Disappointed
@Golden Girl
City of Heroes comics and artwork
Am I the only one who keeps scratching his head at all the doom?
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--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
Personally I could do without the graphic update, although I realize it's a nice selling point for the legions of magpie gamers who are mesmerized by pointless shiny.
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I'm totally looking forward to the graphics update, even though that means I'm going to have to buy a new computer for it! I was pretty much planning that anyways.
Seriously, where is this notion that if the movie didn't show it, it won't be in the expansion coming from? We don't know almost anything, how do we know what WON'T be in it with such certainty?
Since Issue 13 or so (when CO made its first appearances...coincidence?), there has been a group of CoH players that decided they're tired of CoH for various reasons.
In their minds, they KNEW that the only reason they're leaving CoH is that they're bored and they want new shiny. Perfectly acceptable. However, it appears that members of this group thought that the 'shiny theory' is a shallow reason to leave CoH by their own standards.
So in order to make it not seem shallow, they started flocking to the forums and began posting ridiculous threads, trying to justify why they're leaving CoH. They tried so hard to blame everything on the player base and developers.
Over the next several months, these people started attracting a crowd. Today, we know this crowd as "The Doomsayers". It's a sort of a trend now. Everytime a new feature is announced or implemented, these Doomsays see it as yet another nail in CoH's coffin and feel the urge to "spread the truth", as if they are a group of priests who are trying to warn civilization of an apocalypse.
Over time, the population of the Doomsayers has been decreasing. Most of them have gotten over their complex and left CoH. The few that remain are still trying to find a "justifiable" (only in their head) reason to leave CoH. And unless they are somehow justified, they just can't. I don't get the logic behind this.
People who are constantly whining about Going Rogue are merely people who are seeking a reason to leave CoH for that other superhero MMO. They just can't really find a reason that is not based on opinion. And that is why we have so many 'doom threads'.
I am bored.
Edit: Also, to those people who think CoH is a professional software that should focus on functionality more than visual experience, I need to remind them that City of Heroes is a game. And while studying for my Game Design course, I stumbled upon a very nice quote:
"A game is just a real-time database with a pretty front-end"
So please, stop pretending CoH would be better if it had all the points in your wishlist and was played through Notepad.
What exactly are your expectations if side switching, two new ATs, a new gamespace with multiple zones populated by all new and re-engineered enemies & a renovation of the low level game don't impress you?
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Personally I could do without the graphic update, although I realize it's a nice selling point for the legions of magpie gamers who are mesmerized by pointless shiny. But as far as that nebulously defined thing "content" goes, this issue is already bursting at the seams with it. |
Yes - in the video, you can clearly see the only enemy is the big Clockwork who summons smaller robots - your only option is to defeat them to get the xp you need for the first 20 levels - this is all the new 1-20 content is - the video proves it.
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And woe be upon the fool that earns her ire. Such mortals are never heard of again...
I wish we coulda saved the post where you actually flipped on someone, GG. The stunned silence was awesome
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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You don't even have the slightest clue whether or not they're "half assing" it. You don't even have the slightest idea of how much work has and will be put in Going Rogue. Stop basing your argument on assumptions.
Am I the only one who keeps scratching his head at all the doom and thinking "They announced this for release in Q2 2010. They probably have something else to make in the next 6-8 months." I mean, seriously, do you people expect the developers to spend months on end twiddling their thumbs, just delaying the release of what they already showed to be ready for no good reason?
Seriously, where is this notion that if the movie didn't show it, it won't be in the expansion coming from? We don't know almost anything, how do we know what WON'T be in it with such certainty? |
I can't help but compare it to CoV, which while a stand-alone expansion is all I have to gauge the quality and quantity of work that PS (cryptic at the time) can produce in a separate retail box. As of right now GR looks puny compared to CoV.
Everything looks really stellar aside from the poor way side switching sounds like it is going to occur, but I'm very hopeful for a lot more. And with the large size of the team they have now I don't think that expectation is misplaced.
Like I said before, I'm just really hopeful that "more to come" is true this time, or the box price is not as much as I think it will be.
With the information so far I'd say it is about 30-40% of what CoV brought to the table. If you can take full advantage of the graphical updates then maybe 50%+. Great start no doubt.
