MMORPG.com Top 5 MMOs That Need Remakes = CoH bashing
In truth there are a few things I'd like changed:
1) More maps drawn from the random tileset, ths is what got old the fastest with me.
2)More outside stuff to do. War Zone does this well, Hami raids are semi-interactive in the spawning, the PvP zones have mini-games as well which are very cool. I'd love to see one more 'outside' objective at least.
3)Interesting boss fights. As much as I love the 3 Cold 1 Kin + Damage team makeup that steamrolls stuff, having bosses with resistances/defenses to various items based on health level would be awesome.
Outside of that, I have fun...though Accoing toons I might PvP with is getting a little old
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
The reason that CoH/V needs a remake (or: a huge expansion with new graphics that probably see it unplayable for those with low-end systems and a host of new game experiences) is that it is now six years old. It's done a good job in keeping up, but it probably isn't attracting huge numbers of new players to it, especially in a sub-genre that is seeing some direct competition and also while the overall number of MMOs continue to grow and grow.
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With all the complaining about "AE babies" lately you would think we've got new players just crawling all over the place. I can't help but think that deal is a big exaggerated.
I read the article and the forum post. I kept trying to decide if it's an insult to be on the list or an honor to be on the list. The posters were all over the place (as usual for internet forums). Kinda cool that CoH got mentioned so much in general.
I took the whole thing as a compliment.
I have to agree with the article's premise, CoX does need a re-vamp throughout. The whole world feels static, how about some weather?
The signature Heroes and Villians spend far to much time doing nothing, when they should be out and about. We SHOULD be running into them on the street and in missions, they should not be stuck in one location rain or shine like bad mimes at a street faire. Be even better if they we're occasionally controlled by someone and not just scripted NPCs. How cool would it be if you got a random invite from Sister Psyche to a team to go take out a Rickti Base or some such?! For example: Let's say you wanted to run a Positron TF, first, you'd have to find him to talk to, which would mean talking to one of the other Signature Heroes and that would lead you and your team to a mission where you'd assist him in taking a out a troublesome character, only then would he grant you the respect to carry out the TF. Once you've completed his TF you would get an occasional call from him to go "handle" a special problem that would reward you with rare loot-temp.powers-XP-credits... whatever, then that Positron's Ally Badge would REALLY mean something. It would also be nice if they got a costume make-over they've been wearing the same tired outfits for years. |
somebody else gave a really good example. They were playing a villain, had defeated Lord Recluse in battle... and when they went to go talk to another contact... the contact actually tells you, the player, that the task you are given is beneath her. You're being given a dead-end run.
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And there you have World of Warcraft. Complete rubbish; sells like hotcakes anyway, even to people who are aware it's complete rubbish.
(Extending this metaphor a bit, City of Heroes is the Citroën SM. Interestingly quirky, built on fairly old technology but with a somewhat futuristic design that as many people find offputting as appealing. Doesn't sell nearly as well as the Beetle, but destined someday to be recognized wistfully as one of the classics. )
In truth there are a few things I'd like changed:
1) More maps drawn from the random tileset, ths is what got old the fastest with me. 2)More outside stuff to do. War Zone does this well, Hami raids are semi-interactive in the spawning, the PvP zones have mini-games as well which are very cool. I'd love to see one more 'outside' objective at least. 3)Interesting boss fights. As much as I love the 3 Cold 1 Kin + Damage team makeup that steamrolls stuff, having bosses with resistances/defenses to various items based on health level would be awesome. Outside of that, I have fun...though Accoing toons I might PvP with is getting a little old |
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I would like citizens to stop getting in the way of my button smashing in the banks. >8(
The funny thing about phenomena in pop culture is that they often become and remain phenomena despite an almost complete lack of visible reasons why. Look at the Volkswagen Beetle. It wasn't a good car when it was launched and it never really got any better; by the time it went out of production it was the automotive equivalent of a tarpaper shack. But it was a phenomenon, so they kept making it. People wanted it, and even liked it when they had it, even if they were fully cognizant of what a heap of junk it was. Even today, people buy a new car that's also not very good just because it kind of, if you squint, looks like the old one a little.
And there you have World of Warcraft. Complete rubbish; sells like hotcakes anyway, even to people who are aware it's complete rubbish. (Extending this metaphor a bit, City of Heroes is the Citroën SM. Interestingly quirky, built on fairly old technology but with a somewhat futuristic design that as many people find offputting as appealing. Doesn't sell nearly as well as the Beetle, but destined someday to be recognized wistfully as one of the classics. ) |
Did you have to walk uphill both ways to visit the trainer ever level?
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Now, gettin' yer enhancements, that was a whole 'nother ball of wax. We didn't have those weird invention whastamajiggers that you can just lock into a power and forget about. No, sir! We had enhancements that'd rot and fall off if they got to be three levels old, and let me tell ya, it wasn't much fun to be fightin' some guys and havin' all yer enhancements drop off when ya gained a level.
