards-2009 |
Wait a sec. I did mention BAFTA awards before Starsman! See Post #412!....
FINE! BE THAT WAY!
Dang, trumped by Starsman. Mind you, worse things could happen, I could be right after an McBoo post and be overshadowed again...
(and no I'm not being serious here in case anyone couldn't figure that out... )
Throwing darts at the board to see if something sticks.....
Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Originally Posted by PapaSlade
Rangle's right....this is fun.
|
See the problem is that the assumption is being made that the unveiling of more information will inherently be positive.
|
I'm part of the doom-callers (not so secret) society of players that think GR is going to come with some very major game altercations like diminished returns implemented into the pve side. |
I'm pretty sure he was serious. Frosticus is very distrusting of the developers in this game.
By your own reckinong, your opinion here is as pompous as everyone else's.
As for videogames being an artform: Videogames haven't even existed for a century. It took a long time for cinema to be considered an art form, and that's a lot closer to theater than videogames ever were; unless someone's trying to make "Hamlet" or "The Importance of being Earnest" into some epic scale RPG that I'm not aware of.
It's very much debateable whether or not videogames are an artform, so please don't speak in such absolutes. They may very well be eventually, but I'm not convinced that they are now. Certainly most games out there right now would not count, and they are not recognized as such by any art academy or instition that I know of (is there an equivalent of the Oscar or Tony award for them? I'd certainly like to know!).
(And, frankly, I think games have a little further to go before they get there.)