Disappointed
Yeah but the FORMATTING!
That is good news that you can become a full hero/villain and become a part of that society. Sorry I was just going off of the powerpoint in the youtube video that said things like WW is for heroes only, but didn't indicate that a villain could become a "full hero".
Thanks for the link to Posi's clarification.
Sorry, false alarm based on misinformation. Sounds like Sideswitching is about as good as they can do given the decision to keep the markets and games segregated.
I have a new question though. Where do rogues and vigilantes fit into lolpvp?
Thanks for the link to Posi's clarification.
Sorry, false alarm based on misinformation. Sounds like Sideswitching is about as good as they can do given the decision to keep the markets and games segregated.
I have a new question though. Where do rogues and vigilantes fit into lolpvp?
Personally I could do without the graphic update, although I realize it's a nice selling point for the legions of magpie gamers who are mesmerized by pointless shiny. But as far as that nebulously defined thing "content" goes, this issue is already bursting at the seams with it.
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We all know how that'd play, since we were shown it.
Seriously, if graphics didn't matter, why aren't we all playing the MUD version of CoX?
We all know how that'd play, since we were shown it. |
And this is why my faith in humanity was lost a long time ago.
"An army is a team. It lives, eats, sleeps, fights as a team. This individuality stuff is a bunch of BS." -General George Patton
-Lord Azazel
In most video games, Graphics is one of the most, if not THE most essential component. Huge multi-million-dollar companies like nVidia and ATI thrive on that single aspect of games.
In the end, Graphics is what draws crowds, and it's what defines your experience in a video game.
You cannot even begin to lecture people that "content is more important than graphics".
Sure, content is important too. But not more than graphics. It's equal.
In most video games, Graphics is one of the most, if not THE most essential component. Huge multi-million-dollar companies like nVidia and ATI thrive on that single aspect of games.
In the end, Graphics is what draws crowds, and it's what defines your experience in a video game. You cannot even begin to lecture people that "content is more important than graphics". Sure, content is important too. But not more than graphics. It's equal. |
@Golden Girl
City of Heroes comics and artwork
I have a new question though. Where do rogues and vigilantes fit into lolpvp?
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It's either that or they can't zone into the PvP zones from anywhere but their original side until they full switch over. They'd likely pass that off as being due to being trusted enough to get past the security. Or somesuch ....
MA Arcs: Yarmouth 1509 and 58812
Virtue Server
Avatar art by Daggerpoint
Personal guess? They're on whichever side they zoned in from.
It's either that or they can't zone into the PvP zones from anywhere but their original side until they full switch over. They'd likely pass that off as being due to being trusted enough to get past the security. Or somesuch .... |
But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is.
I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is.
I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers.
Look at the word: VIDEO game.
VIDEO! VISUAL! PICTURES! ANIMATIONS!
The graphics are not only the 'cover' of the book, but they're the MEDIUM of the book, when it comes to games. If you wanna look use the book as an example, graphics is the paper of the book. Each and every individual page. The story or content is written onto the pages. The cover is merely the box art of a video game...not the graphics!
A text-based roleplaying game is not a VIDEO game. It's a MUD...or MUSH...or whatever. It's a GAME. Not a VIDEO game.
I really can't explain this any more clearer than this...
In the abstract sense than they're a diversionary entertainment, yes.
But if we think of a the game as a novel (another form of diversionary entertainment), graphics are the cover. They have no impact on the quality of the prose or how engaging the story being told is. I'd prefer more energy be spent on the inside of the book than the outside, while understanding the need for 'rack appeal' to attract potential readers. |
The content of a story could be listed on a timeline or in point form (i.e. Cole's Notes), but what gives a story its breadth, its life, is how the author describes–shows–those events.
The cover of a novel would be represented by things like game packaging or even the program icon. Those are things that stand outside the actual telling of a story, and are more important as items that help sell the book/game inside.
Over the next several months, these people started attracting a crowd. Today, we know this crowd as "The Doomsayers". It's a sort of a trend now. Everytime a new feature is announced or implemented, these Doomsays see it as yet another nail in CoH's coffin and feel the urge to "spread the truth", as if they are a group of priests who are trying to warn civilization of an apocalypse. |
Things like:
- how are the markets going to be dealt with? Current descriptions make it seem like a huge potential hassle and also open the doors for arbitrage. Plus 95% of players - those not working on VEATs / EATs - will be going through the GoRo content rather than re-running existing content for the thousandth time. This is going to see low-level market materials / recipes dry up to a degree without access to the main markets or even dry up on one side completely (such as all the people taking Villain ATs heroside). Maybe this won't matter if GoRo is only lvl 1 - 20, but if it is lvl 1 - 40...
- what about currency? Does a redeemed Villain end up seeing all that infamy convert to influence? Does it all disappear during the conversion process?
- isn't only having a lvl 1 - 20 range for the new content fairly limited? That isn't going to last long. Perhaps there will be more, but a major new CoH/V expansion that aims to bring people back an hold them needs to last more than the first (quickly passed) 20 levels. Maybe the additional content for lvl 50s is going to end any concern I have, but it is certainly fair enough to ask the question.
