Originally Posted by Fleeting Whisper
Except when you defeat Lord Recluse in the Destined One storyline, you're defeating him in a post-apocalyptic future, not in the present.
|
MMORPG.com Top 5 MMOs That Need Remakes = CoH bashing
The writer is apparently just trying to bait CoH players. We have a pretty strong and active community. Having a lot of posts on their article makes it look like it is a good article to some. I think it was pretty uninformed and opinionated. There are lots of other games that don't get the kind of DEV love that this one does.
When anyone says "They need to make a Coh 2", I just have to laugh at the writer. What was CoV? It was CoH2, and it is now combined into the game. CoH:GR is going to be in beta soon. That will be CoH3. These writers are behind the curve. It seems to me that they don't even know that we get FREE Issue updates a couple of times a year that are often of the caliber of paid Expansion on other games.
Apparently the article writer doesn't understand that players post great ideas for this game in the forums every day and that the DEVs do get around to implementing some (if not many) of the suggestions that we post in the forums.
As a former long term player who hasn't really felt much of a connection with CoH in the last year or so, I can see where the article is coming from.
Going Rogue, should address some of my concerns with the game, but I am expecting an equivalent level of content in that expansion as CoV had.
CoH has done a very good job of adding all kinds of new systems in the last two years. They've done an equally poor job of adding sufficient new experience* based content. By that I mean, developer created new zones, story arcs, trials, and taskforces.
*In the sense of something you experience by playing through, not necessarily anything that gives you XP points.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
The funny thing about phenomena in pop culture is that they often become and remain phenomena despite an almost complete lack of visible reasons why. Look at the Volkswagen Beetle. It wasn't a good car when it was launched and it never really got any better; by the time it went out of production it was the automotive equivalent of a tarpaper shack. But it was a phenomenon, so they kept making it. People wanted it, and even liked it when they had it, even if they were fully cognizant of what a heap of junk it was. Even today, people buy a new car that's also not very good just because it kind of, if you squint, looks like the old one a little.
And there you have World of Warcraft. Complete rubbish; sells like hotcakes anyway, even to people who are aware it's complete rubbish. (Extending this metaphor a bit, City of Heroes is the Citroën SM. Interestingly quirky, built on fairly old technology but with a somewhat futuristic design that as many people find offputting as appealing. Doesn't sell nearly as well as the Beetle, but destined someday to be recognized wistfully as one of the classics. ) |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
One more thing, reading comments on articles on any sort of news-site is never a good idea. Seriously.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
I'm kind of tired of people proposing that anyone who plays WoW must really be fooling themselves into having fun.
|
But no, seriously, you're right, the phrasing is a bit wrong. Beetles sold to people who knew they were junk, and also to people who knew they weren't. "Knowing" something like that isn't really an absolute, only something that can be measured proportionally. Taking the stance that people who know something different from what you know are wrong is just rhetoric, and should be evaluated as such, even - hell, especially - when I do it; but it's good for comic effect, if nothing else.
Someone else said this upthread, but it's true. Doing so can utterly wreck what faith in humanity you might have.
|
Anyway, i do hope Going Rogue includes an extensive revamp of the older game content in addition to the newer content. Not simply mixing in a few new tilesets and mechanics into the old missions, but an actual rewrite that updates and improves the old story arcs. Taking lessons learned and feedback given from both the old content and the newest shinies and using it to revamp the old stuff. If the old missions and story arcs could get the same sort of revamp that Faultline and the Hollows received i would be nearly ecstatic. (Well, at the least i would be very happy.)
Dr. Todt's theme.
i make stuff...
If anything it affirms my faith in humanity. Which actually gets shaken fairly often. i've become acquainted with too many people who are helpful and supportive of others and do stuff like volunteer at animal rescue and soup kitchens. Fortunately there are enough jerks out there that i don't lose all of my faith.
|
* Act like entitled schmucks
* If they don't experience something, deny that it's real
* Refuse to account for anything outside their experiences (overlaps with the above)
* "Tragedy is when I cut my finger. Comedy is when you walk into an open sewer and die." - Mel Brooks
Anyway, i do hope Going Rogue includes an extensive revamp of the older game content in addition to the newer content. Not simply mixing in a few new tilesets and mechanics into the old missions, but an actual rewrite that updates and improves the old story arcs. Taking lessons learned and feedback given from both the old content and the newest shinies and using it to revamp the old stuff. If the old missions and story arcs could get the same sort of revamp that Faultline and the Hollows received i would be nearly ecstatic. (Well, at the least i would be very happy.) |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
@Deadedge and @Dead Edge
Peace through power! Freedom is slavery!