But that ain't the half of it. You kids today can just open a map and find whatever your little hearts desire, but back in the day we had to go runnin' around in search of a store that'd sell us enhancements at all. And half the time, even if they did sell anythin', they wouldn't actually have anythin' better than DOs! You kids can just pick up one o' them inventchamajigs for to-hit debuffs and slot it into your Darkest Night right as rain, but if we wanted somethin' that powerful we had ta wait for level 30 and then go run a mission for some yahoo we'd never heard of just to get into the store in the first place!
Up with the overworld! Up with exploration! | Want a review of your arc?
My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)
That article was cool, especially the comments. When I first read it I knew it'd start a thread here.
However I can understand the guys complaints about CoH not using the superhero concept to the max. I'd like to see something different among missions aswell, as opposed to having generic maps full of enemies punching their arm in a menacing manner.
The RWZ mission with a conference was a step in the right direction.
Also he didn't comment CoV oddly, which seems to be stuck in the bad guys vs. bad guys phase. At times you really feel like an anti hero rather than a villain.
Especially the CoV SF's are bit miserable in this sense, the only conceptually good one is LRSF.
I agree with what the article said. CoX really needs some work - better graphics, the ability to be more heroic, etc. I liked the idea of catching the bus going over the bridge - random disasters and events sound cool. Secret identities sound ok as long as they aid RP and aren't just another costume slot with a boring outfit.
I also agree with what he said about Statesman. What a boring character! I really don't care when I hear "Statesman did this" or "Statesman did that" or "Statesman's been kidnapped". Yawn!
I've come back after a break and been here for just over a month and I'm feeling burnt out already. I still have nearly 2 months left of my sub, but I'm losing the will to play. The content is so repetitive, and I get really bored fighting legions of the same enemies over and over again (especially when it takes so much effort to take out a lot of those minions - it doesn't make me feel very "super" at all).
What would be better is less mobs, and more carefully crafted bosses and supervillains - and have them running around smashing stuff up, and flipping cars. A greater variety of bad guys with more detailed backgrounds and backstories would be awesome. Also, once you get to level 20 or so you should be able to "file a report" at city hall about your arch-enemy (i.e. design a character and their powers) so that they show up randomly in game. It'd be interesting to be running about and find your nemesis about to punch a train off the monorail.
Once you've defeated a custom supervillain, what if you could rate them on things like costume, backstory, etc.? What if the reward for making a good supervillain was having NCSoft make a couple of missions for them, or otherwise find ways to make them part of the game world?
You know what else would be interesting? Since they have the tech for in game ads, they could have wanted posters show up on walls with a villain's pic on it, and the longer they remain wanted, the greater the reward you get for defeating them. How chuffed would you be if you saw your own nemesis on a poster somewhere? (Maybe the poster could be a clue as to which villains are currently operating in that zone).
Anyway, I'm just daydreaming. Back to the grind...
City of Heroes was the digital Barbie Dolls for boys of the 21st century |
I dont play with barbies!!!!
When i hear the word remake i instantly think of a complete overhaul. This game nowhere nears a complete overhaul. Sure a Co*2 would be nice but we have GR around the corner, which is a major update to the game.
Bottom Line Itd be a superhero MMO without heroes and villains to outshine you. Itd be a world where you can run through a wall, or catch a bus as it flies off an overpass and usher the passengers to safety. And to do this while leading a double life? Epic. |
He failed to mention actual zone events too that do actually trigger an alarm requesting for hero assistance [invasions/GMs/fires etc], it just feels like a very long *doooooooom* thread that the person has written rather than a constructive feedback one. [i dont play with barbies!]
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
My problem with the "game is old and needs a revamp" argument is simple.
How similar is City of Heroes as it is now to as it was at its outset? Way I see it, the game revamps itself a little each issue - usually for the better, too. |
That said, no game is perfect and you can always find something to point to that's "needs work."
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
Lots of 50's yada yada. still finding fun things to do.
Cthulhu loves you, better start running
I�! I�! Gg�gorsch�a�bha egurtsa�ar�ug d� Dalhor! Cthluhu fthagn! Cthluhu fthagn!
You are in a maze of twisty little passages
They have the ability to use indicator hotspots on maps, I'm surprised they haven't at least tried to implement some disasters, or at least something like a plane/bus crash random small scale event.
Hot spot pops up you rush over to find bad guys looting the area, fires to put out, people to save, etc, etc.
I don't expect to be able to prevent the occurrence as that would be a very high degree of environmental interaction, but everything is in place to be able to interact with the event once it has already occurred.
I dunno, that is outside world stuff though and given they spent years developing AE to contain us to one room and have heavily relied on instances all along it probably wouldn't fly at Paragon. But imagine something like the fires in Steel Canyon, but not sucking horribly
A chunk of crystallized anger can remain stable and bitingly sharp for decades -- just ask anybody who's ever been to a family reunion.