Maybe you should sign up for a spot at Paragon Studios. You obviously know they're half assing (whatever that means in this context). You could prevent them! Save us! You don't even have the slightest clue whether or not they're "half assing" it. You don't even have the slightest idea of how much work has and will be put in Going Rogue. Stop basing your argument on assumptions. |
Additionally the markets just sound like a gong show where Posi is sticking to his guns the way Statesman would despite being wrong, despite everyone saying he is wrong.
Everything else sounds great, like I keep saying. I've already given praise where it is due several times now.
Additionally the markets just sound like a gong show where Posi is sticking to his guns the way Statesman would despite being wrong, despite everyone saying he is wrong.
Everything else sounds great, like I keep saying. I've already given praise where it is due several times now.
@Golden Girl
City of Heroes comics and artwork
I can't help but compare it to CoV, which while a stand-alone expansion is all I have to gauge the quality and quantity of work that PS (cryptic at the time)
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With the information so far I'd say it is about 30-40% of what CoV brought to the table. If you can take full advantage of the graphical updates then maybe 50%+. Great start no doubt. |
Virtue Server
Avatar art by Daggerpoint
Poiont of order: PS was NOT Cryptic at the time. Yeah, some of the top devs were part of Cryptic, but PS is a division of NCSoft and never was part of Cryptic.
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I'm a forward thinking person, I'm expecting more than CoV delivered. They certianly have the staff. I'll probably end up disappointed, but I don't set my sights low.
It is relevant that CoV -was- a stand-alone expansion, so it pretty much had to have more content... |
I guess. I dunno, I'm having a hard time following Frost's logic. |
From what we know (correct me if I misread)
-A classic villain AT (ie brute) can't trade with a Hero AT even if they have "redeemed" themselves and are now a part of Paragon City.
-This same brute can't use WW auction house even though they have become a part of Paragon city
-This same brute can't open up and look at the builds of any "hero" AT's around them
That isn't sideswitching that is interjecting a villain into Paragon City. Nothing new from the co-op zones and no new tech since has existed from CoV release.
If that is satisfactory to you guys then excellent. I'll be the voice of reason until the larger population gets to actually play it and realize how poorly implemented such a system is.
If my brute goes soft and starts willingly saving people then I am a "hero" and I should be subject to all the "hero" S.W.A.G. Instead it sounds like I'll be a villain, doing heroic stuff, but still segregated and treated like a villain while in Paragon.
From the sounds of it my heroic brute will have to travel to a BlackMarket to trade. So even though he picked himself up out of the gutter, I'm still gutter trash?
Allow me to clarify then.
From what we know (correct me if I misread) -A classic villain AT (ie brute) can't trade with a Hero AT even if they have "redeemed" themselves and are now a part of Paragon City. -This same brute can't use WW auction house even though they have become a part of Paragon city -This same brute can't open up and look at the builds of any "hero" AT's around them That isn't sideswitching that is interjecting a villain into Paragon City. Nothing new from the co-op zones and no new tech since has existed from CoV release. If that is satisfactory to you guys then excellent. I'll be the voice of reason until the larger population gets to actually play it and realize how poorly implemented such a system is. If my brute goes soft and starts willingly saving people then I am a "hero" and I should be subject to all the "hero" S.W.A.G. Instead it sounds like I'll be a villain, doing heroic stuff, but still segregated and treated like a villain while in Paragon. From the sounds of it my heroic brute will have to travel to a BlackMarket to trade. So even though he picked himself up out of the gutter, I'm still gutter trash? |
See this thread for word from Positron himself.
Full of misinformation there Frosty. Go check out what Ned has there for you.
I wasn't literally saying PS was Cryptic at the time I was saying that based on past work of the presiding dev team certain expectations have been established.
I'm a forward thinking person, I'm expecting more than CoV delivered. They certianly have the staff. I'll probably end up disappointed, but I don't set my sights low. |
I know this is cliche, but why? Are they charging less for this expansion? (dunno yet). |
Virtue Server
Avatar art by Daggerpoint
From what we know (correct me if I misread) -A classic villain AT (ie brute) can't trade with a Hero AT even if they have "redeemed" themselves and are now a part of Paragon City. -This same brute can't use WW auction house even though they have become a part of Paragon city -This same brute can't open up and look at the builds of any "hero" AT's around them |
In essence, there's a continuum. At one end is Hero. At the other is Villain. Overlapping in the middle is Rogue/Vigilante, if I'm interpreting this right - in order to be able to trade with the other side, for example, you have to go all the way past Rogue/Vigilante and into that other side. To go back, theoretically, you would have to go all the way back through Rogue/Vigilante (instead of being able to straddle the line and flip back and forth between, say, Villain and Vigilante, you'd become a Rogue instead and need to go all the way back to Hero again).
Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.
Am I the only one who keeps scratching his head at all the doom and thinking "They announced this for release in Q2 2010. They probably have something else to make in the next 6-8 months." I mean, seriously, do you people expect the developers to spend months on end twiddling their thumbs, just delaying the release of what they already showed to be ready for no good reason?
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Arc #40529 : The Furies of the Earth
Allow me to clarify then.
From what we know (correct me if I misread) -A classic villain AT (ie brute) can't trade with a Hero AT even if they have "redeemed" themselves and are now a part of Paragon City. -This same brute can't use WW auction house even though they have become a part of Paragon city -This same brute can't open up and look at the builds of any "hero" AT's around them That isn't sideswitching that is interjecting a villain into Paragon City. Nothing new from the co-op zones and no new tech since has existed from CoV release. If that is satisfactory to you guys then excellent. I'll be the voice of reason until the larger population gets to actually play it and realize how poorly implemented such a system is. If my brute goes soft and starts willingly saving people then I am a "hero" and I should be subject to all the "hero" S.W.A.G. Instead it sounds like I'll be a villain, doing heroic stuff, but still segregated and treated like a villain while in Paragon. From the sounds of it my heroic brute will have to travel to a BlackMarket to trade. So even though he picked himself up out of the gutter, I'm still gutter trash? |
So your brute will be able to do anything a normal Hero can do, but first you're going to have to pass through the stage of being a Rogue, which is one step above a Villain, but one step below a Hero - and while that's your status, a lot of Hero stuff will be blocked off to you.
Let me tell you a story, with colors...
BRUTEY <--- This is Brutey, the brutal brute - he is EVIL, and lives in the Rogue Isles, which are also evil. He does evil things, and his friends are evil too - but his enemies are GOOD. Note the red color - this helps to see he is evil.
But one day, Brutey decides to rethink his poor life choices, and wonders what it'd be like to be less brutal, and more hugglesome - so he goes to another dimention, called Praetoria.
PRAETORIA <--- This is Praetoria. The color of Praetoria is purple - purple is a mix of red and blue. This is important.
In Praetoria, Brutey starts to do things that aren't evil. He starts to lose his color, and becomes rather GRAY. His friends still think he is evil, even if he seems more hugglesome than before, so they continue to socialize with him, because that's what friends do.
BRUTEY <--- This is Brutey in Praetoria. He is somewhat gray now, owing to a clash between hugglesomeness and evil.
But now, his enemies also notice the rise in the hugglesome factor, and they begin to tolerate his presence. They allow him to travel around their zones, and not just his old evil zones.
But they don't totally trust him - there is still some evil amongst his hugglesomeness, so they don't make friends with him, and he can't socialize in the nice blue palces.
But Brutey continues to do good deeds, and stops being naughty completely. Suddenly, one day, he stops being gray, and finds he is BLUE!
BRUTEY <--- This is Brutey. He is now blue. Note the color - this is a good color.
All Brutey's old friends, who are still red, get mad at him, and tell him he's not allowed back, and they won't hang out with him anymore.
But Brutey is not sad - he's found that the blue people are nicer than the red people anyway - and because he's found hugglesomness is nicer than naughtiness, he doesn't miss his old friends anyway - and there are lots and lots of new blue friends to make. They're all very happy he's now fully hugglesome, and no longer naughty, so they all become his friends, and he can hang out and socialize with them in the nice blue places.
Brutey is now very happy in his nice new good blue home, and he has fun all the time - except when he goes to a PvP zone and his old friends drone him because they're still mad at him.
@Golden Girl
City of Heroes comics and artwork
Geebus GG, how long did it take you to make that?
Seriously, where is this notion that if the movie didn't show it, it won't be in the expansion coming from? We don't know almost anything, how do we know what WON'T be in it with such certainty?
Im personally more looking forward to it than ever
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!