Any sufficiently advanced technology is indistinguishable from a yo-yo
Quote:
|
Its all a question of resources though, and I have a feeling that 95% of any resources for writing and editing missions will be tied with working on GR until it comes out.
Heroes
Dysmal
Lumynous
Sam Steele
Pluck
Wile
Slagheap
Pressure Wave
Rhiannon Bel
Verified
Stellaric
Syd Mallorn
Villains
Jotunheim Skald
Saer Maen
Jen Corbae
Illuminance
Venator Arawn
Taiga Dryad
Tarranos
My Going Rogue Trailer
Virtue (blue) - Wes The Mess
Virtue (red) - Jess The Best
@Razoras
I mean, the whole thing is an opinion piece - can you really level bias as a criticism against it?
|
Well, Yes, of course.
If they gave a set of facts, well,
You just have to kinda sit there, and say,
"Well, There are some facts."
Really, you can only claim bias against opinions,
or when they pick and choose some facts in a way to form a biased opinion.
So yeah...
Opinion is pretty much the only thing you are able to charge bias against.
.
Hmm personally I reckon CoX could do with it's own kind of 'cataclysm' style storyline to shake things up. By that I mean something which really shakes up the entire enviroment (just as Cataclysm is reworking the original lands of Azeroth).
Lord Recluse and Statesman missing or presumed dead (nobody stays dead in comicbook land, lets face it), the Lord Recluse Strike Force and Statesman Taskforce moved to Oroborous (so they're still available just not directly ingame). Heroes are thrown into panic now that they're big hitter has gone. Storylines dealing with the 'search for Statesman'. The taskforce commander taskforces are reworked and additional new player content is opened up.
Meanwhile in the Isles it's complete chaos as the Arbiters have lost their power and the four different Patron factions are duking it out over who is going to be the boss of the Isles (with Dr Aeon trying to get one up on all of them like any good mad scientist, opening up a new Patron Pool). The four patrons are nolonger just there to unlock the Patron Power Pools but there to actually represent four warring factions (of course they'd nolonger be in the same room and the main tower in Grandville would be in ruins).
Villains would carve out some semblence of power all their own with Arachnos in dissary (alternate anti-Arachnos levelling path where the villain players are using the chaos to further their own ends) or they can try to keep the Isles in some semblence of order.
Along with this the timeline is advanced. Boomtown now has some semblence of rebuilding like Faultline with the further reaches of the Zone held by the 5th Column duking it out with the Council for example.
Just throwing ideas out there really, a lot of content would need to be reworked but that's the whole idea of a 'cataclysm' style expansion...
...probably more work than it's worth mind you...
The funny thing about phenomena in pop culture is that they often become and remain phenomena despite an almost complete lack of visible reasons why. Look at the Volkswagen Beetle. It wasn't a good car when it was launched and it never really got any better; by the time it went out of production it was the automotive equivalent of a tarpaper shack. But it was a phenomenon, so they kept making it. People wanted it, and even liked it when they had it, even if they were fully cognizant of what a heap of junk it was. Even today, people buy a new car that's also not very good just because it kind of, if you squint, looks like the old one a little.
And there you have World of Warcraft. Complete rubbish; sells like hotcakes anyway, even to people who are aware it's complete rubbish. (Extending this metaphor a bit, City of Heroes is the Citroën SM. Interestingly quirky, built on fairly old technology but with a somewhat futuristic design that as many people find offputting as appealing. Doesn't sell nearly as well as the Beetle, but destined someday to be recognized wistfully as one of the classics. ) |
I've spent quite a bit of time watching WoW over my brother's shoulder (he has now quit playing it). I just don't get the appeal. ...But then, I'm more of a super hero/sci fi kind of guy (though I love the LOTR trilogy) so I am probably the wrong demographic. That games just seems slow and the whole "Dungeons and Dragons" thing has sorta been done to death. It also seemed like your character was a bit on the generic side. Pretty easy to run into others that look just like you. (Like on South Park when Butters showed up looking exactly like Cartman...classic! )
Character index
WoW is many things, but slow is not one of them.
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
The main argument in the artical seems to be a sequel should be made because the game is 5 and half years old. Thats it.
Wonder why WoW isn't on the list. |
There I was between a rock and a hard place. Then I thought, "What am I doing on this side of the rock?"