- what happens to SG / VG status when characters redeem / go rogue? For that matter, what about Praetorian Groups (PGs)?
All of these things (and a lot more) will impact on the GoRo experience. Now is the time to raise them because there could still be time for such things to be considered and altered by the devs.
And "The Doomsayers" have been around since pre-launch. As have the White Knights.
Four types of bullets, selectable at character creation: Regular, Ice, Fire, Toxic (need confirmation on these) |
Don't you know!? Its a current fad to complain about how the game is starting to look its age and that one of the selling points of its competitor is that it looks better! But then when the development teams decides to do something about that, its not worth it anymore and its a waste of time!!!
And this is why my faith in humanity was lost a long time ago. |
-ERROR-
Previous statement does not compute.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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- isn't only having a lvl 1 - 20 range for the new content fairly limited? That isn't going to last long. Perhaps there will be more, but a major new CoH/V expansion that aims to bring people back an hold them needs to last more than the first (quickly passed) 20 levels. Maybe the additional content for lvl 50s is going to end any concern I have, but it is certainly fair enough to ask the question.
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Arc #40529 : The Furies of the Earth
From what I've been reading what we know is that 20 is when a Praetorian chooses whether to go to Paragon as a hero, or the Rogue Isles as a villain. That doesn't mean that there isn't more Praetorian content after that, since you'll still have access to Praetoria.
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Not that Founders & Bricks are much better of course (level 20s heroes content is grand, plenty of stuff to do and up to 3 different "zone storyline" zones to visit).
My Claws/Elec Brute is so happy she's hit 35 and can flee St Martial for the RWZ now. Some new 30s content would be lovely.
I'm not picking up on a lot of doom, but rather a lot of "this looks great, but hopefully there is a lot more".
With the information so far I'd say it is about 30-40% of what CoV brought to the table. If you can take full advantage of the graphical updates then maybe 50%+. Great start no doubt. |
You are looking at a sneak peak of a badly unfinished product. You CANNOT make an estimate as to how much more will or will not be in it. Stop trying to.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Things like:
- how are the markets going to be dealt with? Current descriptions make it seem like a huge potential hassle and also open the doors for arbitrage. Plus 95% of players - those not working on VEATs / EATs - will be going through the GoRo content rather than re-running existing content for the thousandth time. This is going to see low-level market materials / recipes dry up to a degree without access to the main markets or even dry up on one side completely (such as all the people taking Villain ATs heroside). Maybe this won't matter if GoRo is only lvl 1 - 20, but if it is lvl 1 - 40...
- what about currency? Does a redeemed Villain end up seeing all that infamy convert to influence? Does it all disappear during the conversion process?
- isn't only having a lvl 1 - 20 range for the new content fairly limited? That isn't going to last long. Perhaps there will be more, but a major new CoH/V expansion that aims to bring people back an hold them needs to last more than the first (quickly passed) 20 levels. Maybe the additional content for lvl 50s is going to end any concern I have, but it is certainly fair enough to ask the question.
- what happens to SG / VG status when characters redeem / go rogue? For that matter, what about Praetorian Groups (PGs)?
All of these things (and a lot more) will impact on the GoRo experience. Now is the time to raise them because there could still be time for such things to be considered and altered by the devs.
And "The Doomsayers" have been around since pre-launch. As have the White Knights.
No one can guess the answers to those questions right now. We just have to wait and see what the developers are doing instead of constantly trying to find excuses to criticize them with no basis or logic.
- isn't only having a lvl 1 - 20 range for the new content fairly limited? That isn't going to last long. Perhaps there will be more, but a major new CoH/V expansion that aims to bring people back an hold them needs to last more than the first (quickly passed) 20 levels. Maybe the additional content for lvl 50s is going to end any concern I have, but it is certainly fair enough to ask the question. |
as long as the graphics overhaul runs better than the junk CO had...Champions ran so very poorly I had decided before it ever launched I wasn't getting it. Don't make me turn everything off in CoX just to compete with that mess.
I don't get where people are coming from with all this 'GR is ONLY lvl 1-20'.
1-20 are the levels you can REMAIN NEUTRAL. Fully neutral, from the Praetorian origin. At that point, from what has been said, you must either pick Hero or Villain. I would hazard a guess that means Vigilante and Rogue too, as the Devs said in the past that it was a goal to allow characters to remain 'in the shades of grey'.
After 20, then there is the rest of Praetoria to get through. Given the side switching is not just a switch, as Positron said, that would logically mean some sort of missions, arcs, something like that. Thats just part of it. And thats open to all levels.
GR won't just be 1-20 content. Sure, I can't prove it until a redname drops in here and confirms that, but I will safely bet that I will eat one of my hats if Praetoria is only lvl 1-20 stuff. It doesn't gell with what we know and have been told.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Not long - I type fast
@Golden Girl
City of Heroes comics and artwork