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I'll let you in on a little secret: there are a lot of people who don't like CoH/V. They tried it, they played it, they got sick of the lvl grind and / or constantly seeing the same maps in their instanced missions. Some players hate that CoH/V is so instance dependent; others hate the lack of visible loot, or the lack of an endgame they consider worthwhile.
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Eh, the article's on MMORPG.com, I knew better than to read it in the first place. If we were supposed to know about it, it'd come from NCNC Marketing!
--NT
They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!
If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville
The power sets aren't quite right, anyway; there's no way to make a Fisticuffs/Willpower Scrapper (though you can get close with some of the new alternate Martial Arts animations), nor is there a Drunken Mastery ancillary pool.
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*****
Some players hate those that make their personal preferences into the game's failings. |
Player characters can't be the superstars of an MMO's universe.
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my problem with fantasy MMOs (and fantast RPGs as a whole) is that it seems so generic. Such and such medival knockoff and nothing of real interest. (Ignoring my limited funds...) I'd love to see a fantasy MMO that actually uses more unique cultural elements.
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Edit: Also, GW Nightfall has Flamingos you can grab as pets (if your character is a Ranger/* or */Ranger class). And you can make your Heroes be */Ranger, and make them pick up a Flamingo pet, and have an ARMY OF FLAMINGOS.
(Depending on their ratio of damage dealt/damage received as they level up, they could even become Dire Flamingos )
I remember when a lot of people saw their spouses and children being suddenly addicted and started calling WoW Evercrack...no wait...
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If CoX needs a revamp solely because it's five years old, then every five year old game needs a revamp, WoW included.
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Except when you defeat Lord Recluse in the Destined One storyline, you're defeating him in a post-apocalyptic future, not in the present. You give the present Recluse the mask from future Recluse to prove to him you're not just his lapdog any more.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I agree with what the article said. CoX really needs some work - better graphics, the ability to be more heroic, etc. I liked the idea of catching the bus going over the bridge - random disasters and events sound cool. Secret identities sound ok as long as they aid RP and aren't just another costume slot with a boring outfit.
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lifting walls/buildings off of people, pulling buses back from the edge of a cliff, running into the antimatter reactor to save the Enterprise, this is what I'd like to see from new content. The fires in kings row are kinda cool, but having a fire engine pull up with hoses you could grab in a visually pleasing way would be sweet. Delivering food to refugees in Talos after a hurricane would be megasweet. I'd much rather beat up hellions on a looting rampage than the ones just sitting on the wall in Atlas.
Mayhem missions are fun to do as a villain - you're going on a rampage destroying the city, but setting up a master plot is a sorely missed aspect of CoV. I can even see how designing your own Nemesis & alter ego as a hero would be great.
I also agree with what he said about Statesman. What a boring character! I really don't care when I hear "Statesman did this" or "Statesman did that" or "Statesman's been kidnapped". Yawn! |
I've come back after a break and been here for just over a month and I'm feeling burnt out already. I still have nearly 2 months left of my sub, but I'm losing the will to play. The content is so repetitive, and I get really bored fighting legions of the same enemies over and over again (especially when it takes so much effort to take out a lot of those minions - it doesn't make me feel very "super" at all). |
What would be better is less mobs, and more carefully crafted bosses and supervillains - and have them running around smashing stuff up, and flipping cars. |
Once you've defeated a custom supervillain, what if you could rate them on things like costume, backstory, etc.? What if the reward for making a good supervillain was having NCSoft make a couple of missions for them, or otherwise find ways to make them part of the game world? |
You know what else would be interesting? Since they have the tech for in game ads, they could have wanted posters show up on walls with a villain's pic on it, and the longer they remain wanted, the greater the reward you get for defeating them. How chuffed would you be if you saw your own nemesis on a poster somewhere? (Maybe the poster could be a clue as to which villains are currently operating in that zone). |
Another big issue i've had after playing all these years is the UI.
I have a hard time reading the normal mission, contact, and clue font - it gives me headaches.
I think cut scenes were a step in the right direction.
I understand the choice not to go with voice acting on the cut scenes.
It would kind of be nice to have voice acting on the contacts.
Or at least something different that was more descriptive in giving us an idea of what we're doing & who we're saving besides a wall of text.
This game makes its money on replay value - nobody gets a 50 and stops there.
For those wanting late game content this seems kinda shallow, of course they could do like me and once they hit 50 they could always just go back & do all the TFs, fill in mission arcs via flashbacks, and do all the trial/raid content but i guess that would be asking to much.
I do agree that having layers and layers of options for how you have fun in this game is important. Maybe have one primary/secondary or additional epic AT for folks that like to have loot. The idea for origins was an interesting way to branch off ideas and have additional layers of content, it's almost a shame they went away from that idea.
I've played through the villain content from 0 to 15 literally hundreds of times. Some additional options/avenues that make replaying the early levels feel new each time would be great.
I know Comic Con is going to produce more info, but that's still 2-3 weeks away and I'm uber impatient.
Hero Con.